Nirol, chaotic male nymphian Binder ---------------- ------ ##| . -- -- # . < | | |#### -.---------.---- | . # ##| |###### # . | --------# | | | . | | | |# | | | > | -- -- | % . ---.-- -- | _o ---.--- -n- r | | $ | | -------------- [Nirol the Exile] St8 Dx5 Co8 In9 Wi8 Ch10 BinNymMalCha+D S78 Dlvl:1 $4 HP0(13) Pw8(8) AC11 Xp1/6 Wt103/900 T216 Latest messages [-2 -> 8] The kitten misses the small kobold. You hit the small kobold. The kitten misses the small kobold. The small kobold hits you! [-2 -> 6] You miss the small kobold. The kitten bites the small kobold. The small kobold is killed! You see here a small kobold corpse {400}. You suddenly get teleported! You hit the sewer rat. The sewer rat bites you! [-1 -> 6] You hit the sewer rat. The sewer rat bites you! [-3 -> 3] You miss the sewer rat. The sewer rat bites you! You die... Your inventory Weapons a - an uncursed +0 voulge (alternate weapon; not wielded) {48} b - an uncursed +0 knife (weapon in hand) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {1} g - 10 uncursed apples {6} h - 2 uncursed tripe rations {2} Scrolls i - 4 uncursed scrolls of healing {2} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Gems c - 39 uncursed +0 rocks (in quiver) {21} d - 8 uncursed +0 flint stones Final attributes You have sinned Your alignment was -6 Your max alignment was -6 You carried 16 sins You could not have this property at all: searching You could not have this property extrinsically: poison resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 89% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: two-handed sword (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31108 Monster spawn increase reached its maximum at turn 82755 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 152475 The monster class that cannot be genocided was grue The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: carnivorous flying monkey (freq bonus 8) The monster species that spawned more often: aquatic hound (freq bonus 10) The monster species that spawned more often: destroyer (freq bonus 21) The monster species that spawned more often: diabolic potato (freq bonus 18) The monster species that spawned more often: unreal mold (freq bonus 12) The monster species that spawned more often: moose (freq bonus 7) The monster species that spawned more often: vulnerability turret (freq bonus 10) The monster species that spawned more often: Wurie (freq bonus 10) The monster species that spawned more often: silver stalk (freq bonus 6) The monster species that spawned more often: the Largest Giant (freq bonus 8) The monster species that spawned more often: young man (freq bonus 8) The monster species that spawned more often: petty gnoll shaman (freq bonus 10) The monster species that spawned more often: unsteady trove (freq bonus 5) The monster species that spawned more often: undead ordinator (freq bonus 5) The monster species that spawned more often: acidic mushroom (freq bonus 108) The monster species that spawned more often: drakeema (freq bonus 30) The monster species that spawned more often: undead unbeliever (freq bonus 9) The monster species that spawned more often: toxic mold (freq bonus 9) The monster species that spawned more often: spirit naga (freq bonus 9) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 7) The monster species that never randomly spawned: Sesshoumaru, Youkai Lord of the West The monster species that never randomly spawned: claw devil The monster species that never randomly spawned: sucker fungus The monster species that never randomly spawned: noxious patch The monster species that never randomly spawned: translucent warp patch The monster species that never randomly spawned: broken light The monster species that never randomly spawned: gnome zombie The monster species that never randomly spawned: Doctor Frankenstein The monster species that never randomly spawned: caster druid The monster species that never randomly spawned: aquator The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 17) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 16) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 19) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 2) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 4) Next attribute increase check would have come at turn 2044 Strength training was 11 Dexterity training was 6 Wisdom training was 1 Constitution training was 9 You were punished You had the following problem: You randomly fainted. (0) You had the following problem: You could not drop items. (0) You had the following problem: The map didn't display correctly. (0) You were prevented from having poison resistance (0) You were prevented from having automatic searching (0) You had 1261 points of nutrition remaining You could teleport You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia You could not have safely prayed (118) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (PRIUS SA) scroll of mana (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of phase door (MA MILLOCOR) scroll of standard id (DAEDELDIDAET) scroll of cure (VITERBI TRELLIS) Potions potion of blindness (fizzy) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 giant snails (1 created) 0 kittens (1 created) a small kobold a goblin (2 created) 0 sewer rats (2 created) 0 visor sewer rats (1 created) 0 rabbits (2 created) 0 spore lichens (1 created) 0 shopkeepers (1 created) a twen 0 cold troves (1 created) 14 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (6 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (1 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Binder... You died in The Dungeons of Doom on dungeon level 1 with 78 points, and 4 pieces of gold, after 216 moves. Killer: a monster (sewer rat) You were level 1 with a maximum of 13 hit points when you died. You reached the 85th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 83 100 Crawlhydra-Rog-Kha-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Elif). - [26] 84 88 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (clockwork dwarf). - [15] *85 78 Nirol-Bin-Nym-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (sewer rat). - [13] 86 67 Nirol-Mur-Her-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (thick jackal). - [1] 87 61 Lorskel-Wil-Iro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (sylphie). - [12]