Nirol, lawful female snail Poison Mage ##-------- --- ---------,.....><| . |.......|,|......| --------------------%-------- --------- ##|.......-,|......| |((((((|......|==".|.|......| |.......| #,........|#|......| |((((((|......|.*==|.|......| |.......| ####,|.......| ------.- |(((Ib.|......|...=|.|......| |.......| #,,,,-------.- |......|......|-|---.-|--------------|.......|--##,,### -----|-----|---......................----|----..,,,, |......(.............{............)..............|##, ----+------+---......--+---------..............| ------.| |...-----+---..| +.| |.!.| |!.| |.| |...| |..| |.| |...| |... -.- -...- -..| . ... ..+ --- ----- ---- [Nirol the Green Poisoner] St8 Dx7 Co15 In17 Wi9 Ch4 PoiSnlFemLaw Dlvl:5 $288 HP-5(114) Pw135(135) AC8 MC2 Xp8/2496 Wt1852/1770 T11820 Hun Brd Latest messages It hits you! [-6 -> 61] It hits you! [-10 -> 51] Your hooded cloak blocks its attack. It hits you! [-13 -> 38] It is after your hide, not your money! Besides, you don't have enough to interest him. It hits you! [-7 -> 32] It hits you! [-14 -> 18] Warning: HP low! It hits you! You hear the howling of the CwnAnnwn... [-8 -> 10] Warning: HP low! It hits you! You die... Your inventory Weapons # - an uncursed +0 dwarvish short sword {12} # - 26 uncursed +1 bullets {0} # - an uncursed +0 knife {2} # - an uncursed +0 long sword {16} # - 29 cursed +0 crossbow bolts {0} # - a blessed +5 orcish dagger {4} # - 3 blessed +2 orcish spears {36} # - a cursed +0 hydra bow {12} # - 6 sticky cursed -1 arrows {0} a - a blessed +2 silver khakkhara (weapon in hands) {24} c - an uncursed +0 axe {24} h - a cursed -3 aklys {7} q - an uncursed corroded +3 crossbow bolt {0} r - an uncursed +1 flail {7} t - an uncursed +0 aklys {7} u - an uncursed +0 crossbow {20} v - 23 uncursed +3 crossbow bolts (in quiver) {0} x - an uncursed +1 dagger {4} z - 22 uncursed +0 darts {0} E - an uncursed +0 spirit thrower {8} K - an uncursed +0 broadsword {30} L - an uncursed +0 axe {24} M - a cursed -2 club {12} O - 5 uncursed +0 orcish daggers {20} P - an uncursed +0 flogger {7} Q - a blessed +2 crossbow {20} U - a cursed -3 orcish short sword {12} Z - an uncursed +1 elven spear {12} Armor # - a blessed -3 helmet {20} # - an uncursed +0 small shield {12} # - an uncursed +0 mummy wrapping {2} # - a blessed +0 pair of leather gloves {4} # - an uncursed +0 ring mail {100} # - a blessed +2 orcish cloak {4} # - a blessed +0 orcish shield {20} b - an uncursed +1 poisonous cloak {4} e - the uncursed +0 leather cloak named Thalkettoth {7} p - an uncursed +0 gnomish helm {1} y - an uncursed +0 pair of sweet mocassins {1} G - a blessed +3 dwarvish cloak (being worn) {4} H - an uncursed +0 pair of iron shoes {20} R - an uncursed +0 pair of iron shoes {20} S - a cursed -3 orcish helm {12} V - an uncursed +0 gnomish helm {1} Y - an uncursed +0 scale mail {100} Comestibles # - an uncursed pancake {0} # - a blessed fortune cookie {0} F - 3 uncursed peaches {0} N - 7 uncursed cream pies {0} T - 3 blessed peaches {0} Scrolls # - a blessed scroll of standard id {0} m - 6 uncursed scrolls of healing {0} n - 5 uncursed scrolls of mana {0} o - 4 uncursed scrolls of phase door {0} s - an uncursed scroll of cure {0} A - a blessed scroll of healing {0} C - a blessed scroll of mana {0} Spellbooks # - an uncursed finalized spellbook of lock manipulation (0:3) {0} i - a blessed spellbook of confuse monster (0:0) {0} j - a blessed finalized spellbook of protection (0:2) {0} k - a blessed finalized spellbook of cure blindness (0:2) {0} l - a blessed spellbook of poison blast (3:4) {0} Potions # - an uncursed finalized potion of ESP {0} d - a blessed potion of healing {0} D - a blessed potion of levitation {0} I - an uncursed potion of acid called acid? {0} Wands # - an uncursed wand of cancellation (0:0) {0} # - an uncursed wand of light (0:12) {0} # - an uncursed wand of locking (0:10) {0} # - an uncursed wand of healing (0:1) {0} f - an uncursed wand of poison (1:0) {0} g - an uncursed wand of venom scattering (0:2) {0} B - an uncursed wand of healing (0:3) {0} W - an uncursed wand of healing (2:9) {0} X - an uncursed wand of slow monster (0:3) {0} Tools # - an uncursed wax candle (2000) {0} # - a * uncursed pair of lenses (being worn) {0} # - a * uncursed mirror {0} # - an uncursed tinning kit (0:49) {0} J - an uncursed strongly greased stethoscope {0} Gems # - a cursed +0 loadstone w - 9 uncursed +0 rocks {0} Final attributes You were piously aligned Your alignment was 35 Your max alignment was 41 You carried 0 sins You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 37% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 43% Food drop chance was reduced to 80% Monster death drops spawned with only 77% chance The following skill could not be trained at all: martial arts The following skill was limited to basic proficiency: shield The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1) The following skill became untrainable if you tried to train it too early: missile weapons (turn 616) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 24479) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 13304 Monster spawn increase reached its maximum at turn 199334 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3664944 The monster class that cannot be genocided was wall monster The monster species that spawned more often: weathermen since (freq bonus 6) The monster species that spawned more often: dire lion (freq bonus 10) The monster species that spawned more often: metroid queen (freq bonus 6) The monster species that spawned more often: silver devil (freq bonus 4) The monster species that spawned more often: werecouatl (freq bonus 2) The monster species that spawned more often: mexorn (freq bonus 3) The monster species that spawned more often: queen B (freq bonus 8) The monster species that spawned more often: large dog-man (freq bonus 4) The monster species that spawned more often: color-changing boomer (freq bonus 6) The monster species that spawned more often: orc shaman (freq bonus 4) The monster species that spawned more often: knight of the forgetting (freq bonus 36) The monster species that spawned more often: yawning trove (freq bonus 18) The monster species that spawned more often: animated dagger (freq bonus 2) The monster species that spawned more often: intellitator (freq bonus 8) The monster species that spawned more often: watercaul (freq bonus 6) The monster species that spawned more often: ferrous force patch (freq bonus 6) The monster species that spawned more often: humanoid centaur (freq bonus 3) The monster species that spawned more often: vampiric wort (freq bonus 8) The monster species that spawned more often: gecko zombie (freq bonus 9) The monster species that spawned more often: undead warrior (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster species that never randomly spawned: porn succubus The monster species that never randomly spawned: long worm The monster species that never randomly spawned: hunter bee The monster species that never randomly spawned: snuffliest alkalify The monster species that never randomly spawned: displacer beast The monster species that never randomly spawned: pink zappor The monster species that never randomly spawned: gaunt teacher The monster species that never randomly spawned: sniper bundle head The monster species that never randomly spawned: voracious ripper The monster species that never randomly spawned: cliff lemming The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 58) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 14) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 4) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 76) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 12) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 62) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 11) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 7) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 3) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 19) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: bubbling hole (frightful) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: styx (submarine) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this trap was always invisible: autopilot trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 11) Trap randomization happened for 1 in 484 traps Next attribute increase check would have come at turn 12294 Strength training was 50 Dexterity training was 50 Wisdom training was 33 Constitution training was 50 Your sanity was 6 You were poison resistant You were heterosexual You had to wait until you can fire another digging ray. (1134) You had to wait until you can polymorph into a dragon again. (1915) You leeched mana You had 401 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 114% b - protection 1 protect 0% 119% c - cure blindness 2 healing 0% 94% d - poison blast 4 attack 0% 284% e - lock manipulation 2 chaos 0% 236% Techniques known in the end Name Level Status reinforce memory 8X LIMIT(0) sigil of control 8X LIMIT(0) sigil of tempest 8X LIMIT(0) sigil of discharge 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(3905) power surge 6X LIMIT(0) draw energy 4X LIMIT(0) disarm 4 O LIMIT(0) directive 3 O LIMIT(0) recharge 2X LIMIT(0) Discoveries Weapons silver khakkhara (silver monk's staff) dwarvish short sword (broad short sword) orcish dagger (crude dagger) orcish spear (crude spear) aklys (thonged club) orcish short sword (crude short sword) elven spear (runed spear) Armor poisonous cloak (chilling cloak) helmet (rural helmet) leather gloves (vampiric gloves) orcish cloak (coarse mantelet) orcish shield (red-eyed shield) gnomish helm (little red hat) sweet mocassins (womens footwear) dwarvish cloak (hooded cloak) iron shoes (hard shoes) orcish helm (iron skull cap) Scrolls scroll of cure (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of healing (PASH EM EXTENDED BRITISH MAKE OUT) scroll of mana (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of phase door (IAOMORMOROTOKONBAI) scroll of standard id (CURSE THE CURSES INTERFACE) * scroll of extra healing (FOO BAR) * scroll of greater mana restoration (NAE TROOSERS) scroll of enchant weapon (BUNDLEBUNDLEBUNDLE) scroll of charging (GASEOUS SNAKE) scroll of create monster (ELF FIND HONEY SOMEWHERE) scroll of teleportation (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of gold detection (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) Spellbooks spellbook of confuse monster (dull) spellbook of protection (horrible) spellbook of cure blindness (pressing) spellbook of poison blast (retarded) spellbook of lock manipulation (locked) Potions potion of healing (substitute) potion called salt? (stevia) potion of acid called acid? (fizzy) potion of levitation (orange tea) potion called booze? (yellow) potion called fire (dangerous) potion of ESP (aquamarine) Rings ring of poison resistance (gold) Wands wand of poison (pewter) wand of venom scattering (tentacled) wand of healing (tapering) wand of slow monster (faceted) wand of light (manzanita) wand of cancellation (aged) wand of locking (cyan) Tools wax candle (candle) mirror (looking glass) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures an ant a large cockroach a bee a brown ant a giant force ant (2 created) a battle ant a large beetle a corroder acid blob 2 chickens a fogs 4 thick jackals a sheepdog a little dog a small gas spore a touch spore a thiev spore a grep spore a floating eye (2 created) a younger cat sister 3 silver cats 2 kittens 2 regular cats a housecat 2 stray cats a slowlaine an evasive jermlaine a mini gremlin 0 hobbit merchants (1 created) an operated hc child a hobbit a normal hobbit 0 dwarves (1 created) a camo dwarf (2 created) a cucumgappa a minidemon a gazer homunculus an imp a fighter imp 0 flying lemures (2 created) a jelly a mover jelly a mine kobold a mud kobold a small kappa a forest moogle a dismal kobold 0 leprechauns (1 created) a baby permamimic a mini mimic a tuski mimic a teapot granny a blue faerie a slowling 0 plains nymphs (1 created) a slow wood nymph a swim nymph a goblin a goooblin a submarine goblin an earth gas 0 men from mars (1 created) an Uruk-hai a supercop an orc-captain a little lamb a child boar 2 furry rothes 0 lunatic rabbits (1 created) a sua rat an evasive sewer rat a rabbit a hare a chipmunk a giant garbage rat a rabid rat a plague eater 2 giant field mice (1 created) 0 eevees (1 created) a porter rock mole 2 little spiders a spideroid a stalactoid a city spider 0 spiders (1 created) a tiny beitir 0 ponues (1 created) 0 fog clouds (1 created) a white worm mass a death maggot an evasive maggot a boom light a colorless waser a gibat a large bat a mini centaur a level centaur 0 emus (1 created) the hidden 2 lichens a stalking lichen a passivity lichen a brown mushroom 2 blue fungi (1 created) a blue colony 0 blink growths (1 created) an orange mold an orange growth an orange spore 0 green molds (1 created) 7 cyan stalks (4 created) 2 phase fungi (0 created) a reddish patch a sucker growth a cheese spore 3 spore sounders (1 created) 5 donnos (2 created) 4 spoor mushrooms (2 created) 7 juere infantries (1 created) 0 venom fungi (1 created) 2 sub-gnomes (3 created) a back pew 0 stroke gnomes (2 created) 0 gnomes (1 created) 0 intermediate gnomes (2 created) 0 gnome lords (1 created) 0 grope lords (1 created) 0 mittent gnomes (1 created) 0 deep gnomes (1 created) a tubular 7 Keystone Kops 3 Kop Sergeants an Undead Sergeant an Uniform Lieutenant a mummy a humanoid mummy a dog mummy 0 quadruped mummies (1 created) 0 orc mummies (1 created) 2 golden naga hatchlings 2 ble ogres a slo ogre a low speeze 2 gray oozes 0 gray force oozes (1 created) a warrior of elea a rattlesnake a garter snake a vat snake a small grind hulk 0 growing claw hulks (1 created) an easy vamp a sanoid a birdon a mini xorn a grid xorn a med xorn 17 insolent monkeys a space monkey a black bear cub a wood bear cub a kobold zombie a gnome zombie 2 gecko zombies an orc zombie a dwarf zombie 0 humanoid zombies (2 created) 0 o zombies (1 created) a weaum zombie 0 buff draugrs (1 created) 0 gravel golems (1 created) a sulfur golem a human thief a dumb human a scratchy girl a child nurse a chimney sweep 0 watchmen of Ambarannon (1 created) a drunkard an innkeeper a woodsman a human a breton an immunizer an air current babe 0 hostile girlfriends (1 created) a novice nurse 0 item masters (2 created) 0 shopkeepers (2 created) 2 watchmen (4 created) 0 watch captains (2 created) a minighost an eh ghost a confined ghost a bu a bu two a blue ghost a will demon a mussle 2 jellyfish (3 created) a splashfish a newt 3 twens 2 nuuts an early-leon a demitwen a little tyrannosaurus a legwa a lizard a walking green flower 3 lime killer tomatoes a killer apple a pile of pennies a pile of copper coins a tanja machine infantry 0 piles of creeping gold coins (1 created) a novice light wall a +1 nd wall 0 nemi speakers (1 created) 0 low gurglers (1 created) a white icky thing a small turret 0 color turrets (1 created) a crude turret 0 arrow turrets (1 created) a dart turret a flying fish 2 winged fish a 42 trove a teleport trove an acid trove a dummy monster needed for visual interface 298 creatures born. 264 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 8 times You eaten meat 4 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 230 times You killed 166 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Basic] (max Expert) (68 of 160) polymorphing [Basic] (max Master) (30 of 160) devices [Basic] (max Grand Master) (83 of 160) searching [Unskilled] (max Basic) (16 of 20) spirituality [Basic] (max Basic) (60 of 1600) petkeeping [Skilled] (max Skilled) (399 of 5400) missile weapons [Basic] (max Grand Master) (69 of 160) techniques [Basic] (max Skilled) (72 of 160) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (36 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Expert] (max Expert) (545 of 12800) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Skilled) (20 of 160) crossbow [Skilled] (max Legendary) (233 of 540) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Master) (211 of 540) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (23 of 160) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Basic] (max Master) (23 of 160) body spells [Basic] (max Master) (23 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Poison Mage... You died in The Dungeons of Doom on dungeon level 5 with 12620 points, and 0 pieces of gold, after 11820 moves. Killer: a monster (invisible Mr. Htargcm, the shopkeeper) You were level 8 with a maximum of 114 hit points when you died. You reached the 24th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 22 12860 Winter-Sma-Red-Mal-Cha quit in Space Base on level 50. 83 [83] 23 12649 krumch-Ast-Clk-Mal-Law quit in Space Base on level 49. 40 [40] *24 12620 Nirol-Poi-Snl-Fem-Law died in The Dungeons of Doom on * level 5. Killed by a monster (invisible Mr. Htargcm, the shopkeeper). - [114] 25 12466 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 48. Killed by a poisoned well. - [28] 26 12463 Nirol-Elm-Asu-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (duergar lord). - [77]