Nirol, chaotic male sticky Midget --------------## |............|,## |............|,,############ |.............,,,,,,,,,,,,,---#------ |.......<....|##,###,,,,,,,.........| --------- |............| ,|..{.....|##|.......| -#--#--#--#-+- #.........,,-.......| -.--------##|.......| |.F.....| --.------ [Nirol the Little Midget] St12 Dx6 Co13 In7 Wi6 Ch3 MidStiMalCha S10 Dlvl:1 $6 HP-10(18) Pw3(3) AC8 Xp1/1 Wt81/1350 T65 Latest messages There is a wall in the way! You displaced your little dog. What do you want to drink? [i or ?*.] This tepid water is tasteless. You displaced your little dog. There's some graffiti on the floor here. Use "r." to read it. What do you want to read? [defgh or ?*.] There's some graffiti on the floor here. You read: "They say that convicts have a hard time taming animals, and minetown is hostile to them.". Ouch! You bump into a door. In what direction? [hykulnjb><] The door opens. You see here 5 gold pieces {0}. (2x) 5 gold pieces. You inhale a cloud of spores! The spores were poisoned! [-13 -> 5] A lightning bolt hits you! You die... Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Potions i - a blessed potion of see invisible {1} Wands c - an uncursed wand of charging (0:11) {1} Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: poison resistance You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Musable item generation frequency was reduced by 91% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 78% Monster death drops spawned with only 75% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: knife (turn 169) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18545 Monster spawn increase reached its maximum at turn 43078 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 239436 The monster class that cannot be genocided was zombie The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: petty boobed permamimic (freq bonus 6) The monster species that spawned more often: totally bad spore (freq bonus 8) The monster species that spawned more often: inertia force fungus (freq bonus 12) The monster species that spawned more often: pink mewlip (freq bonus 6) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 6) The monster species that spawned more often: time vortex (freq bonus 7) The monster species that spawned more often: vacuum fungus (freq bonus 5) The monster species that spawned more often: juggernaut of Khorne (freq bonus 12) The monster species that spawned more often: snore spore (freq bonus 8) The monster species that spawned more often: thick jellyfish (freq bonus 8) The monster species that spawned more often: ferrous horror (freq bonus 60) The monster species that spawned more often: high force fungus (freq bonus 14) The monster species that spawned more often: theme sheep (freq bonus 6) The monster species that spawned more often: silent killer (freq bonus 6) The monster species that spawned more often: archer (freq bonus 10) The monster species that spawned more often: novice nurse (freq bonus 14) The monster species that spawned more often: burrower gnome (freq bonus 24) The monster species that spawned more often: slime growth (freq bonus 18) The monster species that spawned more often: pink warp patch (freq bonus 22) The monster species that spawned more often: corpse spitter (freq bonus 10) The monster species that never randomly spawned: stalking magenta lichen The monster species that never randomly spawned: giant black dragonfly The monster species that never randomly spawned: microscopic space fleet The monster species that never randomly spawned: scurrier The monster species that never randomly spawned: gremlin deactivator The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: floating mimic The monster species that never randomly spawned: The Terrible Old Man The monster species that never randomly spawned: shard spore The monster species that never randomly spawned: sunflower The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 3) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 18) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 30) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 5) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 36) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 52) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 4) Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were prevented from having poison resistance (0) You were prevented from having slow digestion (0) You had automatic searching You had 1678 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (CURSED PLUS3 DOUBLE BREXIT) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of standard id (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of cure (MY SWEET VELCRO STRAP) Potions potion of see invisible (ecru) Wands wand of charging (vertical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 chicks a jackal (3 created) 0 little dogs (1 created) 0 kobolds (1 created) 0 marine goblins (1 created) 0 sewer rats (2 created) 0 lichens (1 created) a shrieker mushroom patch 12 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Midget... You died in The Dungeons of Doom on dungeon level 1 with 10 points, and 6 pieces of gold, after 65 moves. Killer: lightning trap You were level 1 with a maximum of 18 hit points when you died. You reached the 90th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 88 12 jiik-Pol-Nul-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [12] 89 10 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] *90 10 Nirol-Mid-Sti-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a lightning trap. - [18] 91 9 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [19] 92 9 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sticky stalk). - [20]