Nirol, neutral male minimalist Wild Talent --- .. .. .. k .@ . Co# ----@- |##..%.# |...#a.... |.<.#...#| |..#.#... ---------- [Nirol the Camelot Explorer] St13 Dx10 Co7 In16 Wi7 Ch13 WilMinMalNeu Dlvl:5 $195 HP0(40) Pw77(77) AC7 MC1 Xp5/199 Wt752/1460 T2325 Latest messages [-1 -> 16] The fire centaur blasts you! You're on fire! [-1 -> 15] You hit the fire centaur. The fire centaur hits you! [-5 -> 10] The fire centaur kicks you! [-2 -> 8] The force hobgoblin hits you! [-1 -> 7] Warning: HP low! The fire centaur hits you! [-2 -> 5] Warning: HP low! The fire centaur kicks you! The fire centaur's kick painfully slams into your nuts! [-2 -> 3] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 bullwhip (weapon in hand) {8} b - an uncursed -2 yumi (alternate weapon; not wielded) {12} j - a blessed +4 spirit thrower {8} k - 2 uncursed +0 orcish daggers {8} l - 5 uncursed +0 daggers {20} u - an uncursed +2 rocket launcher {250} v - an uncursed +2 auto shotgun {24} Armor c - an uncursed +0 orcish ring mail (being worn) {100} d - an uncursed +0 orcish ring mail {100} e - an uncursed +0 banded mail {160} o - a cursed -1 gnomish helm {1} y - a blessed -3 elven mithril-coat {60} Comestibles x - a blessed pear {0} Scrolls h - an uncursed scroll of phase door {0} Spellbooks n - an uncursed spellbook of haste self (0:3) {0} Gems m - the blessed +5 jasper stone named Gloomstrap {1} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 26 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: half physical damage Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 93% Tool drop chance was reduced to 85% Food drop chance was reduced to 88% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: memorization The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: general combat The following skill couldn't be trained before a certain turn number is reached: riding (turn 66939) Sticky curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 13164 Monster spawn increase reached its maximum at turn 422364 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3556440 The monster class that cannot be genocided was lich The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: crapdog (freq bonus 36) The monster species that spawned more often: flintfish (freq bonus 9) The monster species that spawned more often: almighty watchfully anciently digitizing martyry pettifogger puttied (freq bonus 16) The monster species that spawned more often: phaser stalk (freq bonus 18) The monster species that spawned more often: eatblat (freq bonus 8) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 12) The monster species that spawned more often: aboard gunmetal (freq bonus 5) The monster species that spawned more often: venom colony (freq bonus 24) The monster species that spawned more often: spore mold (freq bonus 10) The monster species that spawned more often: sexy chinese woman (freq bonus 20) The monster species that spawned more often: chromium veiny disrespect (freq bonus 20) The monster species that spawned more often: mosquit swarm (freq bonus 8) The monster species that spawned more often: killer squirrel (freq bonus 6) The monster species that spawned more often: kobold phazer (freq bonus 12) The monster species that spawned more often: general (freq bonus 12) The monster species that spawned more often: Nicole's pretty boot (freq bonus 10) The monster species that spawned more often: grandmaster colony lichen (freq bonus 24) The monster species that spawned more often: karmic dragon (freq bonus 30) The monster species that spawned more often: bargest (freq bonus 9) The monster species that spawned more often: deadly mimic (freq bonus 42) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster species that never randomly spawned: worshipping neologism The monster species that never randomly spawned: hc destroyer The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: sizzle naga hatchling The monster species that never randomly spawned: Walter The monster species that never randomly spawned: stamen powerboat clamorer handout unrelinquished The monster species that never randomly spawned: large dog The monster species that never randomly spawned: productively unlike The monster species that never randomly spawned: retaliatory please The monster species that never randomly spawned: wailing spirit Items generated only 1 time in 4 The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 18) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 10) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: crystallization (cavernal, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 11) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: grassland (GOOD THING YOU WERENT THERE, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 70) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 1) Trap randomization happened for 1 in 677 traps Next attribute increase check would have come at turn 3298 Strength training was 28 Dexterity training was 26 Wisdom training was 5 Constitution training was 32 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (14) You were prevented from having wonderlegs (0) You had 1312 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Breasts, Feet and Sexy Butt Your deity was Feet The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (84) You are dead Spells known in the end Name Level Category Fail Memory a - haste self 3 body 90% 84% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons yumi (long bow) orcish dagger (crude dagger) Armor orcish ring mail (crude ring mail) gnomish helm (little red hat) Scrolls scroll of healing (JUST FUCKING KILL ME NOW) scroll of mana (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of phase door (AJMO TO UCINITI) scroll of standard id (FASUN SEEEEP) scroll of cure (SPLASH EM EXTENDED POOL PARTY) * scroll of extra healing (INE IGO PIO) * scroll of greater mana restoration (PERQUE SON ELS MESTRES) Spellbooks spellbook of haste self (scrawled) Potions potion of healing (honey) Gems jasper stone (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures an eatblat 0 acid blobs (1 created) a radioactive blob a jackal a gravity jackal a common dog a touch spore 0 floating eyes (1 created) a scrawny cat 2 jermlaines (5 created) 0 gobhoblins (1 created) 0 lower-level stinkers (1 created) 0 gondolindrims (1 created) 2 cocoon imps 0 tickle jellies (1 created) 2 pack kobolds a large group kobold 0 swamp kobolds (1 created) 0 leprechauns (1 created) 3 baby permamimics a mynock 0 mini permamimics (1 created) 4 tuski permamimics (6 created) a young nymph 0 force hobgoblins (1 created) an orc 0 barbed orcs (1 created) a small predator 0 sewer rats (2 created) a visor sewer rat a giant rat a poison millipede 0 metallic green centipedes (1 created) a grid bug a sain bug a specific bug 0 minor angels (1 created) a min spore (2 created) a mohat a chaffinch 0 mid centaurs (1 created) 0 fire centaurs (1 created) 0 colony lichens (1 created) a mean growth a red mushroom a bowme a petty gnome thief a little grey alien a carollian monster a New Kop 2 Keystone Inspectors an annoyed ogre an eekbesu a house snake a black chameleon a regular human 0 drunkards (1 created) 0 arcade scrubs (1 created) a singing happy drunk 0 battle-scarred veterans (1 created) a maia 0 shopkeepers (3 created) 2 newts a nuut 0 shell koopas (1 created) 0 chameleons (1 created) an oval food 0 lime killer tomatoes (1 created) a green play figure a gully play figure a clear icky thing a low rub monster a small turret an abducation pillar 93 creatures born. 60 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 8 times You prayed to the gods 1 time You hit with a wielded weapon 94 times You killed 31 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills high heels [Unskilled] (max Skilled) (0 of 20) general combat [Unskilled] (max Master) (9 of 20) body armor [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Expert) (30 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Skilled) (3 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (2 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Skilled) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Unskilled) (0 of 200) dart [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Wild Talent... You died in The Dungeons of Doom on dungeon level 5 with 1182 points, and 195 pieces of gold, after 2325 moves. Killer: a monster (fire centaur) You were level 5 with a maximum of 40 hit points when you died. You reached the 94th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 92 1232 krumch-Gam-Exp-Mal-Cha quit in The Dungeons of Doom on level 2. 52 [52] 93 1226 yasha-Dun-Red-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (batman plant). - [70] *94 1182 Nirol-Wil-Min-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (fire centaur). - [40] 95 1057 dana-Fla-Clk-Fem-Neu quit in The Dungeons of Doom on level 5. 67 [67] 96 1052 krumch-Pir-Ske-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [45]