f]g~  Player: Peanurt Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-12-14.20:49:42.ttyrec Time: (1734209382) Sat Dec 14 20:49:42 2024 g]g!This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. g]g7?WShall I pick a character's race, role, gender and alignment for you? [ynq] g]g yh]gaNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--h]gQ Ŀ@d$h]gf [Peanurt the Learner ] St14 Dx12 Co10 In18 Wi7 Ch6 CarUmbMalCha Dlvl:1 $0 HP 18(18)  Pw 18(18)  AC9 Exp1 T1 It is written in the Book of Timmy:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Timmy seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Learner, have been heralded from birth as the instrument of Timmy. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake]gv ?23H of us all: Go bravely with Timmy!--More--h]g Ŀ@d$h]g Hello Peanurt, welcome to SlashEMExtended! You are a chaotic male umber Cartomancer.--More-- You are playing 'Unix SlashEMExtended Version 2.9.2 (773ffaf8) - last build Sat Apr 20 09:05:54 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--p]gIMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--q]gD Message of the day: Sorry for all the savebreak updates lately, if you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. Contact me on the IRC or Reddit if nothing works. Special message to mal4ikkarate: sorry for the configuration incompatibility, I was just in the process of updating the version when you started that character ;)--More--r]gAr]ga[Peanurt the Learner ] St14 Dx12 Co10 In18 Wi7 Ch6 CarUmbMalCha  18(18)  Pw 18(18)  AC9 Exp1 T1You are lucky! Full moon tonight.--More--s]giYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--t]gI^ [Peanurt the Learner  18(18)  Pw 18(18)t]g Ŀ@d$t]g [Peanurt the Learner ] St14 Dx12 Co10 In18 Wi7 Ch6 CarUmbMalCha Dlvl:1 $0 HP 18(18)  Pw 18(18)  AC9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) v]gn Weapons  b - an uncursed +1 dagger (weapon in foreclaw) {4}  c - 15 uncursed +0 shuriken (in quiver) {0}  Armor  a - a cursed +0 Hawaiian shirt with text "im baertter at slex and i say soi" (  Scrolls  d - a blessed finalized scroll of enchant weapon {0}  e - 2 uncursed scrolls of identify {0}  f - an uncursed scroll of remove curse {0}  g - 3 uncursed scrolls of create monster {0}  h - 5 uncursed scrolls of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0}  l - an uncursed scroll of cure {0}  m - an uncursed scroll of heal other {0} (end) x]gPĿ@d$[Peanurt the Learner ] St14 Dx12 Co10 In18 Wi7 Ch6 CarUmbMalCha Dlvl:1 $0 HP 18(18)  Pw 18(18)  AC9 Exp1 T1Do you want to see your attributes? [ynq] (n) z]gk nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: cold resistance. Potion identification only worked 3 times out of 13. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 27. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 36. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 101. Scroll drop chance was reduced to 93%. Wand drop chance was reduced to 98%. Weapon drop chance was reduced to 94%. Tool drop chance was reduced to 93%. Food drop chance was reduced to 92%. Shop item generation was reduced to 76%. Concealing monsters were spawned undz]g rerneath items 91% of the time only. Monster death drops spawned with only 99% chance. --More--|]gPMastering the following skill taught you the hidden power: attack spells. The following skill could not be trained at all: flail. The following skill was limited to expert proficiency: missile weapons. The following skill became untrainable if you tried to train it too early: firearms (turn 1). The following skill became untrainable if you tried to train it too early: hammer (turn 602). The following skill became untrainable after a while: unicorn horn (turn 42277). Sticky curses were more common by 22%. Monster spawn rate multiplier was currently 93. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'comb over' and your beard type is 'deadly chic'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 12. Monster spawn increase|]g¬0 would have started at turn 33724. Monster spawn increase had reached its maximum at turn 221428. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2150. Your limit for ascension was at turn 12843085. --More--|]g The monster class that cannot be genocided was vampire. The monster species that was spawned more often: blue balrog (freq bonus 6). The monster species that was spawned more often: Flo-ooo (freq bonus 2). The monster species that was spawned more often: combater blab (freq bonus 6). The monster species that was spawned more often: thermite synodic (freq bonus 4).The monster species that was spawned more often: megahertz maximization (freq bonus 12). The monster species that was spawned more often: make america great again elemental (freq bonus 12). The monster species that was spawned more often: ohtenthousandfoldgod (freq bonus 6). The monster species that was spawned more often: upper disturbedo (freq bonus 12). The monster species that was spawned more often: giant green ant (freq bonus 1).The monster species that was spawned more often: sestuermer (freq bonus 4). The monster species th|]g* `at was spawned more often: goaling acculturative (freq bonus 6). The monster species that was spawned more often: spore force patch (freq bonus 5).The monster species that was spawned more often: young rothe (freq bonus 6). The monster species that was spawned more often: Nino (freq bonus 234). --More--}]gLThe monster species that was spawned more often: darkwater troll (freq bonus 10). The monster species that was spawned more often: elf mummy (freq bonus 6). The monster species that was spawned more often: gray missingno (freq bonus 3). The monster species that was spawned more often: snowbelt vermifuge (freq bonus 10). The monster species that was spawned more often: challenging ostrich (freq bonus 9). The monster species that was spawned more often: corner hider (freq bonus 14). The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2). The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1). The monster species that was never randomly spawned: UAE. The monster species that was never randomly spawned: tear boomer. The monster species that was never randomly spawned: brittle zombie. The monster species}]g that was never randomly spawned: strike eagle. The monster species that was never randomly spawned: ineducability sesquicentennial pessimist. The monster species that was never randomly spawned: bedside slobber. The monster species that was never randomly spawned: boogymen jazzily. The monster species that was never randomly spawned: thorn mushroom. The monster species that was never randomly spawned: monastical prawned. --More--~]gThe monster species that was never randomly spawned: assault vampire. The monster class that was always generated with extra speed: rust monster or disenchanter. The RNG hath decreed that this item was never generated: ulch helmet (Armor). The RNG hath decreed that this item was never generated: implant of sunlight (Implants). The RNG hath decreed that this item was generated more often: time (Spellbooks, freq bonus 16). The RNG hath decreed that this item was generated more often: recurring spell loss stone (Gems, freq bonus 20). The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (Potions, freq bonus 19). The RNG hath decreed that this item was generated more often: amulet of sanity treble (Amulets, freq bonus 3). The RNG hath decreed that this item was generated more often: youkan (Comestibles, freq bonus 18). The RNG hath decreed that this item was generated~]g more often: feminine pumps (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: nano shuriken (Weapons, freq bonus 31). The RNG hath decreed that this item was generated more often: bone club (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: heap stone (Gems, --More--~]gpl freq bonus 40). The RNG hath decreed that this item was generated more often: implant of vita (Implants, freq bonus 13). The RNG hath decreed that this item was generated more often: create monster (Spellbooks, freq bonus 5). The RNG hath decreed that this item was generated more often: Susanne's jewel (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: orb of destruction (Tools, freq bonus 16). The RNG hath decreed that this item was generated more often: doom (Rings, freq bonus 9). The RNG hath decreed that this item was generated more often: gravity beam (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of magical drainage (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of anti experience (Amulets, freq bonus 14). The RNG hath decreed that this item was generated mor~]gl e often: urine (Scrolls, freq bonus 7). The RNG hath decreed that this item was generated more often: oil lamp (Tools, freq bonus 10). The RNG hath decreed that this item was generated more often: momhat (Armor, freq bonus 13). --More--]g`&The RNG hath decreed that this item was always generated cursed: robe of randomness (Armor). The RNG hath decreed that this item was always generated cursed: good night (Spellbooks). The RNG hath decreed that this item was always generated cursed: arcane gauntlets (Armor). The RNG hath decreed that this item was always generated cursed: captcha helm (Armor). The RNG hath decreed that this item was always generated cursed: tennis racket (Weapons). The RNG hath decreed that this item was always generated cursed: tron stone (Gems). The RNG hath decreed that this item was always generated cursed: mithril lash (Chains). The RNG hath decreed that this trap was always invisible: hallucination trap. The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 1). Trap randomization happened for 1 in 101 traps. Traps were spawned invisible 1 times in ]g&92. Traps were extra hard to find 20% of the time. Next attribute increase check would have come at turn 321. Strength training was 0. Dexterity training was 0. --More--]gk Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had automatic searching. You had 1500 points of nutrition remaining. You had confusion resistance. You were lucky (1). You had spell retention for remembering 50 spells. You could have safely prayed (106). You survived. --More--]gĿ@d$]g[Peanurt the Learner ] St14 Dx12 Co10 In18 Wi7 Ch6 CarUmbMalCha Dlvl:1 $0 HP 18(18)  Pw 18(18)  AC9 Exp1 T1Do you want to see your discoveries? [ynq] (n) ]gn Discoveries   Weapons  shuriken (throwing star)  Scrolls  scroll of enchant weapon (MORAL IS RISED WITH PRAS)  scroll of identify (THERE IS ONLY ONE TRUE SLEX)  scroll of remove curse (G ENDE R)  scroll of create monster (WHY BOTHER MAKING A SLOW DIGESTION FLAG FOR ARTIS)  scroll of healing (FOO BAR)  scroll of mana (WITHOUT GREATER EVASION YOU ALWAYS GET HIT)  scroll of phase door (IM BAD AT THIS GAME PLZKILL ME)  scroll of standard id (THERE IS NO SPOON)  scroll of cure (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS)  scroll of heal other (KNOWN ISSUE STENNO SHOULD VE)  * scroll of extra healing (NOGROKO)  * scroll of greater mana restoration (NOISY STUNT NO EFFECTIVE)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (spla]g˗Ksh of venom)  * segfault venom (splash of venom) (end) ]g Ŀ@d$]g6 [Peanurt the Learner ] St14 Dx12 Co10 In18 Wi7 Ch6 CarUmbMalCha Dlvl:1 $0 HP 18(18)  Pw 18(18)  AC9 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) ]g q]g| $ ]g~@ Since you escaped early, the score list will not be checked. ]g~