\\j  Player: Nirol Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-03-26.17:10:09.ttyrec Time: (1553620209) Tue Mar 26 17:10:09 2019 \\* This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] \\9y\\C5@d$++\\5[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC9 Exp1 T1It is written in the Book of President Kimball:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god President Kimball seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Vault Dweller, have been heralded from birth as the instrument of President Kimball. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bra\\/62vely with President Kimball! --More--\\@d$++[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC9 Exp1 T1Palim-Palim Nirol, welcome to SlashEMExtended! You are a lawful male evilvariant Courier.--More--]\)\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]\Va  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--]\HY % [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 Exp1 T1The moon is waning tonight.]\nCDo you want to turn on the number pad? [yn] (n) ]\Sn InDo you want to turn this annoying message off? [yn] (n) ]\I"n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  askforalias [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false] (1 of 8)]\S O hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  hybridaggravator [false]  hybridevilvariant [false]  hybridlevelscaler [false]  hybriderosator [false] (2 of 8)]\V hybridroommate [false]  hybridextravator [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true] (3 of 8)]\&+]\  a - hitpointbar [true]  b - IBMgraphics [true]  c - ignintr [false]  d - invweight [true]  e - knapsacklimit [false]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - materialglyph [false]  j - statuscolors [true]  k - menucolors [false]  l - menu_on_esc [true]  m - menu_glyphs [false]  n - missing_safety [true]  o - mon_polycontrol [false]  p - moreforced [true]  q - numpadmessage [true]  r - null [true]  s - perm_invent [true]  t - pickup_thrown [true]  u - pickup_cursed [false]  v - pokedex [true]  w - prayconfirm [true] (4 of 8)]\+]\` a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showrealtime [false]  i - showscore [false]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - tabcursesconfirm [false]  w - tech_description [true] (5 of 8)]\ +]\+]\t+]\t+]\0^ a - time [true]  b - timed_autosave [true]  c - quick_autosave [false]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]  i - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Nirol]  role [Courier]  race [evilvariant]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)] (6 of 8)]\ˣ +]\-1 boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5] (7 of 8)]\} +]\ a - runmode [run]  b - scores [3 top/2 around]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set) (8 of 8)]\?- l----------........||@.......||d.......||..$.{...|--+---+---[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T1Set fruit to what? ]\;p]\}e]\sa]\2c]\y h]\Y[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T1----------........||@.......||d.......||..$.{...|--+---+---]\B Weapons a - an uncursed greased +0 pistol (weapon in hand) {8} b - 20 uncursed +0 bullets (in quiver) {0} c - an uncursed +0 knife (alternate weapon; not wielded) {2} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions d - 2 uncursed potions of Jolt Cola {0}(end) ]\ ----------........||@.......||d.......||..$.{...|--+---+---[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T1]\ ,/What do you want to wield? [- abc or ?*] ]\----------........||@.......||d.......||..$.{...|--+---+---[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T1c - an uncursed +0 knife (weapon in hand) {2}.--More--]\k----------........||@.......||d.......||..$.{...|--+---+---[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T1a - an uncursed greased +0 pistol (alternate weapon; not wielded) {8}.--More--]\[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T2 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T3----------........||@.......||........||.d$.{...|--+---+---]\B# ]\ enhance]\T Current skills: (0 slots available)  Fighting Skills bare-handed combat Unskilled (max Expert) general combat Unskilled (max Expert) missile weapons Unskilled (max Expert) Weapon Skills knife Basic (max Expert) pick-axe Unskilled (max Expert) short sword Unskilled (max Expert) club Unskilled (max Expert) mace Unskilled (max Expert) flail Unskilled (max Expert) hammer Unskilled (max Expert) sling Unskilled (max Expert) firearms Basic (max Expert) crossbow Unskilled (max Expert) Spellcasting Skills attack spells Unskilled (max Expert) body spells Unskilled (max Expert)(end) ]\----------........||@.......||........||.d$.{...|--+---+--- [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T3 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T3]\5 # ]\ t]\echnique]\~  Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) ]\l9----------........||@.......||........||.d$.{...|--+---+---[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T3]\ [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T3 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T4<@.d]\GYou displaced your little dog..d@You see here 13 gold pieces {0}.[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T4 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T5.d]\^ ]\13 gold pieces.[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw 13 HP 12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T5^\ [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T5 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T6d..@^\[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T6.d.@You hear a door open.[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi3 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T7^\ 9What do you want to drink? [d or ?*.] ^\nTWow! This makes you feel great!You feel wise!--More--^\_ ^\ B[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T7A wisp of vapor escapes the fountain...[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T7 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T8 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T9.d!^\u /Unknown command ' '.--More--#^\LoYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) $^\*On--------.- -........| |<.......| |........| |..d.@...| --+---+---Turn the number pad on? [yn] (n) %^\ n[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T9)^\3In what direction? [hykulnjb><] *^\KThe door opens.[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T9 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T10d..|*^\ [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T10 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T11.d{@*^\[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T11 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T12.{d@#,#+^\>[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T13 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T14 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T15 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T16 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T17 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw [24;1+^\H 12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T18d..|,#,##,##,,,@,...,##.|$....|...--............}------There is a wall in the way![Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 +^\ T18-^\ю [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T19 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T20 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T21.,,,##,,,,@,.,##||..|.|}...|---[Nirol the Vault Dweller ] St13 Dx14 Co4-^\ z In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T21-^\~  [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T22 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T23 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T24 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T25 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T26 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw [-^\~ ,24;14H 12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T27 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T27 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T28,####,,,,d,##-@-.}..+...|..|.|-.^\g [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T28 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T29,,----d-}@0^\ hThis is a styx river, which will continuously contaminate you. Really step on it? [yn] (n) 4^\Hn[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T297^\&In what direction? [hykulnjb><] 8^\[Never mind.[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T299^\9[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T29 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T30..@9^\ &In what direction? [hykulnjb><] 9^\~ This door is locked.[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T30@^\4In what direction? [hykulnjb><] A^\{As you kick the door, it crashes open![Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T30 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T31d.B^\tt [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T31 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T32 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T33.#.d@,#D^\+ Weapons  a - an uncursed greased +0 pistol (alternate weapon; not wielded) {8}  b - 20 uncursed +0 bullets (in quiver) {0}  c - an uncursed +0 knife (weapon in hand) {2}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0}  Potions  d - 2 uncursed potions of Jolt Cola {0} (end) E^\74 +--------.--........||<.......||........||....{...|--+---|---#,##,##,##,,,######,,,,,,,,,#....,#-.----.--#|$..|..}.}.d@,|.|.......|#--|E^\n4h.......||}......|-......}|---------[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP 12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T33potions of Jolt Cola - This is a potion. Color: green. Material: glass. Appearance: baloon flower. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. --More--L^\2 --------.- -........|A hacker's beverage that can make you feel a little better, in a variety of ways.--More--P^\ [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T33Q^\f[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T33 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T34,..@,#Q^\ 9[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T35#,#@#d,,###[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T35Q^\ȷ  [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T36 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T37 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T38 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T39#,##@##,#,,,.,Walking on paved floor makes lots of noiQ^\ se.[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T40 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T41 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T42####@`#,#,.,[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T42Q^\ [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T43d--More--V^\With great effort you move the boulder.[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T43 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T44 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T45#d@`,#X^\[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T45 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T46---|..,,@`,|r.................--------Y^\6You miss Elif's sneaker.[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T46 [Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T47rd.[^\b [^\You hit Elif's sneaker.,[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T47--More--\^\W mElif's sneaker uses her sweaty inlay, causing you to become unconscious from the stench!--More--a^\r a^\t[Nirol the Vault Dweller ] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T47 Par Elif's sneaker kicks you![Nirol the Vault Dwell er] St13 Dx14 Co4 In16 Wi4 Ch7 CouEviMalLaw  11(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T47 Par [-1 -> 11]--More--b^\1Elif's sneaker breathes poison gas!--More--c^\x/c^\c^\4The blast of poison gas hits you![Nirol the Vault Dwell er] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  11(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T47 Par Your muscles won't obey you!--More--e^\You lose Dexterity[Nirol the Vau lt Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  7(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T47 Par [-4 -> 7][Nirol the Vau lt Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  7(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T47 Par The blast of poison gas bounces!@e^\\/e^\,;--More--l^\MThe blast of poison gas hits you![Nirol  the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  3(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T47 Par [-4 -> 3]/[Nirol  the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  3(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T47 Par l^\c0l^\#l^\@l^\]#l^\30l^\ #l^\J*l^\-r--More--r^\JThe blast of poison gas hits Elif's sneaker.@r^\{ --More--s^\WLjElif's sneaker swings her soft girl sneaker named Ametyhstmaster.--More--w^\P7SThe soft leather sneaker actually feels quite soothing.--More--y^\>%Elif's sneaker hits you!y^\C[Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  1(12)  Pw 2(2)  AC9 MC0 Xp1/0 Wt10/1110 T47 Par [-3 -> 1]Warning: HP low![Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  1(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T48 Par [Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  1(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T48 Par ..,[Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  1(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T49--More--{^\You can move again.[Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  1(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T49^\;What do you want to read? [efghi or ?*] ^\ # Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0}(end) ^\ +--------.--........||<.......||........|---|....{...|###|..--+---|---#,,@`^\ 3As you read the scroll, it disappears.^\ You feel healthier![Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T49 [Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T50 [Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T51,.r.^\r Unknown command ' '.[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T51^\~ With great effort you move the boulder.--.,-@`.|.|..|..---[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T51Elif's sneaker kicks you!--More--^\Elif's sneaker hits your hand with her sneakers![Nirol the Vault Dwell er] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  11(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T51 Glb [-1 -> 11][Nirol the Vault Dwe ller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  10(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T51 Glb --More--^\ &[-1 -> 10]--More--^\A: ]Elif's sneaker swings her soft girl sneaker named Ametyhstmaster.--More--^\SThe soft leather sneaker actually feels quite soothing.--More--^\.Elif's sneaker hits you![Nirol the Vault D weller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  9(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T51 Glb [-2 -> 9]You're pushed back!--More--^\--------.--........||<.......||........|--------+----|....{...|###|..........|--+---|---#,,-r`......$..|#,##,#|@.........{.|#,##,#|............|#,##.#|[38^\;5;7m............|#,,,#######,#|............|,,,,,,,,,##,#--------------....,#-.----.--#,,#|$..|..}.}...,,##|.|.......|###--|.......||}......|-......}|---------[Nirol the Vault D w^\eller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP 9(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T52 Glb Your weapon slips from your hands.--More--^\ [Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP 12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt8/1110 T52 Glb --------.--........||<.......||........|--------+----|....{...|###|..........|--+---|---#,,-r`......$..|#,##,#|@.........{.|#,^\ [m##,#|............|#,##.#|............|#,,,#######,#|............|,,,,,,,,,##,#--------------....,#-.----.--#,,#|$..|..}.}...,,##|.|.......|###--^\A |.......||}......|-......}|---------^\1c - an uncursed +0 knife {2}.[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T52 Glb ^\D#<What do you want to wield? [- abc or ?*] ^\kCc - an uncursed +0 knife (weapon in hand) {2}.--More--^\u,[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP 12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T52 Glb --------.--........||<.......||........|--------+----|....{...|###|..........|--+---|---#,,-.`......$..|#,##,#|@.........{.|#,#^\,#,#|............|#,##.#|............|#,,,#######,#|............|,,,,,,,,,##,#--------------....,#-.----.--#,,#|$..|..}.}...,,##|.|.......|###--|.......|[1^\-8;50H|}......|-......}|---------Your weapon slips from your hands.--More--^\--------.--........||<.......||........|--------+----|....{...|###|..........|--+---|---#,,-.`......$..|#,##,#|@.........{.|#,##,#|............|#,##.#|........^\....|#,,,#######,#|............|,,,,,,,,,##,#--------------....,#-.----.--#,,#|$..|..}.}...,,##|.|.......|###--|.......||}......|-......}|---------[Nirol the Vault Dweller ] St13 Dx1^\o0 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP 12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt8/1110 T53Your hands are no longer slippery.[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt8/1110 T53^\z;What do you want to wield? [- ab or ?*] ^\Dž Never mind.[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt8/1110 T53^\(c - an uncursed +0 knife {2}.[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T53^\ɚ <What do you want to wield? [- abc or ?*] ^\7Cc - an uncursed +0 knife (weapon in hand) {2}.--More--^\,--------.--........||<.......||........|--------+----|....{...|###|..........|--+---|---#,,-.`......$..|#,##,#|@.........{.|#,##,#|............|#,##.#|........^\,....|#,,,#######,#|............|,,,,,,,,,##,#--------------....,#-.----.--#,,#|$..|..}.}...,,##|.|.......|###--|.......||}......|-......}|---------^\.[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP 12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T53You hear some noises.[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T54^\0-....@[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T54You hear some noises in the distance.[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T55^\ JWith great effort you move the boulder.[Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T55`@.--More--^\ OIt uses its sweaty inlay, causing you to become unconscious from the stench![Nirol the Vault Dweller ] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  12(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T55 Par r --More--^\TD Elif's sneaker breathes poison gas!--More--^\y-^\S-^\? The blast of poison gas hits you![Nirol the Vault  Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  8(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T55 Par [-4 -> 8]-[Nirol the Vault  Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  8(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T55 Par ^\ -^\2 -^\p -^\y -^\g -^\>-^\-^\g--More--^\K dr@.......$[Nirol the Vault  Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  8(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T56 Par Elif's sneaker uses her sweaty inlay, causing you to become unconscious from the stench!--More--^\3 Elif's sneaker kicks you![Nirol the Vau lt Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  7(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T56 Par [-1 -> 7]--More--^\0> 1Elif's sneaker breathes poison gas!--More--^\T-^\The blast of poison gas hits you![Nirol t he Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  4(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T56 Par [-3 -> 4]-[Nirol t he Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  4(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T56 Par ^\%{-^\AM-^\-^\G-^\V --More--^\@.....Elif's sneaker swings her soft girl sneaker named Ametyhstmaster.--More--^\ L8Elif's sneaker hits you![Nir ol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  2(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T56 Par [-2 -> 2]Warning: HP low!--More--^\/FElif's sneaker just misses the little dog.--More--^\sIhElif's sneaker swings her soft girl sneaker named Ametyhstmaster at the little dog.--More--^\[ ^\(0Elif's sneaker hits the little dog.^\yThe little dog is killed![Nir ol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  2(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T57 Par -[Nir ol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  2(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T57 Par --More--^\/5Elif's sneaker kicks you!--More--^\+Elif's sneaker hits your hand with her sneakers![Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  1(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T57 Par  Glb --More--^\?Courier is about to die.[-1 -> 1]^\Warning: HP low![Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw  -1(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T57 Par  Glb --More--^\5You die...[ -1(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T57 Par  Glb--More--^\$; ^\B --------.--........||<.......||........|---------+----|....{...|###|.`..........|--+---|---#,,-r@.......$..|#,##,#|..........{.|#,##,#|............|#,##.#|............|[38;5;^\9B 3m#,,,#######,#|............|,,,,,,,,,##,#--------------....,#-.----.--#,,#|$..|..}.}...,,##|.|.......|###--|.......||}......|-......}|---------[Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP -1(12^\"C )  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T57 Par  Glb Do you want your possessions identified? DYWYPI? [ynq] (n) ^\ /n Weapons  a - an uncursed greased +0 pistol (alternate weapon; not wielded) {8}  b - 20 uncursed +0 bullets (in quiver) {0}  c - an uncursed +0 knife (weapon in hand) {2}  Scrolls  e - 4 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0}  Potions  d - 2 uncursed potions of Jolt Cola {0} (end) ^\ --------.--........||<.......||........|---------+----|....{...|###|.`..........|--+---|---#,,-r@.......$..|#,##,#|..........{.|#,##,#|............|#,##.#|............|[12;^\U48H#,,,#######,#|............|,,,,,,,,,##,#--------------....,#-.----.--#,,#|$..|..}.}...,,##|.|.......|###--|.......||}......|-......}|---------[Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP [2^\4;14H-1(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T57 Par  Glb Do you want to see your attributes? [ynq] (n) ^\ynFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 11. You carried 0 sins. You could not have this property at all: technicality. You could not have this property extrinsically: fear factor. You could not have this property intrinsically: magic resistance. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 27. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 196. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 77% chance. Monsters only dropped their equipment with 55% chance. Ring drop chance was reduced to 37%. Wand drop chance was reduced to 35%. Potion drop chance was reduced^\yy to 95%. Weapon drop chance was reduced to 88%. Armor drop chance was reduced to 84%. --More--^\MTool drop chance was reduced to 85%. Food drop chance was reduced to 91%. Monster death drops spawned with only 99% chance. The following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: body armor. The following skill was trained at one fifth the usual rate: quarterstaff. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: dart. The following skill became untrainable if you tried to train it too early: lance (turn 24). The following skill became untrainable if you tried to train it too early: shuriken (turn 1323). The following skill became untrainable after a while: bare-handed combat (turn 56221). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (tur^\kn 14420). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 21584. Monster spawn increase had reached its maximum at turn 129475. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 867918. --More-- _\BThe monster class that cannot be genocided was jabberwock. The monster class that was spawned more often: major demon (freq bonus 2). The monster species that was spawned more often: sixfold corpore (freq bonus 30). The monster species that was spawned more often: Lars the Schizophrenic (freq bonus 12). The monster species that was spawned more often: loyally twilight (freq bonus 6).The monster species that was spawned more often: illimitably intravenously balsam (freq bonus 24). The monster species that was spawned more often: giant penguin (freq bonus 10). The monster species that was spawned more often: chaos knight (freq bonus 6). The monster species that was spawned more often: bunyip (freq bonus 14). The monster species that was spawned more often: mean nurse (freq bonus 6). The monster species that was spawned more often: barb warp fungus (freq bonus 180). The monster species that was spawn _\Xed more often: eagle (freq bonus 21). The monster species that was spawned more often: howling spirit (freq bonus 9). The monster species that was spawned more often: mantidraconian (freq bonus 24). The monster species that was spawned more often: dveikus sephirah (freq bonus 21). The monster species that was spawned more often: multi-hued naga hatchling --More--_\ (freq bonus 10). The monster species that was spawned more often: ore-spore lichen (freq bonus 8).The monster species that was spawned more often: nova opulence (freq bonus 14). The monster species that was spawned more often: huge acid blob (freq bonus 8). The monster species that was spawned more often: insane nymph (freq bonus 4). The monster species that was spawned more often: agent black fungus (freq bonus 30). The monster species that was spawned more often: bore worm (freq bonus 9). The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1). The monster trait that was more common: monsters that can tunnel (freq bonus 2).The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2). The monster trait that was more common: monsters that have passive attacks (freq bonus 2). The monster trait that was more common: m_\$ Qonsters that count as animals (freq bonus 2). The monster trait that was more common: monsters of medium size (freq bonus 2). The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3). The monster species that was never randomly spawned: larva imp. --More--_\PThe monster species that was never randomly spawned: nuckelavee. The monster species that was never randomly spawned: unscramble followup. The monster species that was never randomly spawned: warper. The monster species that was never randomly spawned: young green dragon. The monster species that was never randomly spawned: overbidding warred. The monster species that was never randomly spawned: armor trove. The monster species that was never randomly spawned: galaxy warmer. The monster species that was never randomly spawned: stilting rehired. The monster species that was never randomly spawned: Armed Kop Kommissioner. The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET). The RNG hath decreed that this item was never generated: victorian underwear ((null)). The RNG hath decreed that this item was never generated: dropcurse stone (gray). The RNG hath decreed that thi_\s item was never generated: scaler mittens (dusty gloves). The RNG hath decreed that this item was never generated: chemistry (brand-new). The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm). The RNG hath decreed that this item was never generated: jumping boots (hiking boots). The RNG hath decreed that this item was never generated: battery stone (gray). --More--_\ The RNG hath decreed that this item was never generated: lemon ((null)). The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals). The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3). The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 65). The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 9). The RNG hath decreed that this item was generated more often: log ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6). The RNG hath decreed that this item was generated more_\ + often: blaster bolt ((null), freq bonus 55). The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 15). --More--_\d The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7). The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 9). The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7). The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10). The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 94). The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 10). The RNG hath decreed that this item was generated _\d more often: clairvoyance (luminescent, freq bonus 5). The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 7). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13). The RNG hath decreed that this item was always generated cursed: discharge --More--_\stone (gray). The RNG hath decreed that this item was always generated cursed: katyusha (headpiece). The RNG hath decreed that this item was always generated cursed: gushlush stone (gray). The RNG hath decreed that this item was always generated cursed: stun self (trembling). The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape). The RNG hath decreed that this item was always generated cursed: inertia (grass green). The RNG hath decreed that this item was always generated cursed: curse items (fake). The RNG hath decreed that this item was always generated cursed: implant of quota (assamic). The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist). The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves). The RNG hath decreed that _\this trap was always invisible: glyph of protection. The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1). Trap randomization happened for 1 in 686 traps. --More--_\Next attribute increase check would have come at turn 1071. Strength training was 1. Dexterity training was 0. Wisdom training was 2. Constitution training was 4. Your sanity was 100. You were paralyzed. (-1). You had slippery fingers (2). You had not decided on your sexuality yet. You were prevented from having an increased fear factor (0). You were prevented from having technicality (0). You hungered rapidly. You had 1285 points of nutrition remaining. You aggravated monsters. You caused conflict. Your luck was zero. You could not have safely prayed (1). You are dead. --More--'_\B(--------.--........||<.......||........|---------+----|....{...|###|.`..........|--+---|---#,,-r@.......$..|#,##,#|..........{.|#,##,#|............|#,##.#|............|[12;'_\(48H#,,,#######,#|............|,,,,,,,,,##,#--------------....,#-.----.--#,,#|$..|..}.}...,,##|.|.......|###--|.......||}......|-......}|---------[Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP [2'_\)4;14H-1(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T57 Par  Glb Do you want to see your discoveries? [ynq] (n) )_\n Discoveries   Scrolls  scroll of healing (WAWAE EHA)  scroll of mana (DEVNULL TRIBUTE TOURNAMENT)  scroll of phase door (TUOE DISNI)  scroll of standard id (DAMN IT)  scroll of cure (DRAW SHOCK STUNT)  * scroll of extra healing (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING)  * scroll of greater mana restoration (SCENTFUL PERFUME)  Potions  potion of Jolt Cola (baloon flower)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) *_\8--------.--........||<.......||........|---------+----|....{...|###|.`..........|--+---|---#,,-r@.......$..|#,##,#|..........{.|#,##,#|............|#,##.#|............|[12;*_\z48H#,,,#######,#|............|,,,,,,,,,##,#--------------....,#-.----.--#,,#|$..|..}.}...,,##|.|.......|###--|.......||}......|-......}|---------[Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP [2*_\4;14H-1(12)  Pw 2(2)  AC12 MC0 Xp1/0 Wt10/1110 T57 Par  Glb Do you want an account of creatures vanquished? [ynq] (n) +_\0 n Vanquished creatures:  a little dog 0 baby mimics (1 created) 0 Elif's sneakers (1 created) 0 green molds (1 created) 0 newts (1 created) 0 health troves (1 created)  6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--0_\ --.-...|...|...|---------+----...|###|.`..........||---#,,-r@.......$..|,##,#|..........{.|,##,#|............|,##.#|............|,,,#######,#|............|[13;490_\{ H,,,,,,,,##,#--------------#-.----.--#,,#Do you want to see your conduct? [ynq] (n) 2_\~n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You were a pacifist. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--3_\ -------.-........|<.......|........|---------+----....{...|###|.`..........|-+---|---#,,-r@.......$..|#,##,#|..........{.|#,##,#|............|#,##.#|............|[3_\D 12;44H#,,,#######,#|............|,,,,,,,,,##,#--------------....,#-.----.--#,,# ----------  / \  / REST \  / IN \  / PEACE \  / \  | Nirol |  | 13 Au |  | killed by a |  | monster (Elif's |  | sneaker), while |  3_\  | smelling sweaty |  | inlays |  | |  | 2019 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Buh-Bye Nirol the Courier... You died in The Dungeons of Doom on dungeon level 1 with 12 points, and 13 pieces of gold, after 57 moves. --More--4_\@[You were level 1 with a maximum of 12 hit points when you died.--More--5_\ You reached the 333rd place on the top 10000 list.  No Points Name Hp [max]  1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom  on level 38. Killed by a monster (yasd horror),  while flinching. - [201]  2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma  Caves on level 18 [max 21]. Petrified by a tasting  petrifying meat (festooning integrated). 46 [208]  3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom  on level 24 [max 25]. Killed by a monster (eerie  ghost). - [189] 331 15 Winter-Che-Ang-Mal-Law died in The Dungeons of Doom  on level 1. Killed by a monster (night cat). - 5_\ x [24] 332 13 Mira-Fem-Mai-Fem-Law died in The Dungeons of Doom on  level 1. Killed by a monster (cho-cho 13). - [16] 333 12 Nirol-Cou-Evi-Mal-Law died in The Dungeons of Doom on   level 1. Killed by a monster (Elif's sneaker), while   smelling sweaty inlays. - [12] 334 9 Elronnd-Wil-Bat-Mal-Neu died in The Dungeons of Doom  on level 1. Killed by a falling object. - [16] --More--6_\= 335 8 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom  on level 1. Killed by a monster (Midinir). - [22]--More--