Nirol, neutral male monkey Goff ----- ####### .).. ,,,,,,# ----------- .. ------,# |......... ,#. |....|,## ........ ,Y, |.....,^, |.......... #,# |....|,## |........ ##,# |.... .....|,# |...... #,,,, + |....|,###,--|----####,##, |...<|,,,,,,,,,,,,,,,,+# --.---####,##,######### [Nirol the Fanfic Reader] St9 Dx9 Co18 In6 Wi11 Ch7 GofMonMalNeu S18 Dlvl:1 $14 HP13(15) Pw9(9) AC-1 Xp1/1 Wt416/1450 T80 Hal Latest messages You hear a monster behind the statue of a tortoise. Perhaps that's why you cannot move it. With great effort you move the statue of a sewer rat. You try to move the statue of a kobold zombie, but in vain. The blue snake bites you! [-1 -> 12] A helpful reminder: your weapon could be used more effectively. You hit the shadow faerie. You bite the frozen incineration. You kill the petty giant tarantula! In what direction? [hykulnjb><] (2x) You see here a sprig of wolfsbane. p - a welsh onion. There is a wall in the way! What do you want to drink? [fghi or ?*] Never mind. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Amulets j - a charnel amulet (being worn) Weapons a - a pistol (weapon in hand) b - 98 bullets (in quiver) Armor c - a pair of hippie heels (being worn) d - a victorian underwear (being worn) e - a black dragon scale mail (being worn) Comestibles p - a corpse Scrolls k - 5 scrolls labeled OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA l - 4 scrolls labeled ARE YOU ONE OF THOSE CRAZY SENPAITACHI m - 3 scrolls labeled NOA AND HIS WEIRD CAT FETISH n - 2 scrolls labeled ATTACKED SMAE TYPE BY STRANGED WAVE o - a scroll labeled WELCOME TO ANGBAND Potions f - 3 simmering potions g - 4 blood-red potions h - a blood-red potion i - 5 blood-red potions Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: glib combat You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 252 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 66% Musable item generation frequency was reduced by 32% Ring drop chance was reduced to 65% Wand drop chance was reduced to 89% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31123 Monster spawn increase reached its maximum at turn 135853 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 140822 The monster class that cannot be genocided was lizard The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: jumping ice eel (freq bonus 3) The monster species that spawned more often: injured potato (freq bonus 16) The monster species that spawned more often: radiant fungus (freq bonus 4) The monster species that spawned more often: variag raider (freq bonus 10) The monster species that spawned more often: gigantic generator (freq bonus 20) The monster species that spawned more often: acid worm (freq bonus 4) The monster species that spawned more often: shoggoth (freq bonus 4) The monster species that spawned more often: inertia (freq bonus 24) The monster species that spawned more often: guts golem (freq bonus 6) The monster species that spawned more often: psych flayer (freq bonus 3) The monster species that spawned more often: rotting mushroom patch (freq bonus 3) The monster species that spawned more often: elona lady (freq bonus 6) The monster species that spawned more often: big black unicorn (freq bonus 12) The monster species that spawned more often: SS trooper (freq bonus 7) The monster species that spawned more often: giant yellow mouse (freq bonus 5) The monster species that spawned more often: flying moyatto ball (freq bonus 3) The monster species that spawned more often: giant dog (freq bonus 8) The monster species that spawned more often: huge ogre thief (freq bonus 5) The monster species that spawned more often: teleretriever (freq bonus 16) The monster species that spawned more often: warty fungus (freq bonus 4) The monster species that never randomly spawned: air eye The monster species that never randomly spawned: jungle warrior shaman The monster species that never randomly spawned: Mandarina The monster species that never randomly spawned: enbug The monster species that never randomly spawned: Emmelie's sneaker The monster species that never randomly spawned: ghoul queen The monster species that never randomly spawned: young adult cyan dragon The monster species that never randomly spawned: anuban jackal The monster species that never randomly spawned: muddy teacher The monster species that never randomly spawned: kicker kobold The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 202) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 498) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 4) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 75) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 2) Next attribute increase check would have come at turn 405 Strength training was 5 Dexterity training was 2 Wisdom training was -12 Constitution training was 0 You were disintegration-resistant You were level-drain resistant You were hallucinating (20) You were prevented from drunken boxing (0) You were prevented from having glib combat (0) You were aware of the presence of covetous monsters You had infravision You had 1410 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, Meridia and Brahma Your deity was His Holiness You could have safely prayed (9) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Vanquished creatures 2 pack jackals (11 created) a giant white cave mouse 0 garter snakes (1 created) 0 ninja girls (1 created) 0 twens (1 created) 15 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (26 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Goff... You quit in The Dungeons of Doom on dungeon level 1 with 18 points, and 14 pieces of gold, after 80 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. You reached the 105th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 103 19 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dog). - [14] 104 19 Nirol-Sli-Trn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [2] *105 18 Nirol-Gof-Mon-Mal-Neu quit in The Dungeons of Doom on level 1. 13 [15] 106 17 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted xof). - [14] 107 12 jiik-Use-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 1 [12]