Yc  Player: Parker Game: Sporkhack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-30.15:47:22.ttyrec Time: (1506786442) Sat Sep 30 15:47:22 2017 Y; )0SporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Y  Y Restoring save file...Y} --More--YxĿ+@<fParker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic Dungeons of Doom:1 $:0 HP:13(13) Pw:8(8) AC:7  Exp:1Hello Parker, the elven Priestess, welcome back to SporkHack!YZ ?What do you want to use or apply? [i or ?*] Y~ Never mind.Y))Pick an object.YXYhf a cat or other feline (tame kitten) [seen: normal vision, infravision]Y 5(For instructions type a ?)YY9 :What do you want to call the kitten? YBYfiY{lYqYuYL iYQ] sY7 Y7f@Y> UYou displaced Bilquis.@fYf&In what direction? Y RThe door resists!fY &In what direction? Y The door opens.fYk\@fY& |@fY1 ^@YkP@Y+ )@fYlĿ@YZ F@Y# YWtY% eY7te: unknown extended command.Y 8What do you want to throw? [a or ?*] YvNever mind.Y E@fYe Q@fYms@j - a cursed double-headed axe.füYWj@ Weapons a - a blessed +2 mace (weapon in hand) j - a cursed double-headed axe Armor b - a +0 robe (being worn) c - a +0 small shield (being worn) Comestibles e - a clove of garlic f - a sprig of wolfsbane Spellbooks g - a spellbook of cure sickness h - a spellbook of wizard lock Potions d - 4 potions of holy water Tools i - a wooden flute(end) ǼYOɼYfmPick an object.ʼY|N@ a human or elf (elven priestess called Parker)oY9There is nothing here to pick up.sY @ Weapons a - a blessed +2 mace (weapon in hand) j - a cursed double-headed axe Armor b - a +0 robe (being worn) c - a +0 small shield (being worn) Comestibles e - a clove of garlic f - a sprig of wolfsbane Spellbooks g - a spellbook of cure sickness h - a spellbook of wizard lock Potions d - 4 potions of holy water Tools i - a wooden flute(end) xY|Y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [true]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)Y/+Y0Parker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic Dungeons of Doom:1 $:0 HP:13(13) Pw:8(8) AC:7  Exp:1Ŀ@fĿ<Yn: Weapons a - a blessed +2 mace (weapon in hand) j - a cursed double-headed axe Armor b - a +0 robe (being worn) c - a +0 small shield (being worn) Comestibles e - a clove of garlic f - a sprig of wolfsbane Spellbooks g - a spellbook of cure sickness h - a spellbook of wizard lock Potions d - 4 potions of holy water Tools i - a wooden flute(end) Y Y: ,What do you want to drop? [a-j or ?*] Ym 13(13) Pw:8(8) AC:7 Exp:1You drop a cursed double-headed axe.f8Y~  Weapons a - a blessed +2 mace (weapon in hand) Armor b - a +0 robe (being worn) c - a +0 small shield (being worn) Comestibles e - a clove of garlic f - a sprig of wolfsbane Spellbooks g - a spellbook of cure sickness h - a spellbook of wizard lock Potions d - 4 potions of holy water Tools i - a wooden flute(end) CY GY`  Choose which spell to cast   Name Level Category Fail a - cure sickness 3 healing 98% b - wizard lock 2 matter 74%(end) MYw LqYK)@frY S@ftYE@fvYf3f@xYOSf@[xYLfh@yY @zYB@|{YŶf@|Y\f@$|YĿ@FY @You hear some noises in the distance.YD@Y dYou kill the lichen!13(13) Pw:8(8) AC:7 Exp:1%Yg`J@You see here a lichen corpse.Yy$ 0k - a lichen corpse.Y"} (@Y|3 @Ysc =@You see here 25 gold pieces.YN_ j2513(13) Pw:8(8) AC:7 Exp:1$ - 25 gold pieces.Y @Y @You see here a cursed pair of buckled boots.Yp[@Something is engraved here on the headstone.--More--YQYou read: "I can't go to Hell. They're afraid I'm gonna take over!".YX|@Yt_@Y(fYK7fYJ /fYj &fY %fY8f@Y)_ &fY v %fY[f&fYϒ6fYߌ%fY8f|Y&fY 6fY0 'fYJ*fY%fYI(fY#fYU &fYm $fY4fY$fY\2fYkE@fY06G@fY8@fYj @fY@fYm@fY @fYC@fY9f@Y f@Y f@Y@f¾Yf@þY@þYy @ľYC @žYwv@žY @ƾYA@ǾYh@ǾYݐ @FɾYJ dYou kill the lichen!13(13) Pw:8(8) AC:7 Exp:1%ʾY:@You see here a lichen corpse.The newt bites!11(13) Pw:8(8) AC:7 Exp:1ʾY^0k - a lichen corpse.;Y ^mYou kill the newt!11(13) Pw:8(8) AC:7 Exp:1ξY 7@ϾY^4@оYm 1@ҾYlcJ@ӾYTq@ԾYw=@־Yo4@fؾYUp12(13) Pw:8(8) AC:7 Exp:1@پYn/@fھYH@fܾYm{@fݾYdݾYLC13(13) Pw:8(8) AC:7 Exp:1+޾YyT@߾Y:f@YGH@Y16T@Y /@Y۔ 5@Y)@Y(@YO (@YJ(@YX @Yk/@Y+ @Yv @Yl@Y @Y)@Y )@Y )@Yc4@Y IĿ@Yzd(@YW <@Y !@YJ!@Y[!@Yã2@You see here a key.Yì $l - a key.Y>&@Yb @Y@Y/@Y @Y6@Y@Y&!@Y @Y.@Y@Yq@Y/@Y[8 W@ YL@ YL *@ YZv*@ Y&*@ Yti*@ Y@ Yg@ YB@ Y^e @@ Y2@ Yd&@YHyn@!Y> m@Y d!@Y?@A trap door opens up under you!YY--More--YL4+*@Parker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic Dungeons of Doom:2 $:25 HP:13(13) Pw:8(8) AC:7  Exp:1Y @Y <@You see here a gray stone.YN *@Y9vIn what direction? Yx?*Y*Y,!@Y~b <@You see here a gray stone."YC -m - a gray stone.$Y%*@$YZ "@%Y@&Ye@&Y(In what direction? 'Y*6The door opens.'Y H@)Y1a@)Y>C@*Y b@+Y$d@,Y-\@,Y d@-Y( (@.Yu;+@/Y~ @0Y+ In what direction? 1YӮhThe door opens.2Ym  Coins $ - 25 gold pieces Weapons a - a blessed +2 mace (weapon in hand) Armor b - a +0 robe (being worn) c - a +0 small shield (being worn) Comestibles e - a clove of garlic f - a sprig of wolfsbane k - 2 lichen corpses Spellbooks g - a spellbook of cure sickness h - a spellbook of wizard lock Potions d - 4 potions of holy water Tools i - a wooden flute l - a key Gems m - a gray stone(end) 9Yd@ Parker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic Dungeons of Doom:2 $:25 HP:13(13) Pw:8(8) AC:7  Exp:1:Y +@;Y @+)=Y@=Y=2@>Y._ @?YD@?YXB @@You see here a shining spellbook.AY2n - a shining spellbook.CYE@You see here a boomerang.EY*o - a boomerang.GYu @LY-What do you want to throw? [$ao or ?*] OY, S13(13) Pw:8(8) AC:7 Exp:1In what direction? QY 6 How do you wish boomerangs to behave?  r - Curve right and return l - Curve left and return s - Short straight flight and return x - Long straight flight  To change this, change boom_flightpath in options(end) _Y_) ++Ŀ@(_Yg )_Y (`Y`)`Y*5(`Yh )`Y}(`Y)`Y(`YU5You skillfully catch the boomerang.Y'  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [true]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)YZ a - menucolors [false]  b - statuscolors [true]  c - null [true]  d - perm_invent [false]  e - prayconfirm [true]  f - pushweapon [false]  g - rest_on_space [false]  h - safe_pet [true]  i - show_dgn_name [true]  j - showexp [false]  k - show_obj_sym [true]  l - showrace [false]  m - showscore [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - time [false]  t - timed_delay [true]  u - tombstone [true]  v - travel [true]  w - use_inverse [false] (2 of 4)Y< a - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Priest]  race [elf]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  b - boom_flightpath [2]  c - boulder [0]  d - disclose [ni na nv ng nc]  e - fruit [slime mold]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single] (3 of 4)Yq +Y?  a - number_pad [0=off]  b - packorder [$")[%?+!=/(*`0_]  c - pickup_burden [stressed]  d - pickup_types [all]  e - runmode [run]  f - scores [3 top/2 around]  g - sortloot [none]  h - suppress_alert [(none)]  i - autopickup exceptions (0 currently set) (4 of 4)YU: How do you wish boomerangs to behave?  r - Curve right and return l - Curve left and return s - Short straight flight and return x - Long straight flight  To change this, change boom_flightpath in options(end) YO++Ŀ@Parker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic Dungeons of Doom:2 $:25 HP:13(13) Pw:8(8) AC:7  Exp:1+Ŀ@Y6@YPBNote: Please use #quit if you wish to exit the game.--More--YR 4What do you want to ready? [- o or ?*] Yc13(13) Pw:8(8) AC:7 Exp:1o - a boomerang (in quiver).¿Y<&In what direction? ÿY(ÿY)ÿYPs(ÿYAH)ÿY(ÿY)ÿY (ÿYȜ )ÿYs (ÿYH )ÿY )ƿYN @ǿY "@ǿYI@You see here a boomerang.ɿY&*o - a boomerang.ʿY-(@ʿY B@x˿Y-@x̿Y 5@xϿY-You have no ammunition readied!--More--ѿYd4What do you want to throw? [$ao or ?*] ӿYGmNever mind.ԿYi Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [true]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)ֿYG +׿Y"  a - menucolors [false]  b - statuscolors [true]  c - null [true]  d - perm_invent [false]  e - prayconfirm [true]  f - pushweapon [false]  g - rest_on_space [false]  h - safe_pet [true]  i - show_dgn_name [true]  j - showexp [false]  k - show_obj_sym [true]  l - showrace [false]  m - showscore [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - time [false]  t - timed_delay [true]  u - tombstone [true]  v - travel [true]  w - use_inverse [false] (2 of 4)ؿYW a - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Priest]  race [elf]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  b - boom_flightpath [3]  c - boulder [0]  d - disclose [ni na nv ng nc]  e - fruit [slime mold]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single] (3 of 4)ٿYJ a - number_pad [0=off]  b - packorder [$")[%?+!=/(*`0_]  c - pickup_burden [stressed]  d - pickup_types [all]  e - runmode [run]  f - scores [3 top/2 around]  g - sortloot [none]  h - suppress_alert [(none)]  i - autopickup exceptions (0 currently set) (4 of 4)ڿYJ}Parker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic Dungeons of Doom:2 $:25 HP:13(13) Pw:8(8) AC:7  Exp:1+Ŀ@xۿY BNote: Please use #quit if you wish to exit the game.--More--ݿY4What do you want to ready? [- o or ?*] ޿Y86c13(13) Pw:8(8) AC:7 Exp:1o - a boomerang (in quiver).Y &In what direction? Y(Yxm)Y;vYou kill the grid bug!13(13) Pw:8(8) AC:7 Exp:1)Y&@Yf @Yv@There is an open door here.You see here a boomerang.Y,o - a boomerang.YYE6 M@YP!@Yu!@Y@YcIn what direction? Y%The door resists!Y&In what direction? Y %The door resists!Y^ &In what direction? Y< %The door resists!Y6&In what direction? YQ3The door opens.Y {@Y@YCk@Y T@Y{@Y @Y, (@Y J@Y: }@Y@N@Y@YͭB@Y!A@Y0@Ya !@Ye@Y @Y"(@Y dY9@@dY 2@dY V PYou fill your quiver:o - a boomerang (in quiver).--More-- Y In what direction?  Y+( Yb) YEThe boomerang hits the jackal.d)dY Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [true]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)YParker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic Dungeons of Doom:2 $:25 HP:13(13) Pw:8(8) AC:7  Exp:1Ŀ@d)dĿ Y1 $dd"YY^iYou kill the jackal!13(13) Pw:8(8) AC:7 Exp:1d)#Yzd$YS_You kill the jackal!13(13) Pw:8(8) AC:7 Exp:1%%YCI@You see here a jackal corpse.&YDThere is a jackal corpse here; eat it? [ynq] (n) 'Y*-JyThis jackal corpse tastes terrible!--More--(Y61You finish eating the jackal corpse.*YP (@+YMG?@You see here a boomerang.0Y;/@)2Y˟.There is nothing here to pick up.4YOL@You see here a boomerang.4Ya*o - a boomerang.5YC C@6YS ]@7YL@7Yw>@8Y8]@9Y@9Y i@$:Yq @;Y uĿ@You see here 8 gold pieces.Y@?Y1i@?Y@0With great effort you move the boulder.@0@Y%@0@YtA @0AY"@0AYj @0BYq@0BYj 7You try to move the boulder, but in vain.CYO EYou try to move the boulder, but in vain.DYFYq @FYA a@FYEt c@GYe ;@HY2@HYC @IY?@IYoA@IY @KYOYbD@PY=)@QY>!@QY? @QY()@RYE.=@You see here 23 gold pieces.SYj5613(13) Pw:8(8) AC:7 Exp:1$ - 23 gold pieces.SYV @TY-@:TYM@TY) :@:UY\@VYp 3@:XY[W PYou fill your quiver:o - a boomerang (in quiver).--More--ZY In what direction? [Y([Yh0The boomerang hits the newt.]Y &:)^Y^XYou kill the newt!13(13) Pw:8(8) AC:7 Exp:1_Y]@_Y7>8@You see here a boomerang.`Y*o - a boomerang.`Y3 @`Y˿ @aY@@jYNĿ@Parker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic Dungeons of Doom:3 $:56 HP:13(13) Pw:8(8) AC:7  Exp:1lYWĿĿ@ٰĿĿ0Parker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic DungeonslYXG of Doom:2 $:56 HP:13(13) Pw:8(8) AC:7  Exp:1nY%H>@nY @nYwF@oYf@oY q@pYN @FsYC.@sY yYou kill the lichen!13(13) Pw:8(8) AC:7 Exp:1%xvYv]You fill your quiver:o - a boomerang (in quiver).--More--xY In what direction? yYz(yYUb%The boomerang misses the grid bug.xxzY@ eYou miss the grid bug.The grid bug bites!)|Y iYou miss the grid bug.The grid bug bites!x~YYYou kill the grid bug!13(13) Pw:8(8) AC:7 Exp:1%xY:@$There is a doorway here.You see here a lichen corpse.xYaJk - a lichen corpse.xYkYou kill the grid bug!13(13) Pw:8(8) AC:7 Exp:1Y8 <@!You see here a boomerang.Yf,o - a boomerang.Yc(@Y7S>@You see here 10 gold pieces.YDk613(13) Pw:8(8) AC:7 Exp:1$ - 10 gold pieces.Y՘ (@YD5@Y< @Y4@YU@Y @Y/ G@You see here a blessed bubbly potion.Y08p - a blessed bubbly potion.YI*@Y "@Y) @YGĿ)+ĿĿ@$=Ŀ+<ٰĿĿ^![G34m|Parker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic Dungeons of Doom:1 $:66 HP:13(13) Pw:8(8) AC:7  Exp:1YH >@YC@You see here an emerald ring.Y.q - an emerald ring.Yx&@Yo"@Y?@You see here a gold spellbook.Yq /r - a gold spellbook.Yl*@Y @Y @Y=@You see here 40 gold pieces.Yg106 HP:13(13) Pw:8(8) AC:7 Exp:1$ - 40 gold pieces.YZ :What do you want to read? [ghnr or ?*] YM  Spellbooks g - a spellbook of cure sickness h - a spellbook of wizard lock n - a shining spellbook r - a gold spellbook(end) YsB+Ŀ>@13(13) Pw:8(8) AC:7 Exp:1You feel a wrenching sensation.@The spellbook crumbles to dust!--More--Y})Call a shining spellbook: Yw?Yi-You can move again.Yg9What do you want to read? [ghr or ?*] Y  Spellbooks g - a spellbook of cure sickness h - a spellbook of wizard lock r - a gold spellbook(end) YK+Ŀ>@13(13) Pw:8(8) AC:7 Exp:1These runes were just too much to comprehend.13(13) Pw:8(8) AC:7 Exp:1ConfF--More--YrB You feel less confused now.13(13) Pw:8(8) AC:7 Exp:1FYou can move again.Y+ Y @Y@Y`T@YK !You miss the lichen.Y You kill the lichen!%19(19) Pw:26(26) AC:7 Exp:2Welcome to experience level 2.19(19) Pw:26(26) AC:7 Exp:2Yj J@You see here a lichen corpse.Y %.k - a lichen corpse.Y 9What do you want to read? [ghr or ?*] Y> Spellbooks g - a spellbook of cure sickness h - a spellbook of wizard lock r - a gold spellbook(end) Yw +Ŀ>@19(19) Pw:26(26) AC:7 Exp:2You feel a wrenching sensation.@You can move again.Y;:What do you want to read? [ghr or ?*] Ym19(19) Pw:26(26) AC:7 Exp:2You feel threatened.FThe lichen touches you!You can move again.Y 0You miss the lichen.Yh~tYou kill the lichen!19(19) Pw:26(26) AC:7 Exp:2%Yc_@You see here a lichen corpse.Yu0k - a lichen corpse.Y :What do you want to read? [ghr or ?*] Y7 19(19) Pw:26(26) AC:7 Exp:2These runes were just too much to comprehend.19(19) Pw:26(26) AC:7 Exp:2Conf--More--Y:=You feel less confused now.19(19) Pw:26(26) AC:7 Exp:2r r  The sewer rat bites!18(19) Pw:26(26) AC:7 Exp:2 19(19) Pw:26(26) AC:7 Exp:2r --More--YLThe sewer rat bites!18(19) Pw:26(26) AC:7 Exp:2The sewer rat bites!15(19) Pw:26(26) AC:7 Exp:2The sewer rat bites!13(19) Pw:26(26) AC:7 Exp:2--More--YִThe sewer rat bites!11(19) Pw:26(26) AC:7 Exp:2The sewer rat bites!9(19) Pw:26(26) AC:7 Exp:2The sewer rat bites!8(19) Pw:26(26) AC:7 Exp:2--More--Y&The sewer rat bites!5(19) Pw:26(26) AC:7 Exp:2The sewer rat bites!2(19) Pw:26(26) AC:7 Exp:2The sewer rat bites!0(19) Pw:26(26) AC:7 Exp:2--More--YޞYou die...Y<0(19) Pw:26(26) AC:7 Exp:2--More--YeGDo you want your possessions identified? [ynq] (n) YA y Coins  $ - 106 gold pieces  Weapons  a - a blessed +2 mace (weapon in hand)  o - a +0 boomerang  Armor  b - a +0 robe (being worn)  c - a +0 small shield (being worn)  Comestibles  e - a clove of garlic  f - a sprig of wolfsbane  k - 5 lichen corpses  Spellbooks  g - a spellbook of cure sickness  h - a spellbook of wizard lock  r - a spellbook of magic mapping  Potions  d - 4 potions of holy water  p - a blessed potion of gain energy  Rings  q - a ring of shock resistance  Tools  i - a wooden flute (1 of 2)Yt^ l - a skeleton key  Gems  m - a flint stone (2 of 2)Y! Ŀ)+ĿĿ>Ŀ<@rrٰĿĿ^YE" c[m![|Parker the Aspirant St:10 Dx:15 Co:15 In:10 Wi:16 Ch:9 Chaotic Dungeons of Doom:1 $:106 HP:0(19) Pw:26(26) AC:7  Exp:2Do you want to see your attributes? [ynq] (n) Y4qYX7$ Y8