Nirol, lawful female borg Acid Mage ---------## ##-------------------- |..{.....,###,...................| |.......|,,,,,|..................| |.......|,,###|..................| +....<..|,,# |..................| ---------,,###---------.--------.-###### ,,,,%,,,## #,,,,,,,,,,,,,,,,# ,#, ,#####,$,,#########,---------|- ,7&, ,,,,,,,,,),,,+.........| -------d-, --------------.-,##|.........| |..>.{... |..............|,##|.........| |.......| #,|..............|,,,-.........| |........ #,-..............|###|.........| |.......|###########,|..............| ----------- |........,,,,,,,,,,,,|..............| ---------############---------------- [Nirol the Slimer] St6 Dx8 Co13 In15 Wi5 Ch6 AciBorFemLaw S229 Dlvl:1 $11 HP0(38) Pw25(25) AC6 Xp3/42 Wt290/1150 T197 Latest messages k - an uncursed +1 red lightsaber (alternate weapon; not wielded) {24}. The undefined creature hits you! [-1 -> 12] You're pushed back! You hear some noises. The undefined creature is killed! You just miss the light blue icky thing. Your studded leather armor blocks the light blue icky thing's attack. Your studded leather armor deflects the light blue icky thing's attack. You miss the light blue icky thing. The acid hound pup misses the light blue icky thing. The light blue icky thing touches you! [-1 -> 11] [-5 -> 6] Warning: HP low! The light blue icky thing touches you! [-1 -> 5] Warning: HP low! You're covered in frost! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} t - an uncursed +1 orcish short sword {12} u - an uncursed +3 morning star {48} v - 2 uncursed +0 orcish daggers {8} w - a blessed +0 orcish dagger {4} x - a blessed +0 mace {12} A - an uncursed +3 scimitar {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} l - an uncursed +1 robe {16} m - a blessed +0 pair of leather gloves (being worn) {4} y - an uncursed +0 orcish helm {12} z - a blessed +0 orcish helm {12} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of remove curse {1} n - 6 uncursed scrolls of healing {6} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} s - an uncursed scroll of scare monster {1} Spellbooks h - a blessed spellbook of acid sphere (0:2) {1} i - a blessed spellbook of acid stream (0:0) {1} Potions d - a blessed potion of healing {1} Rings g - an uncursed ring of polymorph control {1} Wands f - an uncursed wand of acid (0:1) {1} Tools j - an uncursed oil lamp {1} k - an uncursed +1 red lightsaber (alternate weapon; not wielded) {24} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: quad attacks You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 82% Musable item generation frequency was reduced by 1% Ring drop chance was reduced to 94% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 84% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: attack spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17873 Monster spawn increase reached its maximum at turn 52797 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 272910 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: Bitchy Lara (freq bonus 4) The monster species that spawned more often: stygian doll (freq bonus 4) The monster species that spawned more often: water grue (freq bonus 16) The monster species that spawned more often: hallucination image (freq bonus 8) The monster species that spawned more often: green gatekeeper (freq bonus 4) The monster species that spawned more often: IT teacher (freq bonus 5) The monster species that spawned more often: Suou Ginta (freq bonus 12) The monster species that spawned more often: centaur chieftain (freq bonus 6) The monster species that spawned more often: oyaji (freq bonus 4) The monster species that spawned more often: stoning trove (freq bonus 12) The monster species that spawned more often: dementor master (freq bonus 8) The monster species that spawned more often: cancer research lady (freq bonus 6) The monster species that spawned more often: snow tiger (freq bonus 9) The monster species that spawned more often: uncle of Carlo Santana (freq bonus 3) The monster species that spawned more often: old red dragon (freq bonus 16) The monster species that spawned more often: fat roper (freq bonus 5) The monster species that spawned more often: blue firebird (freq bonus 12) The monster species that spawned more often: clinging lizard (freq bonus 6) The monster species that spawned more often: red jack (freq bonus 4) The monster species that spawned more often: frenzytaur (freq bonus 6) The monster species that never randomly spawned: old blood dragon The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: heisenbug The monster species that never randomly spawned: hellish lich The monster species that never randomly spawned: USA President The monster species that never randomly spawned: fire vampire The monster species that never randomly spawned: mirror bat The monster species that never randomly spawned: quantum penetrator The monster species that never randomly spawned: false patch The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 106) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 58) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 102) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 11) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 35) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 2) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 7) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 5) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 4) Next attribute increase check would have come at turn 2446 Strength training was 11 Dexterity training was 4 Wisdom training was 6 Constitution training was 6 You were level-drain resistant You were acid resistant You were prevented from having teleport control (0) You were prevented from having quad attacks (0) You were telepathic You had infravision You had 1289 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could have safely prayed (200) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 99% b - acid stream 4 matter 31% 299% Techniques known in the end Name Level Status reinforce memory 3X LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) appraisal 3 R LIMIT(0) power surge 1X LIMIT(0) jedi jump 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) orcish short sword (crude short sword) orcish dagger (crude dagger) scimitar (curved sword) Armor robe (octarine robe) leather gloves (fatal gloves) orcish helm (iron skull cap) Scrolls scroll of remove curse (ELF GRANDFATHER RESEARCH LAB) scroll of healing (COMPILE SLEX SUDO UBUNTU) scroll of mana (ASCENSION IS IMPOSSIBLE) scroll of phase door (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of standard id (TSVETOCHNYYE SHORTY I LEY) scroll of cure (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of scare monster (IA CTHULHU) Spellbooks spellbook of acid sphere (ephemeral) spellbook of acid stream (cute) Potions potion of healing (emerald) potion of oil (luminescent) Rings ring of polymorph control (azurite) Wands wand of acid (vivardoradorium) Tools oil lamp (lamp) red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a pack fox 0 acid hound pups (1 created) a pack kobold 10 marine goblins 0 goblin cops (1 created) 0 emus (1 created) an undefined creature 0 nattos (1 created) 0 gnome zombies (1 created) a battle-scarred veteran 0 shopkeepers (1 created) 0 tortoises (1 created) 0 leopard frogs (1 created) 0 rock lizards (1 created) 0 iguanas (1 created) 0 piles of copper coins (1 created) 0 light blue icky things (1 created) a small turret (2 created) 0 fire troves (1 created) 30 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (29 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Acid Mage... You died in The Dungeons of Doom on dungeon level 1 with 228 points, and 11 pieces of gold, after 197 moves. Killer: a monster (light blue icky thing) You were level 3 with a maximum of 38 hit points when you died. You reached the 89th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 87 245 jiik-Use-Elf-Fem-Cha quit in The Dungeons of Doom on level 1. 16 [31] 88 238 Nirol-Elp-Lev-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [39] *89 228 Nirol-Aci-Bor-Fem-Law died in The Dungeons of Doom on * level 1 [max 2]. Killed by a monster (light blue icky thing). - [38] 90 224 bugsniper-Aci-War-Mal-Law died in The Dungeons of Doom on level 2. Killed by a dart. - [24] 91 215 Solarflare-Mur-Tro-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [26]