Nirol, chaotic female snail Dunmer $ $ ---------- ####### $ |>.......| -------#######,,,,,# ######|........| $ |......,,,,,,,,------------- ####------,,,,,-.(......| ? $ |.....|#######--...........--#,,,.....|,####|........| |......,,,,,,,...............,,##|[!..|,# ##|........| ---.---#######|.............|## |.[.)|,# #,.........| #,,# |.............|[ |....|,# #,----.----- #,## |.............|###,---.--,# #*####,,,,# #,# ,,,# --...........--`,B,bV,?,[,, ,,,,#####,######,######,### ----.|----### ----------.--,,#######!,,, ,,,,,,,,,,,,,,,,,,,,,,,,,# |.........,,########,,,,,,,,,#,,`,,,,,,,,, #`#####,,,,,,,,####----.-- |..{...^.|#,,,,,,,,`,,,,,,,,,,,!,%,,,# ### #,########,###,`###|.....------- |........|###,,,,,,,,###############,#[ ! #?,,,,,,,,,,,,,,............| |........|,,,,######## #,# )[ [ #,----------,##,|...........| ----------##### $ $ #,# [ #,|........-,# ............| $ $#,############,|....<...|## |...........| $ #,,,,,,,,,,,,,,|.....{..| ------------- $ ###############-------|-- #,# [Nirol the one who doesn't like foreigners] St18 Dx13 Co11 In9 Wi8 Ch6 DunSnlFemCha S2555 Dlvl:1 $157 HP0(50) Pw39(40) AC10 Xp4/159 Wt351/1700 T2279 Latest messages [-1 -> 28] You hit the vampire spawn! The vampire spawn misses. The vampire spawn bites you! Your blood is being drained! Goodbye level 5. You lose the ability to perform concentrating! You hear the howling of the CwnAnnwn... [-2 -> 4] Warning: HP low! Unknown command ' '. What do you want to read? [d-irC or ?*] As you read the scroll, it disappears. This is an identify scroll. x - a blessed potion of sickness {1}. The vampire spawn claws you! The vampire spawn rips into your breast with maniacal fervor! [-3 -> 1] Warning: HP low! You die... Your inventory Weapons b - a blessed +2 dark elven bow (alternate weapon; not wielded) {12} j - 9 uncursed +0 darts {5} m - 2 uncursed rusty +7 darts {2} n - an uncursed +0 orcish dagger {4} w - an uncursed +0 orcish short sword {12} z - an uncursed +0 orcish short sword {12} D - an uncursed +0 dwarvish short sword {12} E - an uncursed +0 dwarvish mattock {48} Armor k - an uncursed +0 enchanted (of reflection) scale mail {100} F - an uncursed +0 dwarvish cloak {4} G - an uncursed +0 dwarvish iron helm {16} H - an uncursed +0 dwarvish mithril-coat {60} I - an uncursed +0 large shield {40} J - an uncursed +0 mummy wrapping (being worn) {2} Comestibles B - an uncursed tin of lichen {1} Scrolls d - 5 uncursed scrolls of healing {3} e - 3 uncursed scrolls of mana {2} f - 3 uncursed scrolls of phase door {3} g - 3 uncursed scrolls of standard id {3} h - an uncursed scroll of cure {1} i - an uncursed scroll of blank paper {1} r - a blessed scroll of mana {1} Potions x - a blessed potion of sickness {1} y - an uncursed potion of extra healing {1} Tools l - an uncursed IC {1} o - an uncursed lock pick {1} t - an uncursed mirror {1} u - an uncursed mirror {1} v - an uncursed mirror {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 74% Musable item generation frequency was reduced by 21% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 86% Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: petkeeping (turn 17) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21903 Monster spawn increase reached its maximum at turn 73763 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 715743 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: tentacle wall (freq bonus 6) The monster species that spawned more often: aroma lady (freq bonus 4) The monster species that spawned more often: tree mewlip (freq bonus 12) The monster species that spawned more often: Olog-hai mimic (freq bonus 18) The monster species that spawned more often: biology bitch (freq bonus 12) The monster species that spawned more often: phaser force patch (freq bonus 8) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 7) The monster species that spawned more often: chiropteran zombie (freq bonus 4) The monster species that spawned more often: purple starlit sky (freq bonus 8) The monster species that spawned more often: porter mimic (freq bonus 3) The monster species that spawned more often: Indalecio (freq bonus 8) The monster species that spawned more often: nasty eye (freq bonus 3) The monster species that spawned more often: silver draconian (freq bonus 7) The monster species that spawned more often: wierdo terror (freq bonus 12) The monster species that spawned more often: deceiving force fungus (freq bonus 5) The monster species that spawned more often: Faerinaal (freq bonus 10) The monster species that spawned more often: dementia turret (freq bonus 7) The monster species that spawned more often: frail sphere (freq bonus 6) The monster species that spawned more often: star dragon (freq bonus 4) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 6) The monster species that never randomly spawned: adventurer mushroom The monster species that never randomly spawned: vulnerability turret The monster species that never randomly spawned: Solar The monster species that never randomly spawned: nine-headed hydra The monster species that never randomly spawned: fire beetle The monster species that never randomly spawned: spore mold The monster species that never randomly spawned: flying goomba The monster species that never randomly spawned: coterie of motes The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: old rainbow dragon The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 37) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 24) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 17) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 26) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 2) Next attribute increase check would have come at turn 4382 Strength training was -9 Dexterity training was 20 Wisdom training was 12 Constitution training was 50 You were fire resistant You were prevented from having psi resistance (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 735 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas You could not have safely prayed (473) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) orcish dagger (crude dagger) orcish short sword (crude short sword) dwarvish short sword (broad short sword) dwarvish mattock (broad pick) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (sputa boots) * elven cloak (faded pall) dwarvish cloak (hooded cloak) dwarvish iron helm (hard hat) Scrolls scroll of healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of mana (ACHAT SHTAYIM SHALOSH) scroll of phase door (TEMOV) scroll of standard id (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of cure (FASCICULUS PROPRIUS) scroll of identify (AQUE BRAGH) scroll of blank paper (unlabeled) Potions potion of speed (red) potion of object detection called ?? (hallowed) potion of sickness (cluster amaryllis) potion of extra healing (yellow) Wands wand of make invisible (elven-lettered) Tools IC (many-wired thing) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 2 jackals 0 evasive foxes (1 created) 0 dingo puppies (1 created) 0 gas spores (1 created) a floating eye (2 created) 0 porter floating eyes (1 created) a wimp a dwarf 0 imps (1 created) 3 kobolds a reston a large kobold 6 little leprechauns (7 created) a leprechaun (2 created) 4 demimondaines (5 created) 0 blue faeries (1 created) 0 brown faeries (2 created) The nymph queen (0 times) 0 culves (1 created) a sewer rat 2 rattatas 0 eevees (1 created) 0 metal moles (1 created) 0 enormous rats (1 created) an arach 0 tearmaggots (1 created) a grid bug 0 insect swarms (1 created) a large bat 0 zubats (1 created) an emu 2 lichens (1 created) 0 porter lichens (1 created) a spore lichen 2 orange molds (1 created) 2 orange mushrooms (1 created) 0 green growths (1 created) a green spore 0 intermediate gnomes (1 created) 0 Keystone Inspectors (3 created) 2 mummies (3 created) a kobold mummy (2 created) 0 gnome mummies (1 created) 0 mini rust monsters (1 created) a rattlesnake a purple snake a mini vampire (4 created) 0 vampire spawns (2 created) 0 vogons (1 created) a barrow wight (3 created) 0 hidden barrow wights (1 created) a kobold zombie (3 created) 0 controllers (1 created) a gnome zombie (3 created) 0 ghasts (1 created) a busy-looking merchant 0 karate scrubs (1 created) 0 Ruth's sneakers (1 created) 0 tortoises (2 created) a hata-hata 0 pikes (1 created) a leech 0 geckos (1 created) a demitwen 0 arctic fern spores (1 created) a pile of copper coins 0 small turrets (1 created) a health trove (2 created) 103 creatures born. 52 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 26 times You killed 36 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (13 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Basic) (14 of 20) spirituality [Basic] (max Grand Master) (35 of 160) petkeeping [Basic] (max Skilled) (65 of 160) martial arts [Basic] (max Skilled) (90 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Legendary) (86 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Skilled) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Dunmer... You died in The Dungeons of Doom on dungeon level 1 with 2540 points, and 157 pieces of gold, after 2279 moves. Killer: a monster (vampire spawn) You were level 4 with a maximum of 50 hit points when you died. You reached the 26th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 24 3108 bugsniper-Ele-Dop-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (gourmand ogre). - [59] 25 2904 Nirol-Tha-War-Mal-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (petty giant error). - [74] *26 2540 Nirol-Dun-Snl-Fem-Cha died in The Dungeons of Doom on * level 1 [max 2]. Killed by a monster (vampire spawn). - [50] 27 2393 demonzero-Fai-Sna-Fem-Cha quit in The Dungeons of Doom on level 3. 38 [48] 28 2260 Crawlhydra-Rog-Kha-Mal-Neu died in The Gnomish Mines on level 5. Killed by a monster (whale). - [67]