Y0  Player: Parker Game: Grunthack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-23.21:22:53.ttyrec Time: (1506201773) Sat Sep 23 21:22:53 2017 Ya i-Hum-Mal-Law died in The Gnomish Mines on level 7. Killed by a soldier ant. - [49] 63 4962 dig-Sam-Hum-Mal-Law died in The Gnomish Mines on level 6. Killed by a goat. - [60] YJAccess to /dgldir/userdata/Parker/grunthack/Parker.gruntrc denied (2). Y"Hit return to continue: Y=  Y? )0GruntHack Based on NetHack by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Y WShall I pick a character's race, role, gender and alignment for you? [ynq] Y nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) Y +Choosing Race Pick the race of your Wizard  h - human e - elf g - gnome o - orc k - kobold O - ogre G - giant * - Random q - Quit(end) Y C+Choosing Gender Pick the gender of your gnomish Wizard  m - male f - female * - Random q - Quit(end) YO X+Yj-------------|...........||...%.......||.........@f+---+--- -----     Parker the  Parker the Evoker  Parker the Evoker St:10  Parker the Evoker St:10 Dx:11  Parker the Evoker St:10 Dx:11 Co:15  Parker the Evoker St:10 Dx:11 Co:15 In:19  Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10  Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10 Neutral Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10 Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 11(11)  Pw: 7(7)  AC:9   Exp:1 AkK It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thoth!--More--Y/Z-------------|...........||...%.......||.........@f+---+--------Y3vHello Parker, welcome to GruntHack! You are a neutral male gnomish Wizard. --More--Y+3 > Be careful! New moon tonight.Y=R  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)Yu +Y2 a - hitpointbar [false]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [false]  h - menu_glyphs [true]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [false]  o - pickup_thrown [true]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [true]  u - showborn [false]  v - showexp [false]  w - showbuc [false] (2 of 5)Ym ++-++-++-+--+++++++++++++++++++++----+--- --#+-++------------------++--+++---+ ++Y +-+++-++-+--++++++++++++++++++----+--- --#+-++------------------++--+++---+ ++ Y+-+++-++-+--++++++++++++++++++----+--- --#+-++------------------++--+++---+ ++ Y +-+++-++-+--++++++++++++++++++----+--- --#+-++------------------++--+++---+ ++ Y.- Y+Y+Yw-YI +-+++-++-+--++++++++++++++++++----+--- --#+-++------------------++--+++---+ ++YC+!Y@# a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [false]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Wizard]  race [gnome] (3 of 5)&Y8! +)Yh gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [`]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)/YXc +1Y a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)5Yo k-------------|...........||...%.......||.........@f+---+--- -----     [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:1 Set boulder to what? 7YK08Y V[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:1 -------------|...........||...%.......||.........@f+---+--- -----     AY [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:2 -------------|...........||...%.......||........@<+---+--- -----BYKPW[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:3 -------------|...........||...%.......||.......@.f.+---+---.-----      CY [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:4 -------------|...........||...%..@f...||.........<.+---+---.-----        DY- q[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:5 -------------|...........||...%.@f....||.........<.+---+---.-----       EY-------------|...........||...%@f.....||.........<.+---+---.-----          [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:5 You hear crashing rock.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:6 f.EY[8;8H GYJ-------------|..........||...@.......||.........<.+---+---.-----   You see here a food ration.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:7 f.   HY%o - a food ration.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:8 ..f        JYg Weapons  a - ) a blessed +1 quarterstaff (weapon in hands)  Armor  b - [ an uncursed +0 cloak of magic resistance (being worn)  Comestibles  o - % a food ration  Scrolls  i - ? an uncursed scroll of enchant weapon  j - ? an uncursed scroll of punishment  k - ? an uncursed scroll of create monster  Spellbooks  l - + a blessed spellbook of force bolt  m - + an uncursed spellbook of sleep  Potions  f - ! an uncursed potion of healing  g - ! an uncursed potion of gain energy  h - ! an uncursed potion of blindness  Rings  d - = an uncursed +1 ring of gain constitution  e - = an uncursed ring of polymorph  Wands  c - / a wand of magic missile (0:8)  Tools YӬ1H(1 of 2)}Y' @ n - ( a magic marker (0:61) (2 of 2)YN| V[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:8 -------------|...........||...@.......||...f.....<.+ ---+---.-----    YB.What do you want to read? [ijklm or ?*] Yf IAs you read the scroll, it disappears.--More--YYour quarterstaff glows blue for a moment.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:9 f.    Y  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)YQ +Yo+Yb;  a - hitpointbar [true]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [false]  h - menu_glyphs [true]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [false]  o - pickup_thrown [false]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [false]  u - showborn [true]  v - showexp [false]  w - showbuc [false] (2 of 5)Yߚ" a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [true]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Wizard]  race [gnome] (3 of 5)Yp gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)Y a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)YK y)0[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:9 lqqqqqqqqqqqkx~~~~~~~~~~~xx~~~@~~~~~~~xx~~f~~~~~~<~+ mqq+qqq~qqqqj    Y1  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)Y+Y a - hitpointbar [true]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [false]  h - menu_glyphs [true]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [false]  o - pickup_thrown [false]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [false]  u - showborn [true]  v - showexp [false]  w - showbuc [false] (2 of 5)Y~ " a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [true]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Wizard]  race [gnome] (3 of 5)Y}  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)Y a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)Yfd[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:9 -------------|...........||...@.......||..f......<.+ ---+---.-----    YRo  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)Y+Y'V a - hitpointbar [true]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [false]  h - menu_glyphs [true]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [false]  o - pickup_thrown [false]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [false]  u - showborn [true]  v - showexp [false]  w - showbuc [false] (2 of 5)Y" a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [true]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Wizard]  race [gnome] (3 of 5)Ye? gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)YԊ  a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)Yy)0[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:9 lqqqqqqqqqqqkx~~~~~~~~~~~xx~~~@~~~~~~~xx~~f~~~~~~<~+ mqq+qqq~qqqqj    Y5z)Really attack the kitten? [yn] (n) Y%n[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:9 YD Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)YY  a - hitpointbar [true]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [false]  h - menu_glyphs [true]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [false]  o - pickup_thrown [false]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [false]  u - showborn [true]  v - showexp [false]  w - showbuc [false] (2 of 5)Y+Y " a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [true]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Wizard]  race [gnome] (3 of 5)Yr$  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)Y-w a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)Yo[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:9 lqqqqqqqqqqqkx~~~~~~~~~~~xx~~~@~~~~~~~xx~~f~~~~~~<~+ mqq+qqq~qqqqj    Yf@You displace your kitten.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:10 lqqqqqqqqqqqkx~f~~~~~~~~~xx~~~~~~~~~~~xx~~~~~~~~<~+ mqq+qqq~qqqqj        Y&In what direction? Y*The door resists![Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:11 ~f    Y<&In what direction? YThe door opens.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:12 lqqqqqqqqqqqkx~~~~~~~~~~~xx~f~~~~~~~~~xx~~~~~~~~<~+mqqaqqq~qqqqj           Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:13 lqqqqqqqqqqqkx~~~~~~~~~~~xx~~~~~~~~~~~xx~~f~~~~~~<~+mqq@qqq~qqqqj #       YA7lqqqqqqqqqqx~~~~~~~~~x~~~~~~~~~f~~qaq   #   #@          [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:14 Y%[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:17 qqqqq~~~~~~~~mqqaq  # #  @##  #             Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:18 ~~~ mqq  @ #  ###   #         Ye[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:19 ~mqqa # #   @##   #       Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:20   mqqaq~ # #   #f#   @   ###       Y{u[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:21 ~mqqaq~ # #   ###  f  #@##   #   Ye&[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:22  ~ ~~ ##  #  #@#f#   #     YN[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:23 ~~~  #  @###   #  Y^#[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:23 Y [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:24  ~~~   Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:25 ~~~x   #  x~~~~~~~~ ####f  mqqqqqqq   #   Y$[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:26  ~~ ~f##   Y8[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:27 ~~a x   #  x~~~~~~~~ #@#f###  mqqqqqqq   #  YJ[[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:28  ~ a# x   #  x~~~~~~~~ #@####f#  mqqqqqqq   #   Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:29 a## x   #  x~~~~~~~~ #@######  mqqqqqqq   #  Y: [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:30   ## x   #  x~~~~~~~~ #@#######f  mqqqqqqq   #   Y6  x   #  x~~~~~~~~ #@########  mqqqqqqq   # [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:30 You hear some noises in the distance.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:31 ##d6 1m Y [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:32    xx$   #  x~~~~~~~~ #@#######dd  mqqqqqqq   #   YY[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:33 xx$~   #  x~~~~~~~~ #@#######d##  mqqqqqqq   #  Yb[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:34    xx$~~   #  x~~~~~~~~ #@#######d####  mqqqqqqq   #     Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:35   x  x$~~~ #  #  x~~~~~~~~ #@#######d##f##  mqqqqqqq   #   Y X[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:36 lq  x~  x$~~~~  #  #  x~~~~~~~~#@#######d#f####  mqqqqqqq #  #     Y&+[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:37 lqqqq  x~~~~  x$~~~~~  # #  x~~~~~~~~@#######d#f#####  mqqqqqqq #  #    Y~[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:38    lqqqhq~  x~~~~~~~  x$~~~~~~x # #  x~~~~~~~@#######df#######  mqqqqqqqj# #       Y IY[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:39      lqqqq~~k x~~~~~~~ x$~~~~~~x # #  x~~~~~~@~######d########  mqqqqqqqj# #     YPick an object.YY Yp YN+ah a humanoid (peaceful dwarf) [seen: normal vision, infravision]--More--Y. You see on the dwarf:  Armor ('[') a - [ a pair of iron hard shoes (being worn) Tools ('(') b - ( a gold pick-axe (weapon in hand)(end) YQ qqqk~~~x~~~x~<~+qqqj[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:39 Y E[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:40        lqqh~q~~k  x~~~~~~~~  x$~~~~@~x # #  x~~~~~~~~################  mqqqqqqqj# #   Ya[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:41       lqq~q~~k  x~~~~@~~~  x$~~~~~~x #  x~~~~~~~~#### mqqqqqqqj#     Y݂[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:42      h#  lqq~@q~~k  x~~~~~~~~  x$~~~~~~x #  x~~~~~~~~##### mqqqqqqqj#      !Yƺ  [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:42 You hear some noises in the distance.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:43 #  #YBy[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:44    h    ##  q~q x~~~~~~ x$~~~~~~x x~~~~~~~~## mqqqqqqqj   %YXT[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:45   (Y e[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:46  h     ##  q~q x~~~~~~ x$~~~~~~x x~~~~~~~~ mqqqqqqqj    )Yh h[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:47    *Yg       [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:48 You hear someone counting money.,Y+[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:49   ##  ,Yθ [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:50     ###   -Yt }[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:51  f# /Yj[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:52   f~~    0Y+V[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:53  ~f  2Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:54        ##  lqq~~q~~k  x~~@~~~~~  x$~~~~~~x #  x~~~~f~~~# mqqqqqqqj  3Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:55       ##  lqq~~q~~k  x~~~~~~~~  x$@~~~~~x #  x~~~~~f~~###### mqqqqqqqj#   3YGq /    ##  lqq~~q~~k  x~~~~~~~~  x@~~~~~~x x~~~~~~~####### mqqqqqqqj#  You see here 7 gold pieces.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:0  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:56   f~~    5Y:7 gold pieces.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7   HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:57  f~ 6YX[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:58       ##  lqq~~q~~k  x~~~~f~~~  x~~~~~~~x # #  x@~~~~~~~################  mqqqqqqqj# #   8YQJ[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:59      ##   lqq~~q~~k  x~~~~~~~~  x~@~f~~~x # #  x~~~~~~~~################  mqqqqqqqj# #  9Y#[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:60       ##   lqq~~q~~k   x~~@~~~~~  x~~~~~~~x #  x~~~f~~~~###### mqqqqqqqj#     :Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:61 h      ##  lqq~@q~~k   x~~~~~~~~  x~~~f~~~x #  x~~~~~~~~# mqqqqqqqj  ;Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:62       #0  #@   q~fq~~  x~~~~~~~~  x~~~~~~~x  x~~~~~~~~  mqqqqqqqj  i  ##* 0#  @ ##  0#  You see here 6 rocks.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:69 f#   GY   #@  0# * ##  0#  You see here 6 rocks.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:70 f#*    HY ,[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:71     #@* 0f *  ### * #0#    IY f@You displace your kitten.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:72   ##f 0   ##h #0# # q    KY1[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:73   ##*0#   @#  #0# # q  LYn   #*0# * #@#  #0# ## ~~q~~k ~~~ ~~~ x~~~   mqqq  [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:73 You hear some noises.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:74 MY][Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:75   #0#  ###  #0@# ## #0 ~~q~~k ~~~~~~ ~~~~~~~x x~~~~~~~  mqqqqqqqj  OY[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:76  ##* 0# *h  ### * 0#@  #0 ~~k~~~~~~~x ~~~~~~   qqqqqqqj PYE   ##f 0# *  ### @ 0##  #0 ~~~~~~~ ~~~~ qqqqqYou see here 7 rocks.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:77 *f   SY!  [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:77 The kitten bites the dwarf.The dwarf is killed![Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:78 *f   WY [@fYou displace your kitten. *  *   ##  #0~~~~~~~qqq--More--YY:Uy Things that are here: a pair of iron hard shoes a gold pick-axe--More--`Yn[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:79 *#  aYL Pick up what?  Armor ('[') a - [ a pair of iron hard shoes Tools ('(') b - ( a gold pick-axe(end) bY9 ++cY op - a pair of iron hard shoes.q - a gold pick-axe.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:80 ###      gYVh *  *#  @ f#  #0~~~~~~~qqqYou see here 7 rocks.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:81 #f  hY [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:82   ##* 0# *#  ### * 0#@   #0 ~f~~ ~~~   ~~~~  qqqqq  iY z[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:83  ##* 0# *#  ### * 0##  @0 q~~k ~~f ~~~~~x ~~~~~~ qqqqqqqj  jY o[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:84  # *0## # #0~q~@k ~~~~~~  x~~~~~~~x  x~~~~~~~  mqqqqqqqj lYK[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:85  #  #0#~## #0~ lqq~~q~~k   x~~~~~~~@#  x~~~~~~~x #  x~~~~~~~ mqqqqqqqj mY8> [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:86  #0~~## # lqq~~q~~k   x~~~~~~~~@#  x~~~~~~~x #  x~~~~~~~~###  mqqqqqqqj#   nY o[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:87 ##~~  lqq~~q~~k x~~~~~~~~#@ x~~~~~~~x # x~~~~~~~~### mqqqqqqqj#  oY "[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:87 pY[[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:88 ##~~# lqq~~q~~k  x~~~~~~~~## x~~~~~~~x @ x~~~~~~~~#### mqqqqqqqj#       qYH=[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:89 ~~# lqq~~q~~k  x~~~~~~~~##  x~~~~~~~x #  #  x~~~~~~~~#@##############  mqqqqqqqj#  #     qY~[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:90 ~~  ##  lqq~~q~~k  x~~~~~~~~##  x~~~~~~~x # #  x~~~~~~~~################  mqqqqqqqj@  #  ##      rYU[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:91 ~~  ##  q~~q~~k ~~~~~~## ~~~x # ~~###j#   #@#   #     sY2M\[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:92 x #~##jf  ###    @    ##   tY}D[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:93 ~~x~j# #f#  #   #@#   tYP.#[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:93 uY8K[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:94  ## #    #f@     ~~ ~~~~~~~qqqqquYP#[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:94 vYM[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:95 ~~qqqqqqqqqqqqqk # ~~~~~~~~~~~~~x ##fx~%~~~~~~~~~~~x  @x~~~~~~~~~~~~x x~~~~~~~~~~$~~x(~~~~~~~~~~~~xqqqqqqqqqqqqqjzYYou kill the grid bug![Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:96  f# ~{YB [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:97 ~~lqqqqqqqqqqqqqk x~~~~~~~~~~~~~x###x~%~~~~~~~~~~~x ~@~~~~~~~~~~~~x x~~~~~~~~~~$~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqj|Y6 lqqqqqqqqqqqqqkx~~~~~~~~~~~~~xx~@~~~~~~~~~~~x ~~~~~~~~~~~~~~x x~~~~~~~~~~$~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjYou see here a food ration.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:98  # }Y@ o - a food ration.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:99 ~~ #~Y^ d[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:100 lqqqqqqqqqqqqqkx~~~~~~~~~~~~~x ###x~~~~~~~~~~~~~x ~~@~~~~~~~~~~~x x~~~~~~~~~~$~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjY? [Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:101 ~~ lqqqqqqqqqqqqqk x~~~~~~~~~~~~~x##x~~~~~~~~~~~~~x f~~~~~~~~~~~~~x x~@~~~~~~~~$~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjYtlqqqqqqqqqqqqqk x~~~~~~~~~~~~~x##x~~~~~~~~~~~~~x ~~~~~~~~~~~~~~xx~~~~~~~~~~$~~xx@~~~~~~~~~~~~xmqqqqqqqqqqqqqjYou see here a large box.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:102   ~~fY"# Y;lootY ootYBThere is a large box here, loot it? [ynq] (q) Y-YRyHmmm, it seems to be locked.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:102 Yz[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:103 ~~ lqqqqqqqqqqqqqkx~~~~~~~~~~~~~xx~~~~~~~~~~~~~x~~~~~~~~~~~~~~xx~f~~~~~~~~$~~xx(@~~~~~~~~~~~xmqqqqqqqqqqqqqjY}In what direction? Y5 THUD![Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:104   f~(Y# Y tYbeYcY7 hYbtWtech: unknown extended command.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:104 Y'In what direction? YTHUD!You break open the lock![Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:105 ~~ Y} lqqqqqqqqqqqqqkx~~~~~~~~~~~~~xx~~~~~~~~~~~~~x~~~~~~~~~~~~~~xx~~~~~~~~~$~~xx@~~~~~~~~~~~~xmqqqqqqqqqqqqqjYou see here a large box.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:106 ~  ~f~Y # Y(lootYPBThere is a large box here, loot it? [ynq] (q) Yv =yYou carefully open the large box...--More--Y ~ The large box is empty. Do what?  i - Put something into the large box(end) Y'V[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:106 Y[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:107 ~~  lqqqqqqqqqqqqqkx~~~~~~~~~~~~~xx~~~~~~~~~~~~~x~~f~~~~~~~~~~~xx~~~~~~~~~~$~~xx(@~~~~~~~~~~~xmqqqqqqqqqqqqqjYې[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:108 ~~lqqqqqqqqqqqqqk  x~~~~~~~~~~~~~x #x~~~~~~~~~~~~~x ~~~~~~~~~~~~~~xx~~~~~~~~~~$~~xx(~@f~~~~~~~~~xmqqqqqqqqqqqqqjYA[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:109 ~a  lqqqqqqqqqqqqqk x~~~~~~~~~~~~~x#x~~~~~~~~~~~~~x ~~~~~~~~~~~~~~xx~~~@~~~~~~$~~xx(~~~f~~~~~~~~xmqqqqqqqqqqqqqjYVa### lqqqqqqqqqqqqqkx~~~~~~~~~~~~~x x~~~~~~~~~~~~~x  ~~~~~~f~~~~~~~xx~~~~~~~@~~$~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqj[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:112 Ys@### #lqqqqqqqqqqqqqkx~~~~~~~~~~~~~xx~~~~~~~~~~~~~x  ~~~~~~~~~~~~~~xx~~~~~~~~~~@~~xx(~~~~~~~~f~~~xmqqqqqqqqqqqqqjYou see here 27 gold pieces.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:7  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:116 #   f~~Yf27 gold pieces.[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34   HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:117   ~fY$H z[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:118  lqqqqqqqqqqqqqk x~~~~~~~~~~~~~x x~~~~~~~~~~~~~x ~~~~~~~~~~~~~~xx~~~~~~~~~f~@~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjYR_[Parker the Evoker ] St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:119   lqqqqqqqqqqqqqkx~~~~~~~~~~~~~xx~~~~~~~~~~~~~x ~~~~~~~~~~~f~~xx~~~~~~~~~~~~@xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjY Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)Y a - hitpointbar [true]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [false]  h - menu_glyphs [true]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [false]  o - pickup_thrown [false]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [true]  u - showborn [true]  v - showexp [false]  w - showbuc [false] (2 of 5)Yf+Y+Yyx" a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [true]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [Parker]  role [Wizard]  race [gnome] (3 of 5)Y  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)Y>  a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)Y[ Parker the Evoker  Parker the Evoker St:10  Parker the Evoker St:10 Dx:11  Parker the Evoker St:10 Dx:11 Co:15  Parker the Evoker St:10 Dx:11 Co:15 In:19  Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10  Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10 Neutral Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10 Neutral Dlvl:1  Dlvl:1 $:34  Dlvl:1 $:34 HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:119 ##*lqqqqqqqqqqqk0#*#x~~~~~~~~~~~x###*x~~~~~~~~~~~x#0##x~~~~~~~~~<~+###0mqqaqqq~qqqqj \ ;2Hlqq~~q~~k## x~~~~~~~~##### x~~~~~~~x## x~~~~~~~~################   mqqqqqqqj#####lqqqqqqqqqqqqqk #x~~~~~~~~~~~~~x###x~~~~~~~~~~~~~x ~~~~~~~~~~~f~~xx~~~~~~~~~~~~@xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjY/f St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:120   ~f~Y6j ` St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:121   ~fY ^ St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:122   ~~fYR r St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:123    ~fY} St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:124     ~~fYk p St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:125    f~Y7 St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:126     f~~Y"t St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:127   f ~YY z St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:128  f~ ~ YBt St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:129  ~f  Yf St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:130  ~~ f YV St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:131   f~Y b St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:132 lqqqqqqqqqqqqqk x~~~~~~~~~~~~~xx~~~~~~~~~~~f~x ~~~~~~~~~~~~~@x x~~~~~~~~~~~~~x x(~~~~~~~~~~~~x mqqqqqqqqqqqqqjY H St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:133  lqqqqqqqqqqqqqk x~~~~~~~~~~~f~xx~~~~~~~~~~~~@x ~~~~~~~~~~~~~~x x~~~~~~~~~~~~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjY~[a St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:134  ~~f Yds St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:135   ~f Y u St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:136  ~~f  YR ^ St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:137     YG| St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:138    f~~Y St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:139    ~ fY. St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:140   f~ ~ Y` St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:141  f~ Y!1  St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:142   ~~f Y@_ St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:143 lqqqqqqqqqqqqqkx~~~~~~~~~~~@~x x~~~~~~~~~~~~~x ~~~~~~~~~~f~~~x x~~~~~~~~~~~~~x x(~~~~~~~~~~~~x mqqqqqqqqqqqqqjYx  St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:144   ~f ~ YJ  St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:145    ~ fYRt St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:146   f ~~Yip St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:147   f ~Y  St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:148  ~  ~fY7"u St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:149    ~fYa St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:150     ~~fYͥ a St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:151   f~YM St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:152   lqqqqqqqqqqqqqk x~~~~~~~~~~@f~xx~~~~~~~~~~~~~x ~~~~~~~~~~~~~~x x~~~~~~~~~~~~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjY $ St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:153  lqqqqqqqqqqqqqkx~~~~~~~~~@f~~xx~~~~~~~~~~~~~x ~~~~~~~~~~~~~~x x~~~~~~~~~~~~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjYIz St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:154    ~~fYNW St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:155   ~fY } St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:156    ~f~Y t St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:157    f~Y St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:158   + ~f ~Y\ St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:159   ~fY|x St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:160    f~~Y?g St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:161    f~Y3'  St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:162    f ~~YǽM St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:163   lqqqqqqqq+qqqqkx~~~~~~~f@~~~~xx~~~~~~~~~~~~~x ~~~~~~~~~~~~~~x x~~~~~~~~~~~~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjYIn what direction? YmThe door resists! St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:164    ~~fYX'In what direction? YDaThe door resists! St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:165 # ~fY 'In what direction? Y The door opens. St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:166 mqq #  # # #  #  lqqqqqqqqaqqqqk x~~~~~~~~~~~~xx~~~~~~~f~~~~~x ~~~~~~~~~~~~~~x x~~~~~~~~~~~~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjY+ St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:167 mqq #  # # ##  : lqqqqqqqq@qqqqkx~~~~~~~~f~~~~xx~~~~~~~~~~~~~x ~~~~~~~~~~~~~~x x~~~~~~~~~~~~~xx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjYoYou kill the iguana! St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:168 #r f~Y~ You kill the wererat!The wererat returns to his original form!#@rrr St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 11(11)  Pw: 7(7)  AC:9  Exp:1  T:168 --More--Yv `The kobold wererat summons help!The kobold wererat hits! St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 5(11)  Pw: 7(7)  AC:9  Exp:1  T:168 --More--Y1E/The kitten misses the sewer rat. St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 5(11)  Pw: 7(7)  AC:9  Exp:1  T:169 Y 7What do you want to zap? [c or ?*] Y0c - a wand of magic missile (0:8).--More--Y^7What do you want to zap? [c or ?*] YvY !In what direction? YZ|xYYou kill the kobold wererat!##% St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 5(11)  Pw: 7(7)  AC:9  Exp:1  T:169 The sewer rat misses the kitten.--More--YQdThe sewer rat misses the kitten.The rabid rat bites! St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral  $:34  HP: 0(11)  Pw: 7(7)  AC:9  Exp:1  T:169 --More--Y You die...Y St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Neutral $:34  HP: 0(11)  Pw: 7(7)  AC:9  Exp:1  T:169--More--YA GDo you want your possessions identified? [ynq] (n) Y Z[yDo you want your possessions' identification state identified? [ynq] (n)  Yky Weapons  a - a blessed +2 quarterstaff (weapon in hands)  Armor  b - an uncursed +0 cloak of magic resistance (being worn)  p - an [uncursed +1] pair of iron hard shoes [shoes]  Comestibles  o - 2 [uncursed] food rations  Scrolls  j - an uncursed scroll of punishment  k - an uncursed scroll of create monster  Spellbooks  l - a blessed spellbook of force bolt  m - an uncursed spellbook of sleep  Potions  f - an uncursed potion of healing  g - an uncursed potion of gain energy  h - an uncursed potion of blindness  Rings  d - an uncursed +1 ring of gain constitution  e - an uncursed ring of polymorph  Wands  c - a wand of magic missile (0:7)  Tools (1 of 2)YK ` n - a magic marker (0:61)  q - an [uncursed +0] gold pick-axe (2 of 2)!Yw##*lqqqqqqqqqqqk0#*#x~~~~~~~~~~~x###*x~~~~~~~~~~~x#0##x~~~~~~~~~<~+###0mqqaqqq~qqqqj lqq~~q~~k## x~~~~~~~~##### x~~~~~~~x## x~~~~~~~~################ mqqqqqqqj#%###lqqqqqqqq@qqqqk #x~~~~~~rfrr~~~x###x~~~~~~~~~~~~~x~~~~~~~~~~~~~~xx~~~~~~~~~~~~~x[!Ywmx(~~~~~~~~~~~~xmqqqqqqqqqqqqqjParker the Evoker  Parker the Evoker St:10  Parker the Evoker St:10 Dx:11  Parker the Evoker St:10 Dx:11 Co:15  Parker the Evoker St:10 Dx:11 Co:15 In:19  Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10  Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10  Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10 Neutral Parker the Evoker St:10 Dx:11 Co:15 In:19 Wi:10 Ch:10 Neutral Dlvl:1  Dlvl:1 $:34  Dlvl:1 $:34 HP: 0(11)  Pw: 7(7)  AC:9  Exp:1  T:169 Do you want to see your attributes? [ynq] (n) "Y y Final Attributes:  You were stridently aligned. You were magic-protected. You had infravision. You are dead.--More--'YDo you want an account of creatures vanquished? [ynq] (n) (Ymy Vanquished creatures:  a dwarf (2 created) a wererat an iguana 2 jackals a grid bug  6 creatures vanquished.--More--*YDo you want to see your conduct? [ynq] (n) +Y Iy Voluntary challenges:  You went without food. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth.--More--1Y@ ----------  / \  / REST \  / IN \  / PEACE \  / \  | Parker |  | 34 Au |  | killed by a |  | rabid rat |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Parker the Wizard... You died in The Dungeons of Doom on dungeon level 1 with 71 points, and 34 pieces of gold, after 169 moves. You were level 1 with a maximum1Y]@3 of 11 hit points when you died. --More--3Yj --More--5YvX