Y;k Player: Parker Game: Grunthack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-27.16:07:24.ttyrec Time: (1506528444) Wed Sep 27 16:07:24 2017 Yjk@37 [49]  64 920 Parker-Wiz-Gno-Fem-Neu died in The Dungeons of Doom   on level 4 [max 5]. Killed by a giant beetle, while   praying. - [25] 65 909 Ozma777-Wiz-Gia-Fem-Neu died in The Gnomish Mines on level 4. Killed by a dwarf. - [49] 66 906 AmyBSOD-Arc-Hum-Fem-Neu died in The Dungeons of Doom on level 18. Killed by a gremlin. - [13] YkbAccess to /dgldir/userdata/Parker/grunthack/Parker.gruntrc denied (2). Hit return to continue: Y4V )0GruntHack Based on NetHack by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. YYWShall I pick a character's race, role, gender and alignment for you? [ynq] Y=y------------|..........||..........||..........||..........||..d@......| ...........|  ---|--------    Parker the  Parker the Footpad  Parker the Footpad St:12  Parker the Footpad St:12 Dx:18  Parker the Footpad St:12 Dx:18 Co:18  Parker the Footpad St:12 Dx:18 Co:18 In:9  Parker the Footpad St:12 Dx:18 Co:18 In:9 Wi:10  Parker the Footpad St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Parker the Footpad St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8 Chaotic Parker the Footpad St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8 Chaotic Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 2(2)  AY=C:7   Exp:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--YA ------------|..........||..........||..........||..........||..d@......|...........|---|--------Hello Parker, welcome to GruntHack! You are a chaotic male human Rogue.Y Weapons a - ) a +0 short sword (weapon in hand) b - ) 8 +0 daggers (alternate weapon; not wielded) Armor c - [ an uncursed +1 leather armor (being worn) Potions d - ! an uncursed potion of sickness Tools e - ( an uncursed lock pick f - ( an uncursed sack(end) Y&M------------|..........||..........||..........||..........||..d@......|...........|---|--------Ym Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)YZ +Y"+YU  +YĦ a - hitpointbar [false]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [false]  h - menu_glyphs [true]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [false]  o - pickup_thrown [true]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [true]  u - showborn [false]  v - showexp [false]  w - showbuc [false] (2 of 5)Y4 +Y +Y+Y +Yu " a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [false]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Rogue]  race [human] (3 of 5)Y  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [`]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)Y+Y({ a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)Yi )0lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~d@~~~~~~x ~~~~~~~~~~~x  mqqaqqqqqqqj    [Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 Set boulder to what? Y~N0Y[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~d@~~~~~~x ~~~~~~~~~~~x  mqqaqqqqqqqj    YRelqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~x x~~<~~~~~~x ~~~~@~~~~~~x mqqaqqqqqqqj   Y lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~x x~~~<~~~~~~x  ~~~~d@~~~~~x   mqqaqqqqqqqj   YF^elqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~x x~~~<~d~~~~x  ~~~~~~@~~~~x  mqqaqqqqqqqj;YQglqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~x  x~~~<~~~~~~x  ~~~~~@d~~~~x  mqqaqqqqqqqj;Y'lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~d~~~~~x  x~~~<~~~~~~x  ~~~~@~~~~~~x  mqqaqqqqqqqj   =YElqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~d~~~~xx~~~~~~~~~~x x~~~<~~~~~~x  ~~~@~~~~~~~x  mqqaqqqqqqqj      ~ x~x~x$mqq=YK/ hlqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~x x~~~<~~d~~~x  ~~~~~~~~~~~x  mqq@qqqqqqqj  #     ~ x~x~x$mqq>Y$)lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~ x~~~<~~~ ~~~~~~qaq  @  #    ~ x~x~x$mqq?Y$ Weapons a - a +0 short sword (weapon in hand) b - 8 +0 daggers (alternate weapon; not wielded) Armor c - an uncursed +1 leather armor (being worn) Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an uncursed sack(end) AY7lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~<~~~~~~x~~~~~~~~~~~xmqqaqqqqqqqj@#DY|klqqqqqqq~~~~~~~~~~~~~~~~~~~ ~~<~ ~~~ qaq  #  @  #   ~ x~x~x$mqqDY qqqqq~~~~~~~~~~~~~ ~~~ qaq #  #  @  ##  ~ x~x~x$~mqqqEY]qqqqq~~~~~~~~~~~ ~~~~ qaq  #  #  #   @#  ~  x~x~~x$~mqqqFYqqqqq~~~~~~~~~ d~ qaq  #  #  #  ## l@q x~~(x~~~xx$~~xmqqqjGYR:qqqqq~~~~~~~~ qaq  #  #  #  ## l~q+kx@~(xx~~~xx$~~xmqqqjHYqqq~~~~~ ~ qaq  #  #  #  #l~q+kx~~(xx@~~xx$~~xmqqqjHY&qqq~~~~~~qaq #  #  #  #l~q+kx~~(xx~~~xx@~~xmqqqjYou see here 61 gold pieces.  ###IY 61 gold pieces.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61   HP: 12(12)  Pw: 2(2)  AC:7  Exp:1     ##JYqqq~~~ ~ ~ ~ qaq #  #  #  ##l~q+kx~d(xx~@~xx~~~xmqqqjJY? f  # #l~q+kx~@xx~~~xx~~~xmqqqjYou see here a large box.    d~NY+e Extended Command: options or sit or suspend or swap   # - # [perform an extended command]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  c - call or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance or explore_mode  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location] NY}e  k - kick [kick something]  l - look or loot  m - monster [use a monster's special ability]  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings o  t - takeoff or takeoffall or teleport or throw or tip or travel or turn or two (1 of 2)NY* + Extended Command: l   o - look [loot a box on the floor]  o - loot [loot a box on the floor] (end) OY + Extended Command: lo   o - look [loot a box on the floor]  o - loot [loot a box on the floor] (end) PYM= Extended Command: options or sit or suspend or swap   # - # [perform an extended command]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  c - call or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance or explore_mode  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location] PY=  k - kick [kick something]  l - look or loot  m - monster [use a monster's special ability]  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings o  t - takeoff or takeoffall or teleport or throw or tip or travel or turn or two (1 of 2)QY~[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:1  Dlvl:1 $:61  Dlvl:1 $:61 HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~~~~~xx~~~~~~~~~~x x~~~<~~~~~~x~~~~~~~~~~~xmqqaqqqqqqqj#####l~q+kxd~@xx~~~xx~~~xmqqqjTY) Extended Command: options or sit or suspend or swap   # - # [perform an extended command]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  c - call or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance or explore_mode  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location] TYa{ k - kick [kick something]  l - look or loot  m - monster [use a monster's special ability]  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings o  t - takeoff or takeoffall or teleport or throw or tip or travel or turn or two (1 of 2)_Y~[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:1  Dlvl:1 $:61  Dlvl:1 $:61 HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~~~~~xx~~~~~~~~~~x x~~~<~~~~~~x~~~~~~~~~~~xmqqaqqqqqqqj#####l~q+kxd~@xx~~~xx~~~xmqqqjaYfU Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [true]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)eY`+fY/y a - hitpointbar [true]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [true]  h - menu_glyphs [false]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [true]  o - pickup_thrown [true]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [true]  u - showborn [false]  v - showexp [false]  w - showbuc [false] (2 of 5)fY" a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [false]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Rogue]  race [human] (3 of 5)gY8 gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)hYfz a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)iY ~[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:1  Dlvl:1 $:61  Dlvl:1 $:61 HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~~~~~xx~~~~~~~~~~x x~~~<~~~~~~x~~~~~~~~~~~xmqqaqqqqqqqj#####l~q+kxd~@xx~~~xx~~~xmqqqjjY3       #l~q+kx~@(xx~~~xxd~~xmqqqjkY_  #l~q+kx~~@xx~~~xx~~xmqqqjYou see here a large box.    ~dmY~# mYEHlootmY3 ootmYBThere is a large box here, loot it? [ynq] (q) oY6yHmmm, it seems to be locked.rYBWhat do you want to use or apply? [$ef or ?*] tY Xs Tools e - an uncursed lock pick f - an uncursed sack(end) vY+lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xIn what direction? xYkBThere is a large box here, pick its lock? [ynq] (q) yY yYou succeed in picking the lock.    d~~|Y]O# |YV5loot|Y{oot|Y i BThere is a large box here, loot it? [ynq] (q) ~Y=yYou carefully open the large box...--More--YU Do what?  o - Take something out of the large box i - Put something into the large box b - Both of the above(end) Y5+lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~x Take out what?  Potions ('!') a - a cloudy potion b - an invisible potion(end) Y++YH lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xg - a cloudy potion.h - an invisible potion.    ~dY     l~q+kx~~(xxd~@xx~~~xmqqqjYt| # YwlootYootYk AYou don't find anything here to loot.YBWhat do you want to use or apply? [$ef or ?*] Ys s Tools e - an uncursed lock pick f - an uncursed sack(end) YX +lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x Your sack is empty. Do what?  i - Put something into the sack(end) Y +lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Potions ('!') f - Tools ('(') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) Y/+YElqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~<~~~~~~x~~~~~~~~~~~xmqqaqqqqqqqj## Put in what?  Coins ('$') i - 61 gold pieces Weapons (')') a - a +0 short sword (weapon in hand) b - 8 +0 daggers (alternate weapon; not wielded) Armor ('[') c - an uncursed +1 leather armor (being worn) Potions ('!') d - an uncursed potion of sickness g - a cloudy potion h - an invisible potion Tools ('(') e - an uncursed lock pick f - an unY`cursed sack(end) Y +Yu+Y9+Y` lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~<~~~~~~x~~~~~~~~~~~xmqqaqqqqqqqj#####l~q+kx~~(xxd~@xx~~~x[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 You put an uncursed potion of sY` 9ickness into the sack.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 --More--YLYou put a cloudy potion into the sack.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 --More--Y You put an invisible potion into the sack.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1    ~dY$     #l~q+kx~@(xx~~dxx~~~xmqqqjY^5 qqqqq~~~~~~~~ qaq  #  #  #  ## l@q+kx~d(xx~~~xx~~~xmqqqjY9( qqqqq~~~~~~~~~ ~ qaq  #  #  #   @# l~q+kxd~(x~~~xx~~~xmqqqjY?3qqqqq~~~~~~~~~~ ~ ~ qaq #  #  @   ## l~q+kx~x~~x~~mqqqY+ Aqqqqq~~~~~~~~~ ~ ~ ~qaq #  #  #   #@# l~q+kx~~(x~~x~~mqqqYME     # #  ##@ l~q+kx~~xY     # #   #@# l~q+kx~~x~YS0qqqqq~~~~~~ ~~~ ~ ~~qaq #  #  @   ### l~q+kx~x~xd~mqqqY~qqqqq~~~~~~~~~ ~~~ ~ ~qaq #  @  #  ###l~q+kxdx~~x~~mqqqYD lqqqqqqq~~~~~~~~~~~~~~~~~~~ ~~< ~ qaq @  #  #  #ldqx~x~x~mqqYlqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~x~~~<~~~ ~~~~~ q@q  #  #  #  #l~qx~x~x~mqqY lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~x x~~~<~~~~~~x ~~~@~~~~~~~x  mqqaqqqqqqqj  #  #  #  #l~qx~x~x~mqqYHBlqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~x x~~~<~~~~~~x  ~~@~~~~~~~~x  mqqdqqqqqqqj  #  #  #  #l~qx~x~x~mqqYUlqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~x  x~~~<~~~~~~x  ~@~d~~~~~~~x  mqqaqqqqqqqj#  Y)] lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~x   x~~~<~~~~~~x  #@d~~~~~~~~~x  mqqaqqqqqqqjY}qqqqqqqqk~~~~~~~~x~~~~~~~~~x~~~~~~~~~x~~~~~~~~~~x   x~~~<~~~~~~x  #@d~~~~~~~~~~x  # mqqaqqqqqqqj  Y0qk~x~~~x~~~~~x~~~~~~~x x~~~<~~~~~~x  @#~~~~~~~~~~~x  # mqqaqqqqqqqj   YxFx~~~~x x~~~<~~~~~~x ##~~~~~~~~~~~x  @ mqqaqqqqqqqj  ##  Y _  x~ ##~~~  #  #@#    Y  x ##~~  #   #@##    Y ~ ~ ~    #  #@###    Y ~~     #  #@####    Y  ~ ~ ~   #  #@#####    Y  ~~   #  #@######    Y9g #~   #  #@#######    YŁ    #  #@########    Y8    #   @#########   Y:     ##Ys    ###Y       ##Y      d##Y#     +##YY l    #Yf m    #Y҄In what direction? Y The door resists!    d#Yq'In what direction? Y`The door opens.    x  ~~ x~~d   # x~~~>a######### mqqqq  Y_lqqx~~ ~~~~  x~~d   ~~~d~x~~~~x  # x~~~>@########## mqqqqj  Ynwlqqqqkx~~~$x ~~~~~x x~~~~x  ~~d~dx x~~~~x # x~~~@a########## mqqqqj Y1lqqqqkx~~~$x ~~~~~x x~~~~x ~~~~~x x~~ddx #  x~~@>a##########  mqqqqj Y-You kill the jackal!%# [Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 The jackal bites![Parker the Foot pad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61  HP: 10(12)  Pw: 2(2)  AC:7  Exp:1 YYou kill the jackal![Parker the Foot pad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61  HP: 10(12)  Pw: 2(2)  AC:7  Exp:1 ~#  Ytclqqqqkx~~~$x ~~~~~x x~~~~x ~~~~~xx~~~@x # x~~~>a########## mqqqqj You see here a jackal corpse.#  YҮEThere is a jackal corpse here; eat it? [ynq] (n) YJ 3yThis jackal corpse tastes terrible![Parker the Foot pad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61  HP: 10(12)  Pw: 2(2)  AC:7  Exp:1  Satiated  d  da#######   --More--Yo You finish eating the jackal corpse.[Parker the Foot pad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61  HP: 10(12)  Pw: 2(2)  AC:7  Exp:1  Satiated d~>Yb#  Yquit!Ysuit!Yߣit!Y # "Y!quit#Y # %Y0[&Y:@ -What do you want to ready? [- b or ?*] )Yk?b - 8 +0 daggers (alternate weapon; not wielded).--More--.Y9b - 8 +0 daggers (in quiver).1Y'In what direction? 2YM )2Y )~2Yy )~2Y h[Parker the Footp ad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:61  HP: 11(12)  Pw: 2(2)  AC:7  Exp:1  Satiated ~d~d6Y 'In what direction? 7Yp )7YM )~7Y ~The dagger hits the fox.)dThe little dog bites the fox.--More--:Y[< The fox is killed!~dThe little dog eats a fox corpse.~a##mqqqqj >YDlqqqqkx~~~$x ~~~~~x x~~~~x ~~@~~x x)~~xx~~~>a##mqqqqj @Y  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)EY  a - hitpointbar [true]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [true]  h - menu_glyphs [false]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [true]  o - pickup_thrown [true]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [true]  u - showborn [false]  v - showexp [false]  w - showbuc [false] (2 of 5)IYW " a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [false]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Rogue]  race [human] (3 of 5)JYb  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)KYJ a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)LYK[Parker the Footp ad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:1  Dlvl:1 $:61  Dlvl:1 $:61 HP: 11(12)  Pw: 2(2)  AC:7  Exp:1  Satiated lqqqqqqqqqqkx~~~~~~~~~~xlqqqqkx~~~~~~~~~~xx~~~$xx~~~~~~~~~~x ~~~~~xx~~~~~~~~~~x x~~~~xx~~~<~~~~~~x ~~@~~x##~~~~~~~~~~~x x)d~~x#mqqaqqqqqqqjx~~~>a###########mqqqqj #LYe####l~q+kx~~(xx~~~xx~~~xmqqqjMYdlqqqqkx~~~$x ~~~~~x x~~~~x ~~~~~x x@~~xx~~~>a####mqqqqj You see here 2 +0 daggers.OYE Mlqqqqkx~~~$x ~~~~~x x~~~~x ~~~~~xx)~~x # x@~~>a########## mqqqqj PY4blqqqqkx~~~$x ~~~~~x x~~~~x ~~~~~xx@~~x # x~~~>a########## mqqqqj You see here 2 +0 daggers.SYުib - 2 +0 daggers (in quiver).d~~UY' Wlqqqqkx~~~$x ~~~~dx x~~~~x ~~@~~x x~~~~xx~~~>a####mqqqqj VYYlqqqqk x~~~$x ~~~d~x x~~@~x ~~~~~x x~~~~xx~~~>a#mqqqqj VY| lqqqqk x~~~dx ~~~~@xx~~~~x ~~~~~x x~~~~xx~~~>amqqqqj WY/@dYou displace your little dog.lqqqqk x~~~x ~~~~x x~~~~x ~~~~~x x~~~~xx~~~>mqqqqjYou see here 3 gold pieces.d~XYu 3 gold pieces.[Parker the Footp ad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:64   HP: 11(12)  Pw: 2(2)  AC:7  Exp:1  Satiated ~dYY/ lqqqqk x~~~~x ~~~@~x x~~~~x d~~~~x x~~~~xx~~~>mqqqqjZYlqqqqk x~~~~x ~~@~~xx~~~~x ~~~~~x xd~~~xx~~~>amqqqqj ZY ;[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:64  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1  Satiated lqqqqk x~~~~x ~@~~~x x~~d~x ~~~~~xx~~~~xx~~~>amqqqqj [Yv ilqqqqk  x~~~~x #@~~~~x #x~~~~x ~~~d~x x~~~~x x~~~>a mqqqqj  [Y^qqqqk x~~~~x @~~~d~x ##x~~~~x ~~~~~x x~~~~x x~~~>a mqqqqj  _Yqqqqk x~~~~x  #~~d~~x #@#x~~~~x ###~~~~~x x~~~~x x~~~>a# mqqqqj  `YBsmqqqqk x~~~~x #~~~~~ @##x ####~~~~ x~~~~x x~~~>a# mqqqqj  `Y  qqqqk x~~~~x #~~~~~  ###x~~~~x #@###~~~~~x ### x~~~~x x~~~>a# mqqqqj  aY\~qqqqk x~~~~ #~d~ ###x~~~~x ######~~~~~x  @## x~~~~x #    bYrCCqqqq x~~~ #~~   ###x~~~~x #@#####~~~~~x  ### x~~~~x #   bYfk #~   ###x~~~~x #@######~~~~~x  ### x~~~~x#  cY[Q   # #  ###x~~~~x #@#######~~~~~x   ### x~~~~x dYl    ##  @  ###x~~~~x #########~~~~~x ### x~~~~x dYJ    #   #@#   #  #### #eYR   ##  @   ###  # #### #fY r  #   #@#   #  ### # ## fY  +@   ###  # ## ##hY In what direction? hYMThe door resists!##jYY&In what direction? jY2cThe door resists!d##kY~&In what direction? kY-The door opens.lqqqqq x~~~~~a  ~~~~~  #d# x~~ # m q ## lYslqqqqqk  x~~~~~@#  ~~~~~~xd##  x~~~~% # m~qqq ## nYvlqqqqqk x~~~~@a#  ~~~~~~x###  x~~~~%x # m~qqq~j  nY 2lqqqqqk  x~~~~~a#  ~~~~~@x###  x~~~~%x # m~qqq~j  oY=Slqqqqqk  x~~~~~a# ~~~~~~x x~~~~@xm~qqq~j  You see here a cram ration.##pY Uj - a cram ration.###qY=5lqqqqqk  x~~~~~d#  ~~~~@~x x~~~~~xm~qqq~j    qY <lqqqqqk  x~~~d~a#  ~~~@~~x x~~~~~xm~qqq~j    rYHlqqqqqk  x~~d~~a#  ~~@~~~x x~~~~~xm~qqq~j    rY Olqqqqqk  x~~~~~a#  ~@d~~~x x~~~~~xm~qqq~j     sYKrlqqqqqk   x~~~~~a#  #@~~d~~x  x~~~~~xm~qqq~j     sY+ =qqqqqk   x~~~~~a#  #@~d~~~~x # x~~~~~x m~qqq~j tYG ,qqqqk  x~~~~~a#  @#d~~~~~x # x~~~~~x m~qqq~j uY4qqqk  x~~~~~a#  ##~~~~~~x @ x~~~~~x ## m~qqq~j   vYH  x ##~~  # ~ #@#  #    wY x##~ # ~~ ###  @   ##  wYa k x#~ # ~lqqqqqq ###x~~~~~~  # x~~~~~~~~~#@# x~~~~~~   x~$xxY' [~ ~~lqqqqqqq ##x~~~~~~~  # x~~~~~~~~~@## x~~~~~~~   x~$~~~x~~~x~mqyY-~~lqqqqqqqqx~~~~~~~~x  # x~~~~~~~~@### x~~~~~~~~x  x~$~~~~~~x~~~~~~~x~~~~~~~mqqqqqqqyY ;~~~lqqqqqqqqkx~~~~~~~~x # x~~~~~~~@~### x~~~~~~~~x x~$~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjzY;~~lqqqqqqqqkx~~~~~~~~x # x~~~~~~~~~### x~~~~~~@~x x~$~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjzY%(~~~lqqqqqqqqkx~~~~~~~~x x~~~~~~~~~##x~~~~~~~~xx~$~~~@~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqj{Y{&~~lqqqqqqqqkx~~~~~~~~x x~~~~~~~~~#x~~~~~~~~xx~$~~@~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqj{Yش %#~#lqqqqqqqqkx~~~~~~~~x x~~~~~~~~~#x~~~~~~~~xx~$~@~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqj|Y" #lqqqqqqqqk#x~~~~~~~~x x~~~~~~~~~##x~~~~~~~~xx~$@~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqj|YOlqqqqqqqqkx~~~~~~~~x x~~~~~~~~~##x~~~~~~~~xx~@~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjYou see here 7 gold pieces.###}Yaw7 gold pieces.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:71   HP: 12(12)  Pw: 2(2)  AC:7  Exp:1  Satiated ##YF lqqqqqqqqkx~~~~~~~~x x~~~~~~~~~##x~~~~~~~dxx~~~~~~~~xx~@~~~~~~xx~~~~~~~~xmqqqqqqqqjY)9lqqqqqqqqkx~~~~~~~~x x~~~~~~~~~#x~~~~~~~~xx~~~~~~~dxx~~~~~~~~xx~@~~~~~~xmqqqqqqqqjY @~~dYc *~dY;~d~Y 6d~Y ?~d~YuV6d~Y >~~dY5.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:71  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 ~dY4d~~Y9d~Y 7~~dY +~dYnlqqqqqqqqkx~~~~~~~~x x~~~~~~~~~#x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xx~~@~~~~xmqqqqqqqqjYIlqqqqqqqqkx~~~~~~~~xx~~~~~~~~~x~~~~~~~~xx~~~~~~~dxx~~~~~~~~xx~~~~~~~@xmqqqqqqqqjY2~~dYZ*~dY'd~~Y&~dYq 7d~~Y 1~dY 0~~dY~dY6F~d~~Yo1d~Y7d~~YJ V~~~dYr 6~~dY#~~lqqqqqqqqkx~~~~~~~~xx~~~~~~~~x~~~~~~~~xx~~~~~~~~xx~~~~~~d@xx~~~~~~~~xmqqqqqqqqjY+lqqqqqqqqkx~~~~~~~~xx~~~~~~~~x~~~~~~~~xx~~~~~~~@xx~~~~~~~dxx~~~~~~~~xmqqqqqqqqjY? H~~~dY: 7d~~Y:_~~~dY;d~~Y1L~ ~dY lqqqqqqqqkx~~~~~~~~x x~~~~~~~~~#x~~~~~~~@xx~~~~~~~~xx~~~~~~d~xx~~~~~~~~xmqqqqqqqqjY Alqqqqqqqqkx~~~~~~~~x #  x~~~~~~~@~###  x~~~~~~~~x x~~~~~~~dxx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjY$lqqqqqqqqkx~~~~~~~@x # x~~~~~~~d~### x~~~~~~~~x x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjYǕ Y~ d YSN 5d~~Y4Sd~  Yl3@dYou displace your little dog.lqqqqqqqqkx~~~~~~~xx~~~~~~~~~##x~~~~~~~dx x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjYq lqqqqqqqqkx~~~~~@~~xx~~~~~~~~~###x~~~~~~d~x x~~~~~~~~x x~~~~~~~~xx~~~~~~~~xmqqqqqqqqjY_lqqqqqqqqkx~~~~@~~~xx~~~~~~~~~### x~~~~d~~~x x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjY G~d Yd@d~~YppUd~  Yڑ3~d~Y Qd~  Y lqqqqqqqqkx~~~@~~~~xx~~~~~~~~~### x~~~~~d~~x x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjYC lqqqqqqqqkx~~@~~~~~xx~~~~d~~~~### x~~~~~~~~x x~~~~~~~~xx~~~~~~~~xx~~~~~~~~x mqqqqqqqqjYlqqqqqqqqkx~@~~~~~~xx~~~~~~~~~### x~~d~~~~~x x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjYYFd~ Ye+d~~Y U~d  YJ lqqqqqqqqkx@~~~~~~~xx~~~~~~~~~### x~d~~~~~~x x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjY`cS~d  Y;d~~YxN~d  Y^ /~~dY >lqqqqqqqqkx~~~~~~~~x # x~@~~~~~~~###  x~~~~~d~~x  x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjYlqqqqqqqqkx~~~~~~~~x # x~~@~~~~~~### x~~~~~~~~x x~~~~d~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjY 2lqqqqqqqqkx~~~~~~~~x #  x~~~~@d~~~###  x~~~~~~~~x x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjYy|d@You displace your little dog.lqqqqqqqqkx~~~~~~~~x #  x~~~~~~~~###  x~~~d~~~~x x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjY lqqqqqqqqkx~~~~~~~~x # x~~~~~~@~~### x~~~~~d~~x x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjY<lqqqqqqqqkx~~~~~~~~x #  x~~~~~~d@~###  x~~~~~~~~x x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjY Llqqqqqqqqkx~~~~~~~dx  # x~~~~~~~~@### x~~~~~~~~x  x~~~~~~~~xx~~~~~~~~xx~~~~~~~~xmqqqqqqqqjYlqqqqqqqq~x~~~~~~~~x #  x~~~~~~~~d@## x~~~~~~~~x  x~~~~~~~~x~~~~~~~x~~~~~~~mqqqqqqqY x# # ~lqqqqqqqqk  @## ~x~~~~~~~~x  #  x~~~~~~~~~### x~~~~~~~~x x~~~~~x~~~x~mqYqqqk  x~~~~~a#  @:~~~~~~x  # x~~~~~x ### m~qqq~j # ##  The gecko's bite is stopped by your leather armor!d#YmYou miss the gecko.The little dog misses the gecko.--More--Y\ -The little dog misses the gecko.Y&PkYou hit the gecko.The gecko bites the little dog.--More--Y ,The little dog bites the gecko.YGqlYou miss the gecko.The little dog bites the gecko.--More--YMThe gecko is killed!d#Yvm Weapons a - a +0 short sword (weapon in hand) b - 8 +0 daggers (in quiver) Armor c - an uncursed +1 leather armor (being worn) Comestibles j - a cram ration Tools e - an uncursed lock pick f - an uncursed sack(end) Yr klqqqqqqqqqqka#x~~~~~~~~~~xx###lqqqqkx~~~~~~~~~~xx#x~~~~xx~~~~~~~~~~xj####~~~~~xx~~~~~~~~~~x####x~~~~xx~~~<~~~~~~x#########~~~~~x##~~~~~~~~~~~x###x~~~~x#mqqaqqqqqqqj#x~~~>a###########mqqqqj#YL$dd@You displace your little dog.qqqqk   x~~~~~a#  #~~~~~~x d x~~~~~x## m~qqq~j Y-qqqqqk   x~~~~~a#  #d@~~~~~x # x~~~~~x## m~qqq~j Y Ylqqqqqk  x~~~~~a#  ##d~~~~~x # x@~~~~xm~qqq~j     YKdlqqqqqk  x~~~~~a##~~~~~~xx~d~~~xm@qqq~j #     Y„ lqqqqqk x~~~~~a#~~~~~x~~~m~q @  #    YQ lqqqx~~d~x~~m~q #  @  #   YN# lqqqx~~x~m~q #  #  @  ##    Y?lqqx~~~~x~m~q #  #  #   @#     Yflqqx~~~x~~m~q #  #  #   #@#   #   Y^$$~~ # # #  ###   @  ##   ~ ~YW)}# # # ###  #   #@#   #   ~ $~~x~x~j Yy ^## ## #  ###   @  ##  ~ $~~~x~x~~qj Y[; # # ###  #  #@   ~ $~+~~~~~x~~~mqqqjY|# ## #  ##  q@qx~$~xx+~~xx~~~xx~~~mqqqjYv S ## #  ## lq~qkx~@~xx+~~xx~~~xx~~~~mqqqj You see here 67 gold pieces.##Y<67 gold pieces.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:138   HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 #~dY| @You don't know any spells right now.Y . # lq~qkx~~xx@~~xx~~~xx~~~~ mqqqj You see here a turquoise spellbook.~dY\k - a turquoise spellbook.d~Y8What do you want to read? [k or ?*] Y You feel a wrenching sensation.qqqk~~ ~~x~xq~j  @#   #     # lq~qk  (x~~~xx~~~xx~~~xx~~~~  mqqqj     The spellbook crumbles to dust!--More--YQ1)Call a turquoise spellbook: YG ?Y ?Y [~~You can move again.YHh{qqqqk~~~~~x~~xq~j  ##   @  ##    #~~Y+3Iqqq~~~~~~~q~j  ##  #   #@#   #   ##Y]qqq~~~~~~q~j## #  ###   @  ##  # ##  Y r~q~# # ###  #   #@# #  # #    Y ## #  ### #  @  ##    Yzk # # ### # #   #@#   #    YaF ## ## #  ###   @   ## x xYm ## ## #  ###   # k #@ x  xYp# ####  # k#@# x#  x x Y2@ ### # ~k### x@  x# x Y # # ~k###~x# ~x@ x Yz.~~YA6~~ Ye YF Y͔  Y4 ~~ Y7~~YR9H~~~Y~Y;~Yz1~~Y\  k#x# ~x ~x# ~ j Y 6 7~~YK~d~Y?q1# Yj k#x# x# x@ ~d# qqj Y k#x# x@ x# ~~# qqj Yv # # k###x@ xd x# ~# j Y' ##  # k#@# xd  x# x# # j Yj5qqqq x~~~ #~~~~~x #  ###x~~~~x ######@##~~~~~x ###  x~~~~x # ## ###  # #  #####  # k### x# x#xYv{qqqqk  x~~~~x #@~~~~x # ###xd~~~x #########~~~~~x ### x~~~~x # x~~~>a### mqqqqj  Y\xqqqqk x~~~~x #~~~~~x # ###x~~~~x #########~~~~~x #@# x~~~~x #  x~~~>a## mqqqqj  Y1Dqqqq x~~~ #~~ ###x~########~~~~ @## ~ #  ##  Yj:qqqq x~~~ #~~ ###x#######~~~ ###  @  ###  # # Y x #~ ###x#####~~ ###  #  ##@  # # Ya* x #~ ####### ##  #  #@#  #  ## Y" 4 x #~ ######### #  ###  @  ####  # # YI x #~ ###### #  ### # #   ####@#  #   # Y  # ### # #   #####@#  #   Y## # #    ######@#  #   YW# # #    #######@#  #   Y"  # #    ########@#  #   Y-  # #    #########@#  #   YAP # #    ##########@#  #   Yhj  # #    ##########d@#  #   Y # #    ###########d@#  #   Y # #    #############@#  #   Yz  # #    ##############@#  #   YLy # #    ###############@#  #   Y # #    ################@#  #   Y~ # #    #################@#  #   Y\+ # #    ##################@#  #   Y # #    ###################@#  #   Y^ ~~ # #    ####################@#  #   YK # #    #####################@#  #   Y~~ # #   ######################@0 #  YZ} \ # #   ######################0 #  With great effort you move the boulder. # #   #######################@0 #  Y`~~ # #   ########################@0 #  YH  # #   #########################@0 #  Yn"~~ # #   ##########################@0 #  Y # #   ##########################d@0 #  Y  # #   ##########################0 #  You try to move the boulder, but in vain.YIg # #   ##########################0 #  You try to move the boulder, but in vain.Y~A 4~~##Y ##Yܟ 3~~#YW#YZ3~~#Yq(##Y+G~~##YQi##Yd 1~~##Y0##YCG~~##Ya##YG~~##Y0###Y~ L~~##Yr ##YbPJ~~#Y)##YJ~~#Y~A##Y K~~##Y  ###YX 5~~##YU~~ # #    #######################@####0 #   Y ~~ # #    #####################d@#####0 #   YpJ +@dYou displace your little dog.~~ # #    ###########################0 #   Y; ~~~ # #    ################@###########0 #   Y ~~~ # #    #########@##################0 #   Y l~~~~~  ## # #  ##@#########################0 #  ## Y P~~ ## ## d  #  @###########################0 # ##  Ys c~~ ##  # #  d@##########################0  #  #  Y5 ## ## # #  ##@#########################0 #  ##  Y  x #~ ###x#####~ ###~  @  ###  # #  ############################0 # ## Y/ qqqqk  x~~~~x #@~~~~x # ##dx~~~~x #########~~~~~x ### x~~~~x~ # x~~~>a#~### mqqqqj ~~ # ## #Y9tlqqqqk x~~~~x #~~~~~x ###x@~~~x#####d~~~~x ### x~~~~x # x~~~>a## mqqqqj ~~ Y Klqqqqk x~~~~x #~~~~~x # ###xd~~~x #########~~@~~x ### x~~~~xx~~~>a#mqqqqj YL Plqqqqkx~~~~x #d~~~~x # ###x~~~~x #########~~~~~x ### x~~@~xx~~~>a##mqqqqj ~~YY=lqqqqkx~~~~x #~~~~~x ###x~d~~x###~~~~~xx~~~~x # x~~~@a########## mqqqqj YL~d~~Y 7~d~YRclqqqkx/~:xx`?~++@d~x mq+qj  [Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:2  Dlvl:2 $:138  Dlvl:2 $:138 HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 d$YuPick an object.YMY]L+ a spellbook or a closed door (closed door) Y)lqqqkx/~xx@~++<$~xmq+qjYou see here a statue of a jackal.The little dog misses the iguana.--More-- Y{g.The little dog picks up a scroll.Y, lqqqkx@~xx`~++<$~xmq+qjYou see here a crystal wand.The little dog drops a scroll.--More--YThe little dog bites the iguana.The iguana bites the little dog.    --More--YUThe iguana bites the little dog.  Y &In what direction? Ya)Y?0i~You kill the iguana![Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:138  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 d?Y3qlqqqkx/~xx`@~++<$~xmq+qjYou see here a scroll labeled VERR YED HORRE.)d    Y .Unknown command ' '.Yx gl - a scroll labeled VERR YED HORRE.~d~Yޔ@dYou displace your little dog.lqqqkx/~xx`~++<$~xmq+qjYou see here a +0 dagger. ~ d    Yq db - a +0 dagger (in quiver).~d~!YI%>lqqqkx/@~xx`~~++<~xmq+qjThe little dog picks up 85 gold pieces.    !Y lqqqkx@~~xx`~~++<~xmq+qjYou see here a crystal wand.d`~%Y m - a crystal wand.The little dog drops 85 gold pieces.   &Y`v Ed@You displace your little dog.lqqqkx~xx`~~++<~~xmq+qjYou see here 85 gold pieces.~d~(Y&85 gold pieces.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:223   HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 ~ d  )Ymd@You displace your little dog.lqqqkx~~~xx`~++<d~xmq+qj*Ys#&In what direction? *Y0 'The door opens.lqqqk x~~~x x`~a +d~~x mq+qj  +Y£ lqqqk x~~~x# x`~~@# +<~dx  mq+qj,Y%Hlqqqk x~~~x#: x`~da@ +<~~x  mq+q  -Y eYou kill the gecko![Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:223  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 #da.YDlqqqk  qqqqk x~~~x#@# ~~$~~~ x`~~a#  x +<~~x  mq+q /YWk   qqqqk ~x##@# ~~$~~~ `~~a#  x +<~~x mq+q/Y_ uk   qqqqk x###@# ~~$~~: `~~a#   ~x +<~~x xmq+ 0Y k   qqqqk x####@#~~$~~ ~a#   ~~x x1Y#k  qqqqk x#####@~~$~:~ #   ~~~x ~xqj  1Yl k  lqqqqk x######@~$~~   x~~~~x ~~~~xq~qqj  3Y~In what direction? 3Ym( )3Yg ~)3Y $)3Y4~You kill the newt![Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:223  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 ##)  5YL.k lqqqqk x######d@$~)~  x~~~~x ~~~~xmq~qqj  5Y8 pk lqqqqk x######~@~)~  x~~~~x ~~~~~xmq~qqj  You see here 91 gold pieces.~d 6Y*u91 gold pieces.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:314   HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 ~d~7Yd@You displace your little dog.k lqqqqk x######~~~)~  x~~d~x  ~~~~~x mq~qqj   7Y|k lqqqqk x######~~~~@~  x~~~x  ~~~~~x mq~qqj  You see here a +0 dagger.d~~8Yifb - a +0 dagger (in quiver).~  9Y Wk lqqqqk  x######~~~~~@#  x~~~~xd  ~~~~~x  mq~qqj   :Y/sk lqqqqk x######~~~~~d@  x~~~~x#  ~~~~~x  mq~qqj     ;YIk lqqqqk x######~~~~~~#  x~~~~x@  ~~~~~x#  mq~qqj   YԮ~~~x#   j###@#  ###     >Yp~#x#   j####@#  ### ~  ~~ ~~~~~~~~~xqqj  ?Y] #x# j#######  ### l@q  x~~~+~~~~xx~~~~~x~~~~xmqqqqj@Y ##### #l~qqqkx~@~~x+~~~~xx~~~~~ x~~~~x mqqqqj @Yn ####l~qqqkx~~~~x+~~@~xx~~~~~ x~~~~x mqqqqjAY9A #ldqqqkx~~~~x+~~~~x x~~~@~ x~~~~x mqqqqj  BY19 #l~qqqk x~~~~x +~~d~x# x~~~~@# x~~~~x  mqqqqjCY` ### l~qqqk x~~~~x# +~~~~x@  x~~~~~## x~~~~x mqqqqCYEx#  j####### #@  l~qqqk# x# ~x# ~~## ~~~x qqqq  DY"sx#   j####### #@#  l~qqqk# x# x# #x  DY x#   j########@##  l~qqqk# #  #EYqx#   j#########@#  l~qqqk# #  ##  EYx# j###########  l~qqqk@ x# x# #x FY ~ ### l~qqqk# x~~~~x# +~~~~x#  x~~~~~@# x~~~~x  mqqqq  FYQ J # l~qqqk# x~~~~x# +~~~~x#  x~~~~~#@# x~~~~x  mqqqGY)kx~~~~x#+~~~~x#  x~~~~~##@# x~~~~x   mqq GY7P x+~~~~x#   x~~~~~###@# x~~~~x  # mqqqqj  HY+~~~~x# x~~~~~###### x~~~~x  @   ##     IY+~~~~x#   x~~~~~#####@# x~~~~x #   ##    IYD +~~~~x#   x~~~~~######@# x~~~~x #   #  JY+~~~~x#   x~~~~~#######@# x~~~~x #    JYg& {+~~~~x#   x~~~~~########@# x~~~~x #  ~ ~~ d~~~~~~~~~~$~~~xqqqqj  KY~ ;+~~~~x# x~~~~~########## x~~~~x # l@qx~~~x~~~~~~~~~~~xx~~~d~~xx~~$~~~xmqqqqqqjLY} - ### l~q+qqqkx~@~~~~xx~~~~~~x~~~~~~~xx~~~~~~xx~~d~~~x mqqqqqqj MYi o ##l~q+qqqkx~~~~~~xx~~@~~~x ~~~~~~~x x~~~~~~xx~~~~~xmqqqqqqjThe little dog picks up 5 gold pieces.d~NY5 ##l~q+qqqkx~~~~~~x x~~~~~~x ~~~@~~~x x~~~~~xx~~~~~~xmqqqqqqjThe little dog drops 5 gold pieces.d$ OYT o ##l~q+qqqkx~~~~~~x x~~~~~~x ~~~~~~~x x~@~~~xx~~~~~~xmqqqqqqjYou see here 5 gold pieces.~d~PY5 gold pieces.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319   HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 d~ SY{1 ##l~q+qqqkx~~~~~~x x~~~~~~x ~~@~~~~x x~~~~~~xx~d~~~~xmqqqqqqjSYxy A # l~q+qqqkx~~~~~~x x~~~~~~x ~@~~~~~x x~d~~~~xx~~~~~~x mqqqqqqjTYV # l~q+qqqkx~~~~~~x  x~d~~~~x #@~~~~~~x  x~~~~~~xx~~~~~~xmqqqqqqjTYŒ 8 l~q+qqqk# x~~~~~~x # x~~~~~x #@~~~~~~~x  x~~~~~~x~~~~~~xqqqqqqjTYT a ## d  l~q+qqqk @## x~~~~~~x # x~~~~~~x ##~~~~~~~x  x~~~~~~x~~~x qqqjYYz  ## #   d@#   # ## x YY  ## #  ##d   @  ##~ xZY1i # # l~q+qqqk### x~~~~~~x d x~~~~~~x #@~~~~~~~x  x~~~~~~x~~~x qqqjZYկ  l~q+qqqk## x~~~~~~x # x~~~~~~x ##@~~~~~~x  x~~~~~~x~~~~~~xqqqqqqj[Yr= # l~q+qqqkx~~~~~~x # x@~~~~~x ##~~~~~~~x x~~~~~~xx~~~~~~x mqqqqqqj [Y 8  ## l~q+qqqk#x~@~~~~x#x~~~~~~x#~~~~~~~x x~~~~~~xx~~~~~~xmqqqqqqj\YN ##l~q+qqqk#x~~@~~~xx~~~~~~x#~~~~~~~x x~~~~~~xx~~~~~~xmqqqqqqj  ]YIn what direction? ]YThe door opens. l~qaqqqk##x~~~~~xx~~~~~~x#~~~~~~~x x~~~~~~xx~~~~~~xmqqqqqqj^Y2 l~q@qqqk##x~~~~~~xx~~~~~~x#~~~~~~~x x~~~~~~xx~~~~~~xmqqqqqqj _Y 2##_Yr' 3# _Y{ 3###_Y4## `Y0##~`Y66_~d  `YB%2~~d`YS0\d~  `Y/ }  ~d  `Y9~d~aY~\~d  aY<?~~~aYAId~ aYJ)d~~aYGr \~d  aYOJ _~~d~~aYx \~d  bYg~~~~~~~bY~~~~#~ bYp~~#~##bY ~~## # l~qaqqqkx~~@~~~xx~~~~~~x#~~~~~~~x x~~~~~~xx~~~~~~x mqqqqqqjcYf5V~### ## l~qaqqqkx~~~~~~xx~~@~~~x ##~~~~~~~x x~~~~~~xx~~~~~~xmqqqqqqjcY#### ## l~qaqqqkx~~~~~~x # x~~~~~~x ##~~~@~~~x x~~~~~~xx~~~~~~x mqqqqqqj cYa#### ### l~qaqqqkx~~~~~~x # x~~~~~~x ##~~~~~~~x x~~@~~~xx~~~~~~xmqqqqqqjcYq #### ## ldqaqqqkx~~~~~~x # x~~~~~~x ##~~~~~~~xx~~~~~~xx~~@~~~xmqqqqqqj  dYNrh##~  # l~qaqqqkx~~~~~~x x~~d~~~x#~~~~~~~xx~~~~~~xx~@~~~~xmqqqqqqjdYV w~ ~  # l~qaqqqkx~~~~~~xx~~~~~~x~~d~~~~xx~~~~~~xx@~~~~~xmqqqqqqj eYh~~ ~~~deY? ~~d~ eYi t  ~~~d~eYU # ~#d~ eYF v####~d~fY:##  ##~d fYn#~##~~dfY~~##d~ fY3~~##d~~fYi~~##~~  fY m~~##You hear some noises.gYA ~## l~qaqqqkx~~~~~~xx~~~~~~xd~~~~~~xx~~~~~~xx~@~~~~x mqqqqqqj gY/q ### l~qaqqqkx~~~~~~x x~~~~~~x#~~~~~~xx~~~~~~xx~~@~~~xmqqqqqqjYou hear some noises in the distance.You hear some noises.hY ##You hear some noises in the distance.You hear some noises.  hY$ ~##You hear some noises in the distance.You hear some noises.hY ##You hear some noises in the distance.You hear some noises.#  iYb###~The little dog eats a jackal corpse.#~iYNlv  ## iYWYou hear some noises in the distance.#--More--jY BYou have a sad feeling for a moment, then it passes.lYK1 # l~qaqqqkx~~~~~~x# x~~~~~~x##~~~~~~~x x~@~~~~x x~~~~~~xmqqqqqqjmY/ # l~qaqqqkx~~~~~~x # x~~~~~~x ##d@~~~~~x x~~~~~~xx~~~~~~xmqqqqqqjqY E # l~qaqqqkx~~~~~~x # x~~~~~~x ##~d@~~~~x x~~~~~~x x~~~~~~x mqqqqqqjqY  ## l~qaqqqkx~~~~~~x # x~~~~~~x ##~~d@~~~x x~~~~~~xx~~~~~~xmqqqqqqjrYu2 ## l~qaqqqkx~~~~~~x # x~~~~~~x ##~~~d@~~x x~~~~~~xx~~~~~~x mqqqqqqjtY>OYou miss the jackal.The jackal bites![Parker the Foot pad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319  HP: 10(12)  Pw: 2(2)  AC:7  Exp:1 yY'In what direction? zY_ZsThe dagger hits the jackal.The jackal bites![Parker the Fo otpad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319  HP: 9(12)  Pw: 2(2)  AC:7  Exp:1  }Y( \You miss the jackal.The jackal bites![Parker the  Footpad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319  HP: 7(12)  Pw: 2(2)  AC:7  Exp:1 YYou kill the jackal![Parker the  Footpad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319  HP: 7(12)  Pw: 2(2)  AC:7  Exp:1 %  Y ## l~qaqqqkx~~~~~~x # x~~~~~~x ##~~~@~~~x x~~~~~~xx~~~~~~xmqqqqqqj Things that are here: a jackal corpse a +0 dagger--More--Y 0Y7There is a jackal corpse here; eat it? [ynq] (n) YyThis jackal corpse tastes terrible![Parker the F ootpad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319  HP: 8(12)  Pw: 2(2)  AC:7  Exp:1       --More--Y2You finish eating the jackal corpse.Yjbb - a +0 dagger (in quiver).  Yy ## l~qaqqqkx~~~~~~x # x~~~~~~x ##~~@~~~~x x~~~~~~xx~~~~~~xmqqqqqqjY = # l~qaqqqkx~~~~~~x # x~~~~~~x ##~@~~~~~x x~~~~~~x x~~~~~~x mqqqqqqjY#> # l~qaqqqkx~~~~~~x # x~~~~~~x #%@~~~~~~x  x~~~~~~xx~~~~~~xmqqqqqqjYb   l~qaqqqk## x~~~~~~x # x~~~~~~x #@~~~~~~~x  x~~~~~~x~~~~~~xqqqqqqjYou see here an off-color little dog corpse.   Yj  l~qaqqqk## x~~~~~~x # x~~~~~~x @%~~~~~~~x x~~~~~~x~~~xqqqjY(; # # ### x~~~~~~x @ x~~~~~~x #~~~~~~~x  x~~~~~~x xY ## #   #@#   #  #~ xYW ##### @   ###  # #  xY!+~~~~x#   x~~~~~###@###### x~~~~x  # l~q ### #  xY\ 2x+~~~~x#  x~~~~~##@####### x~~~~x  # l~qmqqqqj ##   Y[Parker the Fo otpad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319  HP: 9(12)  Pw: 2(2)  AC:7  Exp:1 kx~~~~x#+~~~~x#  x~~~~~#@######## x~~~~x  # l~qmqqYl # l~qqqk# x~~~~x# +~~~~x#  x~~~~~@######### x~~~~x  # l~qmqqq  Y # ####### l~qqqk# x~~~~x# +~~~~x# x~~~~@########## x~~~~x  # l~qmqqqqY 3 #l~qqqk# x~~~~x# +~~~~x# x~~~~~########## x~~~@x # l~qmqqqqj Y܉ 3  YZR YF2  Y& \    Y ##l~qqqkx~~~~x# +~~~~x# x~~~~~##x~~@~xmqqqqjY9) ##l~qqqkx~~~~x# +~~~~x# x~~~~~### x~@~~x mqqqqj YT)+Y H   Y\3[Parker the Foot pad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319  HP: 10(12)  Pw: 2(2)  AC:7  Exp:1  #l~qqqkx~~~~x+~~~~x# x~~~~~#### x@~~~xm+qqqj  YƦ In what direction? Y The door opens. #l~qqqkx~~~~x+~~~~x# x~~~~~####x~~~xmaqqqj Y5 Z # l~qqqkx~~~~x+~~~~x# x~~~~~#### x~~~~x m@qqqj  Y \    Y3. #l~qqqkx~~~~x+~~~~xx~~~~~x~~~mq  #     YH   Y8 H   Y  #l~qqqkx~~~~x+~~~~xx~~~~~x~~~maq @  Yv\    Yq     Y`[Parker the Footp ad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319  HP: 11(12)  Pw: 2(2)  AC:7  Exp:1 YE H   YH   YH   Y)4  Y# \    YK<q     Yf4  YhE #l~qqqkx~~~~x+~~~~xx~~~~~x~~~m@q #  Y0 K[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1  #l~qqqkx~~~~x +~~~~x# x~~~~~####x@~~~xmaqqqj #   Yҵg #l~qqqkx~~~~x +~~~~x# x@~~~~########## x~~~~x # l~qmaqqqj #   Y 6 #l~qqqkx~~~~x+@~~~x# x~~~~~########## x~~~~x # l~qmaqqqj #  YH In what direction? Y_ The door opens. #l~qqqk x~~~~x  a~~~x  x~~~~~####x~~~~x maqqqj #   Y ^ ##l~qqqk  x~~~~x #@~~~~x  x~~~~~#####x~~~~x maqqqj #  Yxx# j######### l~qqqk # x~~~~x #@a~~~~x   x~~~~~###### ~~~~x # qqqj YG Qxx# j##### l~qqqk # x~~~~x @#a~~~~x x~~~~~#######~x # qjYmqk~x#x# j### ### l~qqqk  @ x~~~~x ##a~~~~x x~~~~~####### x #   Y[bqk ~#x#x# mq+qj mq~qqj###### #@#   #  ##a xY k # x# x# mq+qj mq~qqj####### #@##   # ## x    Yz8k # x# x# mq+qj mq~qqj######## #@###    # YK b # mq+qj mq~qqj######### #@####    #     Yl5 lq~~x~~~~~x# mq+qj mq~qqj########## #@#####    # Y M  lqqqq~~~~x~~~~~~~x# mq+qj mq~qqj########### #@######    #    Ypdlqqqqk ~~~~~~~~~x~~~x# mq+qj mq~qqj########### #@#######    # Yl qqk ~~~ x~~~~x ~~~~mq+qj #mq~qqj #@########  #  #     YWyl x mq+qj #mq~qqj ###########   @  #  #      Y2 x  #mq #### #   @  #      Y  x  #m# #  #  @  #    Y U x  #m#  #   #  #  @  #     Y$  x  #m# #  #  #  #  @ +#  Y J x  #m# #   #   #  #  # +@    YIn what direction? YThe door opens. x  #m# #  #  #  # lqqqqqq  # x~[~~~~~a x~~~~~~  x~~~` ~~~ m qY^  x  #m# #  #  #  # lqqqqqq~k# x~[~~~~~@# x~~~~~~~x  x~~~`~~+  ~~~~~~~  maqqqqq Yg    #  # lqqqqqq~k# x~[~~~~@a# x~~~~~~~x x~~~`~~+x ~~~~~~~~x maqqqqqqj Y  # lqqqqqq:k# x~[~~~~~a# x~~~~~~@x  x~~~`~~+x  ~~~~~~~~x maqqqqqqj Y k  # lqqqqqqk# x~[~~~~~a#x~~~~~~~xx~~~`~~@x ~~~~~~~~x maqqqqqqjYou see here a spellbook called ??.YÁon - a spellbook called ??.~: Yq 'In what direction? Y; 3You throw 2 daggers.)Y I~The 1st dagger misses the newt.)Y4 ~--More--Y-+The 2nd dagger hits the newt.Yo'In what direction? Y< )Y |~You kill the newt![Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:319  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 )  Y F  # lqqqqqq~k# x~[~~~~)a#x~~~~~~@xx~~~`~~~x ~~~~~~~~x maqqqqqqjY2  # lqqqqqq~k# x~[~~~~@a# x~~~~~~~x x~~~`~~~x ~~~~~~~~x maqqqqqqj You see here 3 +0 daggers.   Y<9b - 3 +0 daggers (in quiver).Yb p  lqqqqqq~k# x~[~~~@~a# x~~~~~~~x x~~~`~~~x ~~~~~~~~x  maqqqqqqj Yg  lqqqqqq~k# x~[~~@~~a# x~~~~~~~x x~~~`~~~x ~~~~~~~~x maqqqqqqj YT Mlqqqqqq~k# x~[~@~~~a# x~~~~~~~x x~~~`~~~x ~~~~~~~~x  maqqqqqqj Y^.lqqqqqq~k# x~[@~~~~a# x~~~~~~~x x~~~`~~~x~~~~~~~~xmaqqqqqqj  Y xlqqqqqq~k# x~@~~~~~a# x~~~~~~~x x~~~`~~~x~~~~~~~~xmaqqqqqqj  You see here a small shield.  Y{O /o - a small shield.Ya Vlqqqqqq~k# x~~~~~~~a# x~@~~~~~x x~~~`~~~x~~~~~~~~xmaqqqqqqj    Y: lqqqqqq~k# x~~~~~~~a# x~~~~~~~xx~@~`~~~x ~~~~~~~~x maqqqqqqj  Y1ox lqqqqqq~k# x~~~~~~~a#  x~~~~~~~x x~~~`~~~x ~@~~~~~~x maqqqqqqj   Y # lqqqqqq~k# x~~~~~~~a# x~~~~~~~x x~~~`~~~x ~~~~~~~~x m@qqqqqqj #  YD    # lqqqqqq~k# x~~~~~~~a# x~~~~~~~ x~~~`~ ~~~~maq @   YIn what direction? YB+!In what direction? Y$ !Never mind.Y1*Yʡ Y[ Y 2  Y 2  YXI # lqqqqqq~k# x~~~~~~~a# x~~~~~~~ x~~~`~ ~~~~ m@q #  YV c # lqqqqqq~k# x~~~~~~~a# x~~~~~~~x x~~~`~~~x ~@~~~~~~x maqqqqqqj #  YI   lqqqqqq~kx~~~~~~~a# x~~~~~~~x #x~~~`~~~x #@~~~~~~~x   maqqqqqqj #  Y. a qqqqq~k~~~~~~a# x~~~~~~~x ##x~~~`~~~x @~~~~~~~~x maqqqqqqj#  Ytq~k~~a#  x~~~~~~~x #@#x~~~`~~~x  #~~~~~~~~x  maqqqqqqj YA   x #@##x  #~~~~ maqqq YK    x #@###x   #~~~~ maqqqYX   x #@####x   Y>   x+@#####x   Ym3The door opens. x ~x~~x~~~~   xx~~~~~a#####xmqqqqq  YLlqqqq x~~~~ ~~~~~x~~$~~x~~~~~x  xx~~~~~@######xmqqqqqj  Y &lqqqqqk x~~~~~x ~~~~~~xx~~$~~x~~~~~x xx~~~~@a######xmqqqqqj  Yg>lqqqqqk x~~~~~x  ~~~~~~x x~~$~~~ x~~~@~x xx~~~~~a######xmqqqqqj Y؍ qlqqqqqk x~~~~~x  ~~~~~~x x~~@~~~ x~~~~~x x~~~~~a##mqqqqqj You see here 3 gold pieces.  Yŵ H3 gold pieces.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:322   HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 Yjlqqqqqk x~~~~~x  ~~@~~~x ~x~~~~~~ x~~~~~x x~~~~~a#mqqqqqj   YMz elqqqqqk x~~~~~x ~@~~~~x x~~~~~~  x~~~~~x x~~~~~a#mqqqqqj There's some graffiti on the floor here.--More--YIRYou read: "Tne? s?y that a re?t?al ?naract?r might get G?ant?laye?".Y [lqqqqqk  x~~~~~x #@~~~~~x #x~~~~~~  x~~~~~x x~~~~~a#mqqqqqj  YWJqqqqqk x~~~~~x @~~~~~~x ##x~~~~~~  x~~~~~x  x~~~~~a# mqqqqqj YVqqqqqk x~~~~~x  #~~~~~~x #@#x~~~~~~  # x~~~~~x  x~~~~~a# mqqqqqj  Yi 0 qqqqqk x~~~~~x #~~~ ###x @  x ##    Y.qqqq x~~~ #~~ ###  #  #@#  #     Y  ## #  ###  @   ##0   Y3  # #  ###  #  #@#0 o    YY  ##  #  ##@0 #   YL  #  #  ##0 # With great effort you move the boulder.  # #  ###@0 #  Y  # #  ####@0 #  YQIn what direction? Y!3You throw 2 daggers.)Y<#The 1st dagger hits it.You kill it!#[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:322  HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 )YC~~#Ye  # #   ###@#0 #   Y=   #  #   #)@##0 #  YL  ##  #  #@###0 #     Things that are here: a +0 dagger a goblin corpse--More--YJ0Yv Pick up what?  Weapons (')') a - a +0 dagger Comestibles ('%') b - a goblin corpse(end) Yj +Y######~qqqk#b - a +0 dagger (in quiver).Y  ## # 0@%###0 #     YC # 0###0 #    With great effort you move the boulder.    # 0@####0 #    Yb  # 0#@###0  #     YJ  ##  # 0##@###0 #    You see here a goblin corpse. YEThere is a goblin corpse here; eat it? [ynq] (n)  Y:zyThis goblin corpse tastes terrible!~~--More-- Y* XYou finish eating the goblin corpse.  Yi  ## # 0######0  @   ##  Y  # # x 0####x~~  # x~~~~~~ #@# mqqqqq   Y x 0###x~~~  # x~~~~~~#@## mqqqqq   Yglqx~>x~~~~   # x~~~~~~@### mqqqqq  Y  lqaqqqx~>~~~x~~~~~x  # x~~~~~@#### mqqqqqj  Ywh~ `lqaqqqkx~>~~~x~~~~~x # x~~~~@~#### mqqqqqj Y lqaqqqk x~>~~~a 0x~~~@~x # x~~~~~~#### mqqqqqj Y  lqaqqqk x~>@~~a 0x~~~~~x x~~~~~~##mqqqqqj Y9_   lqaqqqk x~@~~~a 0x~~~~~x x~~~~~~#mqqqqqj Y~  lq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~@~~~~~~?~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  [Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:3  Dlvl:3 $:322  Dlvl:3 $:322 HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 Y[Nlq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<@~~~~~?~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  Ylq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~@~~~~?~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  Y< lq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~~@~~~?~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  Yplq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~~~@~~?~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  Y lq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~~~~@~?~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  Y_lq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~~~~~@?~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj YDlq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~~~~~~@~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj You see here a scroll labeled ELBIB YLOH.Y^<p - a scroll labeled ELBIB YLOH.Y lq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~~~~~@~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj Yxlq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~~~~@~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj Ylq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~~~@~~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  YT    lq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~~@~~~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  Yylq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~@~~~~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  YX lq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<@~~~~~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  Y0 lq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~@~~~~~~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  Yp lqqqklqqqqkx~~~x######~~~~~~#x`~~a#x~~~~x#+<~~x~~~~~x# mq+qj#mq~qqj######################l~qqqk###x~~~~x####a~~~~x#lqqqqqk#x~~~~~##########x~~~~~x#x~~~~x#l~qaqqqk#~~~~~~xlqqqqqq~k#maqqqj###x~~~~~~x ###x~~~~~~x~~~~Y ~~~a###x~~~~~~x #x~~~~~xx~~~~~~~x#%~~~~~~~x ###x~~~~~a######x~~~`~~~xx~~~~~~xlqaqqqk #mqqqqqj#~~~~~~~~xx~~~~~~xx~@~~~a 0######0maqqqqqqjmqqqqqqjx~~~~~x ##x~~~~~~####mqqqqqj [Parker the Footpad ] St:12 Dx:18 Co:18 Y(" In:9 Wi:10 Ch:8  Chaotic Dlvl:2  Dlvl:2 $:322  Dlvl:2 $:322 HP: 12(12)  Pw: 2(2)  AC:7  Exp:1 Yٵ   # lq@qqqk x~>~~~a 0x~~~~~x x~~~~~~#mqqqqqj YN 0    ##  @ qaqx~>~~x~~~~~xx~~~~~~mqqqqqj  Y    @#  #  qaq>~~~~~~mqqqq!YLG    #  #@#  #  qaq~>~~~~~mqqqq#Y׌qqq~~~~ ~      #   @  ###  # qa~~$Y@qqq~~~~ ~     #  @  # ###  # q$Y(qqq~~~~ ~    #  @  #  # #  $Yx&Nqqqqq~~~~~~ ~   #  @  #  #  # # ~ `%YF-qqqqq~~~~~~~~ ~  #  @  #  #  #  # #  &YDqqqqqqq~~~~~~~~~~~~ ~  @  #  #  #  #  # #  &YgSlqqqqqqqqqqk x~~~~~~~~~~~x~~~~~~~~~~x~~~~~~~~~~~~~~q@q #  #  #  #  #  # #  'Ylqqqqqqqqqqk x~~~~~~~~~~~ x~~~~~~~~~~x x~~~~~~~~~~~ x~F~~@~~~~~xmqqqq~qqqqqj #  #  #  #  #  # #  'Ylqqqqqqqqqqk x~~~~~~~~~~~ x~~~~~~~~~~x x~~~~~~~~~~~ x~~@~~~~~~xmqqqq~qqqqqj #  #  #  #  #  # #  (Y%2:lqqqqqqqqqqk x~~~~~~~~~~~ x~~~~~~~~~~x x~~~~~~~~~~~ x~@~~~~~~~xmqqqq~qqqqqj#  The lichen just misses!(Y& You kill the lichen!%[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:322  HP: 20(20)  Pw: 7(7)  AC:7  Exp:2 Welcome to experience level 2.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:322  HP: 20(20)  Pw: 7(7)  AC:7  Exp:2 *YT+lqqqqqqqqqqk x~~~~~~~~~~~ x~~~~~~~~~~x x~~~~~~~~~~~ x~@~~~~~~~~xmqqqq~qqqqqjYou see here a lichen corpse.*Y<7,q - a lichen corpse.+Ylqqqqqqqqqqk x~~~~~~~~~~~ x~~~~~~~~~~x x~~@~~~~~~~~ x~~~~~~~~~~x mqqqq~qqqqqj ,YcTlqqqqqqqqqqk x~~~~~~~~~~~ x~~~@~~~~~~x x~~~~~~~~~~~ x~~~~~~~~~~x mqqqq~qqqqqj# # #  ,Y lqqqqqqqqqqk x~~~~@~~~~~~ x~~~~~~~~~~x x~~~~~~~~~~~ x~~~~~~~~~~x mqqqq~qqqqqj #  #  #  #  #  # ~# ~ -Y]lqqqqqqqqqqk  x~~~~~~~~~~@# x~~~~~~~~~~x  x~~~~~~~~~~~ x~~~~~~~~~~x mqqqq~qqqqqj #  #  #  #  #  # #  -Y| lqqqqqqqqqqk  x~~~~~~~~~~~@# x~~~~~~~~~~x  x~~~~~~~~~~x~~~~~~~~~mqqqq~qqqq .Ymt lqqqqqqqqqqk  x~~~~~~~~~~~#@# x~~~~~~~~~~x  x~~~~~~~x~~~~~mqqqq.Y lqqqqqqqqqqk   x~~~~~~~~~~~##@# x~~~~~~~~~~x   x~~~~x/Y4lqqqqqqqqqqk   x~~~~~~~~~~~###@# x~~~~~~~~~~x   x~x/Y lqqqqqqqqqqk   x~~~~~~~~~~~####@# x~~~~~~~~~~x   x0YlSlqqqqqqqqqqk  x~~~~~~~~~~~#####@0x~~~~~~~~~~x  x~~0Y" flqqqqqqqqqqk  x~~~~~~~~~~~#####0x~~~~~~~~~~x  xWith great effort you move the boulder.lqqqqqqqqqqk  x~~~~~~~~~~~######@0x~~~~~~~~~~x  x1Yd lqqqqqqqqqqk  x~~~~~~~~~~~#######@0x~~~~~~~~~~x  x2Ylqqqqqqqqqqk  x~~~~~~~~~~~########@0x~~~~~~~~~~x  x2Ymlqqqqqqqqqqk  x~~~~~~~~~~~#########@0x~~~~~~~~~~x  x2Y* lqqqqqqqqqqk  x~~~~~~~~~~~##########@0x~~~~~~~~~~x  3Yplqqqqqqqqqqk  x~~~~~~~~~~~###########@0x~~~~~~~~~~x  3Yw lqqqqqqqqqqk  x~~~~~~~~~~~############@0x~~~~~~~~~~x  4YF'lqqqqqqqqqqk  x~~~~~~~~~~~#############@0x~~~~~~~~~~x  4Ylqqqqqqqqqqk  x~~~~~~~~~~~##############@0x~~~~~~~~~~x  4Y] lqqqqqqqqqqk  x~~~~~~~~~~~###############@0x~~~~~~~~~~x  5Y}% lqqqqqqqqqqk  #lx~~~~~~~~~~~################@0x~~~~~~~~~~x  #x +m5Y{ lqqqqqqqqqqk #lx~~~~~~~~~~~#################0xx~~~~~~~~~~x  @x ##+ m   ~~6YKL  ##0x  #x #@#+ ###m   7Y] 0x   #x #@####+  ###m   7Y5   #x #@###########+   ###m  7Y s  #x0@#############+  ###m~~With great effort you move the boulder.  #x0@##############+  ###m9Y)  #x0@###############+  ###m9Y  #x0@################+  ###m9Y>Fx  #x0@#################+x  ###m9Y qqqqq~~~~~~x  #x0@##################+~~x  ###mqqq9YBqqqqqqk~~~~~~~~x #x0@~##################+~~~x ###mqqqqj:YV qqqqqqqqqk~~~~~~~~~~~~x  #x0~@##################+~~~~x  ###mqqqqqj;Y +0lqqqqqqqqqqx~~~~~~~~~~~~~~~x  #x0~~@#################+~~~~~x  ###mqqqqq;Y<lqqqqqqqx~~~~~~~~~~~~~x  #x0~~#@################+~~~~~x  ###mqqqq;Y%x   #x0~~##@###############+x   ###m;Ysx   #x0~~###@##############+x   ###m~~;YJ ~x   #x~0~~####@#############+x   ###mYrqqk 0x~~~x### #x`~~a# ######a<~ ###m @ #  ##   k>Y~ oqqk0x~~~x #x`~~###a< ###  #   #@#  #  k x?YX>0x #x##a## #  ###  @  k# x x  x @YM4N0x #x### #   ###  # k@ x# x  x @Y{d  # # k# x@ x#  x @Y! "   #  # k# x# x@ ~~# ~~~x ~~~~mqqqq@Y2e  # # lqqqqqk#  x~~~~~x#  #~~~~~~x# x~~~~~~@ x~~~~~x x~~~~mqqqqAYFX X   # # lqqqqqk#  x~~~~~x#  #~~~~~~x# x~~~~~@# x~~~~~x  x~~~~~mqqqqqBYklqqqqqk#  x~~~~~x#  #~~~~~~x# x~~~~@~# x~~~~~x x~~~~~##mqqqqqjBYJ. $ lqqqqqk x~~~~~x #~~~~~~x# x@~~~~~# x~~~~~x x~~~~~a#mqqqqqj CYݹulqqqqqk x~~~~~x #~@~~~~x#  ###x~~~~~~#  # x~~~~~x x~~~~~a#mqqqqqj There's some graffiti on the floor here.--More--DY! gYou read: "Tne? s?y that a re?t?al ?naract?r might get G?ant?laye?". FY#0Unknown command ' '.GYnElqqqqqk  x~~~~~x #@~~~~~x ###x~~~~~~#  # x~~~~~x x~~~~~a#mqqqqqj GY ### qqqqqk x~~~~~x #~~~~~~x ###x~~~~~~#  # x~~~~~x  ### x~~~~~a#  # mqqqqqj 0##@###0 #  ## GYg####  ####lqaqqq # x~>~~~a 0######0x~~~~~x  # x~~~~~@#### mqqqqqj  HY  lqaqqqkx~>~~~x~~~~~x # x~~~~@~#### mqqqqqj IYC## lqaqqqk x~>~~~a 0x~~~@~x # x~~~~~~#### mqqqqqj IY  #lqaqqqk x~>@~~a 0x~~~~~x x~~~~~~##mqqqqqj IY(:##  # # lqaqqqk x~@~~~a 0x~~~~~x x~~~~~~#mqqqqqj LYUe  lq qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~@~~~~~~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  [Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:3  Dlvl:3 $:322  Dlvl:3 $:322 HP: 20(20)  Pw: 7(7)  AC:7  Exp:2 MY lq qqqqqqqqqqqqkx~~~~@~~~~~~~~~+x~~~~~<~~~~~~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj  NYlq qqqqqqqqqqqqkx~~~@~~~~~~~~~~+x~~~~~<~~~~~~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj NYp  lq~qqqqqqqqqqqqkx~~@~~~~~~~~~~~+x~~~~~<~~~~~~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj NYi+/  ## lq@qqqqqqqqqqqqkx~~~~~~~~~~~~~~+x~~~~~<~~~~~~~~xx~~~~~~~~~~~~~~~ mqqqqqqqqqqqqqqj OY    @# q~qqqqqqqqqqx~~~~x~~~~~<x~~~~~~~~mqqqqqqqqqPYy     #@# q~qqqqqqqqqq~~x~~~x~~~mqqqqQY&t    ##@# q~qqqqqqqqqq~~x~x~mqRY"       ###@#  q~qqqqqqqqqqRY     ####@# q~qqqqqqqqqqSY    #####@# q~qqqqqqqqqqSYQ    ######@# q~qqqqqqqqqqSYף    #######@# q~qqqqqqqqqqTYA    #  ########@# q~qqqqqqqqqqUYI5  ##   @  ########## q~qqqqqqqqqqUY%   +  #@  # ### qqqqqWYH!In what direction? WY6gThe door opens.qqqqq~~~~~~~  a  #  # ##qqqXYelqqqqqqqqqqkx~~~~~~~~~~x~~~~~~~~~~~~~~ q@q ##  # ##qqqYY 8lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~@~~~~~~ mqqqqaq qqqj  ##  # ##qqqZY(lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~@~~~~~ mqqqqaq~qqqj ##  # ##qqqZYQ y lqqqqqqqqqqk x~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~@~~~~ mqqqqaq~qqqj ##  #  ## qqq[Ylqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~~@~~~ mqqqqaq~qqqj  [Y7H lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~~~@~~ mqqqqaq~qqqj  \Yllqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~~~~@~ mqqqqaq~qqqj \Yf +lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x  x~~~~~~~~~~@# mqqqqaq~qqqj#    ]Y "lqqqqqqqqqqx~~~~~~~~~~x~~~~~~~~~~x x~~~~~~~~~~~@ mqqqqaq~qqqj#    ^Y$lqqqqqqqqqx~~~~~~~~~x~~~~~~~~~~x x~~~~~~~~~~~# mqqqqaq~qqqj@  #  ^YL\ qqqqq~~~~~~~x ~~# j#  @  #  _YN x ~# j#  #   @  #   `Yx~j# #  #   @  ##     `YZ #  #  #   #@#   #     aY} #  #  ###   @  ##~     bYm    #   # ### qqqqk #  ~~~~x #@~~~~~~x ##  ~>~~x ~~x qqj  bY J ## qqqqqk # x~~~~~x ##@~~~~~x ##x~~>~~x ~~~~~x qqqqqj  cY߼lqqqqqk # x~~~~~x ##~@~~~~x ##x~~>~~x +~~~~~x mqqqqqjdYlqqqqqk # x~~~~~x ##~~~~~~x ##x~@>~~x +~~~~~x mqqqqqjdYlqqqqqk # x~~~~~x ##~~~~~~xx~~@~~x+~~~~~xmqqqqqjfY!o ;  ~~~  ~@q k~~                 [Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:4  Dlvl:4 $:322  Dlvl:4 $:322 HP: 20(20)  Pw: 7(7)  AC:7  Exp:2 kY%lqqqqqqqqqqkx~~~~~~~~~~x x~~~~~~~~~~xx~~~~~~~~~~~#mqqqqaq~qqqj#### #############lq~qqqqqqqqqqqqk###lqqqqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~xx~~~~~~~~~~~~~~~##x~~@~~xmqqqqqqqqqqqqqqj+~~~~~xmqqqqqj[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:3  Dlvl:3 $:322  Dlvl:3 $:322 HP: 20(20)kYW%A  Pw: 7(7)  AC:7  Exp:2 nYlqqqqqk # x~~~~~x ##~~~~~~xx~~>~~x+~@~~~xmqqqqqjnYd lqqqqqkx~~~~~x~~~~~~xx~~>~~x+@~~~~xmqqqqqjoY In what direction? oYwThe door opens.lq~qqqqqqqqqqqqk ### lqqqqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~~~ ##x~~>~~x a~~~~x mqqqqqjpY]  lq~qqqqqqqqqqqqk ### lqqqqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~~~ ##x~~>~~x #@~~~~~x #mqqqqqj  qYK lq~qqqqqqqqqqqqk ### lqqqqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~~ ##x~~>~~x #@a~~~~~x  #mqqqqqj  qYm lq~qqqqqqqqqqqqk ### x~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~ ###x~~>~~x #@#a~~~~~x  #mqqqqqj  qY1.   lq~qqqqqqqqqqqqk ### lqqqqx~~~~~~~~~~~~~~+ # x~~~x~~~~~<~~~~~~~~x ##~~~~~~x~~~~~ ####x~~>~~x #@##a~~~~~x  #mqqqqqj  rY lq~qqqqqqqqqqqqk ### lqqqqqx~~~~~~~~~~~~~~+ # x~~~~~~~~<~~~~~~~~x ##~~~~~~x~~~~ #####x~~>~~x #@###a~~~~~x   #mqqqqqjrYdk ### lqqqqq+ # x~~~~x ##~~~~~~x~~~ ######x~~>~~x #@####a~~~~~x   #mqqqqqjrY@ \k ### lqqqqqk+ # x~~~~~xx ##~~~~~ #######x~~>~~x #@#####a~~~~~x   #mqqqqqjrY 4k ### lqqqqqk+ # x~~~~~xx ##~~~~ ########x~~>~~x @######a~~~~~x  #mqqqqqjtY`  lq~qqqqqqqqqqqqk ### lqqqqqkx~~~~~~~~~~~~~~+ # x~~~~~x~~~~<~~~~~~~~x ##~~~~~~x~~~~ ########x~~>~~x ####@##a~~~~~x  #mqqqqqjtY@ lq~qqqqqqqqqqqqk ### lqqqqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~~ ########x~~>~~x #######@~~~~~x #mqqqqqj  vYjJ     lq~qqqqqqqqqqqqk ### lqqqqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~~ ########x~~>~~x ######@a~~~~~x  #mqqqqqj  vY  lq~qqqqqqqqqqqqk ### lqqqqx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~xx~~~~~~~~~~~~~~~ #######@x~~>~~xmqqqqqqqqqqqqqqj #######a~~~~~x #mqqqqqj  wY# #  # ### lqqqqqkx~~~~~~~~~~~~~~+  @ x~~~~~xx~~~~~<~~~~~~~~x  ##~~~~~~xx~~~~~~~~~~~~~~~ ########x~~>~~xmqqqqqqqqqqqqqqj #######a~~~~~x #mqq  wYqqqqq~~~~~~~x ~~# j@  #   #  #  ###  #  ##~##x###a #mq  wYze lqqqqqqqqqq x~~~~~~~~~~x~~~~~~~~~~x  x~~~~~~~~~~@#  mqqqqaq~qqqj#   #  # xYE9 lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~~~~@~# mqqqqaq~qqqj# #  # yYlqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~@x x~~~~~~~~~~~# mqqqqaq~qqqj#  # yYIA lqqqqqqqqqqkx~~~~~~~~~@xx~~~~~~~~~~xx~~~~~~~~~~~#mqqqqaq~qqqj#  # {Y ~{YU X    {YX0lqqqqqqqqqqkx~~~~~~~~@~xx~~~~~~~~~~xx~~~~~~~~~~~mqqqqaq~qqqj## ~~|Ylqqqqqqqqqqkx~~~~~~~@~~xx~~~~~~~~~~xx~~~~~~~~~~~#mqqqqaq~qqqj# ## # |Y4lqqqqqqqqqqkx~~~~~~@~~~xx~~~~~~~~~~xx~~~~~~~~~~~#mqqqqaq~qqqj# ## #  # ##qqq~~|Y7 5~~|Y5~~}Yj#}Yq5~~}Yklqqqqqqqqqqkx~~~~~@~~~~xx~~~~~~~~~~xx~~~~~~~~~~~#mqqqqaq~qqqj# ## #  # ##qqq}Yuelqqqqqqqqqqk x~~~~@~~~~~x  x~~~~~~~~~~x x~~~~~~~~~~~# mqqqqaq~qqqj# #  ~~}Y{ lqqqqqqqqqqkx~~~@~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~~# mqqqqaq~qqqj# #  }Y lqqqqqqqqqqkx~~@~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~~# mqqqqaq~qqqj# #  ~~~Ylqqqqqqqqqqkx~@~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~~# mqqqqaq~qqqj# #  ~Yan~~~Yb 5~~~Y lqqqqqqqqqqkx@~~~~~~~~~xx~~~~~~~~~~xx~~~~~~~~~~~# mqqqqaq~qqqj#  ~~YvW5~~##Y \   ~~Ylqqqqqqqqqqkx~~~~~~~~~~xx@~~~~~~~~~xx~~~~~~~~~~~# mqqqqaq~qqqj#  Y4lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x@~~~~~~~~~~# mqqqqaq~qqqj# ~~Y 6~~Y6~~Yulqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~@~~~~~~~~~# mqqqqaq~qqqj# Y$q lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~@~~~~~~~~# mqqqqaq~qqqj# ~~Y lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~@~~~~~~~# mqqqqaq~qqqj# #  Yr(Glqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~@~~~~~~# mqqqqaq~qqqj# #  ~~##Y    ~~Y4 ~~YV(lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~@~~~~~# mqqqqaq~qqqj# ##  # ##qqqY~Ulqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~@~~~~# mqqqqaq~qqqj# ##  # ##qqq~~Ylqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~~@~~~# mqqqqaq~qqqj#  Y lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~~~@~~# mqqqqaq~qqqj#  ~~Y# lqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x x~~~~~~~~~@~# mqqqqaq~qqqj# Yw Ylqqqqqqqqqqkx~~~~~~~~~~xx~~~~~~~~~~x  x~~~~~~~~~~@# mqqqqaq~qqqj# #  # ~~Y[ "lqqqqqqqqqqx~~~~~~~~~~x~~~~~~~~~~x x~~~~~~~~~~~@ mqqqqaq~qqqj#  #  # Y ilqqqqqqqqqx~~~~~~~~~x~~~~~~~~~~x x~~~~~~~~~~~# mqqqqaq~qqqj@  #  ~~##Y   qqqqq ~~~~~~~x ~~# j#  #  #   @  ### # ~#~#xamqY#  #  #  ### lqqqqqk # x~~~~~x~~ #@~~~~~~x~#####x~~>~~x #######a~~~~~x #mqqqqqj  Y uR ## lqqqqqk # x~~~~~x ##@~~~~~x######x~~>~~x #######a~~~~~x #mqqqqqj  Y/lqqqqqk~ # x~~~~~x~ ##~@~~~~x#######x~~>~~x #######a~~~~~x #mqqqqqjY lqqqqqk # x@~~~~x ##~~~~~~x#######x~~>~~x #######a~~~~~x #mqqqqqjYǫ6~~Y. J~~##YJ]   ~~Yϋlqqqqqkx~@~~~x##~~~~~~x####x~~>~~x #######a~~~~~x #mqqqqqjYy 4lqqqqqkx~~@~~x ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqjThere's some graffiti on the floor here.--More--Y You read: "Thev ?? that sol|?cr? ve?r k?d gloves and sillv he|mets.".~~Y Y 6~~Y6~~Y+YU6~~Y  In what direction? Y\ The door opens.      lqqaqqk~x~~~~x~ ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqjY&?      lqqaqqkx~~~@~x ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqjYz     lqqaqqk~x~~~~@x~ ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqj YO ~~Yɸ ~~Y^6~~Y< * lqqaqqk # x~~~~~x ##~~~~~@x#####x~~>~~x#a~~~~~x #mqqqqqj Y6O  lqqaqqk~ # x~~~~~x~ ##~~~~~~xx~~>~@x#####a~~~~~x #mqqqqqjYP`~~##Y(V q   <~Y  ~<Y ~~Y 6~~Y~ L   lqqaqqk # x~~~~~x ##~~~~@~xx~~>~~x#####a~~~~~x #mqqqqqj Y2      lqqaqqk # x~~@~~x ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqj There's some graffiti on the floor here.--More--YAlYou read: "Thev ?? that sol|?cr? ve?r k?d gloves and sillv he|mets.".~~YZA      # lqq@qqkx~~~~~x ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqjYIo      #  @ qaq~~~~~~~#~~~~~~x###x~~>~~x#####a~~~~~x #mqqqqqjYSj    #  @  # qaq~~~~~>~~~~~~mqqqqqjYK%n     #  @  #  # qaq~~~~~>~~~~qqqqqYWl    ##  @  #  #  # qaq~~>~~~qqqqqY*    #  #@#  #   #  #  # qaq~~~~>~qqqY     ##   @  ###  #  # Yp   #  #@#  #  ###  #  ~~Yc% +   @  ###  # ## YCIn what direction? YP?YAThe door opens.qqqqk~~~~ a   ###  # # ~~YD7lqqqqqkx~~~~~x~~~~~q@q # ###  # # Ylqqqqqkx~~~~~x x~~~@~~ mqqqaqj   # #  ~~Y lqqqqqkx~~~~~x x~~~~@~ mqqqaqj  # ##  Yr1,lqqqqqkx~~~~~x  x~~~~~@# mqqqaqj#  # ##  ~#~~Ylqqqqqx~~~~~x x~~~~~~@ mqqqaqj#      Y[lqqqqqx~~~~~x x~~~~~~# mqqqaqj@  #     ~~Y6qqqq~~~x ~~# j#   @   #   Y:x # j#  #  @  ##    ~~Yk4x # j#  #   #    #@#   #   Y @j # #  ###   @  ##  ~~ ~~~~$xqqj~~YT;_  #  ###   #   #@#   #~~~ ~~~x~$xqqjY ## #  ### qqqk  @~~~~x ~~~x$xqj~~Y #  #   ###lqqqk #@~~~x  x~~~x~~$xqqqjY{ # #  ###lqqqk #~~~~x x@~~xx~~$xmqqqj~~Y # #  ###lqqqk #~~~~xx~~~xx~@$xmqqqjY* # ###lqqqk#~~~~xx~~~xx~~@xmqqqjYou see here 37 gold pieces.~~~~Y= s37 gold pieces.[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359   HP: 20(20)  Pw: 7(7)  AC:7  Exp:2   YZd  ~~Y662  Y 6~~Y 2  Y$+ ~~YE! Y6~~Y^g YO6~~Y͊  Yݵ N~~~~Y  YH  ~~Yr Y| ~~Y2  Y  # ###lqqqk #~~~~xx~~@xx~~~xmqqqj~~Ye ###lqqqk #~~~@x  x~~~x x~~~xmqqqjYr 6~~Y 6  YT6~~Yw9  Y:pN~~~~Y% Y K ~~Yl  Yi ~~Y1  YJ6~~YD1  Y6~~Y  lqqqk  #~~@~x x~~~xx~~~xmqqqjY; ~~Y 2  Yd N~~~~Y YM    #  ###lqqqk #~@~~x x~~~xx~~~xmqqqj~~Y\2  Y 6~~Y= 2  Yh6~~Y`= Y ~~Yu # #   ###lqqqk #~~~~x x@~~xx~~~xmqqqjYZ  # # ###lqqqk#~~~~xx~~~xx@~~xmqqqj~~YRe2  Y N~~~~Y2  Y ^  ~~Y 2  Y4~<YI2  Y[4~<Y 2  Y36~~Y/  Y~D ^  ~~Y YP6  lqqqk~~~~xx~~~xx~@~xmqqqj~~~~Y 2  Y    ~~Y2  YK ~~Yu$2  YWK ~~Y>  #  ###lqqqk #~~~~xx~~~xx~~@xmqqqjY5 ~~YJ` YK ~~YA  Y}  ~~~~Y2  Yfes   ~~Yq>2  Y  # ###lqqqk #~~~~xx~~@xx~~~xmqqqj~~Y 2  YK ~~Yx2  YF;^  ~~Yr  Y=    # ###lqqqk #~~~~xx~@~xx~~~xmqqqj~~Y& # # ###lqqqk #~~~~xx@~~xx~~~x mqqqjYMM  # #  ###lqqqk #@~~~x  x~~~xx~~~xmqqqj~~~~Yb  #  ##@lqqqk  #~~~~x x~~~x~~~x qqqjYP y    ## #   #@#l  #~~~ x~~~x~~xqqj~~Y+  # ###  @   ###l #~~~ x~~~x~~x qqjY޵ j #  #    #@#   #  ### #~~ x~~~~~xqqj~~Yz x # j#  #  @   ###  # ##   YQ,x # j#   @   #  ### # # ~~Yw qqqq~~~x ~~# j@  #  #  #   Y lqqqqqx~~~~~x x~~~~~~@ mqqqaqj#   #  #  # ~~Yalqqqqqx~~~~~x  x~~~~~@# mqqqaqj#  #  #  #   Y# 5lqqqqqkx~~~~~x x~~~~@~# mqqqaqj#   # #  ## #  ~~Ylqqqqqkx~~~~~x x~~~@~~# mqqqaqj#  # ##    Yeklqqqqqkx~~~~~x x~~~~~~# mqqq@qj#  #  #   ~~~~YClqqqqqkx~~~~~x~~~~~qaq @ ###  # #   You hear someone counting money.qqqqk~~~~~qaq  #   #@#   #  ## ~~~Ywqk~~aq  #   ###    #   ###   #   @   #   #  qaqp~~~~>~~~qqqqqYE      #  #   #   #  @ qpq~+~~~~~~>~~~~~~mqqqqqjYou hear a door open.+DYX+Pick an object.DYڏFYr<p a piercer (rock piercer)QY     #  #   #  @  # qq~~~~~>~~~~~~mqqqqqjUY In what direction? WYl)WY6#The dagger hits the rock piercer.    ~+YY+'In what direction? ZYɶ3You throw 2 daggers.)ZYT#The 1st dagger misses the rock piercer.)ZYh!#--More--[Y The 2nd dagger misses the rock piercer.  <~]Y'In what direction? ^Y/)^Y#The dagger misses the rock piercer.   ~~_YX'In what direction? `YS3You throw 2 daggers.)`YZT#The 1st dagger misses the rock piercer.)`Y!#--More--aYThe 2nd dagger hits the rock piercer.    dYF 'In what direction? eYY)eY+#The dagger misses the rock piercer.    ~~fY3 ;You have no ammunition readied!--More--hY4What do you want to throw? [$a or ?*] iY!Never mind.jYg'   # #  #  #  @ qq~~~~~>~~~~~~mqqqqqjlY! You miss the rock piercer.    ~+nYjtYou hit the rock piercer.   pYMYou hit the rock piercer.    ~+rYs ^You miss the rock piercer.  tYxYou hit the rock piercer!   The rock piercer bites![Parker the Fo otpad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 15(20)  Pw: 7(7)  AC:7  Exp:2 ~~xYuYou miss the rock piercer.   yYYou hit the rock piercer.[Parker the Foo tpad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 16(20)  Pw: 7(7)  AC:7  Exp:2      ~~zYX.You miss the rock piercer.  ~<|YYou miss the rock piercer.    ~~~YsYou miss the rock piercer.    Y9 You hit the rock piercer.  ~~YɵLYou miss the rock piercer. Y    # #  #  @  #  qq~~~~~~~>~~~~~~mqqqqqjY-8  #  #  #  #  @  qq~~~~~>~~~~~~mqqqqqjY%You miss the rock piercer.   ~~--More--Y :You hear the footsteps of a guard on patrol.Yһ |You kill the rock piercer![Parker the Foo tpad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 16(20)  Pw: 7(7)  AC:7  Exp:2   %Y   # #  #  #  # q@q~~~~~#~~~~~~x###x~~>~~x#####a~~~~~x #mqqqqqj There is an open door here.  Things that are here: a rock piercer corpse 7 +0 daggers--More--Y'  ~~Y.  Pick up what?  Weapons (')') a - 7 +0 daggers Comestibles ('%') b - a rock piercer corpse(end) Y+YX b - 7 +0 daggers.[Parker the Foot pad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 17(20)  Pw: 7(7)  AC:7  Exp:2    YKThere is a rock piercer corpse here; eat it? [ynq] (n) Y |yThis rock piercer corpse tastes terrible!          ~~~~~~--More--YYou finish eating the rock piercer corpse.    ~~Y7  # #  #  #  # lqqaqqkx~~@~~x ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqjThere's some graffiti on the floor here.--More--YιYou read: "Thev ?? that sol|?cr? ve?r k?d gloves and sillv he|mets.".   Y 0Unknown command ' '.Y   #  #  #  #  # lqqaqqk~ # x~~~~~x~ ##~~~@~~x#####x~~>~~x #######a~~~~~x #mqqqqqj Y C   # #  #  #  # lqqaqqk # x~~~~~x ##~~~~~~xx~~>@~x####a~~~~~x #mqqqqqj Y [Parker the Footp ad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 18(20)  Pw: 7(7)  AC:7  Exp:2       # # #lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~~~~~~~ ########x~~>~~x #######a~~~~@x #mqqqqqjY߮F   Y+`   ~~YI ~FY[t   ~~Y Y    Y$     # # # #lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~x ##~~~~~~x~~~~~~~~~o~~ ########x~~>~~x #######a~~~@~x #mqqqqqjY4]    # #  #  #  # lq~qqqqqqqqqqqqk ### lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~x ##~~~~~~x~~~~~~~~~~ ########x~~>~~x #######a~~@~~x #mqqqqqjYF;   # #  #  #  # lq~qqqqqqqqqqqqk ### lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~x ##~~~~~~x~~~~~~~~~ ########x~~>~~x #######a~@~~~x #mqqqqqjYou hear a door open.  ~~YM   # # # # lq~qqqqqqqqqqqqk ### lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~x ##~~~~~~x~~~~~~~~~ ########x~~>~~x #######a@~~~~x #mqqqqqjY<@     # lq~qqqqqqqqqqqqk ### lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~x ##~~~~~~x~~~~~~~~ ########x~~>~~x #######@~~~~~x #mqqqqqj  YBL[Parker the Footpa d] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 19(20)  Pw: 7(7)  AC:7  Exp:2    # lq~qqqqqqqqqqqqk ### lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~x ##~~~~~~x~~~~~~~ ########x~~>~~x ######@a~~~~~x  #mqqqqqj  Y !   # lq~qqqqqqqqqqqqk ### lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~ ########x~~>~~x #######a~~~~~x  @mqqqqqj ##  Yc    # # lqqaqqk # x~~~~~x ##~~~~~~#####x~~>###a~ #mqqqqqj  #@#    Ypb   ~~  ###### #mqqqqqj  ##@#    Y:   ~~ #mqqqqqj  ###@#    Y  ~~ #mqqqqqj  ####@#    Yx    #mqqqqqj  #####@#    Y,    ~~ #mqqqqqj  ######@#    Y]'   #mqqqqqj   #######@#    Y    ~~ #mqqqqqj   ########@#    Y3W   #mqqqqqj   #########@#    YV  [Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 20(20)  Pw: 7(7)  AC:7  Exp:2    ~~ #mqqqqqj    ##########@#    Ye  #mqqqqqj    ###########@#    Y    ~~ #mqqqqqj    ############@#    Y    #mqqqqqj    #############@#    Y 0    ~~ #mqqqqqj    ##############@#    Y:  ~~ #mqqqqqj    ###############@#    Y)    ~~ #mqqqqqj   ################@   YG   YS u   ~~Y2  Y=K _   ~~Y$G   Y?r    ~~Y, Y&a  ~~Y F   Yu   ~~Y J  ~~YM a  ~~Y;%G   Y'     ~~Y0 Y    ~~Y H   Y%v   ~~Y'2  Y{ m    ~~Y4  YK1     ~~Y6 ~~Y   ~~You hear the footsteps of a guard on patrol.Y49  Yۍv   ~~Y*2  Yt'v   ~~Y H   Yv   ~~YΈ    #mqqqqqj    ###############@#    Yt'   ~~ #mqqqqqj    ##############@##    Y    #mqqqqqj    #############@###    Yg    ~~ #mqqqqqj    ############@####    Y#<6 ~~YuM ~~Y@`  Y_A  ~~ #mqqqqqj    ###########@#####    Y1t   #mqqqqqj    ##########@######    Y'   ~~ #mqqqqqj   #########@#######    Y    #mqqqqqj   ########@########    Ys    ~~ #mqqqqqj   #######@#########    Y    #mqqqqqj  ######@##########    Y~    ~~ #mqqqqqj  #####@###########    YK   #mqqqqqj  ####@############    Y6    ~~ #mqqqqqj  ###@#############    Y ~~ #mqqqqqj  ##@##############    YP ~ ~ ###### #mqqqqqj  #@###############    YQp   #  # lqqaqqk # x~~~~~x ##~~~~~~#####x~~>###a~ @mqqqqqj  #################  YI>  #  lq~qqqqqqqqqqqqk ### lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~F ########x~~>~~x ######@a~~~~~x  #mqqqqqj ### Y   # lq~qqqqqqqqqqqqk ### lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~ ########x~~>~~x #######@~~~~~x #mqqqqqj # YW >    #  lq~qqqqqqqqqqqqk ### lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~~ ########x~~>~~x #######a@~~~~x #mqqqqqj # YI  #  #  #  lq~qqqqqqqqqqqqk ### lqqaqqkx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~x~~~~~~~~ ########x~@>~~x #######a~~~~~x #mqqqqqj Ye    # #  #   #   # lqqaqqk~~ # x~~~~~x ##~~~~~~xx~~@~~x###a~~~~~x #mqqqqqj Y$G  ~~~  ~@q k~~                 [Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:4  Dlvl:4 $:359  Dlvl:4 $:359 HP: 20(20)  Pw: 7(7)  AC:7  Exp:2  YM Weapons a - a +0 short sword (weapon in hand) b - 7 +0 daggers Armor c - an uncursed +1 leather armor (being worn) o - a small shield Comestibles j - a cram ration q - a lichen corpse Scrolls l - a scroll labeled VERR YED HORRE p - a scroll labeled ELBIB YLOH Spellbooks n - a spellbook called ?? Wands m - a crystal wand Tools e - an uncursed lock pick f - an uncursed sack(end) YYM, qqq  ~@~  <qq  k                            Yl P qqqq  ~@~  ~<qq  k     Y4 qqqq  ~~~  ~@qq  k~~                             Y6  qqqq   ~<qq  k@~  j~~     You hear a thud. You hear a clank. --More--YV 3You hear a jackal howling at the moon.Y!, qqq  <qq k~@~  j~~~              YYd)Y|8@You are hit by a dagger.)~[Parker the Footp ad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 18(20)  Pw: 7(7)  AC:7  Exp:2 Y 3[Parker the Footpa d] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 19(20)  Pw: 7(7)  AC:7  Exp:2 @             YY  qqqq  ~~~  ~@qq  k~)  j           YJ lqqqqqkx~~~~~xx~~~~~~#mqqqaqj#lqqqqqqqqqqk##x~~~~~~~~~~x####  x~~~~~~~~~~x ####x~~~~~~~~~~~# ####mqqqqaq~qqqj# # ###lqqqk ### # #~~~~x ## # x~~~x########### # x~~~xlq~qqqqqqqqqqqqk###lqqaqqkmqqqYi jx~~~~~~~~~~~~~~+ # x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~xx~~~~~~~~~~~~~~~########x~~@~~xmqqqqqqqqqqqqqqj#######a~~~~~x #mqqqqqj#################[Parker the Footpa d] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:3  Dlvl:3 $:359  Dlvl:3 $:359 HP: 19(20)  Pw: 7(7)  AC:7  Exp:2   Y     # #   #   #  # lqqaqqk~ # x~~~~~x~ ##~~~~@~xx~~>~~x###a~~~~~x #mqqqqqj Y$      # #lqqaqqk # x~~~~@x ##~~~~~~x#####x~~>~~x#a~~~~~x #mqqqqqj Y       ~~Y7 J  ~Y1u   ~~Yno     Y   lqqaqqk # x~~~~~x~ ##~~~~~@x~#####x~~>~~x#a~~~~~x #mqqqqqj Y^ Y    Y&H~[Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 20(20)  Pw: 7(7)  AC:7  Exp:2     ~~Y,]    Y(        #lqqaqqk # x~~~@~x ##~~~~~~x~~#####x~~>~~x #######a~~~~~x #mqqqqqjYQ  # #  #  #  # lqqaqqkx~~@~~x ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqjThere's some graffiti on the floor here.--More--YBYou read: "Thev ?? that sol|?cr? ve?r k?d gloves and sillv he|mets.".    Y F     # #   #   #  # lqq@qqkx~~~~~x~ ##~~~~~~x~#####x~~>~~x #######a~~~~~x #mqqqqqjY   ##    #   #@#    #    #  #  # qaq~~~~~~~~ #~~~~~~x###x~~>~~x#####a~~~~~x #mqqqqqjY=lqqqqqkx~~~~~x~~~~~q@q   #   ###   #    ###    #   #  #a~~~~~~YxNlqqqqqkx~~~~~x x~~~@~~# mqqqaqj#   # #       ~~Ylqqqqqkx~~~@~x x~~~~~~# mqqqaqj#   # #  #    # #  YpYou find a rock piercer.      ~~Y +    ## Y        ~~Y   # #  YF    ~~Yvlqqqq+kx~~~~@xx~~~~~# mqqqaqj#  # # #  # #    YTIn what direction? Y2 The door opens. lqqqqakx~~~~xx~~~~~#mqqqaqj#  # # #      ~~Y=#  # lqqqq@kx~~~~~xx~~~~~#mqqqaqj#  # # ## #    Y:  @ qak~~~x~~~~~mqqqaqj ##       ~~Y . ##      Y ~~       ~~YR8##     #Y1    ~~YZ:#    YV      ~~YU }:a    YB^       ~~Y^:~       YjS -You have no ammunition readied!--More--Y84What do you want to throw? [$ab or ?*] Y In what direction? YZ1You throw 2 daggers.)YIaThe 1st dagger hits the iguana.)Yoa--More--YֺThe 2nd dagger hits the iguana.    ~~Y :What do you want to ready? [- b or ?*] YzQ1b - 5 +0 daggers (in quiver).Y&In what direction? Y g 1You throw 2 daggers.)Y.IaThe 1st dagger hits the iguana.)Y%a--More--YV The 2nd dagger misses the iguana.:)      Y-You miss the iguana.    ~~ YYou kill the iguana![Parker the Footpad ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 20(20)  Pw: 7(7)  AC:7  Exp:2 a     YIn # q@k~p)x~~~~~mqqqaqj  ##       ~~The rock piercer bites![Parker the Foo tpad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 16(20)  Pw: 7(7)  AC:7  Exp:2 Y # lqqqqakx~~~@xx~~~~~~#mqqqaqj#  # # # You see here 4 +0 daggers.    ##Y.b - 4 +0 daggers (in quiver).[Parker the Foot pad] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 17(20)  Pw: 7(7)  AC:7  Exp:2     ~~Y@t # lqqqqakx~~~~x x~~~~@~# mqqqaqj#  # # ##      Y34 # lqqqqakx~~~~x x~~~@~~# mqqqaqj#   #  ##      ~~Y1T# lqqqqakx~~~~x x~~~~~~# mqqq@qj#  # #     Y # lqqqqakx~~~~x~~~~~qaq @  ###   # #    ~~YIn what direction? Y, 1You throw 2 daggers.)Y )aY R~The 1st dagger misses the rock piercer.)Yܷ)aYJ ~--More--Y3The 2nd dagger hits the rock piercer.      Yd &In what direction? Yb 1You throw 2 daggers.)Ygv )aYK R~The 1st dagger misses the rock piercer.)Y )aY ~--More--Ye The 2nd dagger hits the rock piercer.       ~~ YL&In what direction? !Y.)!Y)a!Yb~You kill the rock piercer!)[Parker the Cutpu rse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 25(28)  Pw: 13(13)  AC:7  Exp:3 Welcome to experience level 3.[Parker the Cutpu rse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 25(28)  Pw: 13(13)  AC:7  Exp:3 )     #Y" }# lqqqqakx~~~)~x~~~~~q@q # ###    #  #   ~ $Yr# lqqqqakx~~~)~x x~~~@~~# mqqqaqj#  # #       $Y@# lqqqqakx~~~@~x x~~~~~~# mqqqaqj#  # # #  You see here 5 +0 daggers.        %Y$b - 5 +0 daggers (in quiver).    ##&YO # lqqqqakx~~@~~xx~~~~~~# mqqqaqj#  # # #         #'YӶelqqqqakx~@~~~xx~~~~~~# mqqqaqj# # #         'Y K[Parker the Cutpur se] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 26(28)  Pw: 13(13)  AC:7  Exp:3 lqqqqakx@~~~~xx~~~~~~# mqqqaqj#       ##(Y^ G   (Ym      ##(YG p     )Y      ##)YU+   )Y     ##)YU0q     )Yx lq+qqakx~~~~~x x~@~~~~# mqqqaqj#         ##*YTf[Parker the Cutpurs e] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 27(28)  Pw: 13(13)  AC:7  Exp:3  lq+qqakx~~~~~x x~~@~~~# mqqqaqj# #      ##*Y?D  lq+qqakx~~@~~x x~~~~~~# mqqqaqj# #  #       ##+Y.qlq+qqakx~@~~~xx~~~~~~# mqqqaqj#  #  #       ,YIn what direction? ,Y*\The door opens. lqaqqakx~~~~xx~~~~~~# mqqqaqj#      ##-Yt lq@qqakx~~~~~xx~~~~~~# mqqqaqj# #        .Y     ##.Y    You hear the footsteps of a guard on patrol..YT       ##.Y3  # qqx~~~~x~~~~~~mqqqaqj#       .YK [Parker the Cutpurse ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 28(28)  Pw: 13(13)  AC:7  Exp:3        ##/YE       /YΤ{ @ qaqx~~~~x~~~~~~mqqqaqj  #       ##0YH?q   ##0Y~     ##0Y!      0Y      ##0Yf_ Z    0YC       ##0Yc      1Y     ##1Yȳk     1Y  #   ##1Y   ~     1Y        ##1Y _  ##1YN  ~~    ##2YLE # q@qx~~~~x~~~~~~mqqqaqj #  ~ ~    2Y v # lqaqqakx~@~~~xx~~~~~~# mqqqaqj#  #  ~~   ##3Y # # lqaqqakx~~~~~x x~@~~~~# mqqqaqj#     4Y  # # lqaqqakx~~~~~x x~~@~~~# mqqqaqj#  #  ~#   ##4Y # # lqaqqakx~~~~~x x~~~@~~# mqqqaqj#   # #  # #   4YzF # # lqaqqakx~~~~~x x~~~~@~# mqqqaqj#   #  ##   #  #  ##4Y g # # lqaqqakx~~~~~x  x~~~~~@# mqqqaqj#  # # ## #      5Yx  lqaqqax~~~~~x x~~~~~~@ mqqqaqj#  #   #  #   ## ##5Yk lqaqqx~~~~~x x~~~~~~# mqqqaqj@   #   # # ###  #   5Yz qq~~~x ~~# j#    @  #   # ~#     ##6YF_Sx # j#  #  @  ###  #  #   ##6Y/j x # j#   #  #   ~ #@# ~  #  ##  ##7Yj  # # ~ ###  ~  @   ###  #~~ x~~~~~xqqj7Y$    #  ### ~~ #    #@#l   #~~~ x~~~x~~xqqj##7Y / ## #   ###lqqqk    @~~~~x x~~~x~xqj8Yl    ~#~ #   ###lqqqk  #@~~~x  x~~~x~~~xqqqj##8Y [  ~~ #   ###lqqqk   #~@~~x  x~~~xx~~~xmqqqj8Y6`  ~ ~  #   ###lqqqk #~~@~x x~~~xx~~~xmqqqj##9Y p     9Y%   ~ ~  ##9YS&  # #~ #  9Y         ####9Y"c r    ##9YN     #  ###:Y}   #  #  :Y[ ~#    ##:Ỳr     :YG ~ #lqqqk #~~~@x  x~~~x x~~~x mqqqj##:Yb   # #  ;YE  # #  ##;Y{e    ;Yct # #   ##;YgB ##~#  ###lqqqk   #~~~~x  x~~@xx~~~xmqqqj;Y     ~~ #  ###lqqqk   #~~~~x x~~~xx~~@x mqqqj##Y    ~~     ##>Y+    # #>YG     # ~ #  # ###lqqqk  #~@~~x  x~~~x x~~~xmqqqj##>Y 6     #  # ###lqqqk # #@~~~x  x~~~x x~~~x mqqqj?Y   #  #  # ###lqqqk # @~~~~x  x~~~x~~~xqqqj##?Yr W ##  #    #@#lqqqk  #~~~~x  x~~~x ~xqj?Y    #  ###  # @   # ###l  #~~~ x~~~x~~xqqj##@Ys5j #  #    #@#  #  #  # ###  #~~  x~~~~~xqqj@YMx # j#   #   @   ###   #  ### #  ##AYor+x # j#  @  #  ### #  #    AYzqq~~~x ~~# j@   #  #  #  # #  # #AYlqaqqx~~~~~x x~~~~~~@ mqqqaqj#  # #  #  ##  #   BY lqaqqax~~~~~x  x~~~~~@# mqqqaqj#   #  #   #~#    # # BYg # # lqaqqakx~~~~~x x~~~~@~# mqqqeqj#  # # ## #     ##BY.  # # lqaqqakx~~~~~x x~~~@~~# mqqqqj#   # ## ~ ~  # # DY5 # # lqaqqakx~~~@~x x~~~~~~# mqqqqj#   # # # ~  ~  EYA In what direction? EYl )EYC ~The dagger hits the floating eye.  ~ #  ## GYn&In what direction? GY>L1You throw 2 daggers.)GY!J~The 1st dagger hits the floating eye.)GY~--More--HYThe 2nd dagger hits the floating eye.     IY$ &In what direction? JY )JY>~You kill the floating eye![Parker the Cutpurse ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 28(28)  Pw: 13(13)  AC:7  Exp:3 )   # #  # #KYF& # # lqaqqakx~~~~~x x~~~@~~# mqqq)qj#   # # #   ~#   KY!. # # lqaqqakx~~~~~x x~~~~~~# mqqq@qj#  # #   There is an open door here.  Things that are here: 4 +0 daggers an apple--More--LYm  ~ ~  ##MYr  Pick up what?  Weapons (')') a - 4 +0 daggers Comestibles ('%') b - an apple(end) NY-++NY b - 4 +0 daggers (in quiver).r - an apple.   PY # # lqaqqakx~~~~~x~~~~~qaq @  ~### ~ #  #  ##RY#qqa~~~~~qaq   #  ~~ #@#  #  ##   RYj5~~aq  # ~ ###  ~ @   ###    #    ##SY_6 gq #  ###  #  #@#   #     #  ##TYP  ## ~ # ~ ###  @   #   #   # ##qaq~~>~qqqUYk  # # ~~ ###  #    @   #   #  qaq~~>~~~qqqqqUY'    ~ # # #   #  @  #  ##qaq~~~>~~~~qqqqqUY f  #  #   #   #  @  qaq~~~~~>~~~~~~mqqqqqjVY70    # # # # #  #  #  ##q@q~~~~~#~~~~~~x###x~~>~~x#####a~~~~~x #mqqqqqjWY.  # #  #  #  # lqqaqqkx~~@~~x ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqjThere's some graffiti on the floor here.--More--XYLYou read: "Thev ?? that sol|?cr? ve?r k?d gloves and sillv he|mets.".   # #   ^Y i    # # # #   #  #   #  #lqqaqqk#x~@~~~x ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqj_Y    #  lqqaqqk # x~~~~~x ##~@~~~~x#######x~~>~~x #######a~~~~~x #mqqqqqj_Y    ~#    lqqaqqk # x~~~~~x ##@~~~~~x#######x~~>~~x #######a~~~~~x #mqqqqqjaY̚" ~~     #  ## lqqaqqk # x~~~~~x o@~~~~~~x######x~~>~~x #######a~~~~~x #mqqqqqj # aY    ~~   #   #    #@F lqqaqqk  # x~~~~~x ##~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqj # The lichen just misses!  cY3    x~j#  q   @    #   ###  # ####x##amqfY&d   x~j# #  #    @   ### # ##x##amqhYIn what direction? iYq)iYV%^ #  jY?E    x~#j# )   @    #   ### # ###x#amqkY;E x ~# j#  @   #  # ## You see here a +0 dagger. ~#    lY b - a +0 dagger (in quiver).    ~~   ##nYe=qqqqq~~~~~~~x q~#  j@   #   #   # oY lqqqqqqqqq x~~~~~~~~~x~~~~~~~~~~x  x~~~~~~~~~~~@   mqqqqaq~qqqj#   #   ##pY< lqqqqqqqqqqx~~~~~~~~~~x~~~~~~~~~qx  x~~~~~~~~~~@# mqqqqaq~qqqj#  #  # The rothe hits![Parker the Cutpur se] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 26(28)  Pw: 13(13)  AC:7  Exp:3 The rothe bites![Parker the Cutp urse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 23(28)  Pw: 13(13)  AC:7  Exp:3 The rothe bites![Parker the C utpurse] St:12 Dx:18 Co:18 In:9 pY7= #[23;48HWi:10 Ch:8  Chaotic  $:359  HP: 18(28)  Pw: 13(13)  AC:7  Exp:3       sY lqqqqqqqqqqx~~~~~~~~~~x~~~~~~~~~~x x~~~~~~~~~~~#  mqqqqaq~qqqj@    #   #   ##uY:qqqqq~~~~~~~x ~~# j#  @   #   # ##uYx z ~x ~~# j#   #    @  #  ## ##vY ~x~~j#  #   #    @   ### # ##xamqvY  ~ ~ #   #  #   #@#   F ####x##amqwYTtYou kill the lichen![Parker the C utpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 18(28)  Pw: 13(13)  AC:7  Exp:3   %xYxq# #  #  ###   @  ##~##x###a #mq# You see here a lichen corpse.  ~ ~   ##yYzR[Parker the C utpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 19(28)  Pw: 13(13)  AC:7  Exp:3   ~~  #  #  ### lqqaqqk % x~~~~~x #@~~~~~~x#####x~~>~~x #######a~~~~~x #mqqqqqj # zY ~~   #  ## lqqaqqk  x~~~~~x ##@~~~~~x######x~~>~~x #######a~~~~~x #mqqqqqj # zY"      lqqaqqk  x~~~~~x ##~@~~~~x#######x~~>~~x #######a~~~~~x #mqqqqqj{YT   ~~ # # #  lqqaqqk  x~~~~~x ##~~~~~~x#######x~@>~~x #######a~~~~~x #mqqqqqj {Yr   ~~ # #  #   #   #  lqqaqqk  x~~~~~x ##~~~~~~xx~~@~~x###a~~~~~x #mqqqqqj }Y  qqqq  ~~~  ~@qq k~)   j                [Parker the C utpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:4  Dlvl:4 $:359  Dlvl:4 $:359 HP: 19(28)  Pw: 13(13)  AC:7  Exp:3       [30}Y 6m               Y qqqq  ~@~  <qq   k )  j      Y= qqqqq  ~@~  <qqq  k   j                Y h qqqqqq  ~@~  <qqqq  k )     Y0[Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 20(28)  Pw: 13(13)  AC:7  Exp:3  qqqqqqq  ~@~  <qqqq~                         Y0R qqqqqqqq  ~@~  <qqqq~~      Y{ qqqqqqqqk ~@x <qqqq~~x                        YJ qqqqqqqqk ~~x <qqqq~@x ~~mj           Yqqqqqqk xqqqq~~xk ) ~@~m j ~`~                     Yx qqqk x <qqqq xk ) ~~~m j ~@~  ~lq         You fall into the water!You sink like a rock.Your dagger rusts!--More--YYou try to crawl out of the water.Pheew! That was close.qqqk x     <qqqq~~xk ) ~@~m    j ~`~    lq                        _\30m     Yb-  Weapons a - a +0 short sword (weapon in hand) b - 7 rusty +0 daggers (in quiver) Armor c - an uncursed +1 leather armor (being worn) o - a small shield Comestibles j - a cram ration q - a lichen corpse r - an apple Scrolls l - an unlabeled scroll p - an unlabeled scroll Spellbooks n - a spellbook called ?? Wands m - a crystal wand Tools e - an uncursed lock pick f - an uncursed sack(end) Yuqqk x~~x@~m`~lq [Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:4  Dlvl:4 $:359  Dlvl:4 $:359 HP: 20(28)  Pw: 13(13)  AC:7  Exp:3 Y{,*What do you want to wear? [o or ?*] YYou are now wearing a small shield.[Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 20(28)  Pw: 13(13)  AC:6   Exp:3                      Y(0 Weapons a - a +0 short sword (weapon in hand) b - 7 rusty +0 daggers (in quiver) Armor c - an uncursed +1 leather armor (being worn) o - a +0 small shield (being worn) Comestibles j - a cram ration q - a lichen corpse r - an apple Scrolls l - an unlabeled scroll p - an unlabeled scroll Spellbooks n - a spellbook called ?? Wands m - a crystal wand Tools e - an uncursed lock pick f - an uncursed sack(end) Y&> uqqk x~~x@~m`~lq [Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:4  Dlvl:4 $:359  Dlvl:4 $:359 HP: 20(28)  Pw: 13(13)  AC:6  Exp:3 Y"J )What do you want to zap? [m or ?*] Yp8 In what direction? Y *Yqqqk x <qqqq~~x k ) ~~m j ~`~  lq         Ywqqqk x <qqqq~ x k ) h@~ m  j ~~`    lq                 YL Pick an object.Y 8Y5h a humanoid (dwarf)--More--Y7 You see on the dwarf:  Armor ('[') a - a pair of iron hard shoes (being worn) b - a hooded cloak (being worn)(end) Y=F MYH ;[Parker the Cut purse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 21(28)  Pw: 13(13)  AC:6  Exp:3 qqqk x <qqqq~~x k ) ~@~m j ~`~  lq         Yt In what direction? Y 1You throw 2 daggers.)Yxf8~The 1st dagger hits it.)Y:>~The 2nd dagger hits it.) h               Y qqqqk x <qqqq~~x k ) ~@m j `~~  lq         YIn what direction? Y&1You throw 2 daggers.)Y:8~The 1st dagger hits it.)Y~The 2nd dagger hits it.  h                 Y3qqqqqqk ~~x <qqqq~@x k ) ~m j `  lq         Yc qqqqqqqqk ~@x <qqqqdhx  mj `   lq                   Y In what direction? YYou kill the dwarf!)[Parker the Cut purse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 21(28)  Pw: 13(13)  AC:6  Exp:3 The werejackal bites!You feel feverish.[Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 20(28)  Pw: 13(13)  AC:6  Exp:3 Y You kill the werejackal!The werejackal returns to her original form!@--More--YgThe dwarvish werejackal's attack is stopped by your leather armor!                 YG:You hit the dwarvish werejackal!Y You miss the dwarvish werejackal.The dwarvish werejackal hits![Parker the  Cutpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 16(28)  Pw: 13(13)  AC:6  Exp:3 [Parker the  Cutpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 17(28)  Pw: 13(13)  AC:6  Exp:3                    Y'You kill the dwarvish werejackal![Parker the  Cutpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 17(28)  Pw: 13(13)  AC:6  Exp:3 ~   Y qqqqqqqqk ~~x <qqqq~@x G~mj `  lq          Things that are here: a rusty +0 dagger a hooded cloak a pair of iron hard shoes--More-- YȒ   The gnome wields a rusty +0 dagger!           Yhh CYou miss the gnome. YZYou hit the gnome.    The gnome wields a dagger!            Y*N You kill the gnome!*[Parker the C utpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 22(33)  Pw: 17(17)  AC:6  Exp:4 Welcome to experience level 4.[Parker the C utpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 22(33)  Pw: 17(17)  AC:6  Exp:4   Y_ Pick up what?  Weapons (')') a - a rusty +0 dagger Armor ('[') b - a hooded cloak c - a pair of iron hard shoes(end) Y+++YIb - a rusty +0 dagger (in quiver).s - a hooded cloak.--More--YW* Rt - a pair of iron hard shoes.              Y,qqqqqqk x <qqqq~~x k ) ~@~m j ~`~  lq          Things that are here: a red gem a dagger 4 rusty +0 daggers--More--Y# 9YG  Pick up what?  Weapons (')') a - a dagger b - 4 rusty +0 daggers Gems ('*') c - a red gem(end) Y=X+++Y u - a dagger.b - 4 rusty +0 daggers (in quiver).v - a red gem.                !Y0.qqqk x <qqqq~ x k ) ~@~ m j ~~`  lq         !Y> qqk x <qqqq x  k )~@~ m   j ~~~`   lq                   You are beginning to feel hungry.[Parker the C utpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic [!Y? 24;9H $:359  HP: 22(33)  Pw: 17(17)  AC:6  Exp:4  Hungry #Y(6[Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 23(33)  Pw: 17(17)  AC:6  Exp:4  Hungry x <qqqq x k ~@~ m j ~~~ `  lq          $Ym% qq  <qqqq x  k~@~ m   j~~~ `   lq                   $Yd  qqq  ~<qqqq x #@~ m j~~ `  lq          %YA qqqqq ~~~  ~@qqqq x  #~~ m  j `   lq              (Y]n##lqaqqakx~~~~~xx~~~~~~#mqqqaqj# lqqqqqqqqqqk##x~~~~~~~~~~x#### x~~~~~~~~~~x ####x~~~~~~~~~~~# ####mqqqqaq~qqqj# # ###lqqqk ### # #~~~~x ## # x~~~x########### # x~~~x  [3(Y{n0mlq~qqqqqqqqqqqqk###lqqaqqkmqqqjx~~~~~~~~~~~~~~+ % x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~xx~~~~~~~~~~~~~~~########x~~@~~xmqqqqqqqqqqqqqqj#######a~~~~~x #mqqqqqj#################[Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:3  Dlvl:3 $:359  Dlvl:3 $:359 HP: 23(33)  Pw: 17(17)  AC:6  Exp:4  Hungry    ~ (Yn[m#   ##*Y    # #   #   #  #  lqqaqqk  x~~~~~x ##~~~~~~xx~~>@~x####a~~~~~x #mqqqqqj+YD+What do you want to eat? [jqr or ?*] ,Y  Comestibles j - a cram ration q - a lichen corpse r - an apple(end) .YY +Blecch! Rotten food!Everything suddenly goes dark.[Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 23(33)  Pw: 17(17)  AC:6  Exp:4  Blind [Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 23(33)  Pw: 17(17)  AC:6  Exp:4  Blind        #   # # [1.Y 2;60H  #   # lqqaqqk   x~~~~~x  ##~~~~~~xx~~>@~x ####a~~~~~x #mqqqqqj --More--/Y*You finish eating the cram ration.[Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 24(33)  Pw: 17(17)  AC:6  Exp:4  Blind  # #    #2Y6 8What do you want to eat? [qr or ?*] 3Y k Comestibles q - a lichen corpse r - an apple(end) 5Y/ dWhat do you want to eat? [qr or ?*] 6YLk !Never mind.9Y 9What do you want to wear? [st or ?*] ;Yu Armor s - a hooded cloak t - a pair of iron hard shoes(end) =Y$6+You are now wearing a hooded cloak.    ?Yl8What do you want to wear? [t or ?*] AYd([Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 24(33)  Pw: 17(17)  AC:4   Exp:4  Blind   ~~#     #You finish your dressing maneuver.CYE Weapons  a - a +0 short sword (weapon in hand)  b - 7 rusty +0 daggers (in quiver)  u - a dagger  Armor  c - an uncursed +1 leather armor (being worn)  o - a +0 small shield (being worn)  s - a +0 hooded cloak (being worn)  t - a +0 pair of iron hard shoes (being worn)  Comestibles  q - a lichen corpse  r - an apple  Scrolls  l - an unlabeled scroll  p - an unlabeled scroll  Spellbooks  n - a spellbook called ??  Wands  m - a wand of digging  Tools  e - an uncursed lock pick  f - an uncursed sack  Gems (1 of 2)EYm* v - a red gem (2 of 2)GYq[Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:3  Dlvl:3 $:359  Dlvl:3 $:359 HP: 24(33)  Pw: 17(17)  AC:4  Exp:4  Blind ##lqaqqakx~~~~~xx~~~~~~#mqqqaqj# lqqqqqqqqqqk##x~~~~~~~~~~x####x~~~~~~~~~~x#### x~~~~~~~~~~~##### mqqqqaq~qqqj# ####lqqqk##GYV# ##~~~~x## #x~~~x########### #x~~~x  lq~qqqqqqqqqqqqk###lqqaqqkmqqqjx~~~~~~~~~~~~~~+ % x~~~~~xx~~~~~<~~~~~~~~x ##~~~~~~xx~~~~~~~~~~~~~~~########x~~>@~xmqqqqqqqqqqqqqqj#######a~~~~~x #mqqqqqj#################IY  ~~   # # # lqqaqqk  x~~~~~x ##~~~~~~xx~~>~@x#####a~~~~~x #mqqqqqjIY<     # #  # lqqaqqk  x~~~~~x ##~~~~~~xx~~>@~x#####a~~~~~x #mqqqqqjKY0 ~  ~ #  #  #   #   #  lqqaqqk  x~~~~~x ##~~~~~~xx~~@~~x####a~~~~~x #mqqqqqjYou can see again.[Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 24(33)  Pw: 17(17)  AC:4  Exp:4      # #  KY0[12;33H #   #   # lqqaqqk   x~~~~~x  ##o~~~~~xx~~~~x ###a~~~~~x #mqqqqqj LYSc   ~ ~ # #   #   #   #  lqqaqqk  x~~~~~x ##~~@~~xx~~>~~x###a~~~~~x #mqqqqqj PY Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)SYf+SY{  a - hitpointbar [true]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [true]  h - menu_glyphs [false]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [true]  o - pickup_thrown [true]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [true]  u - showborn [false]  v - showexp [false]  w - showbuc [false] (2 of 5)TY*" a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [false]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Rogue]  race [human] (3 of 5)TYP  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)UY7 a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)VYL[Parker the Cu tpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:3  Dlvl:3 $:359  Dlvl:3 $:359 HP: 24(33)  Pw: 17(17)  AC:4  Exp:4 ##lqaqqakx~~~~~xx~~~~~~#mqqqaqj# lqqqqqqqqqqk##x~~~~~~~~~~x#### x~~~~~~~~~~x #### x~~~~~~~~~~~# #### mqqqqaq~qqqj# # ###lqqqk YZ7H### # #~~~~x## # x~~~x ########### # x~~~xlq~qqqqqqqqqqqqk###lqqaqqkmqqqjx~~~~~~~~~~~~~~+ % x~~~~~xx~~~~~<~~~~~~~~x ##o~~@~~xx~~~~~~~~~~~~~~~########x~~>~~xmqqqqqqqqqqqqqqj#######a~~~~~x #mqqqqqj #################WY In what direction? YYWW3You throw 2 daggers.)YY4*)~YY B~The goblin gets angry!--More--[Y6The 1st dagger hits the goblin.)[Y)~[YK~The 2nd dagger hits the goblin.--More--]Y.You kill the goblin![Parker the Cut purse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 25(33)  Pw: 17(17)  AC:4  Exp:4  ~ ~     )^Y2s    #  #  #   #  # lqqaqqk  x~~~~~x ##)~@~~~x########x~~>~~x #######a~~~~~x #mqqqqqj _Y( ~ ~   # # lqqaqqk  x~~~~~x ##)@~~~~x########x~~>~~x #######a~~~~~x #mqqqqqj`Y, lqqaqqk  x~~~~~x ##@~~~~~x#######x~~>~~x #######a~~~~~x #mqqqqqj There is a doorway here.  Things that are here: 2 rusty +0 daggers 5 darts--More--bY    ~~   dY Pick up what?  Weapons (')') a - 2 rusty +0 daggers b - 5 darts(end) fY^=+fYfb - 2 rusty +0 daggers (in quiver).   ~ # gY     # lqqaqqk  x~~~~~x ##)~~~~~x######x@~>~~x #######a~~~~~x #mqqqqqj hY     # ## # # lqqaqqk x~~~~~x##)~~~~~xx~@>~~x##a~~~~~x #mqqqqqj hYY9       # # # # #  #  # lqqaqqk  x~~~~~x ##)~~~~~xx~~@~~x###a~~~~~x #mqqqqqj jYТ  qqqqqqqqk ~~~ x ~@qqqq x  #~~ m  j `  lq         [Parker the Cut purse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:4  Dlvl:4 $:359  Dlvl:4 $:359 HP: 25(33)  Pw: 17(17)  AC:4  Exp:4 [Parker the Cut purse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HPjY& |: 26(33)  Pw: 17(17)  AC:4  Exp:4   oY qqqqq  <qqqq x  #~@~ m   j~~~ `  lq                pYwH qq x <qqqq x # ~~~ m  j ~@~ `  ~~~ lq          pY!  qqqqqqqqk x <qqqq x # m    j ~~~`    ~@~lq  ~lq               rY)w, qqqqqqqqk x <qqqq x # m  j ~~~ `  ~@~ l ~~lq        rY  qqqqqqqqk x <qqqq x # m   j `    ~~~ l  ~@lq  qqj           sY  qqqqqqqqk x <qqqq x# m j `  ~~~ l ~@~l lqqj      sY O qqqqqqqqk x <qqqq x # m  j `  ~~~ l  ~@~ l ~lqqj           You turn into a werejackal!Your armor falls around you!d--More--vY mYou shrink out of your cloak!You can no longer hold your shield!--More--yY?@Your boots are pushed off your feet!--More--}Y\HIYou find you must drop your weapon!d--More--~Y Use the command #monster to summon help. qqqqqqqqk x    <qqqq x  m    j `   ~~~ l  ~~ l ~lqqj                      [~Y }m   [Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 5(5)  Pw: 17(17)  AC:7   HD:2  Stressed --More--Y4bYou rebalance your load. Movement is difficult.[Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 5(5)  Pw: 17(17)  AC:7  HD:2  Stressed YZ# Y monsterYZ= onsterYq$[Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 5(5)  Pw: 7(17)  AC:7  HD:2  Stressed You call upon your brethren for help![Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 5(5)  Pw: 7(17)  AC:7  HD:2  Stressed     d~        Y # Yz monsterY# onsterYs LYou lack the energy to send forth a call for help!YS  Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Comestibles ('%') e - Scrolls ('?') f - Spellbooks ('+') g - Wands ('/') h - Tools ('(') i - Gems ('*') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) Yk+Y r What would you like to drop?  Coins ('$') w - 359 gold pieces Weapons (')') b - 7 rusty +0 daggers (in quiver) u - a dagger Comestibles ('%') q - a lichen corpse r - an apple Scrolls ('?') l - an unlabeled scroll p - an unlabeled scroll Spellbooks ('+') n - a spellbook called ?? Wands ('/') m - a wand of digging Tools ('(') e - an uncursed lock pick f - an uncursed sack Gems ('*') v - a red gem(end) Y.+YX q [Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic Dlvl:4  Dlvl:4 $:359  Dlvl:4 $:359 HP: 5(5)  Pw: 7(17)  AC:7  HD:2  Stressed You drop a lichen corpse.--More--Ywx Your movements are only slowed slightly by your load.[Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 5(5)  Pw: 7(17)  AC:7  HD:2  Burdened    ~~d         YBWhat do you want to use or apply? [$efm or ?*] Y 4  Wands m - a wand of digging Tools e - an uncursed lock pick f - an uncursed sack(end) Yt+You have no hands!YQ AWhat do you want to drop? [$befl-npruv or ?*] Y Weapons b - 7 rusty +0 daggers (in quiver) u - a dagger Comestibles r - an apple Scrolls l - an unlabeled scroll p - an unlabeled scroll Spellbooks n - a spellbook called ?? Wands m - a wand of digging Tools e - an uncursed lock pick f - an uncursed sack Gems v - a red gem(end) Y +You drop an uncursed sack.Your movements are now unencumbered.[Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 5(5)  Pw: 7(17)  AC:7  HD:2 d~  Y#{[Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 5(5)  Pw: 7(17)  AC:7  HD:2  qqqqqqqqk x<qqqq x  m   j `   l ~~d l ~dlqqj ~lj          {.;37H  Yk[Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 5(5)  Pw: 7(17)  AC:7  HD:2 qqqqqqqk x<qqqq x m j `   ~~~(  ~ddl ~~lj      YYxqqqq x  m   j `  l ~~~ ( l ~d~ l  ~~~lj            Y:\xqqqq x m j `  l ~~~ ( l ~d~ l ~~~ lj      YCxqqq x   m   j `  l j~~ ( l ~d~ l  ~~~ lj            Y9 xq x m j `  l qj~ ( l ~d~ l ~~~ lj           Y x  # m    j `   l mqj ( l ~d~ l  ~~~ lj                Y [Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 5(5)  Pw: 9(17)  AC:7  HD:2  # m  j `  l ~mqj ( l ~d~ l ~~~ lj           Yy  # m    j `    ~~x l ~dmqj ( l  ~~~ l  lj                Y*m    ~~~  ~d~x ~~~m(               YL   j~#   ~dx  ~~x  m(                     YN  qk  <qqqq x j~d# # m ~x  j `  x lq  m              Y / qw  <qqqq x j #d# # m  x  j `   x lq                      Y qw  <qqqq xj ##d# # m x  j `  x lq       Y> qw   <qqqq x j ###d# # m x   j `  lq              Y  qw   <qqqq xj ####d# # mx   j ` lq   Yh; qw   <qqqq x j #####d## m  x  j `  lq             YڝVqqqqq  qw  k~<qqqq xj ######d# mx  j `  lq  lq Yx  qqqqq  qw k~<qqqq x j #######d~ m  x  j~ `   lq   lq  qqj         Y^ 6 qqqq x qw k <qqqq xj ########~~ m x jd~ `  ~~~ lq  ( lq  lqqj l     Y, qqq xk <qqqq x ## m  lj~ `  jd~ lq   ~~( lq  lqqj  lj             Y)@xqqqq x m  lj `  mj~ lj ~d~( lq  ~~~lqqj lj      Y4xqqqq x m   lj `   x mj l  mqj ~d~ ( l ~d~ lqqj  ~~~lj          Y fxqqqq x m x lj `  x mj l mqj ( l ~~~ l ~d~ lj ~~~      Yxqqqq x j ######## m x lj `    x mj    mqj (  l ~~~ l  ~d~   ~~~       YIzxqqqq x j ######## m  x lj ` x mj  mqj (  l l ~~~  ~d~  ~x~    YG qk xqqqq x j ########   x lj   x mj   mqj (   l l    ~~~   kdx   mqj Y# qk x qw k <qqqq x j ######## m x lj `  x mj   mqj (  l l ~~~  ~d~  lk~x  mqj  Yp8x qw k <qqqq x j ######## m x lj `  x mj   mqj (   l  l ~~~  ~d~  ~lk x  mqj        Ym )YW DYou are hit by a throwing star.~)[Park er the Werejackal] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 1(5)  Pw: 9(17)  AC:7  HD:2 Y; [Parker t he Werejackal] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 2(5)  Pw: 9(17)  AC:7  HD:2       d   Y-[Parker the W erejackal] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 3(5)  Pw: 10(17)  AC:7  HD:2 x qw k <qqqq x j ######## m x lj `   x mj   mqj (  l l  ~~~  ~dlk x  ~ljmqj     IA0m   Yz"xqw k <qqqq x j ########  x lj   x mj   mqj (           ~~~l  ~dlj `~x       Y)Y <You are almost hit by an arrow.~)Y@ 2[Parker the Werej ackal] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 4(5)  Pw: 10(17)  AC:7  HD:2  dY[Parker the Werejackal ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 5(5)  Pw: 10(17)  AC:7  HD:2 qw j   x   x m mqj       l ~)l `dx ~~m      Y۱qw j   x  x  mqj              )l ~`~x ~d~m ~~~      )Y}LYou are almost hit by an arrow.~)YR( dY[ qw j  x  x mqj       )l ` x ~)~m  ~d~  ~~~     Y *qw j  x  x  m          )l ` x ) m  ~~~  ~d~  ~~~    Yk )YYou are hit by a throwing star!@[Parker the Cutpurse ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 33(33)  Pw: 10(17)  AC:10  Exp:4 You return to human form!          (               )  )~)     Y0F    [Parker the Cutpurse ] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 33(33)  Pw: 10(17)  AC:10  Exp:4 YiEqw j  x  x  m          )l  ` x ) m  ~~~  ~@~  ~~~    Y7 <You don't have anything to wear.Y  Weapons b - 7 rusty +0 daggers (in quiver) u - a dagger Comestibles r - an apple Scrolls l - an unlabeled scroll p - an unlabeled scroll Spellbooks n - a spellbook called ?? Wands m - a wand of digging Tools e - an uncursed lock pick Gems v - a red gem(end) Y Y(qw j  x x  m        )l ` x ) m   ~~~  ~@~  ~lk   Ydqw j   x  x mqj             )l  ` x  ) m    ~~~  ~@lk  qqj Y( qw  j # x  x  mqj       )l ` x ) m   x~~ x@~lmqqjYj&qw  j #  x  x mqj          )l   ` x  ) m  lj~ x@~ x~~lk mqqjYqw  j #  x  x mqj       )l ` x ) m x~~ lj@~ x~~~ x lk mqqj  Y'qw   j #  x  x mqj          )l  ` x   ~~~) m x~@~ j~~~ x x lk mqqj  You hear a thud. You hear a jackal howling at the moon.Y_ qw   j #  x  x m mqj       )l j~@` x  ~@~) m  x~~~ j  x lk mqqj  Y iqw  j # x   x m mqj           )l j ` x x~@ ) m  x@~  j~~   lk mqqj  Y-What do you want to throw? [$bu or ?*] Y3,!Never mind.Y:B 'In what direction? YqYou throw 2 daggers.The 1st dagger hits the dwarvish lord.--More--YUThe 2nd dagger hits the dwarvish lord.      Y'In what direction?  YHqYou throw 2 daggers.The 1st dagger hits the dwarvish lord.--More-- YThe 2nd dagger hits the dwarvish lord.          --More-- Y3] zThe dwarvish lord swings his broad pick.The dwarvish lord hits![Parker the Cut purse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 26(33)  Pw: 10(17)  AC:10  Exp:4 --More--Y9The dwarvish lord swings his broad pick.The dwarvish lord hits![Parker  the Cutpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 13(33)  Pw: 10(17)  AC:10  Exp:4           Y'In what direction? Yu qYou throw 2 daggers.The 1st dagger hits the dwarvish lord.--More--YHThe 2nd dagger hits the dwarvish lord.       --More--Y[ xThe dwarvish lord swings his broad pick.The dwarvish lord hits![Parker the Cutpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: 2(33)  Pw: 10(17)  AC:10  Exp:4 --More--Yj.qThe dwarvish lord swings his broad pick.The dwarvish lord hits![Parker the Cutpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic  $:359  HP: -4(33)  Pw: 10(17)  AC:10  Exp:4 --More--Y$ You die...[Parker the Cutpurse] St:12 Dx:18 Co:18 In:9 Wi:10 Ch:8  Chaotic $:359  HP: -4(33)  Pw: 10(17)  AC:10  Exp:4--More--Y GDo you want your possessions identified? [ynq] (n) YT[yDo you want your possessions' identification state identified? [ynq] (n) YX y Weapons b - a rusty +0 dagger (in quiver) u - an [uncursed +1] dagger Comestibles r - an [uncursed] apple Scrolls l - an [uncursed] unlabeled scroll [of blank paper] p - an [uncursed] unlabeled scroll [of blank paper] Spellbooks n - an [uncursed] spellbook called ?? [of knock] Wands m - an [uncursed] wand of digging [0:3] Tools e - an uncursed lock pick Gems v - an [uncursed] red gem [worthless glass](end) #Yqqqqqqqqk x <qqqq x# mj `  lq ( lq lqqjljDo you want to see your attributes? [ynq] (n) $YT)y Final Attributes:  You were stridently aligned. You were stealthy. You were a werejackal. You are dead.--More--(YDo you want an account of creatures vanquished? [ynq] (n) *Yy Vanquished creatures:  a dwarf 2 rock piercers a gnome a little dog a floating eye a werejackal 2 iguanas 2 geckos 4 jackals a fox 2 goblins 2 lichens 2 newts  22 creatures vanquished.--More---YDo you want to see your conduct? [ynq] (n) .Y y Voluntary challenges:  You were an atheist. You never genocided any monsters. You never polymorphed an object. You used no wishes. You never engraved Elbereth.--More--/Y ----------  / \  / REST \  / IN \  / PEACE \  / \  | Parker |  | 359 Au |  | killed by a |  | dwarvish lord |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Parker the Rogue... You died in The Gnomish Mines on dungeon level 4 with 852 points, and 359 pieces of gold, after 1577 moves. You were level 4 with a maximum of 33 hit points when/Y) you died. --More--YL --More--