Nirol, lawful female moonelven Undead Slayer ---------------- |........>...... |..............| -------------------- ##|............... |[)[.[[[[.[[[.[...@|#######,...............| |[[.[....[[[......@.,,,,,,,,|..............| |[....[.F[[.[.[..[.|########---------------- |)[..)[[[)..[....[.| |..[....[[[[.[[....| |..[)[[))[[.[[[..[.| -------------------- --------------- -----### |.............| |<...,,###,|.............| |...|#,,,,,|...........`.+ |.... ,,,,,..............| ---#- #--------------- [Nirol the Eliminator] St17 Dx12 Co7 In11 Wi14 Ch10 UndMooFemLaw S1959 Dlvl:3 $133 HP-5(77) Pw67(67) AC-12 Xp6/399 Wt1203/1550 T2331 Fea Latest messages [-13 -> 6] Warning: HP low! Yildizeli the invisible shopkeeper wields a shotgun {15}! Yildizeli the invisible shopkeeper fires 2 shotgun shells! You block the 1st shotgun shell with your shield. You deflect the 2nd shotgun shell with your armor. Yildizeli the invisible shopkeeper zaps a wand of fire! The bolt of fire whizzes by you! The bolt of fire bounces! The bolt of fire whizzes by you! The bolt of fire hits Yildizeli the invisible shopkeeper! What do you want to zap? [L or ?*] You feel self-knowledgeable... The feeling subsides. Yildizeli the invisible shopkeeper wields an axe {24}! Yildizeli the invisible shopkeeper swings her axe. Your crystal plate mail deflects Yildizeli the invisible shopkeeper's attack. Yildizeli the invisible shopkeeper swings her axe. Yildizeli the invisible shopkeeper hits you! You die... Your inventory Weapons # - a blessed +0 wooden stake (weapon in hand) {8} b - a blessed +2 bullwhip (alternate weapon; not wielded) {8} c - 5 uncursed +0 silver daggers {20} o - an uncursed +1 two-handed sword {60} v - an uncursed poisoned +0 dark elven short sword {12} B - the uncursed +0 fire hook named Blazerunner {15} Armor a - a heavily cursed -2 pair of water walking boots (being worn) {8} d - an uncursed +0 cloak of displacement {4} m - an uncursed +0 oilskin cloak {4} r - a cursed -1 helm of fear (being worn) {20} w - a blessed +1 shield of mobility (being worn) {20} A - an uncursed +0 pair of gauntlets of power {4} N - an uncursed +0 pair of gauntlets of the force {4} O - a cursed -1 pair of gauntlets of fumbling (being worn) {4} T - the uncursed +0 crystal plate mail named Eternal Sphere (being worn) {200} W - a cursed +1 lab coat (being worn) {4} Comestibles f - 5 blessed cloves of garlic {5} g - 5 blessed sprigs of wolfsbane {5} h - 3 uncursed holy wafers {2} Scrolls j - 5 uncursed scrolls of healing {5} k - 5 uncursed scrolls of mana {5} n - an uncursed scroll of cure {1} I - an uncursed scroll of create monster {1} J - a blessed scroll of healing {1} Spellbooks G - an uncursed spellbook of freeze sphere (0:2) {1} Potions i - 4 potions of holy water {4} V - an invisible blessed potion of mutation {1} Rings s - a cursed ring of polymorph {1} C - an uncursed mood ring (on right hand) {1} Wands L - an uncursed wand of enlightenment (1:3) {1} Tools p - an uncursed inka leash {1} x - an uncursed grass whistle {1} y - an uncursed chest {750} H - an uncursed bottle {1} K - an uncursed +0 torch {20} Gems q - an uncursed +0 worthless piece of pink glass called soft pink {1} The chest is empty. Final attributes You were piously aligned Your alignment was 22 Your max alignment was 23 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 56% Wand drop chance was reduced to 91% Potion drop chance was reduced to 87% The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: attack spells (turn 7) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24234 Monster spawn increase reached its maximum at turn 65795 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2443482 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: insane ice spawn (freq bonus 5) The monster species that spawned more often: dwarf queen (freq bonus 5) The monster species that spawned more often: giant jellyfish (freq bonus 10) The monster species that spawned more often: clanking chains (freq bonus 5) The monster species that spawned more often: green monster (freq bonus 9) The monster species that spawned more often: pleased shaman (freq bonus 16) The monster species that spawned more often: purple naga (freq bonus 10) The monster species that spawned more often: fighter ant (freq bonus 15) The monster species that spawned more often: demimondaine (freq bonus 4) The monster species that spawned more often: shayateen (freq bonus 14) The monster species that spawned more often: inertia growth (freq bonus 13) The monster species that spawned more often: exploding jackal (freq bonus 24) The monster species that spawned more often: absent warp patch (freq bonus 6) The monster species that spawned more often: petty nalfeshnee (freq bonus 14) The monster species that spawned more often: umbra patch (freq bonus 4) The monster species that spawned more often: red worm (freq bonus 5) The monster species that spawned more often: petro patch (freq bonus 8) The monster species that spawned more often: nasty lich (freq bonus 5) The monster species that spawned more often: reddish spore (freq bonus 28) The monster species that spawned more often: Xinivrae (freq bonus 5) The monster species that never randomly spawned: chaos servant The monster species that never randomly spawned: blue firebird The monster species that never randomly spawned: radiant spore The monster species that never randomly spawned: orangutan The monster species that never randomly spawned: vileplume The monster species that never randomly spawned: crusher The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: undead arena rubber The monster species that never randomly spawned: pony The monster species that never randomly spawned: radioactive jelly The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 12) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 16) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 10) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 12) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 6) Next attribute increase check would have come at turn 2722 Strength training was 9 Dexterity training was 10 Wisdom training was 6 Constitution training was 50 You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were stricken with fear (0) You were prevented from having an increased fear factor (0) You were prevented from having sickopathy (0) Your chance to block was 37% You fumbled You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 898 points of nutrition remaining You were stealthy You could fly You could walk on water You had free action You were lucky (3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 3% 90% Techniques known in the end Name Level Status turn undead 6X Prepared(0) weapon practice 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Not Ready(1545) invoke deity 6 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (tight helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (full helmet) * skullcap (organic helmet) * flack helmet (orange visored helmet) * crystal helm (wide metal helm) * mining helm (translucent helmet) * field helm (dark helmet) * helm of safeguard (radio helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (fingerless gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (street boots) * boots of safeguard (radiant heels) cloak of displacement (granite cloak) gauntlets of power (even pair of gloves) water walking boots (gentle boots) helm of fear (space helmet) shield of mobility (slippery shield) gauntlets of the force (orange gloves) gauntlets of fumbling (concrete gloves) lab coat (white coat) Scrolls scroll of healing (FELLOW LEAF ELF STAT CANNT LOWED) scroll of mana (EYGOORTS TOGAAL JEZEHH) scroll of phase door (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of standard id (WPROWADZIC BRAMY PIEKIELNE) scroll of cure (DNETHACK TRASHED THE SAMURAI ROLE) scroll called enchant weapon (PUTO FER LO) scroll of teleportation (HELP A HO) scroll of create monster (ULULULULOHH) Spellbooks spellbook of freeze sphere (dreamy) Potions potion of water (clear) potion of paralysis (liquid) potion of mutation (fragrant olive) Rings ring of polymorph (forking) mood ring (shiny) Wands wand of fire (tetragonal) wand of enlightenment (platinum) Tools inka leash (leash) grass whistle (whistle) chest (wooden container) Gems worthless piece of pink glass called soft pink (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a mimic ant 0 red blobs (1 created) a jackal 0 racoon dogs (1 created) a little dog 0 porter floating eyes (1 created) 0 kittens (1 created) 0 statue gargoyles (1 created) 0 wimps (1 created) a hobbit (2 created) 0 kobolds (1 created) a pack kobold (2 created) a whnas a training kobold 4 petit mimics (6 created) a mimic (3 created) 0 porter rock piercers (1 created) 0 rothes (2 created) 0 large rothes (24 created) 0 sewer rats (1 created) 2 evasive sewer rats 0 visor sewer rats (1 created) an eevee 0 millipedes (3 created) 0 cave spiders (7 created) 0 hole spiders (5 created) 0 healthy cave spiders (3 created) 0 poison millipedes (1 created) 0 yellow centipedes (1 created) 0 white centipedes (1 created) 0 centipedes (2 created) 0 grey centipedes (1 created) 0 large spiders (4 created) 0 recluse spiders (2 created) 0 confident spiders (2 created) a carrion crawler 0 giant spiders (1 created) 0 giant phasing spiders (1 created) 0 domestic spiders (1 created) 0 scorpions (1 created) 0 white unicorn foals (1 created) 0 caterpies (1 created) 4 grid bugs (6 created) a jitterbug 0 yellow lights (1 created) a baby mercurial dragon 0 baby white dragons (1 created) a brown growth 0 orange stalks (2 created) 0 golden molds (1 created) 0 red molds (1 created) 2 shriekers (1 created) 3 sub-gnomes (2 created) 0 intermediate gnomes (1 created) 0 kestrels (1 created) 0 tasloi mummies (1 created) a hobbit mummy 0 gray oozes (1 created) a monkey a newt zombie a vicar (2 created) 2 yakuza members 0 smirking sneak thieves (1 created) 0 shopkeepers (2 created) 0 newts (1 created) 0 floor grues (2 created) 131 creatures born. 34 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 8 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 40 times You killed 31 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (24 of 160) shield [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (11 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (9 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (27 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (33 of 160) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Undead Slayer... You died in The Dungeons of Doom on dungeon level 3 with 1826 points, and 0 pieces of gold, after 2331 moves. Killer: a monster (invisible Ms. Yildizeli, the shopkeeper) You were level 6 with a maximum of 77 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 2 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] * 3 1826 Nirol-Und-Moo-Fem-Law died in The Dungeons of Doom on * level 3 [max 5]. Killed by a monster (invisible Ms. Yildizeli, the shopkeeper). - [77] 4 161 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 2. 13 [13] 5 145 Lorskel-Wil-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blue mewlip). - [18]