Nirol, chaotic male navi Jester ------- ...S@S. |.^S@S| |...SS| -.----- [Nirol the Little Fool] St14 Dx12 Co16 In9 Wi9 Ch16 JesNavMalCha+Z S134 Dlvl:1 $38 HP-3(26) Pw11(11) AC3 Xp2/24 Wt1266/1650 T204 Latest messages The river moccasin bites you! [-5 -> 6] The river moccasin misses. (2x) The priest called Septimus the aspirant swings his mace at the river moccasin. The priest called Septimus the aspirant misses the river moccasin. You hit the river moccasin! The river moccasin bites you! [-1 -> 5] Warning: HP low! The river moccasin bites you! [-1 -> 4] Warning: HP low! The river moccasin bites you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The river moccasin misses. The river moccasin bites you! The river moccasin's bite was poisoned! You die... Your inventory Weapons q - 2 blessed +1 daggers (wielded) {8} u - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - a blessed +0 pair of leather gloves (being worn) {4} y - an uncursed +0 pair of wedge sandals (being worn) {2} H - an uncursed +0 gnomish helm {1} Comestibles r - 9 uncursed cream pies {9} s - a blessed cream pie {1} Scrolls z - 6 uncursed scrolls of healing {6} A - 4 uncursed scrolls of mana {4} B - 3 uncursed scrolls of phase door {3} C - 2 uncursed scrolls of standard id {2} D - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of command demon (0:0) {1} x - an uncursed spellbook of stone to flesh (1:3) {1} G - an uncursed spellbook of charm monster (1:4) {1} Tools v - an uncursed towel {1} I - an uncursed skeleton key {1} Gems e - 11 uncursed +1 rocks (in quiver) {6} g - an uncursed +0 prehnite stone {1} l - a cursed +0 loadstone n - an uncursed +0 stone of magic resistance Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 13 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: half physical damage You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 85% Musable item generation frequency was reduced by 51% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polearms (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59523 Monster spawn increase reached its maximum at turn 77613 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 261772 The monster class that cannot be genocided was lich The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: The Lucky Hobbit (freq bonus 4) The monster species that spawned more often: sloppy sloth (freq bonus 2) The monster species that spawned more often: rust penetrator (freq bonus 8) The monster species that spawned more often: undead scorpion (freq bonus 10) The monster species that spawned more often: ironclad turret (freq bonus 4) The monster species that spawned more often: watch captain (freq bonus 8) The monster species that spawned more often: gnoll warrior (freq bonus 18) The monster species that spawned more often: animated hourglass (freq bonus 4) The monster species that spawned more often: kagero servant (freq bonus 5) The monster species that spawned more often: reanimated horde (freq bonus 6) The monster species that spawned more often: arbok (freq bonus 9) The monster species that spawned more often: wereboar (freq bonus 3) The monster species that spawned more often: paralysator fly (freq bonus 12) The monster species that spawned more often: giant germ (freq bonus 6) The monster species that spawned more often: lava force fungus (freq bonus 6) The monster species that spawned more often: special caster lich (freq bonus 6) The monster species that spawned more often: slouch (freq bonus 6) The monster species that spawned more often: long worm (freq bonus 4) The monster species that spawned more often: black smasher (freq bonus 4) The monster species that spawned more often: normal ant (freq bonus 24) The monster species that never randomly spawned: basher The monster species that never randomly spawned: Bounty The monster species that never randomly spawned: teleported shaman The monster species that never randomly spawned: glare fungus The monster species that never randomly spawned: hunger turret The monster species that never randomly spawned: pseudo elf thief The monster species that never randomly spawned: gnomish wizard The monster species that never randomly spawned: duergar warrior The monster species that never randomly spawned: yawning trove The monster species that never randomly spawned: moldy spore The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 12) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 32) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 97) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 3) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 1) Next attribute increase check would have come at turn 313 Strength training was 1 Dexterity training was 4 Wisdom training was 2 Constitution training was 1 You were magic-protected You were prevented from having detect monsters (0) You were prevented from having half physical damage (0) You had 1287 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco You could not have safely prayed (386) You are dead Spells known in the end Name Level Category Fail Memory a - command demon 6 occult 98% 498% b - stone to flesh 3 healing 0% 198% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (yellow gloves) wedge sandals (heeled sandals) gnomish helm (little red hat) Scrolls scroll of healing (HITME) scroll of mana (FROTZ) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (THX FEMMY) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) scroll called claustrophobic (FROBOZZ MAGIC SCROLL CO) Spellbooks spellbook of command demon (silly) spellbook of stone to flesh (stained) spellbook of charm monster (endangered) Tools skeleton key (key) Gems worthless piece of red glass (red) prehnite stone (radiant) worthless piece of blue glass (blue) worthless piece of pink glass (pink) worthless piece of black glass (black) worthless piece of radiant glass (radiant) loadstone (gray) worthless piece of yellow glass (yellow) stone of magic resistance (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a fox a lichen a spore lichen a sub-gnome 0 river moccasins (6 created) 0 kobold zombies (1 created) 0 priests (1 created) 0 hata-hatas (1 created) 0 newts (1 created) a small turret 15 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (25 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Jester... You died in The Dungeons of Doom on dungeon level 1 with 131 points, and 38 pieces of gold, after 204 moves. Killer: river moccasin You were level 2 with a maximum of 26 hit points when you died. You reached the 66th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 64 146 jiik-Bin-Alb-Fem-Cha quit in The Dungeons of Doom on level 2. 18 [19] 65 145 Lorskel-Wil-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blue mewlip). - [18] *66 131 Nirol-Jes-Nav-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a river moccasin. - [26] 67 118 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (super trapdoor spider). - [20] 68 101 jiik-Mah-Alb-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack dog). - [34]