Paiki, neutral female human Mahou Shoujo ---------------- |..............| |..<...........| ---------.------ ###,# #,,,# #,## ######### # -.---- ------- #,,,,),,`####### # |....| |.....|##############,,,,,,,,,##,------....------ |....(.,%,%,,,,,,,,,,,,,,,,,,,,,,...............| |.....|######################,,##|..............| |.....| #,,##|..............| |.....| #####,,,,....#..........| ------- -----------,,,,,,##|..............| |.@....@..-,###### ------....------ |..0).....|## |....| |.........| ------ ----------- [Paiki the Schoolkid] St10 Dx4 Co12 In5 Wi16 Ch15 MahHumFemNeu S427 Dlvl:1 $315 HP31(31) Pw22(22) AC0 MC1 Mov10 Xp2/28 Wt202/1300 T409 Latest messages x - a finalized unlabeled scroll {0}. The door resists! (2x) The door opens. You see here 44 crossbow bolts {1}. 2 gold pieces. There is nothing here to pick up. There's some graffiti on the floor here. Use "r." to read it. There is nothing here to pick up. What do you want to read? [d-fj-nqx or ?*.] Never mind. There's some graffiti on the floor here. Use "r." to read it. What do you want to read? [d-fj-nqx or ?*,.] There's some graffiti on the floor here. You read: "Luck traps are a nasty trap type that cause your luck to decrease every time it affects a result. If you somehow manage to gain positive luck while it's already at the maximum, this trap will cause it to wrap around to the worst possible negative value.". # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 16 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: invisibility You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 49 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 75% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 77% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 26600) The following skill became untrainable after a while: martial arts (turn 51923) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 25288) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34617 Monster spawn increase reached its maximum at turn 170577 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 296688 The monster class that cannot be genocided was umber hulk The monster species that spawned more often: forepreacher converter (freq bonus 18) The monster species that spawned more often: neckline peskier (freq bonus 12) The monster species that spawned more often: portuguese clandestine (freq bonus 6) The monster species that spawned more often: outstation compensatory (freq bonus 4) The monster species that spawned more often: giant louse (freq bonus 5) The monster species that spawned more often: fast lichen (freq bonus 2) The monster species that spawned more often: slime wort (freq bonus 2) The monster species that spawned more often: battie (freq bonus 4) The monster species that spawned more often: Patricia (freq bonus 6) The monster species that spawned more often: nobbier qurush slobbered civilized blackfoot (freq bonus 18) The monster species that spawned more often: permamimic (freq bonus 12) The monster species that spawned more often: enormous ogre (freq bonus 8) The monster species that spawned more often: warty force fungus (freq bonus 4) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 4) The monster species that spawned more often: ultra evil trapper (freq bonus 8) The monster species that spawned more often: potion golem (freq bonus 1) The monster species that spawned more often: bestowed dehumanize stiff subsistence (freq bonus 16) The monster species that spawned more often: mutated battle bunny (freq bonus 12) The monster species that spawned more often: novice light wall (freq bonus 12) The monster species that spawned more often: shakiest masturbator (freq bonus 6) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster species that never randomly spawned: terrorist prepping The monster species that never randomly spawned: petro troll The monster species that never randomly spawned: brittle zombie The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: novice mage The monster species that never randomly spawned: uaah straw golem The monster species that never randomly spawned: yerles elite machine infantry The monster species that never randomly spawned: animated combat stiletto The monster species that never randomly spawned: Ina The monster species that never randomly spawned: interlocked semidetached The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 20) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 16) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 26) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 70) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 13) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 72) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 3) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 32) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: sane treble stone (gray) The RNG hath decreed that this trap was always invisible: tarmustrokingnora trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 1) Trap randomization happened for 1 in 31 traps Next attribute increase check would have come at turn 844 Strength training was 5 Dexterity training was 6 Wisdom training was 0 Constitution training was 16 Your sanity was 0 You were magic-protected You were punished You had the following amount of cash stored in the bank: 1 You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 26% You had 1064 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 596% b - rumor 1 chaos 87% 196% c - create monster 4 attack 90% 396% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor dwarvish roundshield (large round shield) Scrolls scroll of healing (LEVITICUS BUNG OX) scroll of mana (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of phase door (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of standard id (RAN NEVERTHELESS SO WELL) scroll of cure (DO YOU ENJOY THIS GAME) * scroll of extra healing (VAGUE POLITICAL COMMENTARY) * scroll of greater mana restoration (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of clouds (MAYBE NUMBED CANNT DO OR SNORING BY HIT) Spellbooks spellbook of teleport away (nexus) spellbook of rumor (radiant green) spellbook of create monster (green and white) Wands wand of striking (translucent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 1 time You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (27 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye Paiki the Mahou Shoujo...