Nirol, lawful female vortex Convict ############# #,vI,,,,,,,,# ###################,------###,### #,,,,,,,,,,,,,,*,,,`|....| #,,,# ##,-------#-###--#----....| ###,# ------------ #,--.>.....-##,.....<.. ..| #,# |..........| #,|F.(---...+,,|..........| #,# |..........| #,|...| |...|#,|..........| #,, |..........| #,|...| |....,,-+---------- #,, ###--+--.------###,-...---...|###,,#### #,# #,,,,,,,,`,,,,,,%,,--.......-- ##,,,,# #F# #,####,-.---#####,,#--------- ####,# #,# -.----,|...-,,,,,,,`,# #,# ##,# |%...+,|...|####,##### #,, #####,,# |....|#|...|####,# -#-----#,,,,,## |....| |...|#,,,,# |.}...|#,##### |....| |...|,,### |......,,# ------ |...+,## |..}..|### -+-+-## ------- [Nirol the Detainee] St8 Dx12 Co9 In7 Wi7 Ch7 ConVorFemLaw S230 Dlvl:1 $36 HP-3(20) Pw12(12) AC6 Xp2/32 T834 0:25 Wea Bli Brd Latest messages You fly down along the stairs. With great effort you climb the stairs. 1 points of your strength got sapped! vortex needs food, badly! You hear bubbling water. You try to ooze under the door, but can't squeeze your possessions through. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) In what direction? [hykulnjb><] This door is locked. You try to ooze under the door, but can't squeeze your possessions through. Unknown command ' '. You try to move the boulder, but in vain. Wait! There's something there you can't see! It hits you! [-12 -> 8] You miss it. (2x) Your shiny shield deflects its attack. It hits you! You die... Your inventory Weapons l - a cursed -3 broadsword (weapon in foreclaw) {30} o - an uncursed +0 long sword {16} Armor b - a cursed +0 striped shirt (being worn) {5} m - an uncursed +0 shield of light (being worn) {20} Comestibles k - an uncursed tin of lichen {1} r - an uncursed porter lichen corpse {20} Scrolls c - 5 uncursed scrolls of healing {3} d - 4 uncursed scrolls of mana {4} e - 2 uncursed scrolls of phase door {1} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} q - an uncursed scroll of blank paper {1} Potions p - an uncursed potion of see invisible {1} Rings i - an uncursed mood ring {1} Tools n - an uncursed bottle {1} Gems a - 8 uncursed +0 rocks (in quiver) {4} Iron balls h - an uncursed +0 heavy stone ball {1200} Final attributes You have transgressed Your alignment was -86 Your max alignment was -3 You carried 16 sins You could not have this property at all: sleep resistance You could nothave this property extrinsically: burnopathy You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 89% Wand drop chance was reduced to 96% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: body spells (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33164 Monster spawn increase reached its maximum at turn 49430 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1991380 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 6) The monster species that spawned more often: holiday contra (freq bonus 11) The monster species that spawned more often: dark dwarven smith (freq bonus 16) The monster species that spawned more often: breaker piercer (freq bonus 14) The monster species that spawned more often: glittergold (freq bonus 12) The monster species that spawned more often: petty glib vortex (freq bonus 7) The monster species that spawned more often: tear stalk (freq bonus 14) The monster species that spawned more often: undead binder (freq bonus 40) The monster species that spawned more often: sludge patch (freq bonus 24) The monster species that spawned more often: reddish colony (freq bonus 8) The monster species that spawned more often: insect swarm (freq bonus 14) The monster species that spawned more often: purple patch (freq bonus 8) The monster species that spawned more often: tree growth (freq bonus 18) The monster species that spawned more often: amorphous mold (freq bonus 8) The monster species that spawned more often: Olog-hai gorgon (freq bonus 20) The monster species that spawned more often: aquatic elven warrior (freq bonus 16) The monster species that spawned more often: taker patch (freq bonus 28) The monster species that spawned more often: mysterious 2 (freq bonus 9) The monster species that spawned more often: Hairbeard (freq bonus 7) The monster species that spawned more often: pustulent mushroom (freq bonus 10) The monster species that spawned more often: tasloi zombie (freq bonus 21) The monster species that never randomly spawned: Melvin The monster species that never randomly spawned: group goblin The monster species that never randomly spawned: turkish lady The monster species that never randomly spawned: Rhea's lady pump The monster species that never randomly spawned: blue slime The monster species that never randomly spawned: force leprechaun The monster species that never randomly spawned: kobold elemental The monster species that never randomly spawned: water spore The monster species that never randomly spawned: flying smasher The monster species that never randomly spawned: pleasing fungus The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 15) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 19) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 6) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Next attribute increase check would have come at turn 2073 Strength training was 14 Dexterity training was 1 Wisdom training was 9 Constitution training was 2 You were disintegration-resistant You were poison resistant You were immune to sickness You were petrification resistant You were punished You were prevented from having sleep resistance (0) You were prevented from having burnopathy (0) Your chance to block was 30% You saw invisible You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had infravision You had 179 points of nutrition remaining You could fly You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Ilmater You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) vanish 2 R Prepared(0) Discoveries Armor shield of light (shiny shield) Scrolls scroll of healing (CHUTZPAH) scroll of mana (DUAM XNAHT) scroll of phase door (SLARSHING SHARP A LEAVE AT KEY) scroll of standard id (ATTACK BY POLYGONAL) scroll of cure (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of blank paper (unlabeled) Potions potion of see invisible (yerba mate) Rings mood ring (alexandrite) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals 0 kobolds (1 created) a sewer rat 4 evasive sewer rats a rabbit a pack rabbit 0 black rats (1 created) 0 petit pseudo rats (2 created) a porter lichen 0 spore shriekers (1 created) a kobold zombie (2 created) 0 humans (1 created) 0 albaes (1 created) 2 disintegration troves 21 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 13 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (11 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (23 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Convict... You died in The Dungeons of Doom on dungeon level 1 with 227 points, and 36 pieces of gold, after 834 moves. Killer: a monster (invisible albae) You were level 2 with a maximum of 20 hit points when you died. You reached the 151st place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 149 243 Andy-Nob-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (vampire spawn). - [10] 150 228 deadwater-Jed-Bas-Mal-Law escaped the dungeon [max level 1]. 17 [21] *151 227 Nirol-Con-Vor-Fem-Law died in The Dungeons of Doom on * level 1 [max 2]. Killed by a monster (invisible albae). - [20] 152 216 demonzero-Pic-Din-Fem-Neu quit in The Dungeons of Doom on level 2. 37 [37] 153 215 Lorskel-Jed-Vam-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (battle-scarred veteran). - [38]