Nirol, neutral female hemi-doppelganger Artist ### #### ------######,# ##,,# |)[<..,,,,##,### -------------------.....---- |....|##,,,,,,,# ##--- -..........................-- --- |.>..-,`,`----.---,..|-------------------.--------..-----.|-------|.| ------,,,,.......|.|.|......|......|== |.|(($(( |..|...|.|.......|.| #,,,#,,|......|,..|......|......|$"]=|.|((((((|..-...|.|.......|.| ####,,,-......|,|.|......|......| $ |.| /$ |..|...|.|.......|.| #,,#,--------,-........|......|-- |.| % |..-----.|.......|.| ###,##,,,,,,,,%,|.-.|.-----[|..--.- --.----#- --.......------|--.| #,,,#########,%,-.........%.......|##{,,,,,&# |.................| #,### #,,,,|.--|--.-.|---.-.....-|----|-------..............| #,# #,,# |.|......|......|.--.|.|...@I.....|...-----|---..| ###,# #,,# |.|......|......|....-.|%$[)$+=./%|...|.......|..| ------#,,`--------##,,# |.|......|......|....|.|!(.+((![.[|...|.[.(...|..| |....|#,##|.......,,,# |.|......|......|......|!%?.$)))=!|...|.......|..| |...^.,,,,.......|#,## |.|----------------....------------[[.|-------|..| |....|^###|......|#,# --- -..`.......................- ---- ------,,,,........,,# ---------------------------- #####--------###* [Nirol the Color Cribber] St7 Dx13 Co8 In6 Wi9 Ch7 ArtHemFemNeu Dlvl:6 $1378 HP-2(56) Pw74(74) AC-4 MC3 Xp7/1100 Wt655/1210 T4494 Hun Latest messages It hits you! [-3 -> 47] What do you want to zap? [# or ?*] That is a silly thing to zap. You drop a sycamore wand {0}. U - a sycamore wand {0}. What do you want to zap? [U or ?*] In what direction? [hykulnjb><] It hits you! [-11 -> 37] You hear a flinging sound. You are hit by a shotgun shell. [-1 -> 36] You are hit by a shotgun shell! [-2 -> 34] You are hit by a shotgun shell! [-23 -> 11] Warning: HP low! It hits you! You die... Your inventory Weapons d - an uncursed rotted +1 mallet (weapon in hand) {20} s - an uncursed +0 hand blaster {12} A - an uncursed +0 arrow {0} D - 15 uncursed +0 darts {0} E - a blessed +0 bow {12} Q - an uncursed +0 novice hammer {100} R - an uncursed +0 dwarvish short sword {12} V - a blessed +1 dagger {4} X - 2 uncursed +0 knives {4} Armor e - a cursed +1 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} h - an uncursed +0 pair of leather gloves {4} w - a blessed +1 scale mail {100} y - an uncursed +0 helmet (being worn) {20} z - an uncursed +0 pair of elven boots {8} F - the blessed +1 pair of leather gloves named Bloodraven's Charge {4} G - a cursed -1 scale mail (being worn) {100} H - an uncursed +0 ring mail {100} J - an uncursed +0 pair of gauntlets of typing {4} K - a blessed +0 T-shirt (being worn) {2} L - an uncursed +1 small shield {12} S - an uncursed +0 pair of low boots {4} T - an uncursed +0 ring mail {100} W - a heavily cursed +0 pair of iron shoes (being worn) {20} Z - an uncursed +1 pair of leather gloves {4} Comestibles g - 3 uncursed apples {0} I - 9 uncursed peaches {0} Scrolls n - 4 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} r - an uncursed scroll of cure {0} B - a cursed scroll of healing {0} Potions i - 3 uncursed finalized potions of oil (400) {0} k - an uncursed finalized potion of water {0} Rings q - an uncursed ring of jumping (on right hand) {0} v - a cursed ring of polymorph {0} x - an uncursed ring of levitation {0} C - a blessed +1 ring of gain constitution {0} O - an uncursed -1 ring of increase accuracy {0} Wands U - an uncursed wand of locking (0:10) {0} Tools # - an uncursed tin whistle {0} # - an uncursed tin whistle {0} # - a * uncursed mirror {0} a - an uncursed +2 spoon {1} l - an uncursed magic marker (1:68) {0} m - an uncursed felt-tip marker (1:18) {0} u - an uncursed secret key {0} N - a blessed oil lamp (1498) {0} P - an uncursed tallow candle (2000) {0} Gems b - a blessed +0 touchstone Final attributes You were piously aligned Your alignment was 31 Your max alignment was 41 You carried 0 sins You could not have this property at all: peacevision Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 85% Wand drop chance was reduced to 90% Implant drop chance was reduced to 96% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 81% Tool drop chance was reduced to 73% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spirituality The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: whip (turn 13) The following skill couldn't be trained before a certain turn number is reached: dart (turn 52867) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 33870 Monster spawn increase reached its maximum at turn 148020 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4720707 The monster class that cannot be genocided was fungus or mold The monster species that spawned more often: hole patch (freq bonus 8) The monster species that spawned more often: abnormal patch (freq bonus 1) The monster species that spawned more often: Bundly Ann (freq bonus 64) The monster species that spawned more often: exploding rubber (freq bonus 4) The monster species that spawned more often: gu-di (freq bonus 16) The monster species that spawned more often: zeroing parleyer (freq bonus 6) The monster species that spawned more often: Sandra's disguised boot (freq bonus 6) The monster species that spawned more often: spark beast (freq bonus 14) The monster species that spawned more often: promodern regularizer mestiza (freq bonus 6) The monster species that spawned more often: green spore (freq bonus 8) The monster species that spawned more often: Inky (freq bonus 8) The monster species that spawned more often: epistle quarry (freq bonus 12) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 8) The monster species that spawned more often: asian lady (freq bonus 8) The monster species that spawned more often: undead jedi (freq bonus 8) The monster species that spawned more often: jumping shock eel (freq bonus 4) The monster species that spawned more often: shard fungus (freq bonus 2) The monster species that spawned more often: unemployable alpinely (freq bonus 4) The monster species that spawned more often: giant purple jellyfish (freq bonus 12) The monster species that spawned more often: low ooze (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster species that never randomly spawned: Miriam's cone-heel boot The monster species that never randomly spawned: party colony The monster species that never randomly spawned: laser metroid The monster species that never randomly spawned: lithologic nummular The monster species that never randomly spawned: spatula lactational The monster species that never randomly spawned: rustuped The monster species that never randomly spawned: decay shitter The monster species that never randomly spawned: Aee The monster species that never randomly spawned: factualism coshed The monster species that never randomly spawned: pm surety hatemongering hillier The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: tunnels (WESTERN FRANKISH COURSE) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 20) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 25) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 13) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 20) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 9) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this trap was always invisible: dywypi trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 5) Trap randomization happened for 1 in 663 traps Next attribute increase check would have come at turn 6153 Strength training was 41 Dexterity training was 23 Wisdom training was 16 Constitution training was 50 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You saw invisible You had 361 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) dwarvish short sword (broad short sword) Armor gauntlets of dexterity (gameble gloves) lab coat (white coat) elven boots (weapon light boots) bunny ear (headpiece) leather gloves (even pair of gloves) helmet (formula one helmet) gauntlets of typing (flower gloves) low boots (walking shoes) iron shoes (hard shoes) Scrolls scroll of healing (WHO CARES) scroll of mana (ECANNOT SNATION ED) scroll of phase door (K2 DOENER KEBAB CENTER) scroll of standard id (MISSHAPEN SONICHU) scroll of cure (NOTHINGOFFPULL) * scroll of extra healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) * scroll of greater mana restoration (EX PROTEO) scroll of rain (BUFF DEDEDE) scroll of enchant weapon (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of consecration (PURPLE PAIN PLUS) scroll of create monster (DAGGER STINGY K BETTER NOW) scroll of secure identify (MARRIED THE LIGHT) scroll of teleportation (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of enchant armor (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) Potions potion of oil (acai berry) potion of water (clear) potion of levitation (sizzling) potion called sick (yellow) potion of paralysis (hibiscus) potion of invisibility (bird's eye) potion of object detection (bright) potion of full healing (gasoline) potion of sickness (flubber) Rings ring of polymorph (osmium) ring of jumping (wet) ring of levitation (wire) ring of gain constitution (rigged) ring of increase accuracy (dilithium) Wands wand of teleportation (refracted) wand of locking (sycamore) Tools magic lamp (lamp) tin whistle (whistle) mirror (looking glass) oil lamp (lamp) tallow candle (candle) Gems touchstone (gray) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures 0 slow ants (1 created) a trainant a gokiburi a brown ant a giant clear ant a fogs a jackal 2 large racoon dogs a little dog a gas spore an ego gas spore a strange terminal 2 dutons a weeping eye a gazer larva a kitten (2 created) 0 wimps (1 created) a dwarf (2 created) 0 deep ones (1 created) a mins 0 homunculi (1 created) 0 shrunci (1 created) a normal jelly (0 created) 14 pack kobolds 0 mini leprechauns (1 created) 0 mynocks (1 created) 0 mini mimics (1 created) 0 greater mimics (1 created) a blue faerie a plains nymph a yeek 0 easy piercers (1 created) a porter rock piercer 0 young cows (1 created) a culf a lunatic rabbit 2 sewer rats a black rat a hare a breeder mouse a giant rat 0 ferrets (1 created) a giant black mouse a little spider 0 spideroids (1 created) a venom crawler an eightlegger 0 wild horses (1 created) a newl cloud a dast vortex 0 crawling maggots (2 created) 4 bitter maggots a bugger error 0 astromech droids (1 created) 0 australian animals (1 created) a dim angel 0 gibats (1 created) a housebat a thrush a mid centaur 0 baby stone dragons (1 created) a wimpy evil dragon a porter lichen 0 spore lichens (1 created) 0 immobile spores (1 created) 2 yellow fungi (1 created) 0 yellow force fungi (1 created) 2 orange growths (1 created) 2 orange fungi (1 created) a porter slow fungus 0 shriekers (1 created) an aokabi (0 created) 0 sub-gnomes (1 created) 0 sufferers (1 created) 0 stroke gnomes (1 created) 2 gnomes (3 created) 0 gnome stalkers (1 created) 0 intercromes (1 created) 0 gnome lords (2 created) 0 deep gnomes (1 created) 0 gnome pewers (1 created) a kestrel a Keystone Kop a grab sergeant 0 Policeman Lieutenants (1 created) a tiny lich 0 ant mummies (2 created) 0 rat mummies (1 created) 0 mummies (1 created) a hider naga (2 created) a play naga hatchling 0 mid-ogres (1 created) a red putit an ojyama puyo 4 river moccasins a baby umber hulk a beginner horror a small grind hulk an acid source 0 vampiroids (1 created) a grid xorn a goblin zombie a fite zombie an orc zombie 0 dwarf zombies (1 created) a mole zombie 0 human zombies (1 created) a humanoid zombie 0 o zombies (1 created) a gravel golem a maylem a gold golem a dumb human 2 packing humans a white friar 0 stupid looking cos-players (1 created) a boil-covered wretch an ancipital 0 bretons (1 created) a squeak babe a hieler a wereacidblob a graver 4 muggers 0 hc girls (1 created) a novice nurse 0 item masters (1 created) 0 shopkeepers (3 created) 3 watchmen (4 created) 0 watch captains (3 created) a bu two 0 efreetis (1 created) 0 slatas (1 created) 0 tortoises (1 created) a wet hata 0 hermit crabs (1 created) 0 redfish (1 created) 0 oyster mussles (1 created) 0 prehistoric fish (1 created) an eel 0 wet trouts (1 created) a demonic jellyfish 0 newts (1 created) 0 sqaakers (1 created) a normal frog 0 geckos (1 created) 0 iguanas (1 created) an inactive mushroom patch 2 lime killer tomatoes a goomba a gully play figure an easy grue a gold bell 0 empire state buildings (1 created) 2 low rub monsters 0 small turrets (10 created) 0 perfume dispensers (2 created) 0 biem turrets (4 created) 0 begisamu turrets (2 created) 0 small loudspeakers (1 created) an abducation pillar 0 crude turrets (3 created) 0 stronger turrets (1 created) 0 hiss turrets (2 created) 0 arrow turrets (4 created) 0 dart turrets (3 created) 0 sri turrets (1 created) 0 large arrow turrets (1 created) 0 gargoyle traps (1 created) 0 unlight turrets (1 created) 0 flying fish (1 created) 0 jumping bitefish (1 created) 235 creatures born. 131 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 25 times You never prayed to the gods You hit with a wielded weapon 141 times You killed 72 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (37 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (24 of 160) devices [Unskilled] (max Expert) (17 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (159 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (3 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Artist... You died in The Dungeons of Doom on dungeon level 6 with 5180 points, and 0 pieces of gold, after 4494 moves. Killer: a monster (invisible Mr. Asidonhopo, the shopkeeper) You were level 7 with a maximum of 56 hit points when you died. You reached the 58th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 56 6036 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 6. Killed by a monster (mobgoblin). - [73] 57 5779 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 13. Killed by a dart. - [75] *58 5180 Nirol-Art-Hem-Fem-Neu died in The Dungeons of Doom on * level 6. Killed by a monster (invisible Mr. Asidonhopo, the shopkeeper). - [56] 59 5162 DogeKip-Psy-Ang-Mal-Cha died in Space Base on level 16. Killed by a monster (joust buzzard), while paralyzed by a monster's passive gaze. - [48] 60 4724 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [64]