Nirol, lawful female addicted Goff ------------ ----------#####@------------- |....>...... |?.......|#,,,,a@F.K........| |..........|## |.........,,###|&Hv8........| |...........,# ---|------### |B@°.........| ---.--------,# #,# |%.F.........| #,#,# #,# #,#### -------.------ #,,,# ##,# #,,,,# #,### ####,,# ####,#,# #,# #,,,,# #,,,# #,# #,,### ########,# ------ - #,# #,, #,,,,,,,,, ........| #,## #,, ###,,#####,# #,,,# #,,------ #,,,## #,# ---.-|-- #,,-....| ----------.- |......|,,,,#|....|##|........<.| |.......,#,,,-.....,,...........| |......|#,,##------##|..........| |......|,,## ------------ --------### [Nirol the Badfic Writer] St25 Dx25 Co25 In25 Wi25 Ch25 GofAddFemLaw S1985 Dlvl:3 $75 HP75(100) Pw62(72) AC-10 Xp6/440 Wt506/2850 T1709 Cnf Hal Latest messages The daemonette of Slaanesh misses. Your little red hat blocks the big turret's attack. Your little red hat blocks the transsylvanian's attack. The baby emerald dragon seems to drain your energy with its gaze! You feel less wobbly now. The Aredhel kicks you! The Knee Supporter slams her sandals against your shins! It hurts! [-2 -> 81] [-1 -> 80] The deep sea thieving fish swings his bamboo arrow. The Akousmatikoi misses. The dark elven warlock swings his crude dagger. The argonaut misses. The kitten prospecting robot just misses! The Terra kicks you! The brown jelly slams her sandals against your shins! It hurts! [-4 -> 76] [-1 -> 75] # Really quit [yes/no]? Your inventory Amulets k - a decagonal amulet (being worn) F - an attractive amulet Weapons # - an invisible war hammer a - a pistol (weapon in hand) b - 96 bullets (in quiver) x - 18 arrows D - 16 crossbow bolts G - a greased sling H - a crude short sword I - a club J - an obsid K - a silver saber R - a runed bow W - 27 crossbow bolts X - a crossbow Z - 4 crude daggers Armor c - a pair of hippie heels (being worn) d - a victorian underwear (being worn) e - a black dragon scale mail (being worn) q - a chain mail y - a leather armor L - a little red hat (being worn) M - a pair of little black boots O - a pair of hard shoes Q - a coarse mantelet (being worn) Scrolls l - 6 scrolls called healing m - 5 scrolls labeled BODY KNOCK ON EARTH WILL HURT n - 4 scrolls labeled GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY o - 2 scrolls labeled CATACLYSM t - a scroll labeled MORKE GRUVER v - a scroll labeled DOGO FUTSF w - an unlabeled scroll Spellbooks E - a crepuscle spellbook T - a rolled spellbook Potions f - 2 potions called acid g - a potion called guilty? h - 2 potions called guilty? j - 3 potions called guilty r - a diluted nanika potion Rings i - a tortoise shell ring (on left hand) z - a gold ring B - a moonstone ring (on right hand) U - a PVC ring Wands P - a flathead wand Tools A - a pick-axe N - a bottle Final attributes You have sinned Your alignment was -4 Your max alignment was 22 You carried 0 sins You could not have this property at all: drunken boxing You could nothave this property extrinsically: fear factor You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 34 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 237 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 62% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: riding (turn 63) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19751 Monster spawn increase reached its maximum at turn 64553 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 708698 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: animated synthetic sandal (freq bonus 6) The monster species that spawned more often: rock giant (freq bonus 6) The monster species that spawned more often: jungle hunter (freq bonus 3) The monster species that spawned more often: insane red jack (freq bonus 3) The monster species that spawned more often: kirinki (freq bonus 8) The monster species that spawned more often: faberge sphere (freq bonus 8) The monster species that spawned more often: snow orc (freq bonus 7) The monster species that spawned more often: hole growth (freq bonus 5) The monster species that spawned more often: crude orc (freq bonus 3) The monster species that spawned more often: black smasher (freq bonus 10) The monster species that spawned more often: faunungol (freq bonus 8) The monster species that spawned more often: vampire ruler (freq bonus 6) The monster species that spawned more often: void monster (freq bonus 4) The monster species that spawned more often: Undead Kommissioner (freq bonus 5) The monster species that spawned more often: little dog (freq bonus 6) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 4) The monster species that spawned more often: trainer (freq bonus 28) The monster species that spawned more often: dolgsman hunter (freq bonus 5) The monster species that spawned more often: treasure bus (freq bonus 6) The monster species that spawned more often: stone fungus (freq bonus 6) The monster species that never randomly spawned: Edriel The monster species that never randomly spawned: nasty force fungus The monster species that never randomly spawned: green worm mass The monster species that never randomly spawned: fire elemental The monster species that never randomly spawned: haunted teapot The monster species that never randomly spawned: Thorwald The monster species that never randomly spawned: Henrietta the Burly Woman The monster species that never randomly spawned: true missingno The monster species that never randomly spawned: pleasing patch The monster species that never randomly spawned: cyan spore The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 3) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 47) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 3) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 5) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 5) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 31) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 2) Next attribute increase check would have come at turn 3833 Strength training was -1 Dexterity training was -3 Wisdom training was -50 Constitution training was 1 You were disintegration-resistant You were level-drain resistant You were hallucinating (20) You were confused (20) You were prevented from drunken boxing (0) You were prevented from having an increased fear factor (0) You saw invisible You were aware of the presence of covetous monsters You had infravision You had 1193 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corridor, Despotism and Terra Your deity was Whiro You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 6X Prepared(0) calm steed 6X Prepared(0) dazzle 6X Prepared(0) turn undead 6X Prepared(0) create ammo 6X Prepared(0) attire charm 6X Prepared(0) blood ritual 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) vanish 2X Prepared(0) Discoveries Armor hippie heels (red overknees) Vanquished creatures 0 giant ticks (1 created) 0 normal ants (2 created) 3 acid blobs 0 red blobs (1 created) a cockatoo (2 created) a jackal (5 created) 0 floating eyes (2 created) an armed panther 0 hobbit merchants (1 created) 2 hobbits a porter flying dwarf 0 hobbit lords (1 created) 2 manes (3 created) a homunculus an evasive homunculus 0 pleasures (3 created) 0 restons (1 created) a small kobold 0 pleased shamans (1 created) 0 swamp kobolds (1 created) a goblin 0 cave goblins (2 created) a black rat 0 sand rats (1 created) a giant rat (2 created) 0 rattatas (2 created) 2 cave spiders 0 fog clouds (1 created) 0 rot worms (1 created) 3 larvae 0 armored larvae (2 created) a grid bug 0 natural bugs (3 created) 2 chaffinches a sylphie 0 invisible badguys (1 created) 3 lichens (2 created) 0 spore lichens (1 created) a colony lichen (0 created) 2 ungenomolds (1 created) a deathmold (0 created) 0 immobile growths (1 created) 0 brown fungi (1 created) 0 mean growths (1 created) 0 blink molds (1 created) 0 orange mushrooms (1 created) a slow mold (0 created) 0 sucker spores (3 created) 0 colony shriekers (1 created) a gnome stalker 0 intermediate gnomes (1 created) a Keystone Kop (3 created) 0 mummies (2 created) an adom mummy a kobold mummy (3 created) 0 goblin mummies (1 created) 0 gnome mummies (1 created) 0 gray oozes (1 created) 0 porter gray oozes (1 created) 0 mini vampires (4 created) 0 Fanny's buckled sandals (1 created) 0 barrow wights (1 created) 0 damneds (1 created) 0 monkeys (1 created) a kobold zombie (2 created) a gnome zombie 0 orc zombies (2 created) 0 elf zombies (2 created) 0 creeping 42's (1 created) 0 human zombies (2 created) 0 zombies (1 created) 0 karakasas (1 created) a weary pilgrim (2 created) a drunkard an errand boy a sailor 0 singing happy drunks (1 created) an agent of the black market 0 bad hunters (1 created) 0 ninja boys (1 created) 0 camperstrikers (1 created) 0 mana stealers (1 created) a newt 2 geckos 0 colorless mushroom patches (1 created) 0 grey mushroom patches (1 created) a shrieker mushroom patch 0 novice medium walls (1 created) a low rub monster a small turret 0 hallu troves (1 created) 0 shock troves (1 created) 130 creatures born. 51 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 59 times You killed 50 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Grand Master) (31 of 160) general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (80 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Goff... You quit in The Dungeons of Doom on dungeon level 3 with 1985 points, and 75 pieces of gold, after 1709 moves. Killer: quit You were level 6 with a maximum of 100 hit points when you quit. You reached the 115th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 113 2031 snake153-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 4. Killed by a crossbow bolt. - [51] 114 2007 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 1. 60 [60] *115 1985 Nirol-Gof-Add-Fem-Law quit in The Dungeons of Doom on level 3 [max 4]. 75 [100] 116 1976 Caitlin-Sex-Hum-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (redguard girl). - [51] 117 1856 Winter-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a bullet. - [73]