Nirol, lawful female bretonian Augurer ----}}---- |.....}..+ |e..d.}.}| |..@%....} |...d..$.| |........r |........| }- ---------- [Nirol the College Student] St8 Dx3 Co4 In8 Wi9 Ch8 AugBreFemLaw S145 Dlvl:2 $35 HP0(10) Pw27(27) AC7 Xp1/15 Wt170/700 T396 Latest messages [-1 -> 8] You miss the jackal. The jackal bites you! [-1 -> 7] The jackal bites you! [-1 -> 6] You miss the jackal. The jackal bites you! [-1 -> 5] Your elven mithril-coat blocks the jackal's attack. (2x) You miss the jackal. The jackal bites you! [-2 -> 3] Your elven mithril-coat deflects the jackal's attack. (2x) You kill the jackal! The jackal bites you! [-2 -> 1] Warning: HP low! The jackal bites you! You die... Your inventory Weapons l - an uncursed +3 mace (weapon in hand) {12} Armor a - an uncursed +0 leather armor {60} i - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles k - an uncursed lichen corpse {20} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - an uncursed scroll of standard id {1} h - an uncursed scroll of cure {1} j - a cursed scroll of enchant weapon {1} Spellbooks c - a blessed spellbook of light (0:2) {1} Tools b - an uncursed blindfold {1} m - an uncursed lock pick {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: half spell damage You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Musable item generation frequency was reduced by 23% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: general combat (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21703 Monster spawn increase reached its maximum at turn 67643 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 740272 The monster class that cannot be genocided was blob The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: hell knight (freq bonus 10) The monster species that spawned more often: pustulent spore (freq bonus 16) The monster species that spawned more often: young sky dragon (freq bonus 11) The monster species that spawned more often: sticky spore (freq bonus 3) The monster species that spawned more often: cow man (freq bonus 4) The monster species that spawned more often: remorhaz (freq bonus 7) The monster species that spawned more often: ultramarine force fungus (freq bonus 8) The monster species that spawned more often: metal slime (freq bonus 4) The monster species that spawned more often: radio transmitter (freq bonus 16) The monster species that spawned more often: cyclone rider (freq bonus 8) The monster species that spawned more often: magic light (freq bonus 12) The monster species that spawned more often: glabrezu (freq bonus 10) The monster species that spawned more often: chaos spider (freq bonus 8) The monster species that spawned more often: water skeleton (freq bonus 6) The monster species that spawned more often: Inge's combat boot (freq bonus 10) The monster species that spawned more often: large ferret (freq bonus 4) The monster species that spawned more often: silent killer (freq bonus 6) The monster species that spawned more often: best high school teacher (freq bonus 4) The monster species that spawned more often: rainbow colony (freq bonus 7) The monster species that spawned more often: fencer (freq bonus 6) The monster species that never randomly spawned: porter abnormal vortex The monster species that never randomly spawned: Friederike's hugging boot The monster species that never randomly spawned: springy The monster species that never randomly spawned: night ogre The monster species that never randomly spawned: forest goblin The monster species that never randomly spawned: Tuxedo Mask The monster species that never randomly spawned: deep elf The monster species that never randomly spawned: Axus The monster species that never randomly spawned: theme lion The monster species that never randomly spawned: glare patch The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 49) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 26) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 83) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 8) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 1) Next attribute increase check would have come at turn 1081 Strength training was 8 Dexterity training was 2 Wisdom training was 0 Constitution training was 35 You were fire resistant You were cold resistant You were shock resistant You were prevented from having half spell damage (0) You were prevented from having double attacks (0) You saw invisible You were telepathic You had infravision You had 1091 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain You could not have safely prayed (573) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 66% 97% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (INS CUBITOR) scroll of mana (GRASS MUD HORSE) scroll of phase door (A ZA Z0 9) scroll of standard id (EYGOORTS TOGAAL JEZEHH) scroll of cure (KATNISS SHOT PEETA IN THE HEAD) scroll of enchant weapon (SCHELLENOE KONTENOE) Spellbooks spellbook of light (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (2 created) a jackal (3 created) a fox 0 evasive foxes (1 created) 0 gas spores (1 created) 0 floating eyes (1 created) 0 hobbits (1 created) a pleasure 0 goblins (1 created) 0 black rats (1 created) a lichen (3 created) a spore lichen (2 created) 0 grid xorns (1 created) 0 tortoises (6 created) 0 hata-hatas (4 created) 29 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Augurer... You died in The Dungeons of Doom on dungeon level 2 with 142 points, and 35 pieces of gold, after 396 moves. Killer: a monster (jackal) You were level 1 with a maximum of 10 hit points when you died. You reached the 134th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 132 146 jiik-Bin-Alb-Fem-Cha quit in The Dungeons of Doom on level 2. 18 [19] 133 145 Lorskel-Wil-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blue mewlip). - [18] *134 142 Nirol-Aug-Bre-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (jackal). - [10] 135 134 Nirol-Mid-Fen-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Vergt, the shopkeeper). - [28] 136 131 Nirol-Jes-Nav-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a river moccasin. - [26]