Nirol, lawful female octopode Goldminer ----------- ##-------------- |.........| ########,.............| +.........| ------ ######^,,,,,,,|............| |.....<...| |....|### ----- #,,,,,,######%.............| ------.---- |.....,,# |...| #,###### ##,--------|----- #,# |....|#,####--...--####,,# #,,# #,# #,# |....|#,,,,,-.....-,,,,,## #,## ##,# #,# |....|######|.....|#,#### #,# ##,,# ###,,# |....| --...--#I## #,# #,,## #,,,## ####--|-.- |...| #**#############,# ###,####### #,### #,,,,,,#,### ----- ##,,,,,,,,,,,,##,# #,,,,,^,,,# #,# #,##`,,,,,,,##############,,,,,#----|--,# ---.------- #,# #,#-.--####,,,,,I`,,,,,,,,,,;,,,......|,# |.........| -.--- ,,....| ######,##############,|......,# |.........| |.%`. #,|...| #,....%.|## |.........| |...|#########,|...| ##------- |.........| |....,,,,,,,,,,|...| |.........| |...|##########----- ----------- ----- [Nirol the Mine Worker] St16 Dx5 Co13 In8 Wi14 Ch9 GolOctFemLaw S1634 Dlvl:4 $716 HP-4(46) Pw34(35) AC12 Xp5/319 Wt25/1750 T1993 Hun Latest messages [-1 -> 14] You're pushed back! [-6 -> 8] Warning: HP low! What do you want to read? [fgilK or ?*] You don't have that object. What do you want to read? [fgilK or ?*] (2x) Never mind. You hit it. You just miss it. You hear a flinging sound. You are hit by a gray stone! You hear the howling of the CwnAnnwn... [-5 -> 3] Warning: HP low! It touches you! [-1 -> 2] Warning: HP low! You're pushed back! You die... Your inventory Amulets F - an uncursed amulet versus poison (being worn) {1} Weapons Y - 2 uncursed +0 knives {4} Comestibles v - 14 uncursed kelp fronds {8} y - a cursed kelp frond {1} Scrolls f - 3 uncursed scrolls of mana {2} g - 3 uncursed scrolls of phase door {3} i - an uncursed scroll of cure {1} l - an uncursed scroll of blank paper {1} Spellbooks K - an uncursed spellbook of detect treasure (7:2) {1} Tools z - an uncursed expensive camera (0:71) {1} Gems r - a blessed +0 worthless piece of white glass called soft white {1} H - an uncursed +0 worthless piece of pink glass called soft pink {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: the Force You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 75% Musable item generation frequency was reduced by 34% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 3) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38440 Monster spawn increase reached its maximum at turn 91690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 300641 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: blob (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 6) The monster species that spawned more often: goblin cop (freq bonus 8) The monster species that spawned more often: Marvin (freq bonus 10) The monster species that spawned more often: water phalanx (freq bonus 12) The monster species that spawned more often: best teacher ever (freq bonus 12) The monster species that spawned more often: titanium golem (freq bonus 6) The monster species that spawned more often: ill mold (freq bonus 7) The monster species that spawned more often: porter cursed stalk (freq bonus 3) The monster species that spawned more often: undead shapeshifter (freq bonus 24) The monster species that spawned more often: two-headed snake (freq bonus 8) The monster species that spawned more often: porter gnome warrior (freq bonus 14) The monster species that spawned more often: dim growth (freq bonus 5) The monster species that spawned more often: Jack the Ripper (freq bonus 10) The monster species that spawned more often: warrior (freq bonus 14) The monster species that spawned more often: indigo colony (freq bonus 4) The monster species that spawned more often: tosa-ken (freq bonus 8) The monster species that spawned more often: musk ox (freq bonus 12) The monster species that spawned more often: trap-installing dragon (freq bonus 10) The monster species that spawned more often: sly water nymph (freq bonus 20) The monster species that spawned more often: hellfire orb (freq bonus 14) The monster species that spawned more often: undead caveman (freq bonus 24) The monster species that never randomly spawned: glass elemental The monster species that never randomly spawned: young mercurial dragon The monster species that never randomly spawned: mini vampire The monster species that never randomly spawned: deep gnome The monster species that never randomly spawned: Mister Admonisher The monster species that never randomly spawned: arch-vile The monster species that never randomly spawned: giant mastodon The monster species that never randomly spawned: Mordor orc The monster species that never randomly spawned: skaven The monster species that never randomly spawned: political singer The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 87) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 10) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 5) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 50) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Next attribute increase check would have come at turn 3623 Strength training was 24 Dexterity training was 46 Wisdom training was 0 Constitution training was 11 You were poison resistant You were prevented from having automatic searching (0) You were prevented from using the force like a real jedi (0) You had 290 points of nutrition remaining You were stealthy You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Aurum You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 94% Techniques known in the end Name Level Status vanish 5X Reloading(653) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) liquid leap 5 R Reloading(906) dazzle 5 R Prepared(0) Discoveries Amulets amulet versus poison (dark) Weapons * aklys (thonged club) elven dagger (runed dagger) orcish spear (crude spear) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (ACHAT SHTAYIM SHALOSH) scroll of mana (XOR OTA) scroll of phase door (4OFAE OF9 SCC9) scroll of standard id (STAT IS WILD CHANGELY) scroll of cure (XUS MODA) scroll of stinking cloud (THE RESULT IS THE FRUIT) scroll called strange feeling (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of blank paper (unlabeled) Spellbooks spellbook of detect treasure (chromatic) Potions potion of healing (violet-red) potion of ESP (orange) potion called vile (blood-red) potion of speed (bright green tea) potion of invisibility (yerba mate) potion of paralysis (lavender) Gems worthless piece of white glass called soft white (white) worthless piece of pink glass called soft pink (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants 0 blue blobs (1 created) 0 blobs of preserved organs (1 created) a jackal 2 thick jackals a poison gas spore a floating eye (2 created) a kitten (2 created) a hobbit merchant 0 porter flying dwarves (1 created) 0 dwarven brigand thieves (1 created) an imp a kobold 0 taslois (1 created) a goblin (2 created) 0 hobgoblins (1 created) 2 baby wild boars 3 drains rats 2 evasive sewer rats (4 created) a black rat a breeder mouse (2 created) a giant rat a prick bear 0 porter rock moles (1 created) 0 healthy cave spiders (1 created) 0 armored larvae (1 created) a grid bug 0 bats (2 created) a chaffinch 0 lichens (1 created) a stalking lichen a spore lichen 0 brown growths (1 created) a cribo 0 orange growths (1 created) 0 red growths (1 created) 0 slow fungi (1 created) 0 sub-gnomes (2 created) 0 gnomes (5 created) 0 gnome stalkers (1 created) 0 gnome lords (1 created) 0 group gnome lords (1 created) a kestrel a Kop Sergeant 0 mummies (1 created) 0 gecko mummies (1 created) 0 gnome mummies (1 created) 0 kobold zombies (2 created) 0 orc zombies (1 created) 0 friendly adventurers (1 created) a flower girl 0 squint-eyed rogues (1 created) 0 innkeepers (1 created) a furry an ancipital 0 bad lance carriers (1 created) 0 shopkeepers (1 created) 4 tortoises (5 created) 0 twens (1 created) a demitwen an iguana a novice dark wall a mini rub monster 0 small turrets (5 created) 0 crude turrets (1 created) 0 dart turrets (1 created) 0 prehistoric turrets (3 created) 0 large arrow turrets (1 created) 0 neolithic turrets (1 created) a disintegration trove a health trove 100 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 37 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (43 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Goldminer... You died in The Dungeons of Doom on dungeon level 4 with 1617 points, and 716 pieces of gold, after 1993 moves. Killer: a monster (invisible neolithic turret) You were level 5 with a maximum of 46 hit points when you died. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 2 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 3 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] 10 2260 Crawlhydra-Rog-Kha-Mal-Neu died in The Gnomish Mines on level 5. Killed by a monster (whale). - [67] 11 1826 Nirol-Und-Moo-Fem-Law died in The Dungeons of Doom on level 3 [max 5]. Killed by a monster (invisible Ms. Yildizeli, the shopkeeper). - [77] *12 1617 Nirol-Gol-Oct-Fem-Law died in The Dungeons of Doom on * level 4. Killed by a monster (invisible neolithic turret). - [46] 13 338 Nirol-Mys-Bre-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Vergt, the shopkeeper). - [38] 14 280 Nirol-Jed-Sen-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a crossbow bolt. - [31]