\ Player: Nirol Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-12-07.05:45:09.ttyrec Time: (1544161509) Fri Dec 7 05:45:09 2018  \This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq]  \ y \ A@u \i [Nirol the Pure Boy ] St4 Dx4 Co3 In17 Wi17 Ch16 MedSinMalLaw Dlvl:1 $0 HP 11(11)  Pw 30(30)  AC10 Exp1 T1It is written in the Book of Umbrellarina Madeline:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Umbrellarina Madeline seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Pure Boy, have been heralded from birth as the instrument of Umbrellarina Madeline. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all \ ?: Go bravely with Umbrellarina Madeline! --More-- \`x  \&}-@u \} [Nirol the Pure Boy ] St4 Dx4 Co3 In17 Wi17 Ch16 MedSinMalLaw Dlvl:1 $0 HP 11(11)  Pw 30(30)  AC10 Exp1 T1Hello Nirol, welcome to SlashEMExtended! You are a lawful male sinful Medium. \} --More-- \EU You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- \~  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More-- \ [Nirol the Pure Boy ] St4 Dx4 Co3 In17 Wi17 Ch16 MedSinMalLaw  11(11)  Pw 30(30)  AC10 Exp1 T1Be careful! New moon tonight. \m#  \zquit \i *Really quit [yes/no]?  \ y \e \ s \5[Nirol the Pure Boy  11(11)  Pw 30(30)@u[Nirol the Pure Boy ] St4 Dx4 Co3 In17 Wi17 Ch16 MedSinMalLaw Dlvl:1 $0 HP 11(11)  Pw 30(30)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n)  \" n Weapons  a - an uncursed +1 silver dagger (weapon in hand) {4}  b - an uncursed +0 yumi (alternate weapon; not wielded) {12}  c - 57 uncursed +2 ya (in quiver) {1}  d - 32 blessed +0 ya {1}  Armor  e - an uncursed +1 robe (being worn) {16}  Comestibles  i - 4 uncursed bota mochis {0}  j - 20 uncursed beans {0}  k - 25 uncursed apples {0}  l - 31 uncursed oranges {0}  Scrolls  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  Spellbooks  h - a blessed spellbook of healing (0:1) {0}  Potions  f - 2 potions of holy water {0}  g - 2 finalized potions of holy water {0} (1 of 2) \[ Wands  m - a blessed wand of psybeam (7:3) {0} (2 of 2) \@u[Nirol the Pure Boy ] St4 Dx4 Co3 In17 Wi17 Ch16 MedSinMalLaw Dlvl:1 $0 HP 11(11)  Pw 30(30)  AC10 Exp1 T1Do you want to see your attributes? [ynq] (n)  \ nFinal Attributes: You had transgressed. Your alignment was -1020. Your max alignment was -92. You carried 102 sins. You could not have this property at all: energy regeneration. You could not have this property extrinsically: contamination resistance. You could not have this property intrinsically: curse resistance. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 26. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 59. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 129. Tool identification only worked 5 times out of 11. Monsters only dropped their equipment with 89% chance. Scroll drop chance was reduced to 85%. Wand drop chance was reduced to 85%. Weapon dr \ op chance was reduced to 90%. Tool drop chance was reduced to 86%. Monster death drops spawned with only 95% chance. --More-- \:The following skill could not be trained at all: body spells. The following skill was trained at half the usual rate: techniques. The following skill was trained at one fifth the usual rate: two-handed sword. The following skill was limited to basic proficiency: short sword. The following skill was limited to skilled proficiency: riding. The following skill was limited to expert proficiency: saber. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 65). The following skill became untrainable if you tried to train it too early: dagger (turn 3355). The following skill became untrainable after a while: missile weapons (turn 31751). The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 34815). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have st \arted at turn 73598. Monster spawn increase had reached its maximum at turn 199418. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1055397. The monster class that cannot be genocided was angelic being. Today, the monster class that always gets generated invisible was jelly. The monster class that was spawned more often: jelly (freq bonus 1). --More-- \The monster species that was spawned more often: totally bad fungus (freq bonus 6).The monster species that was spawned more often: terrible troll (freq bonus 24). The monster species that was spawned more often: demonic black widow (freq bonus 5). The monster species that was spawned more often: fire metroid (freq bonus 8). The monster species that was spawned more often: cataleptic floridan shrink unpoetically paraffined nonelection (freq bonus 3). The monster species that was spawned more often: platinum spore (freq bonus 15). The monster species that was spawned more often: adventurer warp patch (freq bonus 9). The monster species that was spawned more often: pile of roulette jetons (freq bonus 8). The monster species that was spawned more often: roadblock colony (freq bonus 9).The monster species that was spawned more often: sneer foetor (freq bonus 6). The monster species that  \Pwas spawned more often: deceptive orc (freq bonus 36). The monster species that was spawned more often: hankie alibiing (freq bonus 6).The monster species that was spawned more often: alarm laser (freq bonus 15). The monster species that was spawned more often: mad zhar (freq bonus 6). --More-- \nThe monster species that was spawned more often: purple crystal golem (freq bonus 2). The monster species that was spawned more often: dovish marigold (freq bonus 24). The monster species that was spawned more often: colorful mushroom (freq bonus 6).The monster species that was spawned more often: silver dragonfly (freq bonus 18). The monster species that was spawned more often: blink dog (freq bonus 24). The monster species that was spawned more often: sanctimonious-looking preacher (freq bonus 18). The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1). The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1). The monster trait that was more common: monsters with death resistance (freq bonus 1). The \ monster trait that was more common: silent monsters (freq bonus 3). The monster trait that was more common: monsters that have trample attacks (freq bonus 1). The monster trait that was more common: monsters that have lash attacks (freq --More-- \bonus 2). The monster trait that was more common: monsters that can fly (freq bonus 4). The monster trait that was more common: monsters that eat veggies (freq bonus 2).The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4). The monster species that was never randomly spawned: changed. The monster species that was never randomly spawned: frenzy sphere. The monster species that was never randomly spawned: Sound Impacts. The monster species that was never randomly spawned: spider globe. The monster species that was never randomly spawned: deathwalker knight. The monster species that was never randomly spawned: undead kangaroo. The monster species that was never randomly spawned: malicious leprechaun. The monster species that was never randomly spawned: fire monster. The monster species that was never randomly spawned: mischarged boorish oligopoly anoxia opp \osite. The monster species that was never randomly spawned: pakistani eroticizing. The RNG hath decreed that this item was never generated: kitchen apron (apron). The RNG hath decreed that this item was never generated: sludge (fallthrough). The RNG hath decreed that this item was never generated: hallucination (rainbow). The RNG hath decreed that this item was never generated: jumping boots (hiking boots). --More-- \ The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm). The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield). The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals). The RNG hath decreed that this item was never generated: blaster bolt ((null)). The RNG hath decreed that this item was never generated: amulet of spell metal (chrome). The RNG hath decreed that this item was never generated: amulet of power (bloody). The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 14). The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 71). The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: \ : dwarvish iron helm (hard hat, freq bonus 16). The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 16). The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 55). --More-- \5dThe RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 19). The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of searing \ldr (omniscient, freq bonus 5). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 10). The RNG hath decreed that this item was generated more often: platinum dragon --More-- \pkscale mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 20). The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 5). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 59). The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)). The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO). The RNG hath decreed that this item was always generated cursed: pile bunker ((null)). The RNG hath decreed that this item was always generated cursed: walking stick ((null)). The RNG hath decreed that this item was always generated cursed: nurse cap ((null)). The RNG hath decreed that this item was always generated cursed: message (pen-written). [ \k20;1HThe RNG hath decreed that this item was always generated cursed: full plate mail ((null)). The RNG hath decreed that this item was always generated cursed: kokken ((null)). --More-- \nThe RNG hath decreed that this item was always generated cursed: healing (purple-red). The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY). The RNG hath decreed that this trap was always invisible: speed trap. The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 6). Trap randomization happened for 1 in 939 traps. Next attribute increase check would have come at turn 366. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having mana regeneration (0). You were prevented from having contamination resistance (0). You had 1500 points of nutrition remaining. You were stealthy. You had confusion resistance. You were unlucky (-1). You could not ha \nBve safely prayed (289). You survived. --More-- \@u[Nirol the Pure Boy ] St4 Dx4 Co3 In17 Wi17 Ch16 MedSinMalLaw Dlvl:1 $0 HP 11(11)  Pw 30(30)  AC10 Exp1 T1Do you want to see your discoveries? [ynq] (n)  \: cn Discoveries   Weapons  yumi (long bow)  ya (bamboo arrow)  Armor  robe (cyan robe)  Scrolls  scroll of healing (HACKEM MUCHE)  scroll of mana (KIRJE)  scroll of phase door (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK)  scroll of standard id (THAPSATE STHRAITO)  scroll of cure (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES)  * scroll of extra healing (XA 35)  * scroll of greater mana restoration (THIS KITTEN CORPSE IS DELICIOUS)  Spellbooks  spellbook of healing (received)  Potions  potion of water (clear)  Wands  wand of psybeam (aqua)  Venoms  * blinding venom (splash of venom) (1 of 2) \S * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2) \%@u[Nirol the Pure Boy ] St4 Dx4 Co3 In17 Wi17 Ch16 MedSinMalLaw Dlvl:1 $0 HP 11(11)  Pw 30(30)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n)  \[n Vanquished creatures:  0 foxes (1 created) 0 minks (1 created) 0 cave kobolds (1 created) 0 white unicorn foals (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- \E Do you want to see your conduct? [ynq] (n)  \n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- \˴ Goodbye Nirol the Medium... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 11 hit points when you quit.--More--