Nirol, chaotic male trainer Bloodseeker ### #,# ##--.--------- ------------ ------###,-..........|########## |..........| |.....1,@,|...........,,#,,,,,,# |..........| |....|#,I#|..........|########,#### ##|.....#....| |..>.. |{.........| #,,,,# #,-..........| |....| |..........|###########,#####,|..........| |....| |..........|,,,,,,,# #,,,,,#,|..........| -.-.-- |..........|,##-.-|--------,,,-#--------.- ,,,,, |..........|,##|..........|,,## #####,# ##,## |...........,,,-..........+,,# #,,,,## #,,# ------------,##|..........|#,# #,#### --------## #,# |..........-,,#------.---- |.<.....,# #,# ------------,,,|.........| -----$--,---.--- #,,,,,,|.........| #,......| ######,|.........| ##|.....| #,........... ------- ##----------- [Nirol the Training Fighter] St14 Dx5 Co12 In3 Wi4 Ch4 BloTrnMalCha S283 Dlvl:1 $9 HP-6(42) Pw17(17) AC6 Xp3/56 Wt92/1500 T335 Bli Latest messages Warning: HP low! What do you want to read? [defgh or ?*,] As you pronounce the formula on it, the scroll disappears. You feel healthier! It bites you! [-1 -> 32] You miss it. It bites you! [-2 -> 30] You miss it. (2x) It bites you! [-2 -> 29] You can see again. You miss the giant garbage rat. You hear a nearby zap. The bolt of lightning hits you! [-11 -> 18] You are blinded by the flash! The bolt of lightning hits you! You die... Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} k - an uncursed +0 trident {10} l - the blessed +0 orcish bow named Scale-piercer {12} n - a cursed -2 flail {7} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} o - a blessed +1 pair of gauntlets of swimming (being worn) {4} Comestibles i - an uncursed lichen corpse {20} m - an uncursed eucalyptus leaf {1} p - a blessed fortune cookie {1} Scrolls d - 4 uncursed scrolls of healing {2} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Wands c - an uncursed wand of fire (4:1) {1} q - an uncursed wand of make invisible (0:3) {1} Tools j - a cursed blindfold {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: infravision You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 89% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 147) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22470 Monster spawn increase reached its maximum at turn 62510 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 125689 The monster class that cannot be genocided was light The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: espeon (freq bonus 4) The monster species that spawned more often: fake patch (freq bonus 18) The monster species that spawned more often: SIR (freq bonus 8) The monster species that spawned more often: trapper (freq bonus 4) The monster species that spawned more often: Aee (freq bonus 6) The monster species that spawned more often: karmic dragon (freq bonus 10) The monster species that spawned more often: bright violet colony (freq bonus 3) The monster species that spawned more often: double birth (freq bonus 6) The monster species that spawned more often: petty big white unicorn (freq bonus 4) The monster species that spawned more often: water spore (freq bonus 4) The monster species that spawned more often: Warder Kriminologist (freq bonus 8) The monster species that spawned more often: jumping kraken (freq bonus 5) The monster species that spawned more often: silver hulk (freq bonus 20) The monster species that spawned more often: petty volcanic cattle (freq bonus 4) The monster species that spawned more often: lightscreen metroid (freq bonus 10) The monster species that spawned more often: lava blob (freq bonus 5) The monster species that spawned more often: merrow (freq bonus 8) The monster species that spawned more often: undead cockatrice (freq bonus 5) The monster species that spawned more often: naming dragon (freq bonus 6) The monster species that spawned more often: %s Rat-Man (freq bonus 6) The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: anthrazite unicorn The monster species that never randomly spawned: sparkling mold The monster species that never randomly spawned: golden colony The monster species that never randomly spawned: swamp giant The monster species that never randomly spawned: Sarina The monster species that never randomly spawned: phaser fungus The monster species that never randomly spawned: water control girl The monster species that never randomly spawned: pesky brain eater The monster species that never randomly spawned: moroi The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 13) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 44) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 28) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 3) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 3) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 3) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 7) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 3) Next attribute increase check would have come at turn 614 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 0 You were blinded (10) You were prevented from having infravision (0) You were prevented from having dimmopathy (0) You were warned You had 1136 points of nutrition remaining You could swim You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Elenya Pure You could have safely prayed (228) You are dead You didn't know any spells. Techniques known in the end Name Level Status eddy wind 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons orcish bow (crude bow) Armor combat stilettos (heeled boots) gauntlets of swimming (covered pair of gloves) Scrolls scroll of healing (CRITICAL HIT) scroll of mana (MOVE FINGERS TO DISTUB BY STUNTS) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (AYY LMAO) scroll of cure (SEXY FARTING BUTT EDITION) Wands wand of fire (wiry) wand of lightning (maple) wand of make invisible (exploding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal a gas spore 0 dwarves (1 created) a water nymph a giant garbage rat (3 created) a larva a lichen 0 yellow growths (1 created) 0 intermediate gnomes (1 created) a garter snake 0 vampires (1 created) 0 item masters (8 created) a gecko (2 created) 0 piles of copper coins (1 created) 0 novice medium walls (1 created) 0 food troves (1 created) a cold trove 27 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (22 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (46 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Bloodseeker... You died in The Dungeons of Doom on dungeon level 1 with 283 points, and 9 pieces of gold, after 335 moves. Killer: bolt of lightning You were level 3 with a maximum of 42 hit points when you died. You reached the 86th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 84 304 bugsniper-Aci-War-Fem-Cha quit in The Dungeons of Doom on level 1. 10 [42] 85 283 hatham-Ice-Ame-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an arrow. - [31] *86 283 Nirol-Blo-Trn-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a bolt of lightning. - [42] 87 280 Nirol-Jed-Sen-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a crossbow bolt. - [31] 88 270 bugsniper-Cha-Vee-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [35]