Noble, neutral male unmagic Pirate ----- +r... |.@$| .B... ----- [Noble the Landlubber] St12 Dx16 Co15 In12 Wi10 Ch7 PirUnmMalNeu Dlvl:1 $137 HP11(11) Pw2(2) AC2 Exp1 T1 Latest messages Ahoy Noble, welcome to SlashEMExtended! Ye be a neutral male unmagic Pirate. IMPORTANT NOTICE: Ye can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and ye can use the number pad. If ye don't get it to work, contact me (Amy). We will make it work. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can play in Game Master mode now, which allows me (Amy) to send ye mail in-game to spawn monsters. Add OPTIONS=gmmode to yer options file to enable it. Ye can turn off the gmmessages option if ye want the identity o' those monsters to be hidden until ye run into them, otherwise the game will tell ye directly what I spawned :-) --Amy The moon be waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 81% chance Wand drop chance was reduced to 64% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 68% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: high heels (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78450 Monster spawn increase reached its maximum at turn 160310 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 197132 The monster class that cannot be genocided was gnome The monster class that was spawned more often: major demon (freq bonus 5) The monster species that spawned more often: complainant saintly overargumentative (freq bonus 6) The monster species that spawned more often: umbrellaing non sensibler (freq bonus 9) The monster species that spawned more often: undead knight (freq bonus 11) The monster species that spawned more often: crapdog (freq bonus 14) The monster species that spawned more often: artillery water nymph (freq bonus 24) The monster species that spawned more often: mirror golem (freq bonus 14) The monster species that spawned more often: Aee (freq bonus 32) The monster species that spawned more often: porter xorn permamimic (freq bonus 7) The monster species that spawned more often: undead failed existence (freq bonus 10) The monster species that spawned more often: vampiric colony (freq bonus 36) The monster species that spawned more often: alienism assisi (freq bonus 16) The monster species that spawned more often: skeleton warrior (freq bonus 28) The monster species that spawned more often: infinite air elemental (freq bonus 21) The monster species that spawned more often: deceit vial (freq bonus 108) The monster species that spawned more often: winterized motorist (freq bonus 60) The monster species that spawned more often: ftp daemon (freq bonus 36) The monster species that spawned more often: ocho-maru (freq bonus 12) The monster species that spawned more often: evil jelly (freq bonus 16) The monster species that spawned more often: time growth (freq bonus 21) The monster species that spawned more often: speeding eye (freq bonus 21) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster species that never randomly spawned: holiday contra The monster species that never randomly spawned: bundle monster The monster species that never randomly spawned: mirror mushroom The monster species that never randomly spawned: thieving girl The monster species that never randomly spawned: acidic Olog-hai The monster species that never randomly spawned: darker grue The monster species that never randomly spawned: chicken The monster species that never randomly spawned: venom warp fungus The monster species that never randomly spawned: slime colony The monster species that never randomly spawned: defunct etiolated The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 10) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 26) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 92) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 31) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 34) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 78) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 2) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 8) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 2) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 4) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Next attribute increase check would have come at turn 420 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having freezopathy (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the deep blue sea The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (180) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (RATSANOPU) scroll of mana (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of phase door (STAT IS WILD CHANGELY) scroll of standard id (ALIUS PRA) scroll of cure (KCATTA SOD) Spellbooks spellbook of magic missile (corroded) Potions potion of rum (black) Rings ring of invisibility (dime store) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Noble the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.