Noibr, neutral male elven Ranger ------ |...<| |...@| |...d- ------ [Noibr the Tenderfoot] St17 Dx15 Co16 In6 Wi5 Ch7 RanElfMalNeu Dlvl:1 $13 HP19(19) Pw12(12) AC3 Exp1 T13 Latest messages Use hybrid races? [yn] (n) Hello Noibr, welcome to SlashEMExtended! You are a neutral male elven Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. In what direction? [hykulnjb><] Never mind. You displaced Sirius. You see here 13 gold pieces {0}. 13 gold pieces. You flounder. There is a wall in the way! (2x) # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - a blessed fireproof +1 elven bow (alternate weapon; not wielded) {12} c - 54 uncursed +2 elven arrows (in quiver) {1} d - 38 uncursed +0 elven arrows {1} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 184 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 28) The following skill became untrainable if you tried to train it too early: lightsaber (turn 575) The following skill became untrainable after a while: enchantment spells (turn 29449) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 21503) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95592 Monster spawn increase reached its maximum at turn 125731 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2517226 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: rub monster (freq bonus 3) The monster species that spawned more often: dying domesticity (freq bonus 8) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 8) The monster species that spawned more often: undead ranger (freq bonus 12) The monster species that spawned more often: poetic jelly (freq bonus 5) The monster species that spawned more often: gnomish gunman (freq bonus 10) The monster species that spawned more often: black unicorn foal (freq bonus 18) The monster species that spawned more often: drowned dead one (freq bonus 12) The monster species that spawned more often: hairpiece brig etherized sufferer (freq bonus 24) The monster species that spawned more often: touch stationed tm (freq bonus 56) The monster species that spawned more often: thematic water elemental (freq bonus 30) The monster species that spawned more often: undead ladiesman (freq bonus 12) The monster species that spawned more often: desert patch (freq bonus 14) The monster species that spawned more often: fuck you (freq bonus 30) The monster species that spawned more often: mould (freq bonus 15) The monster species that spawned more often: imaginer signing interlarding (freq bonus 12) The monster species that spawned more often: predating undulating (freq bonus 18) The monster species that spawned more often: monoton (freq bonus 12) The monster species that spawned more often: yakuza (freq bonus 32) The monster species that spawned more often: scurrier (freq bonus 16) The monster species that spawned more often: old silver dragon (freq bonus 18) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster species that never randomly spawned: elder psychic dragon The monster species that never randomly spawned: unsaturate obligated The monster species that never randomly spawned: invisible force patch The monster species that never randomly spawned: pink stalk The monster species that never randomly spawned: joust hunter The monster species that never randomly spawned: hatchetlike maundy The monster species that never randomly spawned: squeaker The monster species that never randomly spawned: wererat The monster species that never randomly spawned: purposing rationalizer The monster species that never randomly spawned: war dragon The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 12) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 7) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 20) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 5) Trap randomization happened for 1 in 798 traps Next attribute increase check would have come at turn 577 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1487 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (430) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (spider boots) Scrolls scroll of healing (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of mana (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of phase door (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of standard id (IUSTIO QUE PIS) scroll of cure (CASH EM OUSSIDE HOW BOU DAH) * scroll of extra healing (THE THE GHOSTSES) * scroll of greater mana restoration (STOP IN THE RACE SLIDE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Noibr the Ranger... Since you quit, the score list will not be checked.