Nirol, chaotic female colorator Doll Mistress -----##### ##|(...,,,,# #,-.._|###,##-------- #####---------- --------------#,|.... #,,#|......| #,,,%-........| |(............,,#...| ,,,.......|###,,,,|......>.|-- |............|#,----- #,#|....(..,,,,##,+........|@. |.........{...,,# #,,.>.....|###,###|........|.. |.....!..... #,# ###-------- #,,,,.........|-- -----------. #,# ####,,###-----#---- #,# #,,,,,##---.-#,,,# #,# ##,,######....####,# #,--------## #,,## |.@...----|---- ------------ ---- ---------- #,........,### #,### |#...#|.......| |........................... #,|......|,,,#,,,,,,# ....|.......| |............................#,#..<....,,,,,,,,#,# .....|.......| |...........................'|,|.....1| ##,-----.--------##|.......| |............................@,-------- |.........|####,........| -----+------------------------## |.........-,,,,,--------- -----------###### [Nirol the Yin Seal Thrower] St7 Dx19 Co8 In12 Wi5 Ch10 DolColFemCha Dlvl:2 $36 HP-2(30) Pw17(17) AC3 MC3 Xp3/56 Wt19/1070 T780 Latest messages The door opens. The black chameleon thrusts a thonged club. You are hit by a thonged club! [-7 -> 23] The generic error just misses! You kill the generic error! The black chameleon just misses! The black chameleon claws you! [-1 -> 23] The black chameleon swings its thonged club. The black chameleon hits you! [-12 -> 11] You hit the black chameleon. The black chameleon bites you! [-1 -> 10] The black chameleon claws you! [-1 -> 9] The black chameleon swings its thonged club. The black chameleon hits you! You die... Your inventory Weapons x - an uncursed +0 trident {10} Armor b - an uncursed +2 dwarvish cloak (being worn) {4} c - a cursed +0 victorian underwear (being worn) {5} Comestibles d - an uncursed tin of checkal meat {0} e - an uncursed eucalyptus leaf {0} f - an uncursed tin of cockatoo chick meat {0} g - 2 uncursed food rations {0} h - an uncursed holy wafer {0} i - 3 uncursed tripe rations {0} j - an uncursed tin of snakel naga meat {0} m - 2 uncursed cram rations {0} Scrolls r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 4 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Spellbooks n - an uncursed spellbook of identify (0:1) {0} o - an uncursed spellbook of induce vomiting (1:4) {0} Potions k - an uncursed potion of water {0} l - an uncursed potion of healing {0} p - 2 uncursed potions of object detection {0} Tools q - 7 uncursed wax candle (2000)'s {0} w - an uncursed stethoscope {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 169 Ring drop chance was reduced to 75% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 84% Tool drop chance was reduced to 83% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 92% chance The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: matter spells (turn 462) The following skill became untrainable after a while: body spells (turn 40493) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 64715) Number of artifacts generated was 4 Number of fake artifacts generated was 4 Monster spawn increase started at turn 49124 Monster spawn increase reached its maximum at turn 185720 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 539162 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: zombie (freq bonus 12) The monster species that spawned more often: shoemeleon (freq bonus 16) The monster species that spawned more often: patrol automaton (freq bonus 38) The monster species that spawned more often: greater lemure (freq bonus 60) The monster species that spawned more often: Burnar (freq bonus 42) The monster species that spawned more often: aludey (freq bonus 51) The monster species that spawned more often: moistful ratted (freq bonus 34) The monster species that spawned more often: Ippo Makunoichi (freq bonus 90) The monster species that spawned more often: adult sky dragon (freq bonus 112) The monster species that spawned more often: inurn tokonoma (freq bonus 14) The monster species that spawned more often: bus driver (freq bonus 30) The monster species that spawned more often: onanocter 10o (freq bonus 26) The monster species that spawned more often: feat master (freq bonus 52) The monster species that spawned more often: trash wolf (freq bonus 45) The monster species that spawned more often: centaur (freq bonus 42) The monster species that spawned more often: ten of clubs (freq bonus 224) The monster species that spawned more often: master water dragon (freq bonus 34) The monster species that spawned more often: Dragon Lord (freq bonus 52) The monster species that spawned more often: lance golem (freq bonus 15) The monster species that spawned more often: mini er (freq bonus 18) The monster species that spawned more often: translucent patch (freq bonus 90) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster species that never randomly spawned: incanting spirit The monster species that never randomly spawned: annoying troll The monster species that never randomly spawned: loaded star The monster species that never randomly spawned: spritzer The monster species that never randomly spawned: individual will-o-the-wisp The monster species that never randomly spawned: player gremlin The monster species that never randomly spawned: gustiest derby The monster species that never randomly spawned: petty wiper rubber The monster species that never randomly spawned: grotesque gremlin The monster species that never randomly spawned: octarine stalk The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 31) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 7) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 3) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 19) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 7) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 86) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 5) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 38) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: kalashnikov ((null)) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 12) Trap randomization happened for 1 in 222 traps Next attribute increase check would have come at turn 2767 Strength training was 13 Dexterity training was 3 Wisdom training was 3 Constitution training was 26 Your sanity was 0 You were poison resistant You had the following problem: Your spells became yellow. (33554432) You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were warned You had 699 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Yukari Yakumo The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 393% b - induce vomiting 2 body 0% 93% Techniques known in the end Name Level Status attire charm 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of change (ivory) Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) scroll of mana (TRAETOR HORIGO) scroll of phase door (EPSTEST EPS) scroll of standard id (BALDERDASH EM EXTENDED THE PARTY GAME) scroll of cure (JUYED AWK YACC) * scroll of extra healing (IO IO O PHRIXRIZO EOA) * scroll of greater mana restoration (LITTLE STRAWBERRY ME BABY) Spellbooks spellbook of identify (satisfied) spellbook of induce vomiting (hallucinating) Potions potion of object detection (wormwood) potion of water (clear) potion of healing (white) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures 0 regular blobs (1 created) a small gas spore 0 touch spores (1 created) 0 thiev spores (1 created) 0 gas spores (1 created) a wussy cat 0 wimps (1 created) 0 hobbits (1 created) 0 buggerbears (1 created) a hidden kobold 0 baby mimics (1 created) 0 tuski mimics (1 created) 0 small mimics (1 created) 0 large mimics (1 created) 0 koks (1 created) 2 sewer rats 2 drains rats 0 hole spiders (1 created) 0 healthy cave spiders (1 created) an eightlegger a tron bug a generic error an undefined creature (0 created) a digestolichen (0 created) 0 red colonies (1 created) 0 sub-gnomes (1 created) 0 stroke gnomes (1 created) 0 gnomes (1 created) 0 bowmes (1 created) 0 pat gnomes (3 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) 0 deep gnomes (1 created) 0 dcss mummies (1 created) 0 newt mummies (1 created) 0 green naga hatchlings (1 created) an ant zombie a kobold zombie 0 gnome zombies (2 created) 0 dwarf zombies (1 created) a cardboard golem a spit golem 2 kasa-obakes 0 black chameleons (1 created) a weregridbug a hieler 0 goodwives (1 created) 0 shopkeepers (1 created) 2 newts 0 twens (1 created) 0 attack foods (1 created) 0 small loudspeakers (1 created) 57 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 45 times You killed 17 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (29 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (65 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Doll Mistress... You died in The Dungeons of Doom on dungeon level 2 with 357 points, and 36 pieces of gold, after 780 moves. Killer: a monster (black chameleon) You were level 3 with a maximum of 30 hit points when you died. You reached the 115th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 113 405 Nirol-Gam-Lyc-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a plasma trap. - [34] 114 401 krumch-Lib-Gig-Mal-Neu died in The Gnomish Mines on level 3. Killed by a monster (porter gnome warrior). - [40] *115 357 Nirol-Dol-Col-Fem-Cha died in The Dungeons of Doom on * level 2 [max 3]. Killed by a monster (black chameleon). - [30] 116 340 CHETROIA-Ota-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a bloodshot mewlip. - [40] 117 315 Nirol-Aug-Ero-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (black chameleon). - [18]