Paiki, lawful male turtle Gangster ------------- |...........| ----- #############|...........+ #|...|###### #,,,,,,,%,,,,-...........| -{...--,,,,# ------ ###,###########|...........| .......,,,,# --....--#,,,# ----.-------- --...--,##,# |_.....|#,### ,,,,,,,, |...|,`#### |.##....,,# ,,,,,,,##,##-.---,# |$.@@..|,,, ##,,,,,,,,,,,,# -[....--## ####)###,########## -.-+-- ,,,,,,,,,,,# ------.-----.-- |.........<...| |.............| |.............| --------------- [Paiki the Low Thug] St13 Dx9 Co6 In10 Wi6 Ch4 GanTurMalLaw Dlvl:1 $10 HP-2(15) Pw5(5) AC8 Exp1 T234 Latest messages This door is locked. In what direction? [47896321><] This door is locked. In what direction? [47896321><] This door is locked. In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! You hear a slow drip. The haxor picks up a two-handed sword {60}. The haxor wields a two-handed sword {60}! The haxor swings his two-handed sword. The haxor misses. The haxor swings his two-handed sword. The haxor hits you! [-6 -> 9] The haxor swings his two-handed sword. The haxor hits you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 199 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 58% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: healing spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27391 Monster spawn increase reached its maximum at turn 101044 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 198770 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: Alida's hugging boot (freq bonus 64) The monster species that spawned more often: Lukas's bodyguard (freq bonus 32) The monster species that spawned more often: petty pink icky thing (freq bonus 36) The monster species that spawned more often: porter xorn (freq bonus 21) The monster species that spawned more often: wedgie (freq bonus 6) The monster species that spawned more often: black beetle (freq bonus 72) The monster species that spawned more often: wallblast dragon (freq bonus 15) The monster species that spawned more often: djinn elemental (freq bonus 24) The monster species that spawned more often: cerulean stalk (freq bonus 12) The monster species that spawned more often: crystal statue (freq bonus 60) The monster species that spawned more often: solid bat (freq bonus 21) The monster species that spawned more often: vampire ogre (freq bonus 8) The monster species that spawned more often: loudspeaker (freq bonus 12) The monster species that spawned more often: giant mill auto (freq bonus 66) The monster species that spawned more often: hardload turret (freq bonus 6) The monster species that spawned more often: corona mew (freq bonus 20) The monster species that spawned more often: night naga hatchling (freq bonus 6) The monster species that spawned more often: petty killer tomato (freq bonus 48) The monster species that spawned more often: panic (freq bonus 24) The monster species that spawned more often: blue dragon (freq bonus 15) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 6) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 8) The monster species that never randomly spawned: gnomish caster The monster species that never randomly spawned: tour de dope winner The monster species that never randomly spawned: wereblacklight The monster species that never randomly spawned: death orb The monster species that never randomly spawned: tree mold The monster species that never randomly spawned: ethereal hound The monster species that never randomly spawned: wood elf shaman The monster species that never randomly spawned: void warp fungus The monster species that never randomly spawned: water force patch The monster species that never randomly spawned: greater chaos servant The monster class that more likely to generate with musable stuff: light The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 19) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 31) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 22) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 15) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 4) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 2) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 36) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 3) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 1) Next attribute increase check would have come at turn 497 Strength training was 4 Dexterity training was 1 Wisdom training was 1 Constitution training was 14 You were prevented from having acid resistance (0) You were prevented from having psi resistance (0) You had 1258 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Claude Speed The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (223) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Scrolls scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (SNAPE KILLED DUMBLEDORE) scroll of phase door (LETS PLAY NETHACK) scroll of standard id (PRIUS SA) scroll of cure (EIRIS SAZUN IDISI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (25 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Paiki the Gangster...