Nirol, neutral female amnesiac Archeologist |.. -@| ..| [Nirol the Investigator] St7 Dx7 Co10 In8 Wi11 Ch7 ArcAmnFemNeu Dlvl:4 $101 HP-1(84) Pw58(58) AC5 Exp7 T2492 Hun Latest messages The thick jumping jellyfish misses. (2x) You hit the thick jumping jellyfish. You miss the thick jumping jellyfish. Critical hit! You hit the thick jumping jellyfish. Unknown command ' '. You just miss the thick jumping jellyfish. The thick jumping jellyfish stings you! [-3 -> 75] The thick jumping jellyfish brushes against your leg. Unknown command ' '. You hit the thick jumping jellyfish. (2x) You just miss the thick jumping jellyfish. You hit the thick jumping jellyfish. The thick jumping jellyfish stings you! [-3 -> 73] Your plate mail deflects the thick jumping jellyfish's attack. You kill the thick jumping jellyfish! You fall into the lava! You burn to a crisp... Your inventory Weapons z - 3 uncursed +0 orcish spears {36} A - an uncursed +0 orcish dagger (alternate weapon; not wielded) {4} D - an uncursed +0 arrow {1} E - 40 cursed +0 arrows {20} I - an uncursed +2 shuriken {1} Armor y - an uncursed corroded -3 plate mail (being worn) {200} Comestibles d - 3 uncursed food rations {2} Scrolls f - 2 uncursed scrolls of enchant armor {2} n - 3 uncursed scrolls of healing {3} o - 4 uncursed scrolls of mana {4} p - 4 uncursed scrolls of phase door {4} q - 2 uncursed scrolls of standard id {2} Rings C - an uncursed ring of levitation {1} Wands t - an uncursed wand of cancellation (0:3) {1} Tools h - an uncursed +0 pick-axe {32} i - an uncursed tinning kit (0:5) {1} Gems j - an uncursed +0 touchstone w - an uncursed +0 worthless piece of cyan glass {1} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 20 You carried 0 sins You could not have this property at all: searching You could nothave this property extrinsically: fire resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 97% Musable item generation frequency was reduced by 31% Ring drop chance was reduced to 72% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: healing spells (turn 108) Number of artifacts generated was 4 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16097 Monster spawn increase reached its maximum at turn 41568 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2246818 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: nightwalker (freq bonus 14) The monster species that spawned more often: gravity hound (freq bonus 4) The monster species that spawned more often: quagga (freq bonus 15) The monster species that spawned more often: forbidden forest centaur (freq bonus 12) The monster species that spawned more often: undead death eater (freq bonus 8) The monster species that spawned more often: tainted creature (freq bonus 14) The monster species that spawned more often: vision (freq bonus 4) The monster species that spawned more often: red ogre (freq bonus 6) The monster species that spawned more often: secret disenchanter (freq bonus 10) The monster species that spawned more often: tron bug (freq bonus 3) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 6) The monster species that spawned more often: nine of hearts (freq bonus 12) The monster species that spawned more often: aurora bomber (freq bonus 6) The monster species that spawned more often: arbok (freq bonus 5) The monster species that spawned more often: Anna (freq bonus 3) The monster species that spawned more often: undead transvestite (freq bonus 8) The monster species that spawned more often: baby mercurial dragon (freq bonus 4) The monster species that spawned more often: colluded mushroom (freq bonus 4) The monster species that spawned more often: frost wall (freq bonus 5) The monster species that spawned more often: undead transvestite (freq bonus 3) The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: stone troll The monster species that never randomly spawned: baby sirrush The monster species that never randomly spawned: translucent force fungus The monster species that never randomly spawned: field mouse The monster species that never randomly spawned: cerulean mushroom The monster species that never randomly spawned: cribo The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: tunnel spider The monster species that never randomly spawned: tap mimic The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 8) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 5) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 2) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 5) Next attribute increase check would have come at turn 3404 Strength training was 50 Dexterity training was 50 Wisdom training was 9 Constitution training was 50 You were prevented from having fire resistance (0) You were prevented from having automatic searching (0) You had 448 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 39% 276% Techniques known in the end Name Level Status research 7X LIMIT(0) appraisal 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Weapons orcish spear (crude spear) orcish dagger (crude dagger) shuriken (throwing star) Scrolls scroll of enchant armor (QUARACTAR) scroll of magic mapping (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of mana (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of phase door (MAKE ENEMY BAD THEN SNORING NEXT) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (ABABILA) scroll called claustrophobic (EVIL STUNT IS MORE POWER) scroll called bless weapon (SWAGLAB) Spellbooks spellbook of detect monsters (pergament) Potions potion of oil (yerba mate) potion called foul (cranberry) potion of blindness (silver) Rings ring of levitation (lead) Wands wand of create monster (long) wand of sleep (jeweled) wand of cancellation (petrified) wand of remove curse (teak) Tools * sack (bag) Gems * touchstone (gray) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) a large beetle a slug a parrot chick 4 jackals 0 evasive foxes (1 created) a wild dog a wolf cub 2 floating eyes a kitten (2 created) 0 housecats (1 created) 0 group dwarves (2 created) 0 small dog-men (1 created) a dretch a large kobold (2 created) 0 mimics (1 created) a rock piercer a sewer rat 0 evasive sewer rats (1 created) a visor sewer rat a chipmunk a wild rabbit a giant rat a cave spider (3 created) 0 centipedes (1 created) a domestic spider 0 tiny lurkers (1 created) 2 green worm masses (1 created) a grid bug 12 bats 6 hidden bats 5 housebats 2 mohats 0 chaffinches (1 created) a Rame Duck a thrush 2 weak crows 5 large bats a giant bat 2 giant force bats an undead swarm bat an athol a blood hawk 0 vampire bats (1 created) a lichen (0 created) a porter lichen (2 created) 0 blink mushrooms (1 created) a golden mold 0 red growths (1 created) 2 cyan stalks a cyan spore (0 created) a pale stalk 0 reddish mushrooms (1 created) 4 shriekers (2 created) a sub-gnome 0 gnomish brigand thieves (1 created) 0 mummies (3 created) 0 kobold mummies (5 created) 0 tasloi mummies (1 created) a gnome mummy (3 created) 0 dwarf mummies (1 created) 0 elf mummies (2 created) 0 human mummies (1 created) a maintenance automaton a small snake a two-footed snake 0 barrow wights (5 created) a grid xorn 0 kobold zombies (3 created) 0 gnome zombies (2 created) 0 zombies (1 created) a friendly adventurer (2 created) a chimney sweep an errand boy a biker gang member a singing happy drunk a bumbling priest a karate scrub a human a dunadan an asgardian a navi 0 miners (1 created) a smirking sneak thief 0 item masters (7 created) 0 shopkeepers (4 created) 0 Ruth's sneakers (1 created) 0 small boos (2 created) 0 shadows (1 created) 0 chaser shadows (2 created) 0 twens (1 created) a demitwen a colorless mushroom patch 0 mini rub monsters (1 created) a small turret a thick jumping jellyfish a fire trove a potion trove (2 created) 0 smart troves (1 created) 165 creatures born. 100 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 196 times You killed 80 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (28 of 160) devices [Basic] (max Grand Master) (22 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (41 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (6 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Archeologist... You burned in The Dungeons of Doom on dungeon level 4 with 4057 points, and 101 pieces of gold, after 2492 moves. Killer: molten lava You were level 7 with a maximum of 84 hit points when you burned. You reached the 83rd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 81 4385 Elronnd-Gla-Sea-Fem-Neu died in The Gnomish Mines on level 5. Killed by a rock. - [87] 82 4160 deadwater-Psi-Red-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a wand of striking. - [60] *83 4057 Nirol-Arc-Amn-Fem-Neu died in The Dungeons of Doom on level 4 [max 5]. Burned by molten lava. - [84] 84 3755 deadwater-Jed-Dun-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (albino patch). - [84] 85 3385 Winter-Che-Red-Mal-Law died in The Gnomish Mines on level 5. Killed by an arrow. - [91]