Nirol, lawful female automatic Musician }}#}}}}}# }}#} ##} .<.....,## ##}}#..#}} #.. ... .......,,# #,}......}#}.. ... ,,# #,.........#.. ... ...} ,,# #,#......}#}.. .!. ....,# ,%## #.#}}..#}}#,.. ... ..#},,# ,,.####,# ##}}#,,,}, ... ..}#,,#, }},,,,,,# ##,,,,,, ... ....}##,,,, ....,,}}}}#,,},,## ... ... .%..}.###,,# }}} .},}^.....,,,# ..%. ... .>I}}.# ##,,}. ..}. },.......,### }.%.........}}},}}}}},......%... .,}......,,# ... ,...........}}......###.....%}.... }.}......,## ..... ,},}}###}}#}#}#......} }}}..#}}#...... },}}}}}}#}# ........,,,,,@@^......##.....# }}.} #}#...} #.} ... ###,,........}##.....} }#}.}#}# }#}.} }.}} ##,}}}}}}}}}}}.....} }......# }}.# ...} #########}}}......#}}}......# }... ..}# }...........##......} #.. ......} #...........},......# }.........} }...........,,......} }....#...#} [Nirol the Flute Player] St15 Dx8 Co16 In4 Wi8 Ch4 MusClkFemLaw S2053 Dlvl:3 $69 HP46(90) Pw50(50) AC10 Xp6/451 Wt130/1900 T1674 Stn Latest messages Unknown command ' '. o - a crude spear {12}. You fall into the water. You sink like a rock. But you aren't drowning. You touch bottom. Water turbulence affects your movements. You barely hear some noises. You are on solid land again. Dray Harp thrusts her runed short sword at the mean-looking mercenary. Dray Harp hits the mean-looking mercenary. The mean-looking mercenary is killed! You see here a crude spear {12}. o - a crude spear {24}. You hit Dray Harp! You hit Dray Harp. Dray Harp screams! You hit Dray Harp. # Really quit [yes/no]? Your inventory Weapons l - an uncursed thoroughly rusty +0 long sword (weapon in hand) {16} o - 2 uncursed +0 orcish spears {24} u - 16 uncursed +0 dark elven arrows {8} z - 2 uncursed very rusty +0 orcish daggers {8} A - a cursed rusty -1 orcish dagger {4} C - an uncursed very rusty +0 long sword {16} K - an uncursed rusty +0 spear {12} M - 27 uncursed thoroughly rusty +0 crossbow bolts {14} Comestibles v - 2 uncursed asian pears {2} G - 4 uncursed pears {2} H - 5 uncursed carrots {3} J - an uncursed Hacker's Food {1} Scrolls i - 4 uncursed scrolls of healing {2} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} m - an uncursed scroll of cure {1} p - a blessed scroll of healing {1} q - an uncursed scroll of blank paper {1} Spellbooks n - an uncursed spellbook of flame sphere (0:-2) {1} t - a blessed spellbook of blank paper (7:3) {1} Tools c - an uncursed magic flute (7:5) {1} d - an uncursed magic harp (1:1) {1} e - an uncursed drum of earthquake (0:14) {1} f - an uncursed frost horn (0:10) {1} g - an uncursed fire horn (0:2) {1} r - a cursed tin whistle {1} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: half physical damage You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 200 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 73% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: whip (turn 43) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43077 Monster spawn increase reached its maximum at turn 91977 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 800688 The monster class that cannot be genocided was vampire The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: large spellbook trove (freq bonus 2) The monster species that spawned more often: flaming sphere (freq bonus 2) The monster species that spawned more often: sub-gnome (freq bonus 3) The monster species that spawned more often: Don Finwe (freq bonus 2) The monster species that spawned more often: Nai-no-kami (freq bonus 3) The monster species that spawned more often: translucent force fungus (freq bonus 3) The monster species that spawned more often: claw bug (freq bonus 6) The monster species that spawned more often: fire beetle (freq bonus 6) The monster species that spawned more often: petty pink sentai (freq bonus 3) The monster species that spawned more often: ki-rin (freq bonus 10) The monster species that spawned more often: crater mold (freq bonus 4) The monster species that spawned more often: dear deer lady (freq bonus 2) The monster species that spawned more often: yellow ooze (freq bonus 12) The monster species that spawned more often: green mushroom patch (freq bonus 2) The monster species that spawned more often: matrix gal (freq bonus 5) The monster species that spawned more often: brain eater (freq bonus 24) The monster species that spawned more often: unlight turret (freq bonus 12) The monster species that spawned more often: gray patch (freq bonus 4) The monster species that spawned more often: void monster (freq bonus 6) The monster species that spawned more often: draugrog (freq bonus 4) The monster species that never randomly spawned: infected fly The monster species that never randomly spawned: Hungry Times The monster species that never randomly spawned: sea serpent The monster species that never randomly spawned: Uniform Kchief The monster species that never randomly spawned: taker colony The monster species that never randomly spawned: giant rat swarm The monster species that never randomly spawned: uber rust monster The monster species that never randomly spawned: loudspeaker The monster species that never randomly spawned: doom marine The monster species that never randomly spawned: scramper The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 16) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 2) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 30) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 4) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 2) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 17) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 71) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: map trap (freq bonus 3) Next attribute increase check would have come at turn 3636 Strength training was 7 Dexterity training was 44 Wisdom training was 18 Constitution training was 18 You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were stunned (83) You were prevented from having half physical damage (0) You were prevented from having glib combat (0) You had 845 points of nutrition remaining You could survive without air You were a werelichen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Donblas You could have safely prayed (99) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 33% 101% b - resist poison 1 protect 33% 96% Techniques known in the end Name Level Status missile flurry 6 R Prepared(0) vanish 6 R Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) booze 6 R Prepared(0) spirituality check 5 R Prepared(0) double thrownage 3 R Prepared(0) tinker 2 R Prepared(0) shield bash 1 R Prepared(0) Discoveries Weapons orcish spear (crude spear) dark elven arrow (black runed arrow) orcish dagger (crude dagger) Scrolls scroll of healing (SLARSHING SHARP A LEAVE AT KEY) scroll of mana (ELF CANT TO BE POISONING) scroll of phase door (RANDOM STAT CHANGE MANY) scroll of standard id (CRAPPITY CRAP) scroll of cure (WELCOME TO ANGBAND) scroll of confuse monster (STATUS DISAPER WHEN RAIN) scroll called scare monster (THARR) scroll of teleportation (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of fire (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of blank paper (unlabeled) Spellbooks spellbook of flame sphere (nexus) spellbook of resist poison (chaos-inducing) spellbook of blank paper (plain) Potions potion of oil (coffee) potion of gain ability (green) potion of blindness (hibiscus) Wands wand of polymorph (ticking) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a chicken a jackal a fox 6 gas spores 0 ego gas spores (1 created) 0 hidden gas spores (3 created) 0 floating eyes (7 created) a cubic eye a speeding eye a porter floating eye 0 dutons (1 created) a flaming sphere 0 occasionally blinking eyes (1 created) 0 kittens (1 created) 2 jermlaines 2 kobolds 2 pack kobolds a kicker kobold a small kobold (2 created) a special kobold lord a petit mimic (2 created) 0 permamimics (1 created) 3 sewer rats (4 created) an eevee 0 cave spiders (1 created) a hole spider 2 larvae an armored larva (2 created) 0 yellow lights (1 created) a bat a mohat a fruit bat a kirinki (2 created) an emu 0 spore lichens (1 created) 0 green growths (1 created) 2 red force fungi (1 created) 0 pale fungi (1 created) a slow growth a spore shrieker (0 created) 0 sub-gnomes (1 created) 0 gnomes (2 created) a garter snake a grid xorn an orc zombie 0 dwarf zombies (1 created) a chimney sweep 0 blabbering otakus (1 created) an arcade scrub a boil-covered wretch a squint-eyed rogue an aimless-looking merchant a mean-looking mercenary 0 battle-scarred veterans (1 created) a sanctimonious-looking preacher 0 innkeepers (1 created) a cross-eyed mage a furry 0 normal humans (1 created) a maia an ancipital 0 nords (1 created) a navi a werelichen a dark spearwoman 0 Green-elves (1 created) 0 shopkeepers (2 created) a tortoise (5 created) 0 slithy tortoises (1 created) 2 hata-hatas (3 created) a pike 0 large eels (1 created) 0 floating fish (1 created) a jellyfish (3 created) 0 babelfish (2 created) 0 functioning babelfish (1 created) 0 piranhas (1 created) a twen a normal frog a fried chicken 0 piles of copper coins (1 created) a novice medium wall a health trove 118 creatures born. 68 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 93 times You killed 50 monsters You read items or engraved 14 times You never genocided any monsters You polymorphed 1 item You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (8 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Basic] (max Master) (40 of 160) petkeeping [Basic] (max Master) (49 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (62 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (24 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (2 of 20) Goodbye Nirol the Musician... You quit in The Dungeons of Doom on dungeon level 3 with 2053 points, and 69 pieces of gold, after 1674 moves. Killer: quit You were level 6 with a maximum of 90 hit points when you quit. You reached the 72nd place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 70 2148 hatham-Use-Und-Mal-Neu died in The Gnomish Mines on level 3. Killed by a monster (dwarf). - [46] 71 2112 Nirol-Bul-Inc-Mal-Law was poisoned in The Dungeons of Doom on level 4 [max 5]. Poisoned by a gray growth. 62 [62] *72 2053 Nirol-Mus-Clk-Fem-Law quit in The Dungeons of Doom on level 3 [max 4]. 46 [90] 73 1991 ProzacElf-Sai-Nul-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (undead acid mage called bugsniper). - [59] 74 1910 BendOver-Kni-Dwa-Mal-Neu turned to stone in The Dungeons of Doom on level 2. Petrified by a monster (meduquasit). - [67]