Nirol, neutral female venturean Druid ------------------------------------------- |.........................................| ##|...........-------------------...........| #,............| ###########|...........| #,|.....%.)...---------------<---...........+ #,#.........................................| ###,------------------------------#---##-.----- #,,,# ###,,,,,,,,,,,,,,,, #,### ,,,,############--- #,# #####,,,,,,,,##,|.. #,# #####-#-----,,,,|.. ------- --#,# |.........#,# |.........#@# |.........@`# |{........ ---------- [Nirol the Fire Tower Caster] St8 Dx16 Co12 In9 Wi8 Ch11 DrdVenFemNeu S841 Dlvl:2 $685 HP-26(16) Pw21(21) AC8 Xp2/24 Wt92/1150 T621 Latest messages You see here 3 crude spears {36}. With great effort you move the boulder. You try to move the boulder, but in vain. You cannot diagonally move through a door! In what direction? [hykulnjb><] The door closes. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! Pick an object. @ a human or elf (Fleac) (base level 24) (female) Accessing Pokedex entry for shopkeeper... Base statistics of this monster type: Base level = 24, difficulty = 29, AC = -6, magic resistance = 50, alignment 0. Fast (18). Special generation. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous flyer. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Is not a valid polymorph form. Attacks: 4d4, uses weapon - ordinary physical 4d4, uses weapon - ordinary physical You miss Fleac. Fleac swings her shotgun. Fleac hits you! [-14 -> 2] Warning: HP low! Fleac fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +1 arrows (in quiver) {25} o - 15 uncursed +3 arrows {8} p - an uncursed +0 arrow {1} Comestibles q - an uncursed lichen corpse {20} Scrolls f - 4 uncursed scrolls of healing {2} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:2) {1} e - an uncursed spellbook of charm monster (0:4) {1} Potions k - an uncursed potion of healing {1} Tools m - an uncursed lock pick {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: psi resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 72% Ring drop chance was reduced to 77% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 82% Monster death drops spawned with only 92% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: high heels (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26597 Monster spawn increase reached its maximum at turn 88717 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 204945 The monster class that cannot be genocided was dragon The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: bipolar oddity (freq bonus 8) The monster species that spawned more often: master newt (freq bonus 16) The monster species that spawned more often: defense curse beetle (freq bonus 16) The monster species that spawned more often: Warden Brianna (freq bonus 10) The monster species that spawned more often: island nymph (freq bonus 10) The monster species that spawned more often: dark stalker (freq bonus 8) The monster species that spawned more often: disenchanter growth (freq bonus 9) The monster species that spawned more often: wallaroo (freq bonus 48) The monster species that spawned more often: lawful pupil (freq bonus 30) The monster species that spawned more often: student on strike (freq bonus 22) The monster species that spawned more often: gnome rogue leader (freq bonus 9) The monster species that spawned more often: drow sniper (freq bonus 9) The monster species that spawned more often: bright white growth (freq bonus 22) The monster species that spawned more often: creeper (freq bonus 7) The monster species that spawned more often: vip rubber (freq bonus 7) The monster species that spawned more often: small lich (freq bonus 16) The monster species that spawned more often: lillend (freq bonus 7) The monster species that spawned more often: ugly bitch (freq bonus 8) The monster species that spawned more often: arach (freq bonus 18) The monster species that spawned more often: Ludwig (freq bonus 14) The monster species that never randomly spawned: noxious stalk The monster species that never randomly spawned: squirrel The monster species that never randomly spawned: moldy stalk The monster species that never randomly spawned: COM2COM The monster species that never randomly spawned: Marie The monster species that never randomly spawned: firewall The monster species that never randomly spawned: elf-harlot The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: drow warrior The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 156) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 76) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 23) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 8) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 5) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 2) Next attribute increase check would have come at turn 2507 Strength training was 6 Dexterity training was 0 Wisdom training was 2 Constitution training was 21 You were prevented from having stealth (0) You were prevented from having psi resistance (0) You had 855 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 594% b - charm monster 4 enchant 90% 294% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) lucky gamble 2 R LIMIT(0) Discoveries Scrolls scroll of healing (IBFALABLO) scroll of mana (ITS TOO HEAVY FOR YOUR) scroll of phase door (GNOZAB) scroll of standard id (42) scroll of cure (FLURRY GRUESOME ABILITY OF ALL RISED) Spellbooks spellbook of create familiar (fuzzy) spellbook of charm monster (light brown) Potions potion of healing (fuming) potion of clairvoyance (anise seed) potion called Good (simmering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 weasels (1 created) 0 kobolds (1 created) a whnas (2 created) a hidden kobold (2 created) 0 restons (1 created) 0 training kobolds (1 created) 0 papier-mache cows (2 created) a black rat 0 ravens (1 created) a lichen a spore lichen 0 garter snakes (3 created) 0 shopkeepers (1 created) a twen a gecko 0 novice dark walls (1 created) 0 cold troves (1 created) 22 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 6 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (23 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Druid... You died in The Dungeons of Doom on dungeon level 2 with 156 points, and 0 pieces of gold, after 621 moves. Killer: a shotgun shell You were level 2 with a maximum of 16 hit points when you died. You reached the 76th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 74 171 Lorskel-Wil-Iro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a bullet. - [24] 75 161 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 2. 13 [13] *76 156 Nirol-Drd-Ven-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [16] 77 146 jiik-Bin-Alb-Fem-Cha quit in The Dungeons of Doom on level 2. 18 [19] 78 145 Lorskel-Wil-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blue mewlip). - [18]