Nirol, lawful female angelic Archeologist ------- ---.....--- |...---.... ------------ |...|#|...| |%%..%%%%%%| |...-.-...| ------ #### ##|%%%%..%.%%| ---.....--- |....|######################,,####,A%%.%%.%%%%| -|-.--- ##|....+,,,,,,,,,,,,,,,,,,,,,,,,,,,,`---.-- ----- #,#,,,### #,.....|#,#############,########,,,,,, #,,,#,,,#### #,|....|#,# #,---------------- ###,###,,,,# #,|.....,,# ----------- |....<.........| #,,#####,# #,------#,##|..........,|..............| #-.-----.--#,# #`,,..........|#|..............| |.*...}..|,## ###|..>......#,.........{.....| |...}}...|,# |.......#.|,---------------- |...(}.}.-,# |.........-,# ----------## -----------## [Nirol the Field Worker] St8 Dx4 Co12 In16 Wi9 Ch6 ArcAngFemLaw S540 Dlvl:2 $12 HP-1(57) Pw34(34) AC11 Xp4/107 Wt130/1250 T383 0:31 Cnf Latest messages You are getting confused. [-4 -> 39] The invisible plague poppy misses. The colorless mushroom patch touches you! [-1 -> 38] [-3 -> 35] Unknown command ' '. You kill the colorless mushroom patch! The sukkiri flower touches you! [-1 -> 34] [-2 -> 32] The invisible plague poppy misses. The invisible plague poppy touches you! [-1 -> 31] [-1 -> 30] What do you want to read? [efl-prsvx or ?*] As you read the scroll, it disappears. Being confused, you mispronounce the magic words... You have found a scroll of genocide! Wiped out all archeologists. Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} t - 43 uncursed +0 crossbow bolts {22} w - an uncursed +0 war hammer {20} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} q - an uncursed asian pear {1} Scrolls f - an uncursed scroll of teleportation {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} s - an uncursed scroll of antimagic {1} x - a blessed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (7:1) {1} v - an uncursed spellbook of resist sleep (1:5) {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:9) {1} k - an uncursed sack {5} z - an uncursed tin whistle {1} Gems j - an uncursed +0 touchstone y - an uncursed +3 healthstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could nothave this property extrinsically: sleep resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 97% chance Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59634 Monster spawn increase reached its maximum at turn 122833 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1221613 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: bearded devil (freq bonus 8) The monster species that spawned more often: spear throwing cat (freq bonus 3) The monster species that spawned more often: blue-green mushroom (freq bonus 5) The monster species that spawned more often: BDSM lady (freq bonus 4) The monster species that spawned more often: Riverman (freq bonus 4) The monster species that spawned more often: war drake (freq bonus 5) The monster species that spawned more often: twilight vampire (freq bonus 6) The monster species that spawned more often: rock troll (freq bonus 8) The monster species that spawned more often: soul hole (freq bonus 14) The monster species that spawned more often: acidic mushroom (freq bonus 10) The monster species that spawned more often: large pile of killer coins (freq bonus 8) The monster species that spawned more often: grosbeak dark (freq bonus 4) The monster species that spawned more often: agent black fungus (freq bonus 5) The monster species that spawned more often: freezer nymph (freq bonus 4) The monster species that spawned more often: missingno (freq bonus 7) The monster species that spawned more often: greater permamimic (freq bonus 12) The monster species that spawned more often: leocrotta (freq bonus 9) The monster species that spawned more often: minotaur matron (freq bonus 4) The monster species that spawned more often: garter snake (freq bonus 18) The monster species that spawned more often: opal fungus (freq bonus 4) The monster species that never randomly spawned: red naga The monster species that never randomly spawned: mirror spore The monster species that never randomly spawned: bewitched turret The monster species that never randomly spawned: hawk The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: crunchy colony The monster species that never randomly spawned: armed panther The monster species that never randomly spawned: aggressive lichen The monster species that never randomly spawned: infernal device The monster species that never randomly spawned: sound turret The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 32) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 16) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 9) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 3) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 10) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 11) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 73) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 2) Next attribute increase check would have come at turn 666 Strength training was 13 Dexterity training was 11 Wisdom training was 5 Constitution training was 17 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were confused (2) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1165 points of nutrition remaining You were stealthy You could fly You were fast You were lucky (3) You had extra luck Good luck did not time out for you You had extra health (1) Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (47) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 97% Techniques known in the end Name Level Status research 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) turn undead 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of teleportation (U FOKIENG SUK) scroll of root password detection (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of mana (CO APPESTUS) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (YIKES) scroll of cure (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of antimagic (IGNORE SHELL BLOC RING) Spellbooks spellbook of wizard lock (chaotic) spellbook of resist sleep (extraordinary) Tools * sack (bag) tin whistle (whistle) Gems * touchstone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an acid blob 0 foxes (1 created) 0 little dogs (1 created) 0 hidden gas spores (1 created) 0 evasive jermlaines (1 created) 0 kobolds (1 created) 0 pixies (1 created) a sewer rat (2 created) a field mouse a giant rat 0 larvae (1 created) 2 moulds (1 created) 0 ungenomolds (1 created) a mini rust monster 0 grid xorns (1 created) a chimney sweep 2 colorless mushroom patches (8 created) 5 sukkiri flowers (13 created) 0 poison creepers (1 created) 0 plague poppies (2 created) 0 arctic fern spores (2 created) 0 fried chickens (1 created) a novice medium wall 45 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: archeologists 1 species genocided. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 15 monsters You read items or engraved 2 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (36 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Nirol the Archeologist... You were genocided in The Dungeons of Doom on dungeon level 2 with 539 points, and 12 pieces of gold, after 383 moves. Killer: genocidal confusion You were level 4 with a maximum of 57 hit points when you were genocided. You reached the 136th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 134 555 Winter-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 3 [max 5]. 49 [49] 135 546 Caitlin-Sex-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (vampire lich). - [24] *136 539 Nirol-Arc-Ang-Fem-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by genocidal confusion. - [57] 137 494 Winter-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 3. Killed by an icy touch. - [61] 138 487 deadwater-Ass-Dro-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a wand of striking. - [30]