Nirol, neutral female doppelganger Tourist ##----------- #,-.........| ####,|.........| ##########################,,,,|.........| #,,,,,,,,,,,,,,,,,,,,,,,,,#,,,........... ####################-----,,,,,|.........| -!...)-,,,,---|----.-- ---------- |......,####,,,,,,,,# |.%......- |.....|,# ##,,,,##### |.....d%.| ####,|<---..,# #,,,### |........|##,,,,-.| |.|,# #,#,# .......@..,,,##,|.---.|,,##,#,# ----------### #,|.....|,,,,,#,# #,|.....|,,--.-.- #,--...--,,.....| ,`,-----,,#|....| #,,,,,,,`^.....| #########-#---- [Nirol the Sightseer] St8 Dx14 Co13 In7 Wi6 Ch14 TouDopFemNeu S574 Dlvl:3 $145 HP53(53) Pw51(51) AC8 Xp4/111 Wt108/1300 T1501 Cnf Latest messages A cloud of darkness falls upon you. You hear a door open. You are struggling to keep your movements. What do you want to drink? [dklzGIJV-X or ?*] You sense the presence of monsters. Your limbs are stiffening. What do you want to drink? [dklGIJV-X or ?*] You feel more mentally acute. Your limbs have turned to stone. What do you want to drink? [dklIJV-X or ?*] This tastes like peach juice. You can see again. Call a hidden tea potion: You have turned to stone. What do you want to drink? [dklIV-X or ?*] Ooph! This tastes like liquid fire! Call a swirly potion: The little dog bites the gnome. The gnome is killed! You are a statue. Your inventory Weapons a - 20 uncursed +2 darts (in quiver) {11} D - an uncursed +0 orcish dagger (weapon in hand) {4} L - 17 uncursed +0 silver arrows {9} Armor o - a cursed +0 Hawaiian shirt (being worn) {2} C - an uncursed rusty +0 orcish helm (being worn) {12} Comestibles b - an uncursed tin of jackal meat {1} c - an uncursed tin of ae meat {1} e - 4 uncursed lemons {2} f - 3 uncursed tripe rations {3} i - an uncursed pancake {1} j - an uncursed clove of garlic {1} u - an uncursed tin of cockatoo chick meat {1} x - a cursed tin of stoat meat {1} H - an uncursed lichen corpse {20} M - an invisible uncursed eucalyptus leaf {1} N - 2 uncursed tripe rations {2} O - an uncursed eucalyptus leaf {1} P - an uncursed clove of garlic {1} Q - an uncursed apple {1} R - an uncursed food ration {1} S - an uncursed tin of little wild pig meat {1} T - an uncursed tin of kobold meat {1} U - a blessed tripe ration {1} Y - an uncursed lembas wafer {1} Z - a blessed apple {1} Scrolls m - 5 uncursed scrolls of magic mapping {5} n - a blessed scroll of magic mapping {1} r - 3 uncursed scrolls of healing {2} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} F - a cursed scroll of healing {1} Potions d - a potion of holy water {1} k - an uncursed potion of fruit juice {1} l - an uncursed potion of extra healing {1} I - a blessed potion of fruit juice {1} W - an uncursed potion of levitation {1} X - an uncursed potion of water {1} Rings g - an uncursed ring of slow digestion {1} B - an uncursed ring of invisibility {1} Tools p - an uncursed expensive camera (0:12) {1} q - an uncursed credit card {1} Gems A - an uncursed +0 worthless piece of white glass {1} Final attributes You were aligned Your alignment was 3 Your max alignment was 13 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: fear factor You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 38 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 93% chance Musable item generation frequency was reduced by 69% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 91% Monster death drops spawned with only 75% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: trident (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 50810 Monster spawn increase reached its maximum at turn 93400 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 349160 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 12) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 7) The monster species that spawned more often: clay-soldier (freq bonus 10) The monster species that spawned more often: many-eyed moss (freq bonus 6) The monster species that spawned more often: luddite (freq bonus 24) The monster species that spawned more often: hungry mold (freq bonus 10) The monster species that spawned more often: ice mold (freq bonus 16) The monster species that spawned more often: vamp mimic (freq bonus 80) The monster species that spawned more often: slow force patch (freq bonus 18) The monster species that spawned more often: Gross Santana (freq bonus 6) The monster species that spawned more often: elder water elemental (freq bonus 6) The monster species that spawned more often: grave digger (freq bonus 8) The monster species that spawned more often: blue devil (freq bonus 6) The monster species that spawned more often: gnoll warrior (freq bonus 15) The monster species that spawned more often: Annika (freq bonus 5) The monster species that spawned more often: trailer (freq bonus 7) The monster species that spawned more often: interceptor doll (freq bonus 6) The monster species that spawned more often: little girl (freq bonus 7) The monster species that spawned more often: anachronist (freq bonus 6) The monster species that spawned more often: sucker warp fungus (freq bonus 7) The monster species that never randomly spawned: porter manticore The monster species that never randomly spawned: zog The monster species that never randomly spawned: tumblrer The monster species that never randomly spawned: man-bat The monster species that never randomly spawned: vlasta The monster species that never randomly spawned: adanrog The monster species that never randomly spawned: black dog The monster species that never randomly spawned: ancient shimmering dragon The monster species that never randomly spawned: soul hole The monster species that never randomly spawned: cigarette-smoking prostitute The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 7) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 20) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 18) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 17) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 13) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 4) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 4) Next attribute increase check would have come at turn 2190 Strength training was 34 Dexterity training was 9 Wisdom training was 9 Constitution training was 50 You were paralyzed (-3) You were confused (9) You were prevented from having free action (0) You were prevented from having an increased fear factor (0) You saw invisible You were telepathic You had 780 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was The Lady You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor orcish helm (iron skull cap) Scrolls scroll of magic mapping (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of mana (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of phase door (HACKEM MUCHE) scroll of standard id (SECTUM SEMPRA) scroll of cure (IUSTIO QUE PIS) scroll called confused (OXHE SRIAN) Potions potion of extra healing (unnatural) potion of fruit juice (iffy) potion of blindness (blue flag) potion of monster detection (hibiscus) potion of ESP (black) potion called cure blindness (hidden tea) potion called booze? (swirly) potion of water (clear) potion of levitation (steamy) Rings ring of slow digestion (dazzling) ring of invisibility (manganese) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 red hornets (1 created) 0 acid blobs (1 created) a phasing acid blob a red blob 3 jackals 0 little dogs (1 created) 0 gas spores (1 created) a floating eye 0 hobbit gentlemen (1 created) 0 dwarves (1 created) 0 hobbit wizards (1 created) a normal jelly 0 white jellies (1 created) 0 kobold lords (1 created) 0 petit mimics (1 created) a goblin a packer rat a rabbit a daddy longlegs 2 grid bugs 0 weapon bugs (1 created) a faerie light a vulture a lichen (0 created) a porter lichen an ungenomold 0 immobile molds (1 created) an immobile spore (2 created) an orange growth 0 golden molds (1 created) 0 red spores (1 created) 0 pale spores (1 created) 0 sub-gnomes (1 created) a gnome (4 created) 0 gnome stalkers (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (3 created) 0 gnomish wizards (1 created) 0 mummies (1 created) 0 gnome mummies (1 created) 0 grid xorns (1 created) 0 wood bear cubs (1 created) 0 kobold zombies (1 created) 0 controllers (1 created) 0 gnome zombies (1 created) an elderly gentleman a mean-looking mercenary a human 0 albaes (1 created) 0 shopkeepers (1 created) a newt a gray newt a twen a gecko a novice light wall a small turret 0 fire troves (1 created) a cold trove 0 health troves (1 created) 67 creatures born. 31 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 7 times You eaten food with animal by-products 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 23 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (11 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (5 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (11 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (21 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (38 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Nirol the Tourist... You turned to stone in The Dungeons of Doom on dungeon level 3 with 574 points, and 145 pieces of gold, after 1501 moves. Killer: coming into contact with a petrifying object You were level 4 with a maximum of 53 hit points when you turned to stone. You reached the 138th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 136 576 deadwater-Sci-Lep-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (Uruk-hai). - [33] 137 574 deadwater-Kni-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 52 [52] *138 574 Nirol-Tou-Dop-Fem-Neu turned to stone in The Dungeons * of Doom on level 3. Petrified by a coming into contact with a petrifying object. 53 [53] 139 562 Lorskel-Bar-Vam-Mal-Neu escaped the dungeon [max level 3]. 61 [61] 140 555 Winter-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 3 [max 5]. 49 [49]