Z?|c Player: Nirol Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-11-22.03:17:46.ttyrec Time: (1669087066) Tue Nov 22 03:17:46 2022 Z?|c#XThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Z?|c WShall I pick a character's race, role, gender and alignment for you? [ynq] ]?|c y^?|c&NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--b?|c B-----|...||...+|..@||$.d.---.-b?|c [Nirol the Low Worker ] St6 Dx10 Co16 In5 Wi10 Ch17 SupDopFemNeu Dlvl:1 $500 HP 16(16)  Pw 19(19)  AC7 Exp1 T1  It is written in the Book of the Robbers:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Robbers seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Low Worker, have been heralded from birth as the instrument of the Robbers. You are destined to recover the Amulet for your deitb?|c  y, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Robbers!--More--g?|cg?|c:Hello Nirol, welcome to SlashEMExtended! You are a neutral female doppelganger Supermarket Cashier.--More--?|cUJ ?|cJ@You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--?|cx Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either! --More--@|c ----- |...| |...+ |..@|@|c[Nirol the Low Worker ] St6 Dx10 Co16 In5 Wi10 Ch17 SupDopFemNeu  16(16)  Pw 19(19)  AC7 Exp1 T1 Be careful! New moon tonight.@|cǦ# @|cQquit@|crWYReally quit? WARNING: this will erase your game permanently! [yes/no]? @|cy@|cLme@|cs@|c [Nirol the Low Worker  16(16)  Pw 19(19) @|c/@ 8-----|...||...+|..@||$.d.---.-@|ch@ 2[Nirol the Low Worker ] St6 Dx10 Co16 In5 Wi10 Ch17 SupDopFemNeu Dlvl:1 $500 HP 16(16)  Pw 19(19)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) "@|con Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 4 uncursed food rations {0} e - a blessed food ration {0} Scrolls j - 7 uncursed scrolls of healing {0} k - an uncursed greased scroll of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Potions g - 3 uncursed potions of fruit juice {0} h - an uncursed finalized potion of booze {0} i - an uncursed potion of booze {0} Tools f - an uncursed +0 tin opener (alternate weapon; not wielded) {0}"@|c [K(end) $@|cy' [Nirol the Low Worker ] St6 Dx10 Co16 In5 Wi10 Ch17 SupDopFemNeu Dlvl:1 $500 HP 16(16)  Pw 19(19)  AC7 Exp1 T1 Do you want to see your attributes? [ynq] (n) $@|c[ nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: regeneration. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 45. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 16. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 89% chance. Monsters only dropped their equipment with 93% chance. Scroll drop chance was reduced to 90%. Ring drop chance was reduced to 85%. Potion drop chance was reduced to 94%. Food drop chance was reduced to 99%. Shop item generation was reduced to 93%. Concealing monsters were$@|c3[ spawned underneath items 88% of the time only. Mastering the following skill taught you the hidden power: body armor. The following skill could not be trained at all: javelin. --More--%@|c՗The following skill was limited to basic proficiency: occult spells. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: high heels (turn 270). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your remaining amount of free polymorphs was 10. Your hairstyle was 'brush bundle'. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 30. Monster spawn increase would have started at turn 145927. Monster spawn increase had reached its maximum at turn 359731. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2265. Your limit for ascension was at turn 765450. The monster class that cannot be genocided was fungus or mold. The monster species that was spawned more often: quiescent tycoon (freq bonus [18%@|c;1H3).The monster species that was spawned more often: fluidator nob (freq bonus 24). The monster species that was spawned more often: sligon (freq bonus 1). The monster species that was spawned more often: three of diamonds (freq bonus 3).The monster species that was spawned more often: coronation vortex (freq bonus 4).--More--&@|cThe monster species that was spawned more often: intestinal chairmaned (freq bonus 6). The monster species that was spawned more often: prospector denicotinize (freq bonus 18). The monster species that was spawned more often: elrab (freq bonus 21). The monster species that was spawned more often: modern gluing (freq bonus 24). The monster species that was spawned more often: stuckgoyle (freq bonus 3). The monster species that was spawned more often: spoilsmen ulcer germinate (freq bonus 4). The monster species that was spawned more often: hill giant (freq bonus 5). The monster species that was spawned more often: giant anteater (freq bonus 3). The monster species that was spawned more often: party force fungus (freq bonus 16). The monster species that was spawned more often: cave vulture (freq bonus 48). The monster species that was spawned more often: crumbed rhapsodist (freq bonus 2).The monster&@|c species that was spawned more often: granit auto (freq bonus 12). The monster species that was spawned more often: snappy woman (freq bonus 4). The monster species that was spawned more often: spam-mail demon (freq bonus 3).The monster species that was spawned more often: porter magic-colored fungus (freq bonus 6). The monster trait that was more common: monsters who generate special combat messages (freq bonus 1). --More--&@|cs{ The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 14). The monster trait that was more common: monsters that count as orc (freq bonus 4).The monster trait that was more common: monsters with a clock (freq bonus 3). The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4). The monster species that was never randomly spawned: lower hulk. The monster species that was never randomly spawned: sacrilege oysterwomen. The monster species that was never randomly spawned: lesser oblivion daemon. The monster species that was never randomly spawned: color-changing laser. The monster species that was never randomly spawned: haltered woodiest. The monster species that was never randomly spawned: pompeji clapper. The monster species that was never randomly spawned: fife force fungus. The monster species that was never randomly spawned: engulfment ph&@|c{ Zrenology unsentimentally skewering. The monster species that was never randomly spawned: calls itself ettin mummy. The monster species that was never randomly spawned: dead hc girl. The monster class that was always generated with extra speed: nymph. The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD). The RNG hath decreed that this item was never generated: implant of transcendence (burly). The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak). --More--&@|c The RNG hath decreed that this item was never generated: crow quill (feather-etched rapier). The RNG hath decreed that this item was never generated: paper sword ((null)). The RNG hath decreed that this item was never generated: heath ball ((null)). The RNG hath decreed that this item was never generated: astral view (astral). The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA). The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 17). The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 20). The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 24). The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 3). The RNG hath decreed that &@|c8 Athis item was generated more often: Larissa platform boots (tennis shoes, freq bonus 16). The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 19). The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 9). The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 11). The RNG hath decreed that this item was generated more often: vulnerability --More--'@|ccloak (flax cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 2). The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11). The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 3). The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 10). The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8). The RNG hath'@|c decreed that this item was generated more often: wild blade ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often: Wands (freq --More--'@|c|bonus 88). The RNG hath decreed that this item was always generated cursed: poison-repellant armor ((null)). The RNG hath decreed that this trap was always invisible: alarm. The RNG hath decreed that this trap was generated more often: life saving trap (freq bonus 1). The spell school whose books are more common was enchantment spells (freq bonus 8).Trap randomization happened for 1 in 348 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 13% of the time. Next attribute increase check would have come at turn 515. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had teleportitis. Your luck was zero. You had spell retention for rememberi'@|c}Rng 40 spells. You could not have safely prayed (479). --More--'@|c,You survived. --More--'@|c B-----|...||...+|..@||$.d.---.-'@|cC &[Nirol the Low Worker ] St6 Dx10 Co16 In5 Wi10 Ch17 SupDopFemNeu Dlvl:1 $500 HP 16(16)  Pw 19(19)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) '@|c n Discoveries   Armor  low boots (walking shoes)  Scrolls  scroll of healing (MASKELLI EREKISIPHTHE IABEZEBYTH)  scroll of mana (MOMMYXOMUHU)  scroll of phase door (KREM QUAY)  scroll of standard id (HEEL STEALING)  scroll of cure (JUNETHACK SHOULD HAVE RUN FOR 2 MONTHS RATHER THAN ONE WHILE  scroll of heal other (POUCH TSCHCKTSCHCK)  * scroll of extra healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT S  * scroll of greater mana restoration (OXHE SRIAN)  Potions  potion of fruit juice (simmering)  potion of booze (cranberry)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) (@|cCB-----|...||...+|..@||$.d.---.-(@|cC1[Nirol the Low Worker ] St6 Dx10 Co16 In5 Wi10 Ch17 SupDopFemNeu Dlvl:1 $500 HP 16(16)  Pw 19(19)  AC7 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) (@|c n Vanquished creatures:  0 wolves (1 created) 0 beeprats (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--(@|c Do you want to see your conduct? [ynq] (n) )@|c@ 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--)@|cў)@|cGoodbye Nirol the Supermarket Cashier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--)@|crE  )@|c 7 Since you quit, the score list will not be checked.