Nirol, lawful female sea elven Erdrick -------- ----------- ##--......--######|.........| ##------------ #,-.........,,,,,,.#.....#..| #####,-..........| #,|^.......|######|........#| ####,,,,,|........#.| #,|.........,,,,,,.......##.| ###,,,,,###|....#....{| #,|....#...|######|...#..#..| #####,,,###,# |...#......| #,--......-- #,..#.#.#...| #,,,,,#,,,,,# ------.----- #,#-------- ##|....##...| ---.---,,,##### ####,,,######,# ---------f- |.....|,### #|,,,,,,,,,,#,# #,## |.....|## -----+-----.-,# #,@# |.....| |.......}...|,# #### |.....| |......}.....,# ------- |<}.........|## ------------- [Nirol the Young Girl] St17 Dx11 Co15 In4 Wi6 Ch6 ErdSeaFemLaw S72 Dlvl:1 $6 HP-2(3) Pw8(8) AC5 Xp1/14 Wt265/1700 T306 Latest messages Unknown command ' '. What do you want to use or apply? [gh or ?*] g - an uncursed +0 torch (weapon in hand) {20}. a - an uncursed +0 battle staff (alternate weapon; not wielded) {16}. Your torch's flame burns brightly! There is a tree in the way! You have no ammunition readied! What do you want to throw? [$apqru or ?*] Never mind. You attack thin air. There is a tree in the way! What do you want to wield? [- agp-ru or ?*] a - an uncursed +0 battle staff (weapon in hands) {16}. You extinguish your torch before putting it away. g - an uncursed +0 torch (alternate weapon; not wielded) {20}. There is a tree in the way! You displaced your kitten. In what direction? [hykulnjb><] Ouch! That hurts! You die... Your inventory Weapons a - an uncursed +0 battle staff (weapon in hands) {16} p - an uncursed +0 dart {1} q - an uncursed +1 dart {1} r - an uncursed poisoned +1 dart {1} u - 23 uncursed +0 crossbow bolts {12} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed rustproof +1 helmet (being worn) {20} n - an uncursed +0 scale mail {100} Comestibles h - an uncursed eucalyptus leaf {1} t - an uncursed tin of red patch {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools g - an uncursed +0 torch (alternate weapon; not wielded) {20} Gems o - an uncursed +0 worthless piece of yellow glass {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: fire resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 92% Musable item generation frequency was reduced by 49% Ring drop chance was reduced to 54% Wand drop chance was reduced to 90% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: devices (turn 73) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41405 Monster spawn increase reached its maximum at turn 73238 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 720612 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: leprechaun The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: scarlet patch (freq bonus 6) The monster species that spawned more often: winged nightmare (freq bonus 10) The monster species that spawned more often: creeping ruby gems (freq bonus 24) The monster species that spawned more often: rhaumbusun (freq bonus 16) The monster species that spawned more often: fallen maia (freq bonus 12) The monster species that spawned more often: street thug (freq bonus 6) The monster species that spawned more often: frogman chieftain (freq bonus 5) The monster species that spawned more often: grand master chi warrior (freq bonus 5) The monster species that spawned more often: anime lady (freq bonus 7) The monster species that spawned more often: orange growth (freq bonus 7) The monster species that spawned more often: will-o-the-wisp (freq bonus 11) The monster species that spawned more often: trap vortex (freq bonus 6) The monster species that spawned more often: healing warp patch (freq bonus 44) The monster species that spawned more often: glare force fungus (freq bonus 12) The monster species that spawned more often: shimmering fungus (freq bonus 12) The monster species that spawned more often: lazy turret (freq bonus 6) The monster species that spawned more often: beholder hivemother (freq bonus 7) The monster species that spawned more often: beige fungus (freq bonus 24) The monster species that spawned more often: venomous nymph (freq bonus 8) The monster species that spawned more often: green lizard (freq bonus 10) The monster species that never randomly spawned: kamikaze yeek The monster species that never randomly spawned: mindflay wraith The monster species that never randomly spawned: burner turret The monster species that never randomly spawned: vanishing point The monster species that never randomly spawned: mean mold The monster species that never randomly spawned: scarlet fungus The monster species that never randomly spawned: petro elemental The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: baby sky dragon The monster species that never randomly spawned: mimic lich The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 4) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 68) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 34) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 26) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 10) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 21) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 10) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 7) Next attribute increase check would have come at turn 1182 Strength training was 0 Dexterity training was 1 Wisdom training was 3 Constitution training was 7 You were cold resistant You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having fire resistance (0) You were prevented from having infravision (0) You saw invisible You had 1185 points of nutrition remaining You could swim You could survive without air You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor anti caster cloak (deadly cloak) sado maso gloves (runic gloves) stairwell stomping boots (camouflage patterned boots) helmet (arduous helmet) Scrolls scroll of healing (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of mana (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of phase door (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of standard id (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of cure (VITIO PUS RO) scroll of identify (RTFM) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 kittens (1 created) 2 deathmolds (1 created) a novice medium wall 4 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (23 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Erdrick... You died in The Dungeons of Doom on dungeon level 1 with 72 points, and 6 pieces of gold, after 306 moves. Killer: kicking a tree You were level 1 with a maximum of 3 hit points when you died. You reached the 305th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 1794434 Heliokopis-Wiz-Gno-Mal-Neu died in Fort Ludios on level 26 [max 40]. Killed by petrification. 164 [223] 3 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 303 74 srpest-Fir-Hum-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Hanh's little-girl sandal). - [17] 304 72 Nirol-Psi-Chi-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [7] *305 72 Nirol-Erd-Sea-Fem-Law died in The Dungeons of Doom on level 1. Killed by kicking a tree. - [3] 306 67 Nirol-Mur-Her-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (thick jackal). - [1] 307 61 Lorskel-Wil-Iro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (sylphie). - [12]