Nirol, chaotic male venturean Druid ------------- |...........| ----...........| ............... |............ ###| ......x.. #..| K.@{. #.#| -@-# ##<+ #,,#### -.- ###,,,# ####,# ----.---### ##,,,,# |.......,,# ##,,#### |......|#,# #,,# |......|#,##----+--.------ |......|#,,,|............. # -------- ##,..._.........| ##|............| |............| -------------- [Nirol the Rock Melter] St15 Dx13 Co5 In6 Wi4 Ch13 DrdVenMalCha S3098 Dlvl:2 $2764 HP0(19) Pw22(22) AC8 Xp3/71 Wt159/1200 T485 Latest messages In what direction? [hykulnjb><] (3x) As you kick the door, it crashes open! The Keystone Kop swings his club. The Keystone Kop hits you! [-4 -> 15] In what direction? [hykulnjb><] You kill the Keystone Kop! Tulovo picks up an uncursed +1 arrow {1}. Pick an object. @ a human or elf (Tulovo) (base level 24) (female) Accessing Pokedex entry for shopkeeper... Base statistics of this monster type: Base level = 24, difficulty = 29, AC = -6, magic resistance = 50, alignment 0. Fast (18). Special generation. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous flyer. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Is not a valid polymorph form. Attacks: 4d4, uses weapon - ordinary physical 4d4, uses weapon - ordinary physical In what direction? [hykulnjb><] The arrow hits the Keystone Kop! The Keystone Kop picks up an uncursed +1 arrow {1}. Tulovo picks up 4 cream pies {2}. Tulovo swings her shotgun. Tulovo hits you! [-3 -> 12] Tulovo swings her shotgun. Tulovo hits you! You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} b - an uncursed +0 bow (weapon in hands) {12} c - 48 uncursed +1 arrows (in quiver) {24} m - 14 uncursed +0 silver arrows {7} n - an uncursed +0 club {12} Armor o - an uncursed +0 leather armor (being worn) {60} q - an uncursed +0 gnomish helm (being worn) {1} Comestibles r - 5 uncursed slime molds {3} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - an uncursed scroll of standard id {1} j - an uncursed scroll of cure {1} l - an uncursed scroll of teleportation {1} Spellbooks d - an uncursed spellbook of create familiar (4:3) {1} e - an uncursed spellbook of charm monster (3:3) {1} Potions s - an uncursed potion of speed {1} Tools k - an uncursed sack {5} p - an uncursed bag of tricks (0:6) {5} The sack is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 155 Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 96% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: riding (turn 229) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9983 Monster spawn increase reached its maximum at turn 46728 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 804288 The monster class that cannot be genocided was snake The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: shimmering mushroom (freq bonus 20) The monster species that spawned more often: sand archer (freq bonus 5) The monster species that spawned more often: Deckschmae (freq bonus 8) The monster species that spawned more often: zubat (freq bonus 20) The monster species that spawned more often: elder water elemental (freq bonus 15) The monster species that spawned more often: clay spore (freq bonus 7) The monster species that spawned more often: flying smasher (freq bonus 9) The monster species that spawned more often: plasma warp fungus (freq bonus 10) The monster species that spawned more often: wooden mold (freq bonus 4) The monster species that spawned more often: giant yellow scorpion (freq bonus 24) The monster species that spawned more often: peasant (freq bonus 32) The monster species that spawned more often: elf zombie (freq bonus 9) The monster species that spawned more often: wind warp fungus (freq bonus 12) The monster species that spawned more often: wereeel (freq bonus 10) The monster species that spawned more often: werevortex (freq bonus 4) The monster species that spawned more often: shard force patch (freq bonus 4) The monster species that spawned more often: corrosive grue (freq bonus 7) The monster species that spawned more often: weasel (freq bonus 7) The monster species that spawned more often: undead bosmer (freq bonus 16) The monster species that spawned more often: breaker piercer (freq bonus 6) The monster species that never randomly spawned: black warp patch The monster species that never randomly spawned: colluded fungus The monster species that never randomly spawned: little tyrannosaurus The monster species that never randomly spawned: Kovvelkov The monster species that never randomly spawned: false error The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: giant flycapturer The monster species that never randomly spawned: soulless cutter The monster species that never randomly spawned: laser metroid The monster species that never randomly spawned: tengu The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 6) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 26) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 2) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 10) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 10) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 5) Next attribute increase check would have come at turn 1393 Strength training was 4 Dexterity training was 6 Wisdom training was 6 Constitution training was 19 You were prevented from having sleep resistance (0) You were prevented from having peacevision (0) You had 1276 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 596% b - charm monster 4 enchant 90% 296% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) lucky gamble 3 R LIMIT(0) Discoveries Armor gnomish helm (little red hat) Scrolls scroll of healing (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of mana (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of phase door (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of standard id (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of cure (POLSKA TO WIELKI KRAJ) scroll called monster read (ENSSNAKE F FIGHTAH) scroll of teleportation (THRU THE FLOOR) Spellbooks spellbook of create familiar (cyan) spellbook of charm monster (failed) Potions potion of speed (dark) Tools bag of tricks (bag) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a jackal a weasel a hobbit merchant a kobold a hidden kobold 0 petit mimics (1 created) 2 drains rats a cave spider 0 grid bugs (1 created) a sparrow 0 ravens (1 created) 0 lichens (1 created) a red patch a pale growth a sub-gnome 0 gnomish mana wizards (1 created) a Keystone Kop (3 created) a kobold zombie 0 shopkeepers (1 created) a cold trove 24 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 13 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (37 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (22 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Druid... You died in The Dungeons of Doom on dungeon level 2 with 334 points, and 0 pieces of gold, after 485 moves. Killer: a monster (Ms. Tulovo, the shopkeeper) You were level 3 with a maximum of 19 hit points when you died. You reached the 104th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 102 343 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a scroll of earth. - [23] 103 338 Nirol-Mys-Bre-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Vergt, the shopkeeper). - [38] *104 334 Nirol-Drd-Ven-Mal-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (Ms. Tulovo, the shopkeeper). - [19] 105 331 hatham-Arc-Hum-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (anti grue). - [38] 106 320 Mekkis-Pok-Ang-Mal-Neu quit in The Gnomish Mines on level 3. 32 [32]