h Player: Pedgux Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-09-01.11:51:07.ttyrec Time: (1756727467) Mon Sep 1 11:51:07 2025 hYBad syntax in OPTIONS in /dgldir/userdata/Pedgux/slex/Pedgux.slexrc: windowtype:curses. h h`Hit return to continue: h0 h[ hHXThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. hHWShall I pick a character's race, role, gender and alignment for you? [ynq] h2yhNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--hy--------------------------------|(...#.d................$......||........@).k....................||..............B.......{@........||........................}../....|----------------------------------h3[Pedgux the Hobbit Townie ] St9 Dx16 Co8 In17 Wi9 Ch9 RinStbFemLaw+sh Dlvl:1 $0 HP 12(12)  Pw 17(17)  AC4 Exp1 T1 It is written in the Book of Lurtz:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lurtz seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hobbit Townie, have been heralded from birth as the instrument of Lurtz. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For thYKhe sake of us all: Go bravely with Lurtz!--More--hh7hNHello Pedgux, welcome to SlashEMExtended! You are a lawful female levelscaler hallucinator stabilisator Ringseeker.--More--h9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--h Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--h' hIMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--hMessage of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More--h hB----------------#.........d.....||............@.....||..................||..................||.............z..---|................||................||..{..........$..|------------------hF[Pedgux the Hobbit Townie ] St9 Dx16 Co8 In17 Wi9 Ch9 RinStbFemLaw+sh Spa:37 $0 HP 12(12)  Pw 17(17)  AC4 Exp1 T1hXhX&You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--h-' ha2[Pedgux the Hobbit Townie ] St9 Dx16 Co8 In17 Wi9 Ch9 RinStbFemLaw+sh  12(12)  Pw 17(17)  AC4 Exp1 T1Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--h [Pedgux the Hobbit Townie  12(12)  Pw 17(17)hv8----------------#.........d.....||............@.....||..................||..................||.............z..---|................||................||..{..........$..|------------------h[Pedgux the Hobbit Townie ] St9 Dx16 Co8 In17 Wi9 Ch9 RinStbFemLaw+sh Spa:37 $0 HP 12(12)  Pw 17(17)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) hQn Weapons a - an uncursed -1 sling (weapon in hand) {2} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Gems c - 6 uncursed +1 rocks (in quiver) {0} d - 84 uncursed +0 rocks {0} e - 11 uncursed +2 rocks {0}(end) h%k Do you want to see your attributes? [ynq] (n) hnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: hallucination resistance. You could not have this property extrinsically: sickopathy. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 34. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 163. Tool identification only worked 5 times out of 30. Monsters only dropped their musable items with 96% chance. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 99%. Wand drop chance was reduced to 95%. Implant drop chance was reduced to 93%. Potion drop chance was reduced to 91%. hWeapon drop chance was reduced to 88%. Armor drop chance was reduced to 91%. Shop item generation was reduced to 75%. Musable item generation frequency had a negative bias of 54%. Concealing monsters were spawned underneath items 71% of the time only. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: gun control. The following skill could not be trained at all: divination spells. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: divination spells (turn 550). The following skill couldn't be trained before a certain turn number is reached: sling (turn 54810). )35;1HThe following skill became harder to train at higher skill levels: implants. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 2. Number of fake artifacts generated was 2. Your hairstyle was 'little devil'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. --More--hfThe last time you got a new haircut was 5000 turns ago. Your areola diameter was 27. Monster spawn increase would have started at turn 92852. Monster spawn increase had reached its maximum at turn 222084. In this game, Eevee's evolution was espeon. Maximum amount of combined random monster spawn freqs was 8390. Your limit for ascension was at turn 1893956. The monster class that cannot be genocided was ghost. The monster class that was spawned more often: kobold (freq bonus 4). The monster species that was spawned more often: merman (freq bonus 42). The monster species that was spawned more often: tiff ratfish (freq bonus 14). The monster species that was spawned more often: yeller ogre (freq bonus 36). The monster species that was spawned more often: corsair of Umbar (freq bonus 5). The monster species that was spawned more often: Michelle (freq bonus 28). The monster species that was spawned more often: sprinhft scrapper (freq bonus 21). The monster species that was spawned more often: vanilline spider (freq bonus 6). The monster species that was spawned more often: mind spider (freq bonus 16). The monster species that was spawned more often: nose grue (freq bonus 96). The monster species that was spawned more often: claying effluvium crusade (freq bonus 32). The monster species that was spawned more often: blue boomer (freq bonus 6). The monster species that was spawned more often: subatomic squatted (freq bonus 32). The monster species that was spawned more often: blah stepfather (freq bonus 18). The monster species that was spawned more often: adversity pilled aquaria (freq bonus 27). The monster species that was spawned more often: fortress worm (freq bonus 12). The monster species that was spawned more often: nuclei holed (freq bonus 48). The monster species that was spawh&gned more often: Fiona the Sorceress (freq bonus 14). The monster species that was spawned more often: sherwood nymph (freq bonus 15). The monster species that was spawned more often: grid xorn (freq bonus 21). The monster species that was spawned more often: slow wood nymph (freq bonus 5). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 6). The monster trait that was more common: joke monsters (freq bonus 2). The monster trait that was more common: monsters that eat meat (freq bonus 1). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2). The monster trait that was more common: monsters that have infravision (freq bonus 1). The monster trait that was more common: monsters that conceal under items (freq bonus 18). The monster th5grait that was more common: monsters with debuff attacks (freq bonus 1). The monster trait that was more common: monsters with levitation attacks (freq bonus 1). The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1). The monster species that was never randomly spawned: partisanship divulge. The monster species that was never randomly spawned: giant wand trove. --More--h The monster species that was never randomly spawned: technological babul. The monster species that was never randomly spawned: argothius. The monster species that was never randomly spawned: parkinson coordinated bunion. The monster species that was never randomly spawned: slap-heeled sandal boot. The monster species that was never randomly spawned: sexy operator. The monster species that was never randomly spawned: stalking magenta lichen. The monster species that was never randomly spawned: lightning bug. The monster species that was never randomly spawned: friction force patch. The RNG hath decreed that this item was never generated: magic control (Rings). The RNG hath decreed that this item was never generated: killer room stone (Gems). The RNG hath decreed that this item was never generated: atgeir (Weapons). The RNG hath decreed that this item was never generated: heavy scrap ball (Iron balls). The RNG hath decreed thah t this item was never generated: large shield (Armor). The RNG hath decreed that this item was never generated: create familiar (Scrolls). The RNG hath decreed that this item was never generated: cloak of polymorph (Armor). The RNG hath decreed that this item was generated more often: chitin chain (Chains, freq bonus 5). The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (Gems, freq bonus 18). The RNG hath decreed that this item was generated more often: robe of control (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: ice shield (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: plasteel cloak (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: Sonja's jewel (Gems, freq bonus 15). The RNG hath decreed that this item was generated more ofteh: n: deconstruction (Rings, freq bonus 30). The RNG hath decreed that this item was generated more often: mecha-irazu (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: spikerack (Weapons, freq bonus 17). The RNG hath decreed that this item was generated more often: amulet of weak magic (Amulets, freq bonus 12). The RNG hath decreed that this item was generated more often: covetous stone (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: mithril lash (Chains, freq bonus 3). The RNG hath decreed that this item was generated more often: great pollax (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: bugging (Wands, freq bonus 9). The RNG hath decreed that this item was generated more often: teleport self (Wands, freq bonus 16). The RNG hath decreed that this item was generated more often: gushlush stone (Gems, freq bonus 9). The RNG hath decrhO eed that this item was generated more often: diskos (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: superior material (Scrolls, freq bonus 4). The RNG hath decreed that this item was generated more often: unfair attack stone (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: enlighten (Spellbooks, freq bonus 18). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 46). The RNG hath decreed that this item was always generated cursed: helm of underwater action (Armor). The RNG hath decreed that this item was always generated cursed: storm rifle (Weapons). The RNG hath decreed that this item was always generated cursed: leather leash (Tools). The RNG hath decreed that this item was always generated cursed: divine dart (Weapons). The RNG hath decreed that this trap was always invisiht *ble: recursion trap. --More--h The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 8). The spell school whose books are more common was matter spells (freq bonus 5). Trap randomization happened for 1 in 549 traps. Traps were spawned invisible 1 times in 75. Traps were extra hard to find 39% of the time. Next attribute increase check would have come at turn 1025. Strength training was 0. Dexterity training was 0. Wisdom training was -3. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were disintegration-resistant. You had not decided on your sexuality yet. You were prevented from having hallucination resistance (0). You had 1500 points of nutrition remaining. You were stealthy. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (456). You survived. --More--hU B----------------#.........d.....||............@.....||..................||..................||.............z..---|................||................||..{..........$..|------------------hp [Pedgux the Hobbit Townie ] St9 Dx16 Co8 In17 Wi9 Ch9 RinStbFemLaw+sh Spa:37 $0 HP 12(12)  Pw 17(17)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) hCo n Discoveries  Scrolls scroll of healing (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of mana (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of phase door (WHATWASTHATONLY) scroll of standard id (89 50 4E 47 0D 0A 1A 0A) scroll of cure (POWER IS GREATER THE BASE IS LESS) scroll of heal other (MANCHNOBIS CHOLCHOBE MALASET IAT) * scroll of extra healing (ONCE UPON A TIME THE BROTHERHOOD WAS CALLED LOS CARNALES) * scroll of greater mana restoration (NETHACK 360 APPEARED IN DECEMBER 2015) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) hʏ Do you want an account of creatures vanquished? [ynq] (n) ˆh˼nVanquished creatures: 0 jackals (2 created) 0 pack jackals (2 created) 0 little dogs (1 created) 0 small gas spores (1 created) 0 viri sneezers (1 created) 0 hobbit gentlemen (1 created) 0 hobbit younglings (1 created) 0 underclockeds (1 created) 0 minigaters (1 created) 0 giant improaches (1 created) 0 tucholds (1 created) 0 lowly kobolds (1 created) 0 unimportant kobolds (2 created) 0 baby kobolds (1 created) 0 fleeing mine kobolds (1 created) 0 scream fallens (1 created) 0 fast mimickers (3 created) 0 round tuits (1 created) 0 moving background graphics (1 created) 0 goblins (1 created) 0 hunk goblins (1 created) 0 hobgoblins (1 created) 0 young rothes (1 created) 0 sua rats (1 created) 0 chatter rats (1 created) 0 easy opponents (1 created) 0 grabhappy plants (1 created) 0 yarn worms (2 created) [31ˆh;1H0 explode lights (1 created) 0 egg-laying mammals (1 created) 0 flapbats (1 created) 0 teethless bats (1 created) 0 wee psuedodragons (1 created) 0 weaknomes (1 created) 0 oozing puddings (1 created) 0 low oozes (1 created) 0 small snakes (1 created) 0 white snakes (1 created) 0 clolls (1 created) --More--Èh0 new zombies (1 created) 0 ant zombies (1 created) 0 stunted zombiemen (6 created) 0 hc beginners (1 created) 0 shopkeepers (1 created) 0 strange larvae (1 created) 0 twens (2 created) 0 normal frogs (1 created) 0 mini rub monsters (1 created) 0 constant broadcasts (2 created) 62 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--ÈhhB----------------#.........d.....||............@.....||..................||..................||.............z..---|................||................||..{..........$..|------------------Èhh[Pedgux the Hobbit Townie ] St9 Dx16 Co8 In17 Wi9 Ch9 RinStbFemLaw+sh Spa:37 $0 HP 12(12)  Pw 17(17)  AC4 Exp1 T1Do you want to see your conduct? [ynq] (n) Èh6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ÈhGoodbye Pedgux the Ringseeker... You quit in Space Base on dungeon level 37 with 1800 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--Èh  Èh&z Èh7 Since you quit, the score list will not be checked.