Wh Player: Pedgux Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-09-01.08:21:44.ttyrec Time: (1756714904) Mon Sep 1 08:21:44 2025 WhYBad syntax in OPTIONS in /dgldir/userdata/Pedgux/slex/Pedgux.slexrc: windowtype:curses. Wh WhK'Hit return to continue: Wh? WhdThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Wh:WShall I pick a character's race, role, gender and alignment for you? [ynq] Wh yWh< NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--Wh@ Ŀ ( $    @ d? # WhQ [Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC10 Exp1 T1 It is written in the Book of Huhetotl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Huhetotl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Huhetotl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the saWhQ Ike of us all: Go bravely with Huhetotl!--More--WhWh$|Hello Pedgux, welcome to SlashEMExtended! You are a chaotic male immunizer Archeologist.--More--Wh- ~You are playing 'Unix SlashEMExtended Version 2.9.3 (fcc99419) - last build Wed Sep 11 10:15:27 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--WhkY  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--Wh IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--Whx`Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More--Wh & Wh9H [Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T1The moon is waxing tonight.Whf /Unknown command ' '.--More--WhInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) WhR_nTurn the number pad on? [yn] (n) Wh@ n[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T1Wh /Unknown command ' '.--More--WhInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Wh>_nTurn the number pad on? [yn] (n) Whn[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T1Wh/Unknown command ' '.--More--Wh~Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) WhaO _nTurn the number pad on? [yn] (n) Whn[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T1Wh5 /Unknown command ' '.--More--Wh( Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Wh^_nTurn the number pad on? [yn] (n) Wh(n[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T1Wh[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T2<@Whk[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T2 [Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T3@dWh;Wh"You displaced your little dog.[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T3d<@Wh+[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T4@Wh.[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T4 [Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T5d<@Wh[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T5d@Whl[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T6<@Whf+@Whp[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T6The little dog picks up a candle {0}.[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T7dWh:[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T7d@WhLK [Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T8@WhZ^[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T8 [Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T9d@Whu#@Wh[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T9The little dog drops a candle {0}.[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T10(dWh0[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T10 [Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T11d@Wh[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha  17(17)  Pw 11(11)  AC10 Exp1 T11d@Wh =Beware, there will be no return! Still climb? [yn] (n) Wh ny[Pedgux the Digger  17(17)  Pw 11(11)WhmĿ  $  d  @ ? # Whln[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC10 Exp1 T11Do you want your possessions identified? DYWYPI? [ynq] (n) Wh4nn Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - an uncursed scroll of remove curse {0} g - a blessed finalized scroll of name {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Spellbooks e - a blessed spellbook of detect monsters (0:3) {0} Tools h - the blessed +0 pick-axe named Little Earthquakes (alternate weapon; not wielded) {32} i - a blessed tinning kit (0:7) {0} k - an uncursed Whnsack {5} l - an uncursed blindfold {0} m - an uncursed +0 tin opener {0} Gems j - an uncursed +0 touchstone(end) WhA4RThe sack is empty.--More--WhADo you want to see your attributes? [ynq] (n) Whi4 nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stealth. You could not have this property extrinsically: keen memory. You could not have the double effect of this property: energy regeneration. Potion identification only worked 3 times out of 11. Ring identification only worked 4 times out of 6. Implant identification only worked 1 times out of 21. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 7. Monsters only dropped their equipment with 96% chance. Amulet drop chance was reduced to 77%. Potion drop chance was reduced to 96%. Tool drop chance was reduced to 90%. Food drop chance was reduced to 91%. Shop item generation was reduced to 65%. Concealing monsters were spawned underneath items 98% of the tiWh4 me only. Monster death drops spawned with only 97% chance. Mastering the following skill taught you the hidden power: matter spells. The following skill could not be trained at all: mace. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: spear (turn 330). The following skill became untrainable after a while: crossbow (turn 54745). Monster spawn rate multiplier was currently 92. Number of artifacts generated was 1. Number of fake artifacts generated was 3. Your hairstyle was 'brush cut' and your beard type is 'el carcinero'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5010 turns ago. Your areola diameter wasWh5 O 20. Monster spawn increase would have started at turn 16471. Monster spawn increase had reached its maximum at turn 307567. In this game, Eevee's evolution was glaceon. Maximum amount of combined random monster spawn freqs was 4357. Your limit for ascension was at turn 779365. --More--WhThe monster class that cannot be genocided was blob. The monster species that was spawned more often: equalization flabbier (freq bonus 15). The monster species that was spawned more often: baby eclectic (freq bonus 12). The monster species that was spawned more often: reexamined whereupon guitar (freq bonus 3). The monster species that was spawned more often: porter social distancing fungus (freq bonus 4). The monster species that was spawned more often: byebye wall (freq bonus 12). The monster species that was spawned more often: dark ronin (freq bonus 12). The monster species that was spawned more often: bow banger (freq bonus 6). The monster species that was spawned more often: gargantuan cockatrice (freq bonus 24). The monster species that was spawned more often: Five-Man (freq bonus 2). The monster species that was spawned more often: vampire orc (freq bonus 3). The monster species that was spawned more often: appealingly effWhusion distaste (freq bonus 36). The monster species that was spawned more often: cyberninja (freq bonus 1). The monster species that was spawned more often: countermanding unanimity devil bureaucratize (freq bonus 6). The monster species that was spawned more often: quarantine ignorer (freq bonus 12). The monster species that was spawned more often: giant toucan (freq bonus 24). The monster species that was spawned more often: salarying cuffing (freq bonus 6). The monster species that was spawned more often: young glop dragon (freq bonus 12). The monster species that was spawned more often: hair salon boss (freq bonus 4). The monster species that was spawned more often: clinic-tailing nymph (freq bonus 12). The monster species that was spawned more often: originalist (freq bonus 1). The monster trait that was more common: monsters that are not a valid polymorph form (freq bonusWh[ 4). The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 8). The monster species that was never randomly spawned: regular cat. The monster species that was never randomly spawned: erinys. The monster species that was never randomly spawned: luckie buttony. The monster species that was never randomly spawned: pewterer revolution. The monster species that was never randomly spawned: star king. The monster species that was never randomly spawned: centaur pwnz0r. The monster species that was never randomly spawned: quaractar black barrel. The monster species that was never randomly spawned: restroll. The monster species that was never randomly spawned: score force fungus. The monster species that was never randomly spawned: apparent clinic. The RNG hath decreed that this item was never generated: branch teleport (Scrolls). The RNG hath decreed that this item was never generated: baWhZllpeen hammer (Weapons). The RNG hath decreed that this item was never generated: EVC stone (Gems). The RNG hath decreed that this item was never generated: phase door (Spellbooks). The RNG hath decreed that this item was never generated: unwanted helmet (Armor). The RNG hath decreed that this item was never generated: contro dragon scales (Armor). The RNG hath decreed that this item was never generated: missing cloak (Armor). The RNG hath decreed that this item was generated more often: implant of freedom (Implants, freq bonus 13). --More--WhhHThe RNG hath decreed that this item was generated more often: soft chastity belt (Tools, freq bonus 7). The RNG hath decreed that this item was generated more often: blade bow (Weapons, freq bonus 16). The RNG hath decreed that this item was generated more often: Maurah's jewel (Gems, freq bonus 38). The RNG hath decreed that this item was generated more often: psybeam (Wands, freq bonus 6). The RNG hath decreed that this item was generated more often: blank paper (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: hippie heels (Armor, freq bonus 40). The RNG hath decreed that this item was generated more often: stethoscope (Tools, freq bonus 7). The RNG hath decreed that this item was generated more often: antimatter SMG bullet (Weapons, freq bonus 18). The RNG hath decreed that this item was generated more often: heavy silver ball (Iron balls, freq bonus 21). The RNG hath decreed that this item was generatWhIed more often: wonder (Scrolls, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of elementalism (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: boots of shock resistance (Armor, freq bonus 16). The RNG hath decreed that this item was generated more often: fear (Wands, freq bonus 19). The RNG hath decreed that this item was generated more often: crow quill (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: alacrity (Rings, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of water squirting (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: leather peep-toes (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: Little Marie's jewel (Gems, freq bonus 7). The RNG hath decreed that thiWhIs item was generated more often: sentient high-heeled shoes (Armor, freq bonus 12). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73). The RNG hath decreed that this item was always generated cursed: teleport self (Wands). The RNG hath decreed that this item was always generated cursed: pokelie stone (Gems). The RNG hath decreed that this item was always generated cursed: Charlotte hugging boots (Armor). The RNG hath decreed that this item was always generated cursed: chatbox cloak (Armor). The RNG hath decreed that this item was always generated cursed: bikini (Armor). The RNG hath decreed that this item was always generated cursed: pourpoor lash (Chains). The RNG hath decreed that this item was always generated cursed: block-heeled sandal (Weapons). The RNG hath decreed that this trap was always invisiWh/Jble: laura trap. The RNG hath decreed that this trap was generated more often: evilroom trap (freq bonus 3). The spell school whose books are more common was divination spells (freq bonus 5). Trap randomization happened for 1 in 322 traps. Traps were spawned invisible 1 times in 49. Trap difficulty was increased by 19. Traps were extra hard to find 11% of the time. Next attribute increase check would have come at turn 883. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. --More--Wh| You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1489 points of nutrition remaining. You were stealthy. You had higher chances of finding magical items. You were fast. You were lucky (3). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 40 spells. You could not have safely prayed (157). You survived. --More--WhĿ  $  d  @ ? # WhH[Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC10 Exp1 T11Do you want to see your discoveries? [ynq] (n) WhDJ n Discoveries  Scrolls scroll of remove curse (VET POTE TONBE) scroll of name (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of phase door (ZROLYNE KUZROH) scroll of standard id (NOTY AND THE AMY WERE MVPS 2017) scroll of cure (AMY YOUR FANFIC IS SEXIST) scroll of heal other (KISOASS ECKOCK) * scroll of extra healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) * scroll of greater mana restoration (YOUR MUM LMAO FUCKING REKT) Spellbooks spellbook of detect monsters (ludicrous) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom)WhJ [23;59H * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Wh/gDo you want an account of creatures vanquished? [ynq] (n) WhVn Vanquished creatures:  0 jackals (2 created) 0 foxes (1 created) 0 little dogs (1 created) 0 mine kobolds (1 created) 0 singtraps (1 created) 0 emotic nymphs (1 created) 0 new potato-ers (1 created) 0 sewer rats (2 created) 0 sua rats (1 created) 0 helpless spiders (1 created) 0 yarn worms (1 created) 0 larvae (1 created) 0 lichens (1 created) 0 sub-gnomes (1 created) 0 moan mummies (1 created) 0 novice haircutters (1 created) 0 punks (1 created) 0 claw hulks (1 created) 0 dbl claw hulks (1 created) 0 lemurs (1 created) 0 slow zombies (1 created) 0 person who knows the secret codes (1 created) 0 angbanders (1 created) 0 eh ghosts (1 created) 0 cardboard golems (1 created) 0 chingies (1 created)Wh̓ 0 newts (1 created) 0 creeperflowers (1 created) 0 puppykins (1 created) 0 novice roll walls (2 created) 0 +1 nm walls (1 created) 0 perfume dispensers (1 created) 0 forget fish (1 created)  36 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Wh [Pedgux the Digger ] St11 Dx6 Co10 In11 Wi13 Ch5 ArcImmMalCha Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC10 Exp1 T11Do you want to see your conduct? [ynq] (n) Wh 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 1.--More--Wh73 Wh3 Goodbye Pedgux the Archeologist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 11 moves. You were level 1 with a maximum of 17 hit points when you escaped.--More--Wh7  Wh:  Whþ  Wh Wh^ Wh Wh$ Wh@D Wh Wh- WhlI No Points Name Hp [max] 1 9003793 Fingolfin-Com-Hem-Mal-Cha died in Gehennom on level 97 [max 105]. Killed by a monster (Dr. Ramov). - [262] 2 2710932 ziratha-Poi-Dev-Mal-Cha was crushed to death in Fort Ludios on level 27 [max 51]. Crushed to death by an exploding drawbridge. 141 [251] 3 2170414 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 40 [max 50]. Killed by a monster (luminous cloud). - [266] Whl\ 59 101 BSOD2-Gre-Vie-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [31] 60 100 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (flying guy). - [34]  0 Pedgux-Arc-Imm-Mal-Cha escaped the dungeon [max level 1]. 17 [17]