Nirol, neutral female wisp Foxhound Agent ################ ####################### #------------########## #|..%.......|########## #|..........|########## #|..........|#########- #|...........,,,,####,. #|..........|########,| #--------.---########,| #####,,##########,| ######,#########,,- ######,######,,,,## : #,# r ---.- |<@.| |..y+ |.I.| |@..| ----- : [Nirol the Recruit] St16 Dx13 Co10 In11 Wi6 Ch6 FoxWisFemNeu S2 Dlvl:1 $2 HP-1(20) Pw10(10) AC4 Xp1/0 Wt63/1150 T63 Leg Bli Latest messages Use this technique? [yn] (n) # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! Do you really want to ooze into that girliness trap? [yn] (n) You feel a very feminine aura! The farting girl hits you! [-4 -> 16] The farting girl kicks you! [-3 -> 13] It produces squeaky farting noises with its ugly butt. A laser beam hits you out of nowhere! [-1 -> 12] It hits you! You hear the wailing of the Banshee... [-11 -> 1] Warning: HP low! It kicks you! You die... Your inventory Weapons i - an uncursed +2 knife (weapon in hand) {2} o - an uncursed +0 knout {7} Armor a - a blessed +0 fedora (being worn) {2} b - an uncursed +0 pair of kicking boots (being worn) {8} c - a blessed +2 elven cloak (being worn) {4} d - an uncursed +1 pair of leather gloves (being worn) {4} Comestibles e - a blessed lembas wafer {1} f - an uncursed lembas wafer {1} g - 3 uncursed K-rations {3} h - 28 cursed asian pears {17} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 84% Musable item generation frequency was reduced by 40% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: protection spells (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13356 Monster spawn increase reached its maximum at turn 62245 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 946220 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 9) The monster species that spawned more often: marauder (freq bonus 5) The monster species that spawned more often: rock piercer (freq bonus 14) The monster species that spawned more often: embraced drowess (freq bonus 10) The monster species that spawned more often: tasmanian zombie (freq bonus 7) The monster species that spawned more often: impact hound (freq bonus 18) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 24) The monster species that spawned more often: sludge elf (freq bonus 12) The monster species that spawned more often: white centipede (freq bonus 6) The monster species that spawned more often: giant brown dragonfly (freq bonus 8) The monster species that spawned more often: gondolindrim (freq bonus 6) The monster species that spawned more often: high gnome lord (freq bonus 10) The monster species that spawned more often: space bat (freq bonus 7) The monster species that spawned more often: ice colony (freq bonus 14) The monster species that spawned more often: porter genetic engineer (freq bonus 8) The monster species that spawned more often: killer turbo chicken (freq bonus 16) The monster species that spawned more often: purple wraith (freq bonus 7) The monster species that spawned more often: furious mold (freq bonus 8) The monster species that spawned more often: volt mushroom (freq bonus 20) The monster species that spawned more often: barracuda (freq bonus 5) The monster species that spawned more often: homing thunder caller (freq bonus 14) The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: flying clear jelly The monster species that never randomly spawned: real multi-hued hound The monster species that never randomly spawned: sticky mushroom The monster species that never randomly spawned: Bear-Man packleader The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: giant copper scorpio The monster species that never randomly spawned: greater omochi beast The monster species that never randomly spawned: spectral hunter The monster species that never randomly spawned: ufo The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 13) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 19) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 31) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 4) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 8) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 14) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 3) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1) Next attribute increase check would have come at turn 984 Strength training was 0 Dexterity training was -1 Wisdom training was 9 Constitution training was 4 You were shock resistant You were blinded (32) You were prevented from having free action (0) You were prevented from having burnopathy (0) You had wounded legs (5) You were telepathic You were clairvoyant (83886080) You had infravision You had 1538 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat You could not have safely prayed (974) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(498) invoke deity 1 R LIMIT(0) double thrownage 1 R LIMIT(0) Discoveries Armor kicking boots (rainbow boots) elven cloak (faded pall) leather gloves (natural gloves) Scrolls scroll of healing (CRIAEDO) scroll of mana (DUAM XNAHT) scroll of phase door (WE WILL HURT YOU) scroll of standard id (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of cure (VE FORBRYDERNE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) 0 field mice (1 created) 0 farting girls (1 created) 0 farting boys (1 created) 0 squeaking girls (1 created) 0 soldiers (1 created) 0 newts (1 created) 0 twens (1 created) 0 colorless mushroom patches (1 created) 0 crude turrets (1 created) 0 slowing turrets (1 created) 0 fire troves (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Nirol the Foxhound Agent... You died in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 63 moves. Killer: a monster (farting boy) You were level 1 with a maximum of 20 hit points when you died. You reached the 125th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 123 2 Nirol-Rog-Spe-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (man from mars). - [16] 124 2 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] *125 2 Nirol-Fox-Wis-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (farting boy). - [20] 126 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] 127 1 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19]