Nirol, lawful male heretic Murderer --------- |.....#.|## ------- |.#...#)d@# |.....|## |$..$.#)|r# |.....-,# - -------,# |...<.|.# #,# |.....|,# ------ #,# ---.---,## |....|##,####,,,# #,,#----- |....|,,,#,,,,### ##,,|...| |.....,---|------ ##,|...---- |....|k|........| #,.......| g ------,|........| ##|......| #,+........| |......| #,|........| |......| #,|........| -------- #,|........| #,.........| ##---------- [Nirol the Knife Killer] St13 Dx12 Co13 In16 Wi7 Ch7 MurHerMalLaw S69 Dlvl:1 $29 HP0(1) Pw0(0) AC-13 MC4 Xp1/0 Wt264/1400 T280 Latest messages The thick jackal misses. You miss the thick jackal. The thick jackal misses. You miss the thick jackal. The thick jackal misses. The giant rat passes between the iron bars. Unknown command ' '. You stop. Your giant rat is in the way! The thick jackal misses. The giant rat passes between the iron bars. You miss the thick jackal. Your cloak of luck negation deflects the thick jackal's attack. The giant rat passes between the iron bars. You miss the thick jackal by a league. The thick jackal misses. The giant rat passes between the iron bars. Unknown command ' '. You stop. Your giant rat is in the way! The thick jackal bites you! You die... Your inventory Amulets n - a cursed amulet of poison warning (being worn) {1} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells {5} d - 11 blessed -4 knives (in quiver) {22} P - an uncursed +0 orcish short sword {12} R - an uncursed +0 novice hammer {100} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 4 cursed fortune cookies {2} Scrolls w - an uncursed scroll of flood {1} x - an uncursed scroll of lava {1} y - an uncursed scroll of growth {1} A - an uncursed scroll of lockout {1} K - 5 uncursed scrolls of healing {5} L - 4 uncursed scrolls of mana {4} M - 3 uncursed scrolls of phase door {3} N - 2 uncursed scrolls of standard id {2} O - an uncursed scroll of cure {1} Spellbooks q - a cursed spellbook of darkness (0:20) {1} r - a cursed spellbook of aggravate monster (4:20) {1} s - a cursed spellbook of stun self (0:20) {1} S - an uncursed spellbook of command undead (2:4) {1} Potions B - 3 uncursed potions of urine {3} Rings o - a cursed ring of sustain ability (on left hand) {1} p - a cursed -6 ring of gain intelligence (on right hand) {1} T - an uncursed -2 ring of gain constitution {1} Wands t - an uncursed wand of remove resistance (0:3) {1} u - an uncursed wand of amnesia (0:12) {1} v - an uncursed wand of starvation (0:0) {1} Tools j - a cursed tinning kit (3:1) {1} I - a cursed tin whistle {1} J - a cursed mirror {1} Gems c - 8 cursed -6 rocks {4} i - a cursed -20 deafness stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -48 Your max alignment was -6 You carried 16 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 39 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 72% chance Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: short sword (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25016 Monster spawn increase reached its maximum at turn 42575 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 389538 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: principal (freq bonus 6) The monster species that spawned more often: t-a-n-k (freq bonus 4) The monster species that spawned more often: dream quasielemental (freq bonus 3) The monster species that spawned more often: fighter lich (freq bonus 6) The monster species that spawned more often: light hound (freq bonus 10) The monster species that spawned more often: fry (freq bonus 6) The monster species that spawned more often: giant random monster (freq bonus 10) The monster species that spawned more often: blank warp fungus (freq bonus 8) The monster species that spawned more often: ekans (freq bonus 10) The monster species that spawned more often: giant ebony scorpion (freq bonus 4) The monster species that spawned more often: jungle urchin (freq bonus 4) The monster species that spawned more often: skeleton giant (freq bonus 5) The monster species that spawned more often: large giant (freq bonus 7) The monster species that spawned more often: drain turret (freq bonus 3) The monster species that spawned more often: lustful draconian (freq bonus 4) The monster species that spawned more often: enhanced chicken (freq bonus 5) The monster species that spawned more often: petty unhandled exception (freq bonus 60) The monster species that spawned more often: dazzling piercer (freq bonus 4) The monster species that spawned more often: ill fungus (freq bonus 4) The monster species that spawned more often: goblin sapper (freq bonus 8) The monster species that never randomly spawned: phaser warp fungus The monster species that never randomly spawned: opal warp patch The monster species that never randomly spawned: giant silver dragonfly The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: siena force patch The monster species that never randomly spawned: shard warp fungus The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: petty acehack horror The monster species that never randomly spawned: cluckwork soldier The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 20) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 30) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 2) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 3) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 4) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 44) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 2) Next attribute increase check would have come at turn 1353 Strength training was 21 Dexterity training was 2 Wisdom training was 3 Constitution training was 3 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had a hearing break. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You were prevented from having clairvoyance (0) You were prevented from having wonderlegs (0) You were aware of the presence of poisonous monsters You had 239 points of nutrition remaining You aggravated monsters You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Ilneval, Amon and Disgustingness Your deity was Ilneval You could not have safely prayed (176) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 98% b - aggravate monster 4 body 90% 298% c - stun self 3 healing 90% 198% d - command undead 5 attack 95% 99% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (thorn) Weapons orcish short sword (crude short sword) Armor helm of thirst (round helmet) undroppable gloves (orange gloves) cloak of luck negation (opera cloak) boots of weakness (clunky heels) Scrolls scroll of flood (FLOW ABLES IS BACKWARD) scroll of lava (TOME IS A CREATION BY DARKGOD) scroll of growth (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of barrhing (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of lockout (BUSTER HYMEN) scroll of healing (VIRUS INFECTION DETECTED) scroll of mana (PHOL ENDE WODAN) scroll of phase door (TEMOV) scroll of standard id (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of cure (INTRUDER ALERT) Spellbooks spellbook of darkness (castle) spellbook of aggravate monster (final) spellbook of stun self (threatening) spellbook of command undead (adamantium) Potions potion of urine (hallowed) Rings ring of sustain ability (sapphire) ring of gain intelligence (immaterial) ring of gain constitution (quartz) Wands wand of remove resistance (automatic) wand of amnesia (girly) wand of starvation (walnut) Tools tin whistle (whistle) mirror (looking glass) Gems deafness stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 jackals (1 created) 0 thick jackals (2 created) 0 evasive jermlaines (1 created) 0 kobolds (1 created) a goblin 0 sewer rats (1 created) a rabbit a lichen (0 created) 0 Warder Sergeants (1 created) 0 geckos (1 created) 0 fire troves (1 created) 12 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 2 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Murderer... You died in The Dungeons of Doom on dungeon level 1 with 67 points, and 29 pieces of gold, after 280 moves. Killer: a monster (thick jackal) You were level 1 with a maximum of 1 hit point when you died. You made the top ten list! No Points Name Hp [max] 1 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 2 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] 3 161 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 2. 13 [13] 4 145 Lorskel-Wil-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blue mewlip). - [18] * 5 67 Nirol-Mur-Her-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (thick jackal). - [1] 6 54 BSOD2-Con-Inc-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a ranseur. - [14] 7 50 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 4 [9]