Nirol, chaotic male vortex Astronaut I I ¯ F I y I I y I y I I I I ; I I p ; I I }--- y }..|, $ I vII., b I I I<|# --- I I I I I v [Nirol the Rocket Tester] St12 Dx9 Co5 In7 Wi6 Ch10 AstVorMalCha Spa:44 $0 HP-2(23) Pw16(16) AC10 MC3 Xp1/0 Wt37/1020 T12 Bli Latest messages Pick an object. I a flying fish or a remembered, unseen, creature (unexplored area) You miss it. You engulf it! It is pummeled with your debris! You expel it! There is a wall in the way! You feel an unseen monster! It hits you! [-9 -> 14] It touches you! [-3 -> 11] Wait! There's something there you can't see! Pick an object. } water or molten lava or a crystal water or a moorland or an urine lake or a shifting sand or a styx river (water) You hear some noises. It hits you! [-6 -> 5] It touches you! You die... Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a heavily cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of healing {0} g - an uncursed finalized potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 73% chance Book drop chance was reduced to 86% Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 98% Tool drop chance was reduced to 84% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: pick-axe The following skill was limited to basic proficiency: dagger The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: spirituality (turn 45) The following skill became untrainable if you tried to train it too early: lance (turn 504) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73537 Monster spawn increase reached its maximum at turn 232957 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 997041 The monster class that cannot be genocided was gnome The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: cold vortex (freq bonus 4) The monster species that spawned more often: challenging slinger (freq bonus 1) The monster species that spawned more often: getya lich (freq bonus 16) The monster species that spawned more often: litter bomb (freq bonus 6) The monster species that spawned more often: twilight vampire (freq bonus 3) The monster species that spawned more often: hobbit marathon finisher (freq bonus 10) The monster species that spawned more often: bow.row (freq bonus 8) The monster species that spawned more often: preamble fish (freq bonus 9) The monster species that spawned more often: the Rat King (freq bonus 18) The monster species that spawned more often: wither monster (freq bonus 7) The monster species that spawned more often: mirage gryffon (freq bonus 8) The monster species that spawned more often: amulet of change (freq bonus 8) The monster species that spawned more often: mean thing of Shub-Niggurath (freq bonus 6) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 6) The monster species that spawned more often: party patch (freq bonus 12) The monster species that spawned more often: animated armor (freq bonus 2) The monster species that spawned more often: gwawol (freq bonus 2) The monster species that spawned more often: firebrate warp fungus (freq bonus 12) The monster species that spawned more often: taker fungus (freq bonus 4) The monster species that spawned more often: rat zombie (freq bonus 8) The monster trait that was more common: monsters that burble (freq bonus 5) The monster species that never randomly spawned: big lavafish The monster species that never randomly spawned: flatolem The monster species that never randomly spawned: twen The monster species that never randomly spawned: really dangerous wort The monster species that never randomly spawned: time warp fungus The monster species that never randomly spawned: aquatic elven warrior The monster species that never randomly spawned: specter The monster species that never randomly spawned: vividly poultice The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: chloroform crasher The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: trembling (dreaming) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 18) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 17) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 9) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 20) The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 24) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 10) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 5) Trap randomization happened for 1 in 582 traps Trap difficulty was increased by 21 Next attribute increase check would have come at turn 1070 Strength training was 0 Dexterity training was 0 Wisdom training was 8 Constitution training was 2 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to petrification You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1487 points of nutrition remaining You could fly up and down You could swim You could survive without air You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Yuri Gagarin The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (567) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) vanish 1 R LIMIT(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (tribal helmet) flying boots (explosive boots) evencore cloak (barley cloak) Scrolls scroll of antimatter (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of healing (POWER PERFORATO AS BARET) scroll of mana (GOLDUCK EXPERIENCE REQUIEM) scroll of phase door (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of standard id (IGNORANT WEATHER) scroll of cure (IDNUM AIROLG TISNART CIS) * scroll of extra healing (MORPH BALL) * scroll of greater mana restoration (SCROLL LABELS ARE PART OF SLEXQDB) Potions potion of healing (baloon flower) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 44: <- You are here Vanquished creatures 0 trainants (1 created) a flying toaster 0 blobs (1 created) 0 cockatoo chicks (1 created) 0 coyotes (1 created) 0 shardashes (1 created) 0 black rats (1 created) 0 millipedes (1 created) 0 little spiders (6 created) 0 spideroids (1 created) 0 little webmakers (3 created) 0 little cheatspiders (2 created) 0 venom crawlers (3 created) 0 curare crawlers (1 created) 0 cave spiders (1 created) 0 hole spiders (2 created) 0 large spiders (1 created) 0 giant phasing spiders (1 created) 0 jumping spiders (1 created) 0 grabhappy plants (1 created) 0 lame horses (1 created) 0 dmg vortices (1 created) 0 boom lights (2 created) 0 colorless wasers (2 created) 0 sicklichens (1 created) 0 small sounders (1 created) 0 nausorns (1 created) 0 ufos (2 created) 0 packing humans (1 created) 0 scratchy girls (4 created) 0 zero gunnhilds (1 created) 0 insane survivors (1 created) 0 aaah aaahs (1 created) 0 gentlemen (1 created) 0 village idiots (1 created) 0 pitiful-looking beggars (1 created) 0 furries (1 created) 0 immunizers (1 created) 0 squeak babes (1 created) 0 farting brats (1 created) 0 underpaid nurses (1 created) 0 novice mages (1 created) 0 gay boys (1 created) 0 astronauts (1 created) 0 nerve crabs (1 created) 0 graceful mussles (1 created) 0 eels (1 created) 0 babelfish (1 created) 0 piles of pennies (1 created) 0 novice medium walls (1 created) 0 dream-beams (1 created) 0 flying ribbon fish (1 created) 0 energy troves (1 created) 70 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Astronaut... You died in Space Base on dungeon level 44 with 12150 points, and 0 pieces of gold, after 12 moves. Killer: a monster (ufo called Flying Saucer) You were level 1 with a maximum of 23 hit points when you died. You reached the 30th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 28 12463 Nirol-Elm-Asu-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (duergar lord). - [77] 29 12316 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 47. Killed by molten lava. - [21] *30 12150 Nirol-Ast-Vor-Mal-Cha died in Space Base on level 44. Killed by a monster (ufo called Flying Saucer). - [23] 31 12129 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 41. Killed by a monster (huge ogre). - [25] 32 12035 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 41. Killed by overexertion. 18 [21]