Zg' Player: Peanurt Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-12-12.08:11:16.ttyrec Time: (1733991076) Thu Dec 12 08:11:16 2024 Zg4This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Zg^9WShall I pick a character's race, role, gender and alignment for you? [ynq] ZgyZgNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ȚZgdK6Ŀ@d$ȚZgK[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC7 Exp1 T1 It is written in the Book of Tane:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tane seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Beachcomber, have been heralded from birth as the instrument of Tane. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake[17ȚZgL?;23H of us all: Go bravely with Tane!--More--Zg Ŀ@d$Zg4cnHello Peanurt, welcome to SlashEMExtended! You are a lawful male automatic Diver.--More--Zg  You are playing 'Unix SlashEMExtended Version 2.9.5 (774b1fed) - last build Fri Nov 22 02:47:50 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ZgFj ĿIMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--;Zg? Ŀ @ d  $Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--DZgg+_ Attention, main weather broadcast coming in:DZgv#The sky is cloudy.DZgv[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T1--More--HZgY1The oilskin cloak fits very tightly.HZg_Z,The moon is waxing tonight.QZgO* CDo you want to turn on the number pad? [yn] (n) UZgy Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true] (1 of 7)fZg a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true] (2 of 7)wZg  a - hitpointbar [true]  b - IBMgraphics [true]  c - ignintr [false]  d - inertiaconfirm [false]  e - invweight [true]  f - knapsacklimit [false]  g - lit_corridor [true]  h - lootabc [false]  i - mail [true]  j - materialglyph [false]  k - memorizationknown [false]  l - statuscolors [true]  m - menucolors [false]  n - menu_on_esc [true]  o - menu_glyphs [false]  p - missing_safety [true]  q - mon_polycontrol [false]  r - moreforced [true]  s - numpadmessage [false]  t - null [true]  u - paranoidquit [true]  v - perm_invent [true]  w - pickup_thrown [true] (3 of 7)Zg  a - pickup_cursed [false]  b - pokedex [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [false]  f - qwertz_layout [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [false]  j - showrace [false]  k - showrealtime [false]  l - showscore [false]  m - showsym [true]  n - showdmg [true]  o - showweight [false]  p - showmc [false]  q - showmovement [false]  r - showlongstats [false]  s - showsanity [false]  t - showsymbiotehp [false]  u - silent [true]  v - simpledescs [false]  w - sortpack [true] (4 of 7)ZgP a - sound [true]  b - sparkle [true]  c - standout [false]  d - tabcursesconfirm [false]  e - tech_description [true]  f - time [true]  g - timed_autosave [true]  h - quick_autosave [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Peanurt]  role [Diver]  race [clockwork automaton]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)] (5 of 7)Zg dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single] (6 of 7)Zg . a - number_pad [2=on, DOS compatible]  b - packorder [$"])[%?+!=/(*`0_.]  c - pickup_burden [stressed]  d - pickup_types [none]  e - pilesize [5]  f - runmode [run]  g - scores [3 top/2 around]  h - sortloot [none]  i - suppress_alert [(none)]  j - tileset [(none)]  k - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (7 of 7)Zgd [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC7 Exp1 T1Ŀ@d$Zg[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T2<@ZgpP[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T3d@Zg\?[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T4@dZg{[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T4 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T5@Zg> [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T6@dZg [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T7@$d›Zgg[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T7 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T8@dÛZg'@ÛZg)[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T8The little dog picks up 5 gold pieces.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T9$dÛZg+@ÛZgH[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T9The little dog drops 5 gold pieces.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T10dśZgt[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T10 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T11d@$ƛZgz [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T12@dǛZgY ǛZgj MYou displaced your little dog.d@ǛZg% You see here 4 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T13dʛZg ($@ʛZgYou see here 5 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T13 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T14d˛Zg ˛ZgBYou displaced your little dog.@d˛ZgYou see here 4 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T15d$ϛZg2($@ϛZg37 You see here 5 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T16d$ћZgvcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--؛Zg[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC7 Exp1 T16Ŀ<d$@ۛZg-@$ۛZg˓You see here 4 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T16 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T17dܛZgO# ܛZgh#MYou displaced your little dog.d@ܛZg$You see here 5 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T18$dޛZg&I)@$ޛZgJYou see here 4 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T19dޛZgk ޛZg.n You stop. Your little dog is in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T19 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T20d$Zg Zg; There appears to be no shopkeeper here to receive your payment.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T20Zg($@Zg You see here 5 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T21dZg ZgBYou displaced your little dog.@dZg!"You see here 4 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T22$dZg :What do you want to throw? [abc or ?*] ZgC0 Zg81 Never mind.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T22Zg]($@Zg You see here 5 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T22 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T23dZgXn Zgq You stop. Your little dog is in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T24d$Zg )@$Zg You see here 4 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T25dZg [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T25Zg Zg MYou displaced your little dog.d@Zg] You see here 5 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T25 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T26$dZg9)@$Zg!You see here 4 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T27dZg-  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Zg+Ŀ<@dy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  Zg case means the Control key, not a caret)  > down m: move without picking up objects PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--Zgj General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (aZgY door, or something else) ^T 'port teleport (if you can) --More--:Zgb^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat ne:Zg=xt command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) --More--UZgr Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you knUZgr ow _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off --More--vZgoB: look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray prvZgB|ay to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone --More--Zg pM-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--Zg)[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC7 Exp1 T27Ŀ<@dZg/4 gold pieces.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw 4 13(13)  Pw 4(4)  AC7 Exp1 T27Zg Zg2MYou displaced your little dog.d@ZgYou see here 5 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T28dZgb[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T28 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T29@dZgt Zgyv TYou displaced your little dog.d@Zg%{ You see here 5 gold pieces {0}.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T30dZg  Zg=5 gold pieces.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw 9 13(13)  Pw 4(4)  AC7 Exp1 T30ZgQ[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T31@dZg[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T31 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T32d@Zg,  Amulets g - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +2 knife (weapon in hand) {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Potions i - an uncursed potion of oil (400) {0} Tools e - a blessed can of grease (0:8) {0} f - 3 blessed tallow candle (2000)'s {0} h - a blessed towel {0}(end) Zg9l+Ŀ<d@ [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw Dlvl:1 $9 HP 13(13)  Pw 4(4)  AC7 Exp1 T32towel - This is a tool. Color: magenta. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. --More--Zgu ; According to Douglas Adams, you can do a lot of stuff with a towel. Possible uses include: covering your eyes, wiping your hands, throwing it at a monster or wielding it as a melee weapon. See for yourself if you find any of these useful. :-)--More--œZg [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T32ĜZg[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T33d@ŜZg'= [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T34@dŜZg [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T34 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T35@dǜZgp=Beware, there will be no return! Still climb? [yn] (n) ϜZg n[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T35ќZg[ ![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T36<@dҜZg[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T37@dҜZgu& [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T37 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T38d@ӜZgU(There is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T38՜ZgY[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T38 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T39d@՜Zg ՜Zgm You displaced your little dog.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T40@d֜Zg8R[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T40 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T41@d֜ZgdThere is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T41לZgQH לZgHThere is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T41؜Zgs| ؜Zg.}There is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T41؜Zg ؜Zg^ There is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T41ڜZg8 ڜZg9There is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T41ۜZgj[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T42@dۜZg͎ [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T42 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T43@dܜZgThere is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T43ܜZgD ܜZgThere is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T43ݜZg [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T43 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T44d@ޜZg^[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T44 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T45d@ޜZg|[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T46d@ޜZgn[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T46 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T47d@ޜZgj There is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T47ޜZgu ޜZg; There is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T47ޜZg:ޜZgThere is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T47ߜZgp [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T48d@ߜZg[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T48 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T49d@Zgz[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T49 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T50d@ZgziThere is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T50ZgБ[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T50 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T51d@Zg=[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T52d@Zg% [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T52 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T53@dZg [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T54@dZgqThere is a wall in the way![Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T54Zgq[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T54 [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T55@dZg~R You can't go down here.[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw  13(13)  Pw 4(4)  AC7 Exp1 T55Zg+\JBeware, there will be no return! Still climb? [yn] (n) Zg ry[Peanurt the Beachcomber  13(13)  Pw 4(4)ZgSĿ@dZgm[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw Dlvl:1 $9 HP 13(13)  Pw 4(4)  AC7 Exp1 T55Do you want your possessions identified? DYWYPI? [ynq] (n) ZgUn Amulets g - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +2 knife (weapon in hand) {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Potions i - an uncursed potion of oil (400) {0} Tools e - a blessed can of grease (0:8) {0} f - 3 blessed tallow candle (2000)'s {0} h - a blessed towel {0}(end) ZgJ Ŀ@d [Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw Dlvl:1 $9 HP 13(13)  Pw 4(4)  AC7 Exp1 T55Do you want to see your attributes? [ynq] (n) Zge#nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: magic resistance. You could not have the double effect of this property: petrification resistance. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 49. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 186. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 74% chance. Monsters only dropped their equipment with 95% chance. Wand drop chance was reduced to 80%. Amulet drop chance was reduced to 85%. PZg#iotion drop chance was reduced to 96%. Weapon drop chance was reduced to 99%. --More--Zg Armor drop chance was reduced to 92%. Tool drop chance was reduced to 94%. Shop item generation was reduced to 69%. Musable item generation frequency had a negative bias of 97%. Concealing monsters were spawned underneath items 91% of the time only. Monster death drops spawned with only 95% chance. Mastering the following skill taught you the hidden power: pick-axe. The following skill could not be trained at all: axe. The following skill was limited to skilled proficiency: healing spells. The following skill became untrainable if you tried to train it too early: implants (turn 80). The following skill became untrainable if you tried to train it too early: orb (turn 200). The following skill became untrainable after a while: short sword (turn 21992). The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 29857). The following skill became harder to train Zg pat higher skill levels: bow. Monster spawn rate multiplier was currently 103. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'half-bald' and your beard type is 'cavalry'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. --More--Zg. The last time you got a new haircut was 5054 turns ago. Your areola diameter was 27. Monster spawn increase would have started at turn 164833. Monster spawn increase had reached its maximum at turn 604351. In this game, Eevee's evolution was leafeon. Maximum amount of combined random monster spawn freqs was 3359. Your limit for ascension was at turn 8270834. The monster class that cannot be genocided was orc. The monster species that was spawned more often: quendi wierdoking (freq bonus 4).The monster species that was spawned more often: old eel (freq bonus 12). The monster species that was spawned more often: jelly golem (freq bonus 20). The monster species that was spawned more often: tu-tara spellswinger (freq bonus 6). The monster species that was spawned more often: green wolf (freq bonus 6). The monster species that was spawned more often: talkative woman (freq bonus 16). The monster ZgU .species that was spawned more often: terrene chicken (freq bonus 6).The monster species that was spawned more often: punker inauspiciously (freq bonus 8). The monster species that was spawned more often: dwarven artillery wizard (freq bonus 15). --More--Zg  The monster species that was spawned more often: werewinterstiletto (freq bonus 8).The monster species that was spawned more often: vamp foreshore haired (freq bonus 1). The monster species that was spawned more often: spellwalker (freq bonus 6). The monster species that was spawned more often: ennobling extraditing pastored (freq bonus 12). The monster species that was spawned more often: hc woman (freq bonus 10). The monster species that was spawned more often: twoweap sergeant (freq bonus 18). The monster species that was spawned more often: pailful equilibria (freq bonus 8).The monster species that was spawned more often: invoice insertion brightening (freq bonus 24). The monster species that was spawned more often: Chaotic Deific Avatar (freq bonus 12). The monster species that was spawned more often: iceblock troll (freq bonus 1). The monster species that was spawned more often: old pZg4 ants (freq bonus 36). The monster trait that was more common: monsters that can hide (freq bonus 2). The monster trait that was more common: silent monsters (freq bonus 1). The monster trait that was more common: monsters who speak russian (freq bonus 12). The monster trait that was more common: monsters whose attacks slow you (freq --More--Zgbonus 3). The monster trait that was more common: monsters that can fly (freq bonus 6). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4). The monster species that was never randomly spawned: great chuul. The monster species that was never randomly spawned: lame bat. The monster species that was never randomly spawned: laserwall nymph. The monster species that was never randomly spawned: army ant. The monster species that was never randomly spawned: earthiest eccentricity. The monster species that was never randomly spawned: sars finder. The monster species that was never randomly spawned: axlem. The monster species that was never randomly spawned: pro-jet. The monster species that was never randomly spawned: perce lich. The monster species that was never randomly spawned: wereleprechaun. The monster class that was always generated with extra speed: ogreZg7. The RNG hath decreed that this item was never generated: heavy clay ball (Iron balls). The RNG hath decreed that this item was never generated: casino chip (Tools). The RNG hath decreed that this item was never generated: black spell gauntlets (Armor). The RNG hath decreed that this item was never generated: killer heels (Armor). The RNG hath decreed that this item was never generated: heavy spear (Weapons). The RNG hath decreed that this item was never generated: yawm stone (Gems). --More--ZgP$The RNG hath decreed that this item was never generated: implant of paranoia (Implants). The RNG hath decreed that this item was never generated: green sweets (Comestibles). The RNG hath decreed that this item was never generated: earthquake (Spellbooks). The RNG hath decreed that this item was never generated: orcish morning star (Weapons). The RNG hath decreed that this item was generated more often: diving (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: laser sword (Tools, freq bonus 8). The RNG hath decreed that this item was generated more often: illness (Rings, freq bonus 13). The RNG hath decreed that this item was generated more often: amulet of monster multishot (Amulets, freq bonus 31). The RNG hath decreed that this item was generated more often: parry sword (Weapons, freq bonus 2). The RNG hath decreed that this item was generatedZg$ more often: high stilettos (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: mana battery (Spellbooks, freq bonus 151). The RNG hath decreed that this item was generated more often: Verena stiletto --More--Zgasandals (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: calculator (Weapons, freq bonus 32). The RNG hath decreed that this item was generated more often: multibeam (Spellbooks, freq bonus 8). The RNG hath decreed that this item was generated more often: cherry (Comestibles, freq bonus 7). The RNG hath decreed that this item was generated more often: shieldboat (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: Solvejg mocassins (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: towel (Tools, freq bonus 11). The RNG hath decreed that this item was generated more often: mulch stone (Gems, freq bonus 16). The RNG hath decreed that this item was generated more often: flooding (Scrolls, freq bonus 3). The RNG hath decreed that this item was generated more often: Verena's jewel (Gems,Zga freq bonus 16). The RNG hath decreed that this item was generated more often: nokedex cloak (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: Anita's jewel (Gems, freq bonus 4). --More--ZgAThe RNG hath decreed that this item was generated more often: chest of holding (Tools, freq bonus 7). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95). The RNG hath decreed that this item was always generated cursed: robe of spell power (Armor). The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (Amulets). The RNG hath decreed that this item was always generated cursed: crypt (Scrolls). The RNG hath decreed that this item was always generated cursed: blind self (Spellbooks). The RNG hath decreed that this item was always generated cursed: cloak of nonfollowing (Armor). The RNG hath decreed that this item was always generated cursed: sane treble stone (Gems). The RNG hath decreed that this item was always generated cursed: ulch helmet (Armor). The RNG hath decreed that this item was always generated cursed: Zg3Bcloak of starving (Armor). The RNG hath decreed that this trap was always invisible: nexus trap. The RNG hath decreed that this trap was generated more often: marike trap (freq bonus 10). --More--Zgk FTrap randomization happened for 1 in 250 traps. Traps were spawned invisible 1 times in 80. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 1108. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You were immune to sickness. You were immune to petrification. You had not decided on your sexuality yet. You had 1405 points of nutrition remaining. You could survive without air. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (102). You survived. --More--Zg~"Ŀ@dZg~[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw Dlvl:1 $9 HP 13(13)  Pw 4(4)  AC7 Exp1 T55Do you want to see your discoveries? [ynq] (n) Zg#n Discoveries   Amulets  amulet of magical breathing (cow)  Armor  * oilskin cloak (slippery cloak)  Scrolls  scroll of healing (SUCH LOVELY SOFT ANASTASIA SHOES)  scroll of mana (CANT FIND O ID)  scroll of phase door (DELUXIDREAM)  scroll of standard id (LITTLE ESM ENCLAVE AMIDST THE VAST HDF REACHES)  scroll of cure (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL  scroll of heal other (DIE RECHTSCHREIBREFORM IST SCHEISSE)  * scroll of extra healing (JESUS IN THE GARAGE)  * scroll of greater mana restoration (ZAL BALAMAON EIEOY)  Potions  potion of oil (viscous)  Tools  tallow candle (candle)  * oilskin sack (bag)  * grappling hook (iron hook)  Venoms  * blinding venom (splash of venom) (1 of 2)Zg  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)Zg~"Ŀ@dZgV[Peanurt the Beachcomber ] St8 Dx12 Co9 In11 Wi7 Ch7 DivClkMalLaw Dlvl:1 $9 HP 13(13)  Pw 4(4)  AC7 Exp1 T55Do you want an account of creatures vanquished? [ynq] (n) Zgafn Vanquished creatures:  0 fuel barrels (1 created) 0 little dogs (1 created) 0 farting brats (1 created) 0 cardboard golems (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ZgXĿ@dDo you want to see your conduct? [ynq] (n) Zgoj 7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--ZgdtĿ@dZgt:Goodbye Peanurt the Diver... You escaped from the dungeon with 159 points,  1 amulet of magical breathing (worth 150 zorkmids), and 9 pieces of gold, after 55 moves. You were level 1 with a maximum of 13 hit points when you escaped.--More--Zg  Zg) ZgmYou made the top ten list! No Points Name Hp [max] 1 204308 Melanie-Pre-Nor-Fem-Law died in Green Cross on level 74. Killed by a monster (hedderjedi). - [133] 2 131612 Yasaman-Top-Bad-Fem-Cha died in The Dungeons of Doom on level 29. Killed by a monster (silver lady pump Zgz of Moloch). - [88] 3 406 HatlessFoo-Pro-Sed-Fem-Cha died in The Dungeons of ZgQ Doom on level 2. Killed by a filthy traitor. - [24] ZgH 4 159 Peanurt-Div-Clk-Mal-Law escaped the dungeon   [max level 1]. 13 [13] 5 118 BSOD2-Fai-Mis-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (gargantuan beast). - [32]