Nirol, chaotic female asgardish Wild Talent -------- |......| |......| ######|....<.| ##,,,,,-......| #,,####-----.-- #,, #,# . ,,,, #,#######----+- ?,,## #@,,,,,,,.....| ####,,, ..# #,,#######|.....,#,,,,# -- |....|,,,### |....-,## ------## [Nirol the Poschengband Noob] St17 Dx10 Co10 In10 Wi11 Ch12 WilAsgFemCha S38 Dlvl:1 $18 HP-10(12) Pw12(12) AC-6 Xp1/5 Wt567/1450 T67 Latest messages What do you want to use or apply? [dem-ovw or ?*] In what direction? [hykulnjb><] Unlock it? [yn] (n) You succeed in picking the lock. In what direction? [hykulnjb><] The door opens. The RNG turns into a naga nymph! There is a wall in the way! (2x) You find a secret door! In what direction? [hykulnjb><] The door opens. The gray twen engulfs you! You are pummeled with debris! [-1 -> 11] You kill the gray twen! You cannot diagonally move out of a door! You see here 16 gold pieces {0}. 16 gold pieces. KAABLAMM!!! You triggered a bomb! You die... Your inventory Weapons a - an uncursed +0 silver arrow (in quiver) {1} b - an uncursed -2 two-handed sword (alternate weapon; not wielded) {60} c - an uncursed +3 stiletto {2} d - an uncursed +3 block-heeled combat boot (weapon in hand) {5} e - an uncursed +0 fauchard {24} Armor f - an uncursed +1 splint mail {160} g - an uncursed +0 banded mail {160} h - an uncursed +0 pair of elven boots (being worn) {8} i - a cursed +0 T-shirt (being worn) {2} j - an uncursed +9 scale mail (being worn) {100} Comestibles p - 2 uncursed carrots {1} q - an uncursed food ration {1} Scrolls t - an uncursed scroll of bullshit {1} A - 5 uncursed scrolls of healing {5} B - 4 uncursed scrolls of mana {4} C - 3 uncursed scrolls of phase door {3} D - 2 uncursed scrolls of standard id {2} E - an uncursed scroll of cure {1} Potions r - an uncursed potion of extra healing {1} s - an uncursed potion of restore ability {1} Rings k - an uncursed +1 ring of protection (on right hand) {1} l - an uncursed ring of fire resistance (on left hand) {1} Wands v - an uncursed wand of locking (0:4) {1} w - an uncursed wand of teleportation (0:2) {1} Tools m - an uncursed oil lamp {1} n - an uncursed unstable stethoscope {1} o - an uncursed hairclip {1} Gems x - 30 uncursed +0 rocks {16} y - an uncursed +0 worthless piece of orange glass {1} z - an uncursed +0 worthless piece of white glass {1} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 13 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: sickopathy You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 446 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 31% Ring drop chance was reduced to 59% Wand drop chance was reduced to 33% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: shield (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31675 Monster spawn increase reached its maximum at turn 86182 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 898848 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: hole mushroom (freq bonus 6) The monster species that spawned more often: green blob (freq bonus 16) The monster species that spawned more often: undead drunk (freq bonus 10) The monster species that spawned more often: lukus sephirah (freq bonus 6) The monster species that spawned more often: plague mewlip (freq bonus 3) The monster species that spawned more often: frozen ice block (freq bonus 4) The monster species that spawned more often: zombie bee (freq bonus 6) The monster species that spawned more often: force leprechaun (freq bonus 4) The monster species that spawned more often: high ninja (freq bonus 4) The monster species that spawned more often: nasty vortex (freq bonus 12) The monster species that spawned more often: beige mushroom (freq bonus 5) The monster species that spawned more often: purple mushroom (freq bonus 6) The monster species that spawned more often: stone statue (freq bonus 2) The monster species that spawned more often: karmic lizard (freq bonus 4) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 6) The monster species that spawned more often: petty chimpanzee (freq bonus 2) The monster species that spawned more often: vietnamese woman (freq bonus 6) The monster species that spawned more often: hidden force patch (freq bonus 4) The monster species that spawned more often: snore warp patch (freq bonus 8) The monster species that spawned more often: ruby mushroom (freq bonus 12) The monster species that never randomly spawned: lost maia The monster species that never randomly spawned: purple stalk The monster species that never randomly spawned: skaven The monster species that never randomly spawned: minotaur priestess The monster species that never randomly spawned: Pedalas The monster species that never randomly spawned: giant mastodon The monster species that never randomly spawned: marilith The monster species that never randomly spawned: confusion elemental The monster species that never randomly spawned: Jasieen's wedge sandal The monster species that never randomly spawned: porter master lichen The monster class that more likely to generate with musable stuff: Keystone Kop The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 33) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 31) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 8) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 6) Next attribute increase check would have come at turn 459 Strength training was 0 Dexterity training was 1 Wisdom training was 4 Constitution training was 1 You were fire resistant You were prevented from having detect monsters (0) You were prevented from having sickopathy (0) You had 1424 points of nutrition remaining You were stealthy You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor You could have safely prayed (9) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons fauchard (pole sickle) Armor elven boots (mud boots) Scrolls scroll of bullshit (SLASHEM EXTENDED WANTS YOU DEAD) scroll of random enchantment (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (NIYONIAI) scroll of phase door (NOUS DEVONS GAGNER NOTRE RACE) scroll of standard id (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of cure (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) Potions potion of oil (baloon flower) potion of extra healing (liquid) potion of restore ability (brown oolong tea) Rings ring of protection (rock solid) ring of fire resistance (antimony) Wands wand of locking (aluminum) wand of teleportation (vanishing) Tools oil lamp (lamp) Gems worthless piece of orange glass (orange) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) a sewer rat 0 rabbits (1 created) 0 grid bugs (1 created) a gray twen 0 chameleons (1 created) 0 fire troves (1 created) 7 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Skilled) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) Weapon Skills broadsword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Skilled) (1 of 20) scimitar [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Basic) (1 of 20) javelin [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Nirol the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 37 points, and 18 pieces of gold, after 67 moves. Killer: hidden bomb You were level 1 with a maximum of 12 hit points when you died. You reached the 81st place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 79 39 jiik-Top-Sok-Fem-Neu quit in The Dungeons of Doom on level 1. 13 [13] 80 37 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a shower of rocks. - [11] *81 37 Nirol-Wil-Asg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a hidden bomb. - [12] 82 30 Nirol-Lad-Dol-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack kobold). - [13] 83 29 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a cowardly attack on her breasts. - [20]