Pedgux, chaotic male immunizer Archeologist ------------ |..........| |...$......| |......}.... |....d.....| |........... |..@.......| |.........?- |.........#| ------------ [Pedgux the Digger] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha Dlvl:1 $0 HP17(17) Pw11(11) AC10 Exp1 T11 Latest messages Hello Pedgux, welcome to SlashEMExtended! You are a chaotic male immunizer Archeologist. You are playing 'Unix SlashEMExtended Version 2.9.3 (fcc99419) - last build Wed Sep 11 10:15:27 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off. Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly! The moon is waxing tonight. Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You displaced your little dog. The little dog picks up a candle {0}. The little dog drops a candle {0}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - an uncursed scroll of remove curse {0} g - a blessed finalized scroll of name {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Spellbooks e - a blessed spellbook of detect monsters (0:3) {0} Tools h - the blessed +0 pick-axe named Little Earthquakes (alternate weapon; not wielded) {32} i - a blessed tinning kit (0:7) {0} k - an uncursed sack {5} l - an uncursed blindfold {0} m - an uncursed +0 tin opener {0} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: keen memory You could not have the double effect of this property: energy regeneration Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 96% chance Amulet drop chance was reduced to 77% Potion drop chance was reduced to 96% Tool drop chance was reduced to 90% Food drop chance was reduced to 91% Shop item generation was reduced to 65% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 97% chance Mastering the following skill taught you the hidden power: matter spells The following skill could not be trained at all: mace The following skill was limited to basic proficiency: chaos spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spear (turn 330) The following skill became untrainable after a while: crossbow (turn 54745) Monster spawn rate multiplier was currently 92 Number of artifacts generated was 1 Number of fake artifacts generated was 3 Your hairstyle was 'brush cut' and your beard type is 'el carcinero' Your current martial arts style was 'brawling' Your amount of casino chips was 0 The last time you got a new haircut was 5010 turns ago Your areola diameter was 20 Monster spawn increase started at turn 16471 Monster spawn increase reached its maximum at turn 307567 In this game, Eevee's evolution was glaceon Maximum amount of combined random monster spawn freqs was 4357 Your limit for ascension was at turn 779365 The monster class that cannot be genocided was blob The monster species that spawned more often: equalization flabbier (freq bonus 15) The monster species that spawned more often: baby eclectic (freq bonus 12) The monster species that spawned more often: reexamined whereupon guitar (freq bonus 3) The monster species that spawned more often: porter social distancing fungus (freq bonus 4) The monster species that spawned more often: byebye wall (freq bonus 12) The monster species that spawned more often: dark ronin (freq bonus 12) The monster species that spawned more often: bow banger (freq bonus 6) The monster species that spawned more often: gargantuan cockatrice (freq bonus 24) The monster species that spawned more often: Five-Man (freq bonus 2) The monster species that spawned more often: vampire orc (freq bonus 3) The monster species that spawned more often: appealingly effusion distaste (freq bonus 36) The monster species that spawned more often: cyberninja (freq bonus 1) The monster species that spawned more often: countermanding unanimity devil bureaucratize (freq bonus 6) The monster species that spawned more often: quarantine ignorer (freq bonus 12) The monster species that spawned more often: giant toucan (freq bonus 24) The monster species that spawned more often: salarying cuffing (freq bonus 6) The monster species that spawned more often: young glop dragon (freq bonus 12) The monster species that spawned more often: hair salon boss (freq bonus 4) The monster species that spawned more often: clinic-tailing nymph (freq bonus 12) The monster species that spawned more often: originalist (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 8) The monster species that never randomly spawned: regular cat The monster species that never randomly spawned: erinys The monster species that never randomly spawned: luckie buttony The monster species that never randomly spawned: pewterer revolution The monster species that never randomly spawned: star king The monster species that never randomly spawned: centaur pwnz0r The monster species that never randomly spawned: quaractar black barrel The monster species that never randomly spawned: restroll The monster species that never randomly spawned: score force fungus The monster species that never randomly spawned: apparent clinic The RNG hath decreed that this item was never generated: branch teleport (Scrolls) The RNG hath decreed that this item was never generated: ballpeen hammer (Weapons) The RNG hath decreed that this item was never generated: EVC stone (Gems) The RNG hath decreed that this item was never generated: phase door (Spellbooks) The RNG hath decreed that this item was never generated: unwanted helmet (Armor) The RNG hath decreed that this item was never generated: contro dragon scales (Armor) The RNG hath decreed that this item was never generated: missing cloak (Armor) The RNG hath decreed that this item was generated more often: implant of freedom (Implants, freq bonus 13) The RNG hath decreed that this item was generated more often: soft chastity belt (Tools, freq bonus 7) The RNG hath decreed that this item was generated more often: blade bow (Weapons, freq bonus 16) The RNG hath decreed that this item was generated more often: Maurah's jewel (Gems, freq bonus 38) The RNG hath decreed that this item was generated more often: psybeam (Wands, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (Spellbooks, freq bonus 9) The RNG hath decreed that this item was generated more often: hippie heels (Armor, freq bonus 40) The RNG hath decreed that this item was generated more often: stethoscope (Tools, freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter SMG bullet (Weapons, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy silver ball (Iron balls, freq bonus 21) The RNG hath decreed that this item was generated more often: wonder (Scrolls, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of elementalism (Armor, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of shock resistance (Armor, freq bonus 16) The RNG hath decreed that this item was generated more often: fear (Wands, freq bonus 19) The RNG hath decreed that this item was generated more often: crow quill (Weapons, freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (Rings, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of water squirting (Armor, freq bonus 3) The RNG hath decreed that this item was generated more often: leather peep-toes (Armor, freq bonus 2) The RNG hath decreed that this item was generated more often: Little Marie's jewel (Gems, freq bonus 7) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (Armor, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: teleport self (Wands) The RNG hath decreed that this item was always generated cursed: pokelie stone (Gems) The RNG hath decreed that this item was always generated cursed: Charlotte hugging boots (Armor) The RNG hath decreed that this item was always generated cursed: chatbox cloak (Armor) The RNG hath decreed that this item was always generated cursed: bikini (Armor) The RNG hath decreed that this item was always generated cursed: pourpoor lash (Chains) The RNG hath decreed that this item was always generated cursed: block-heeled sandal (Weapons) The RNG hath decreed that this trap was always invisible: laura trap The RNG hath decreed that this trap was generated more often: evilroom trap (freq bonus 3) The spell school whose books are more common was divination spells (freq bonus 5) Trap randomization happened for 1 in 322 traps Traps were spawned invisible 1 times in 49 Trap difficulty was increased by 19 Traps were extra hard to find 11% of the time Next attribute increase check would have come at turn 883 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had 1000 alla remaining You had not decided on your sexuality yet You had 1489 points of nutrition remaining You were stealthy You had higher chances of finding magical items You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.9.3 (fcc99419) - last build Wed Sep 11 10:15:27 2024. You played for 0:00:20 hours (this value may or may not be correct) You could not have safely prayed (157) You survived Spells known in the end Name Level Pw Category Fail Memory a - detect monsters 4 + 20 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of remove curse (VET POTE TONBE) scroll of name (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of phase door (ZROLYNE KUZROH) scroll of standard id (NOTY AND THE AMY WERE MVPS 2017) scroll of cure (AMY YOUR FANFIC IS SEXIST) scroll of heal other (KISOASS ECKOCK) * scroll of extra healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) * scroll of greater mana restoration (YOUR MUM LMAO FUCKING REKT) Spellbooks spellbook of detect monsters (ludicrous) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: level 1 Level 1: <- You are here Vanquished creatures 0 jackals (2 created) 0 foxes (1 created) 0 little dogs (1 created) 0 mine kobolds (1 created) 0 singtraps (1 created) 0 emotic nymphs (1 created) 0 new potato-ers (1 created) 0 sewer rats (2 created) 0 sua rats (1 created) 0 helpless spiders (1 created) 0 yarn worms (1 created) 0 larvae (1 created) 0 lichens (1 created) 0 sub-gnomes (1 created) 0 moan mummies (1 created) 0 novice haircutters (1 created) 0 punks (1 created) 0 claw hulks (1 created) 0 dbl claw hulks (1 created) 0 lemurs (1 created) 0 slow zombies (1 created) 0 person who knows the secret codes (1 created) 0 angbanders (1 created) 0 eh ghosts (1 created) 0 cardboard golems (1 created) 0 chingies (1 created) 0 newts (1 created) 0 creeperflowers (1 created) 0 puppykins (1 created) 0 novice roll walls (2 created) 0 +1 nm walls (1 created) 0 perfume dispensers (1 created) 0 forget fish (1 created) 36 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 1 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You experienced good effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new immunizer 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times You contracted lycanthropy 0 times You won 0 blackjack games You were subjected to the blackjack dealer's cheating 0 times You suffered from covid-19 symptoms 0 times You received a covid-19 antidote 0 times You sniffed worn socks 0 times You sniffed worn pants 0 times You were photographed by monsters 0 times You had your weapons dull 0 times You had your armors dull 0 times You killed 0 monsters with your symbiote's attacks You cleaned 0 pairs of shoes for Sing You refused to clean shoes for Sing 0 times You obtained 0 trophies You enjoyed Elif's treatment 0 times You angered the women 0 times You failed to dance properly 0 times You had your shoes damaged by evil birds 0 times You were annoyed by Verena 0 times You visited the public toilet 0 times You were forced to step into shit 0 times You were prevented from attacking women 0 times You had monsters trigger feminism traps for you 0 times You heard clacking high heel noises 0 times You were bundled by Friederike 0 times You had your shoes turn into beautiful missys 0 times You had May-Britt steal your items 0 times You triggered the girls' nasty shield 0 times You escaped past messages 0 times (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly) You used the cheater prayer 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) type 1: stiletto heels [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) boulder-throwing [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Hidden Skills form IX (Hunk) Unskilled 0 form X (Kliu) Unskilled 0 form XI (Aldebaran) Unskilled 0 form XII (Polgo) Unskilled 0 form XIII (Firga) Unskilled 0 type 5: columnar heels Unskilled 0 Restricted Skills general combat [Restricted] (max Restricted) (0 of 500) shield [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) polymorphing [Restricted] (max Restricted) (0 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) sexy flats [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) type 2: cone heels [Restricted] (max Restricted) (0 of 500) type 3: block heels [Restricted] (max Restricted) (0 of 500) type 4: wedge heels [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) axe [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) long sword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) crossbow [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) venom [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) Goodbye Pedgux the Archeologist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 11 moves. Killer: escaped You were level 1 with a maximum of 17 hit points when you escaped. No Points Name Hp [max] 1 9003793 Fingolfin-Com-Hem-Mal-Cha died in Gehennom on level 97 [max 105]. Killed by a monster (Dr. Ramov). - [262] 2 2710932 ziratha-Poi-Dev-Mal-Cha was crushed to death in Fort Ludios on level 27 [max 51]. Crushed to death by an exploding drawbridge. 141 [251] 3 2170414 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 40 [max 50]. Killed by a monster (luminous cloud). - [266] 59 101 BSOD2-Gre-Vie-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [31] 60 100 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (flying guy). - [34] 0 Pedgux-Arc-Imm-Mal-Cha escaped the dungeon [max level 1]. 17 [17]