Nirol, chaotic male erosator Tourist ##------------# -- ##,............,# |. #,,,|..........|,## |... #,##------------,,# ... #,# #,#### ----- 0. #,,# #,,,,# ))). #######,,####+######,,-------------------,# ).|####### #,,,,,,,,,,,,,,,,,,#,#|.................|,## #@Rd,,,,# #,###########,#,,,,,,#|.................|,,---------- --#####}# #,------ ###,,,,###,,,...................,,-........| #,,##,|....|#,,,,#### ####|.................|#,|.%......| ##,,},......,,##,# -------------------#,|........| ----- #####,,|...<|### ,,+.....---- |..%|#####,,,,,#------ #,|.....| |..%-}.,#,,##### . #,......| |...|####### |. ##------- |#.}| |. --- |. --- [Nirol the Sightseer] St8 Dx9 Co11 In10 Wi6 Ch8 TouEroMalCha Dlvl:2 $1092 HP-4(49) Pw30(30) AC10 MC0 Xp4/110 Wt119/1300 T509 Sli Latest messages "Oh, yes! You'll pay!" Neuvicq wields a rusty shotgun {15}! Neuvicq fires a shotgun shell! You are hit by a shotgun shell! [-29 -> 20] Neuvicq wields a thoroughly rusty thoroughly corroded spear {12}! Neuvicq thrusts his spear. Neuvicq hits you! [-11 -> 9] Warning: HP low! Neuvicq touches you! [-1 -> 8] Warning: HP low! Neuvicq touches you! [-1 -> 7] Warning: HP low! You don't feel very well. Neuvicq thrusts his spear. Neuvicq hits you! You die... Your inventory Weapons a - 36 uncursed very corroded +2 darts (in quiver) {1} L - a cursed rotted -1 platinum saber (weapon in hand) {12} M - an uncursed poisoned very corroded +0 scimitar {16} P - 4 uncursed very corroded +1 orcish daggers {16} Q - 13 uncursed thoroughly corroded +0 darts {0} S - 3 uncursed very rusty +3 orcish spears {36} T - a blessed very corroded +0 orcish dagger {4} Armor u - a cursed very rotted +0 Hawaiian shirt (being worn) {2} N - an uncursed corroded +0 orcish helm {12} V - an uncursed burnt very rotted +0 skullcap (being worn) {20} Comestibles c - 3 uncursed very burnt very rotted pears {0} d - an uncursed thoroughly burnt very rotted clove of garlic {0} g - an uncursed burnt food ration {0} h - 4 uncursed very burnt rotted apples {0} j - an uncursed thoroughly burnt very rotted food ration {0} k - 2 uncursed very burnt rotted pears {0} l - an uncursed burnt slime mold {0} m - an uncursed thoroughly burnt thoroughly rotted sprig of wolfsbane {0} Scrolls p - an uncursed finalized thoroughly burnt rotted scroll of magic mapping {0} q - 2 uncursed finalized very burnt scrolls of magic mapping {0} r - an uncursed thoroughly burnt very rotted scroll of magic mapping {0} s - an uncursed rotted scroll of magic mapping {0} t - an uncursed burnt rotted scroll of magic mapping {0} x - an uncursed very rotted scroll of healing {0} y - an uncursed rotted scroll of healing {0} z - an uncursed thoroughly burnt rotted scroll of healing {0} A - 2 uncursed thoroughly burnt scrolls of healing {0} B - an uncursed thoroughly burnt scroll of mana {0} C - an uncursed burnt very rotted scroll of mana {0} D - an uncursed rotted scroll of mana {0} E - an uncursed very burnt thoroughly rotted scroll of mana {0} F - an uncursed burnt rotted scroll of phase door {0} G - an uncursed very burnt very rotted scroll of phase door {0} H - an uncursed burnt thoroughly rotted scroll of phase door {0} K - an uncursed very burnt thoroughly rotted scroll of cure {0} Spellbooks U - an uncursed thoroughly burnt spellbook of dig (0:3) {0} Potions n - an uncursed very rotted potion of extra healing {0} o - an uncursed finalized very rotted potion of extra healing {0} O - a cursed burnt diluted potion of extra healing {0} Rings R - an uncursed burnt +3 ring of gain intelligence (on right hand) {0} Tools v - an uncursed very rotted expensive camera (0:84) {0} w - an uncursed thoroughly rotted credit card {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 99% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 87% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 59% of the time only The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: occult spells The following skill couldn't be trained before a certain turn number is reached: searching (turn 62344) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25264 Monster spawn increase reached its maximum at turn 97719 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 50169465 The monster class that cannot be genocided was Zouthern animal The monster species that spawned more often: senior mind flayer (freq bonus 2) The monster species that spawned more often: non-mad beam (freq bonus 30) The monster species that spawned more often: Randonir (freq bonus 3) The monster species that spawned more often: black ray (freq bonus 20) The monster species that spawned more often: wrinkled mushroom (freq bonus 4) The monster species that spawned more often: greedy nymph (freq bonus 4) The monster species that spawned more often: pleasure (freq bonus 10) The monster species that spawned more often: random number generator elemental (freq bonus 20) The monster species that spawned more often: weresexyleatherpump (freq bonus 16) The monster species that spawned more often: weasel (freq bonus 2) The monster species that spawned more often: ice bear cub (freq bonus 12) The monster species that spawned more often: elliflax (freq bonus 4) The monster species that spawned more often: power earth elemental (freq bonus 7) The monster species that spawned more often: talpidae (freq bonus 2) The monster species that spawned more often: flax woman (freq bonus 1) The monster species that spawned more often: elite uruk (freq bonus 8) The monster species that spawned more often: curse mummy (freq bonus 2) The monster species that spawned more often: nictitate boomtown (freq bonus 2) The monster species that spawned more often: silly explicated unshipped (freq bonus 2) The monster species that spawned more often: dementia turret (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 12) The monster trait that was more common: monsters whose attacks push you back (freq bonus 5) The monster trait that was more common: monsters that can see invisible (freq bonus 6) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster species that never randomly spawned: spirit baboon The monster species that never randomly spawned: gore colony The monster species that never randomly spawned: vaporeon The monster species that never randomly spawned: corpse fiend The monster species that never randomly spawned: Eternal Evil The monster species that never randomly spawned: RNG Keelhauler The monster species that never randomly spawned: Melanie's hugging boot The monster species that never randomly spawned: misse misse The monster species that never randomly spawned: colluded stalk The monster species that never randomly spawned: liverymen earth stinko The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: boiler kaboom (watered) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 27) The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 17) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 9) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 35) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 13) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 18) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 5) Trap randomization happened for 1 in 472 traps Next attribute increase check would have come at turn 3392 Strength training was 16 Dexterity training was 11 Wisdom training was 6 Constitution training was 9 Your sanity was 4 You were resistant to fear You resisted hallucinations You were turning into slime (25) You had not decided on your sexuality yet You had 973 points of nutrition remaining You had stun resistance You had confusion resistance You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 98% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons scimitar (curved sword) orcish dagger (crude dagger) orcish spear (crude spear) Armor orcish helm (iron skull cap) skullcap stone (gemmed helmet) Scrolls scroll of magic mapping (O WO WHATS THIS) scroll of healing (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of mana (IS THE ALL SO CLASS) scroll of phase door (ANTVAULT DOORVAULT RATVAULT) scroll of standard id (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of cure (FEAKONALEASH CRAWLINGINMYSKIN EMOS) * scroll of extra healing (SUCH A FLEECY LYNN) * scroll of greater mana restoration (FROBOZZ MAGIC SCROLL CO) scroll of chaos terrain (QUESTO DEVE ESSERE QUALCUN ALTRO) Spellbooks spellbook of dig (colorful) Potions potion of extra healing (starlight) Rings ring of gain intelligence (transparent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 radioactive blobs (1 created) a parrot chick 0 checkals (1 created) 2 scruffy little dogs 0 little dogs (1 created) a trermlaine a hobbit reveller a kobold a mine kobold 0 baby tuchechauns (1 created) 0 mini mimics (1 created) a mega goblin 2 larvae an insect swarm a wouwou beggar 0 thrower children (1 created) 0 tanglederp mummies (1 created) a cloll (0 created) 0 fite zombies (1 created) a baby shoe a hallucinating survivor 0 white friars (1 created) a pitiful-looking beggar an angbander 0 shopkeepers (1 created) an eh ghost a novice roll wall a +3 nm barrier a kaam wall 0 biem turrets (1 created) 31 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 19 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Nirol the Tourist... You died in The Dungeons of Doom on dungeon level 2 with 490 points, and 0 pieces of gold, after 509 moves. Killer: a monster (Mr. Neuvicq, the shopkeeper) You were level 4 with a maximum of 49 hit points when you died. You reached the 105th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 103 529 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 5. Killed by a monster (bullywug). - [41] 104 496 Winter-Ele-Red-Mal-Law quit in The Dungeons of Doom on level 2. 60 [60] *105 490 Nirol-Tou-Ero-Mal-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (Mr. Neuvicq, the shopkeeper). - [49] 106 488 Nirol-Pro-Akt-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (timid troll), while being clawed. - [31] 107 485 krumch-Bar-Lic-Fem-Law quit in The Dungeons of Doom on level 1 [max 2]. 53 [53]