Nirol, lawful male orcish Jedi ### ----------### #,# |......%..,,----.------## ###-----############## |........|#,|.........|,# #,,..`.|,,,,,,,,,,,,,# |........|#,|....^....|,# #,#|...|,#----------.- |........|#,--------|--,## ####,#|...|,,-..........| ----.-----#,#######,,##,,# #,,,,#|...|,#|..........| #,,#,###,,,%,,,,,,,,#,##,,####|...|,#|..........| ##,,,,,#########,##,,,,,,## #,-...-%,...........| #####,# #,,,,###,,,,,####,-----,,--.........| ### #,### #,####,,,,##,,,,,,,,,,,,,#--|-------- #,# #,,,# #,# #,##,######,######,,# #`,,# #####--.-- --------|----.--##,##,# ### #,%#########,#### ##,#,,.>..| |...............,,,##,------ #,,,,,,,,,,,,,,@#------#,,###|...| |..............|#####,.....| #,,####-----|--,,.<..(.,,,,,,....| |..............| ##|..... ##,,,,,#|......|,#|....|,#####|...| |..............| |...%|######,,,,,%,|...Q.%--#|....|,# --|-- ---------------- |.....,,,,,,,###,,#|......|,#------,# #,# ------######## #,,.......|%,,,,,#,,# ### ##-------########### [Nirol the Jedi Apprentice] St15 Dx11 Co13 In9 Wi10 Ch3 JedOrcMalLaw S20618 Dlvl:6 $344 HP-4(96) Pw76(76) AC8 Xp9/4166 Wt436/1900 T4696 Hun Latest messages [-4 -> 64] Unknown command ' '. Pick an object. Q a quantum mechanic or other scientist (hulking automaton) (base level 24) Accessing Pokedex entry for hulking automaton... Base statistics of this monster type: Base level = 24, difficulty = 32, AC = -1, magic resistance = 35, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep, disintegration, poison. Leaves no corpse. Genocidable, breathless, amphibious, thick-skinned. This monster is of neuter gender. Follows you to other levels. Is a valid polymorph form. Attacks: 6d8, uses weapon - ordinary physical 4d8, gaze - shock damage 2d7, breath - shock damage 2d9, beam - fire damage You are beginning to feel hungry. You fail to cast the spell correctly. In what direction? [hykulnjb><] The door resists! The hulking automaton breathes lightning! The rabbit is killed by the blast of lightning! The blast of lightning hits you! [-16 -> 48] What do you want to drink? [vAFK or ?*] Magical energies course through your body. The hulking automaton breathes lightning! The blast of lightning hits you! [-25 -> 24] The blast of lightning bounces! The blast of lightning hits you! You die... Your inventory Weapons n - a cursed -2 orcish dagger {4} r - an uncursed +1 orcish spear {12} z - 3 uncursed +0 daggers {12} L - an uncursed +2 crossbow {20} N - an uncursed +0 dwarvish mattock {48} O - 14 uncursed +0 ya {8} T - 14 uncursed +0 darts named Puncture Missile {7} V - 12 blessed +1 darts {6} Y - an uncursed +0 axe {24} Armor a - an uncursed +1 robe (being worn) {16} d - an uncursed +0 splint mail {160} W - an uncursed +0 mummy wrapping {2} Comestibles e - 3 uncursed food rations {2} f - 7 uncursed slime molds {4} t - an uncursed tin of goblin meat {1} w - an uncursed tin of porter lichen {1} B - an uncursed partly eaten food ration {1} Scrolls h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 4 uncursed scrolls of standard id {4} Spellbooks p - an uncursed spellbook of random speed (0:0) {1} Potions A - 4 uncursed potions of object detection {4} F - 2 blessed potions of object detection {2} K - an uncursed potion of ESP {1} Rings y - a cursed -4 ring of gain dexterity {1} P - an uncursed ring of regeneration {1} Tools b - an uncursed bottle {1} c - an uncursed bag of holding {5} k - a cursed mirror {1} l - an uncursed mirror {1} m - an uncursed +1 red lightsaber (lit) (weapon in hand) {24} o - an uncursed mirror {1} u - an uncursed beartrap {20} C - an uncursed mirror {1} G - an uncursed mirror {1} H - 25 uncursed wax candles {15} I - an uncursed mirror {1} J - 6 blessed wax candles {3} Q - an uncursed mirror {1} R - an uncursed mirror {1} S - 10 uncursed tallow candles {6} X - an uncursed mirror {1} Z - an uncursed mirror {1} Gems s - an uncursed +0 worthless piece of red glass {1} U - 2 uncursed +0 worthless pieces of yellowish brown glass {2} The bag of holding is empty. Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins You could not have this property at all: fear factor You could nothave this property extrinsically: wallwalking You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 55% chance Musable item generation frequency was reduced by 8% Ring drop chance was reduced to 74% Wand drop chance was reduced to 53% Potion drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: matter spells (turn 3) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37985 Monster spawn increase reached its maximum at turn 115045 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1189349 The monster class that cannot be genocided was quantum mechanic or other scientist Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: turret (freq bonus 8) The monster species that spawned more often: shadow fly (freq bonus 48) The monster species that spawned more often: greater hell spawn (freq bonus 11) The monster species that spawned more often: drow matron (freq bonus 11) The monster species that spawned more often: stone stalker (freq bonus 11) The monster species that spawned more often: nexus fungus (freq bonus 28) The monster species that spawned more often: volt growth (freq bonus 10) The monster species that spawned more often: Ky-Kiske (freq bonus 12) The monster species that spawned more often: brown force patch (freq bonus 10) The monster species that spawned more often: decomposer (freq bonus 9) The monster species that spawned more often: super marion (freq bonus 9) The monster species that spawned more often: mickey mouse (freq bonus 10) The monster species that spawned more often: turbo club racquet (freq bonus 13) The monster species that spawned more often: speeder rust monster (freq bonus 88) The monster species that spawned more often: Maite (freq bonus 40) The monster species that spawned more often: adventurous wizard (freq bonus 9) The monster species that spawned more often: hunting hawk (freq bonus 17) The monster species that spawned more often: panther woman (freq bonus 13) The monster species that spawned more often: balor (freq bonus 10) The monster species that spawned more often: Zuggtmoy (freq bonus 10) The monster species that spawned more often: fire bug (freq bonus 14) The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: yellow force fungus The monster species that never randomly spawned: dung worm The monster species that never randomly spawned: badger The monster species that never randomly spawned: fungoid mold The monster species that never randomly spawned: giant rat The monster species that never randomly spawned: strigoi The monster species that never randomly spawned: porter pyrolisk The monster species that never randomly spawned: really dangerous colony The monster species that never randomly spawned: gray unicorn foal The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 30) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 17) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 34) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 4) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 5) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 96) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 17) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 98) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 43) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 9) Next attribute increase check would have come at turn 5756 Strength training was 45 Dexterity training was 50 Wisdom training was 5 Constitution training was 44 You were cold resistant You were poison resistant You were prevented from having phasing (0) You were prevented from having an increased fear factor (0) You saw invisible You were telepathic You had infravision You had 495 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - random speed 3 chaos 90% 64% Techniques known in the end Name Level Status jedi jump 9X LIMIT(0) appraisal 9 R LIMIT(0) phase door 9 R LIMIT(1726) invoke deity 9 R LIMIT(0) charge saber 5X LIMIT(122) telekinesis 2X LIMIT(0) disarm 2 O LIMIT(0) Discoveries Amulets amulet of life saving (hidden) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (boxing gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (tight helmet) * skullcap (aluminium helmet) * flack helmet (orange visored helmet) * crystal helm stone (gemmed helmet) * mining helm (mechanical helmet) * field helm (internet helmet) * helm of safeguard (visored helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (spanish gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (fleecy boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (I AM THE BEST) scroll of mana (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of phase door (ROLL IS 5 AND BECOME STRONGER) scroll of standard id (TOME IS A CREATION BY DARKGOD) scroll of cure (GICCC) scroll of identify (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll called maniac (ABOR EFECTOR) scroll called taming! (IMOLATEING TO ATTACK ENEMY SPEE RISE) Spellbooks spellbook called threatened (marvelous) spellbook of random speed (crepuscle) Potions potion called juicy (gooey) potion of object detection (smoky) potion of speed (forget-me-not) potion of healing (alchemical) potion of monster detection (baby's breath) potion called fire (red) potion of gain energy (camo) potion of ESP (squishy) Rings ring of gain dexterity (plastic) ring of regeneration (PVC) Wands wand of polymorph (gemstone) Tools red lightsaber (lightsaber) bag of holding (bag) mirror (looking glass) wax candle (candle) tallow candle (candle) Gems worthless piece of red glass (red) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large cockroach a normal ant 3 jackals (5 created) 0 stoats (1 created) a flying wild dog a little dog 0 silver foxes (1 created) 0 kittens (1 created) a panther woman a housecat a cat a hobbit reveller 0 hobbit veterans (1 created) 0 hobbits (2 created) a hobbit master thief 0 homunculi (1 created) a white jelly a kobold (2 created) 2 training kobolds a small kobold (2 created) 3 butchers a large kobold a kobold lord 2 petit mimics 30 demimondaines 8 blue faeries 2 brown faeries 11 mountain nymphs 4 speedy mountain nymphs (5 created) 2 mountain force nymphs a petty mountain nymph 2 dryads (3 created) a naiad 2 wood nymphs a slow wood nymph a hiding wood nymph a morning wood nymphomaniac a water nymph a healing water nymph a goblin a group goblin a goblin thief 0 porter rock piercers (1 created) a lamb (2 created) 0 giant badgers (1 created) 6 rabbits (8 created) a hare a chipmunk a ferret kit 0 eevees (1 created) a ferret 0 giant brown mice (1 created) 2 cave spiders a healthy cave spider 0 centipedes (1 created) a mud spider a minor fog cloud 3 evasive maggots an echidna a vulture 0 large bats (1 created) a tattered lurker (2 created) 0 tiny pseudodragons (1 created) a baby deep dragon a baby yellow dragon a porter lichen 2 yellow molds (0 created) 0 yellow spores (1 created) an orange warp fungus a green mold (0 created) a pale growth 0 mind molds (1 created) a violet fungus an aokabi a bot a blue-red growth 2 gnomes (6 created) 0 intermediate gnomes (3 created) 0 gnome guards (1 created) a gnome lord (3 created) 0 gnomish wizards (1 created) 23 ice monsters 4 mini jabberwocks a blinding monster 0 kestrels (1 created) 2 Keystone Kops a Kop Sergeant (2 created) 0 nether liches (3 created) 0 baby liches (1 created) 0 kobold mummies (1 created) a cat mummy 0 gnome mummies (1 created) a garter snake 0 water moccasins (1 created) a nethackbrass horror a grid xorn a tundra bear cub an undead yeti 0 ossium animatums (1 created) 0 goblin zombies (1 created) 0 gnome zombies (1 created) an orc zombie 0 dwarf zombies (1 created) a cat zombie a zombie a wax golem a vicar a stupid looking cos-player (2 created) 0 biker gang members (1 created) an aimless-looking merchant a coal miner (2 created) an innkeeper a woodsman (2 created) an alien an incantifier 0 peasants (1 created) a force mugger 2 swarming sneak thieves a wererat a novice warrior a redguard girl 0 wererabbits (1 created) a novice nurse 0 haughty-looking elves (1 created) 0 item masters (1 created) 0 shopkeepers (2 created) The Oracle (0 times) 0 demonic jellyfish (1 created) a twen 0 frogmen (3 created) 0 deminewts (1 created) a demitwen an iguana a lizard (2 created) 14 colorless mushroom patches 7 sukkiri flowers a poison creeper a blazing fern spore 2 green mushroom patches 3 fried chickens a gray mewlip a soft boiled eggman a bad egg 15 piles of copper coins 13 piles of silver coins a creeping copper coins 6 piles of killer coins 4 piles of creeping gold coins 0 floor grues (1 created) a novice light wall a novice dark wall a dagger turret 0 large arrow turrets (1 created) 0 jumping babelfish (1 created) 332 creatures born. 265 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 5 times You eaten meat 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 330 times You killed 247 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 3 times Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Skilled] (max Expert) (197 of 540) general combat [Basic] (max Master) (72 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (11 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (325 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Jedi... You died in The Dungeons of Doom on dungeon level 6 with 20584 points, and 344 pieces of gold, after 4696 moves. Killer: blast of lightning You were level 9 with a maximum of 96 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 29 25652 QQQQQ-Rog-Dop-Fem-Cha turned to stone in Sokoban on level 7 [max 10]. Petrified by a coming into contact with a petrifying object. 91 [91] 30 22473 Winter-Che-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by petrification. 151 [151] *31 20584 Nirol-Jed-Orc-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a blast of lightning. - [96] 32 20492 bugsniper-Elp-Elf-Mal-Law quit in The Dungeons of Doom on level 6 [max 7]. 78 [78] 33 20435 Bluescreen-Kni-Gha-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (golden heart). - [105]