Nirol, lawful male scurrier DQ Slime ------###### |.....,,,,,###### |....|####,,,,,,------ |....| ######,|....# --|--- #,|#.#.# #,,, #,-....# ##,#### ##------ #,,,,## ####,,# ### #,# #,# d### #,######## #,# dr,# #,,,,,,,,# ----|----- ##f# ##---+----,#############-.----------- |...<....| ---.--- #,.......-,,,,,,,,,,,,,,............| #########|........| |...... #,|......|,#############|...........| #,,,,,,,,-........| |.....|##,|.#..#..,# |...........|##,#######|.......`| |.`....,,,--------## |............,,,# ---------- -------#### -------------#### [Nirol the Globule] St9 Dx12 Co11 In6 Wi6 Ch7 SliScuMalLaw S36 Dlvl:1 $0 HP-1(1) Pw1(1) AC10 Xp1/4 Wt35/1100 T251 Latest messages You start chewing a hole in the door. In what direction? [hykulnjb><] The door opens. You displaced your kitten. You start chewing on a tree. You start chewing a hole in the rock. You see here a scroll labeled TOP SECRET DO NOT READ {1}. i - a scroll labeled TOP SECRET DO NOT READ {1}. What do you want to read? [a-ei or ?*] As you read the scroll, it disappears. You have a strange feeling for a moment, then it passes. Call a scroll labeled TOP SECRET DO NOT READ: You see here a statue of a vulture {120}. The kitten bites the porter lichen. The porter lichen is killed! The jackal bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Comestibles f - an uncursed lichen corpse {20} Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -22 Your max alignment was 13 You carried 0 sins You could not have this property at all: invisibility You could nothave this property extrinsically: sleep resistance You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: healing spells (turn 124) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110982 Monster spawn increase reached its maximum at turn 155002 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 497690 The monster class that cannot be genocided was mummy Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: vortex (freq bonus 8) The monster species that spawned more often: tear mold (freq bonus 20) The monster species that spawned more often: pellet mage (freq bonus 15) The monster species that spawned more often: seaking (freq bonus 24) The monster species that spawned more often: war bantam (freq bonus 10) The monster species that spawned more often: psycho turret (freq bonus 10) The monster species that spawned more often: very old plain dragon (freq bonus 10) The monster species that spawned more often: fake mushroom (freq bonus 36) The monster species that spawned more often: alien warrior (freq bonus 11) The monster species that spawned more often: buzzy beetle (freq bonus 12) The monster species that spawned more often: intelligent fly (freq bonus 20) The monster species that spawned more often: Tomoka Kayahara (freq bonus 10) The monster species that spawned more often: gnome illusionist (freq bonus 9) The monster species that spawned more often: great lich (freq bonus 26) The monster species that spawned more often: mesa flier (freq bonus 11) The monster species that spawned more often: djinn elemental (freq bonus 18) The monster species that spawned more often: eldritch patch (freq bonus 12) The monster species that spawned more often: red snake (freq bonus 22) The monster species that spawned more often: legion devil zapper (freq bonus 11) The monster species that spawned more often: vulture (freq bonus 10) The monster species that spawned more often: river moccasin (freq bonus 20) The monster species that never randomly spawned: camper asshole The monster species that never randomly spawned: teamkiller The monster species that never randomly spawned: poliwag The monster species that never randomly spawned: wartortle The monster species that never randomly spawned: group hobbit The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: legion devil soldier The monster species that never randomly spawned: immobile force fungus The monster species that never randomly spawned: smart piercer The monster species that never randomly spawned: hill giant shaman The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 13) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 58) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 20) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 60) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 8) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 29) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 75) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 12) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 17) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 2) Next attribute increase check would have come at turn 1665 Strength training was 2 Dexterity training was 0 Wisdom training was 6 Constitution training was 8 You were acid resistant You had the menu bug. (83886080) You were prevented from having sleep resistance (0) You were prevented from having invisibility (0) You had infravision You had 1258 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GNOZAB) scroll of mana (G2G NOW) scroll of phase door (PIETEIKUMU KLUDA) scroll of standard id (DEVIENEX COER) scroll of cure (CONE ALACIO) scroll of charging (STUNT PROTECTED HAS NO SUPESTATE) scroll of undo genocide (CRAPPITY CRAP) scroll called strange (TOP SECRET DO NOT READ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 thick jackals (1 created) 0 scruffy little dogs (1 created) 0 kittens (1 created) 0 hobbit gentlemen (1 created) 0 petit permamimics (1 created) 0 goblins (1 created) a lichen a porter lichen (2 created) 0 kobold zombies (1 created) 12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Nirol the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 36 points, and 0 pieces of gold, after 251 moves. Killer: a monster (jackal) You were level 1 with a maximum of 1 hit point when you died. You reached the 239th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 237 37 BSOD2-Ota-Mis-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23] 238 36 bugsniper-Elp-Elf-Mal-Neu quit in The Dungeons of Doom on level 1. 19 [19] *239 36 Nirol-Sli-Scu-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (jackal). - [1] 240 34 Andy-Gam-Hem-Fem-Neu escaped the dungeon [max level 1]. 18 [18] 241 33 jiik-Aug-Ang-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [13]