Nirol, chaotic female snail Chevalier ----- -------------------------------------------------- |...| |.#........................%......%..............| |...| .--------------------.--------..-----.---------.| ##|..<|# |.|((.,((|??????|==="|.|.....(|..|.//|.|.......|.| #,.%%>%, .|.(.(..|?.+.+?|====|.|.(((((|..-...|.|.......|.| #,|.%.|# |.|((((((|../...|....|.|......|..|...|.|.......|.| #,#---- |.|.....(|......|-|---#----|---..-----.|.......|.| #,,## |.-|-------|-----..........%...........----|----.| ##,,,# |,...##...........I..{.......%...................| ##,######,##|.--%-------|----......-----|------...%..........| #,,,,,,,,,,..|.,,...| ... |-----%|..........|...------|--..| ,#########|.|..,,.,|$!!.!!|.++b|.|...#......|...|[[....[|..| . |,|.,.,..|#.!.!!|.++.@.|..........|...|.[..[[[|..| |%|......|!.....|.+@+|.|..........|...|.[.[[[[|..| |.--------------------.------------...---------..| |.,....`,....,................%..%...........#...| -------------------------------------------------- [Nirol the Faithful] St10 Dx9 Co8 In4 Wi15 Ch7 CheSnlFemCha Dlvl:5 $192 HP-11(108) Pw120(127) AC-20 MC6 Xp9/4368 Wt549/1440 T7837 Latest messages Ballingeary thrusts his spear. Ballingeary hits you! [-4 -> 24] Ballingeary wields an uncursed shotgun {15}! Ballingeary fires a shotgun shell! You are almost hit by a shotgun shell. Ballingeary wields a blessed spear {12}! Ballingeary thrusts his spear. Ballingeary hits you! [-9 -> 15] Warning: HP low! Ballingeary thrusts his spear. Ballingeary hits you! You hear the howling of the CwnAnnwn... Wueueueue-oooooooh! [-10 -> 5] Warning: HP low! Ballingeary thrusts his spear. Ballingeary hits you! You die... Your inventory Weapons a - a blessed very corroded +0 trident (weapon in hand) {10} d - 23 uncursed +0 shotgun shells {0} n - 34 uncursed +0 darts {1} p - 33 uncursed +0 crossbow bolts {1} u - 2 uncursed +0 elven spears {24} v - an uncursed +0 morning star {48} z - 12 blessed +2 arrows (in quiver) {0} H - an uncursed +0 elven spear {12} M - 3 uncursed +0 arrows {0} O - an uncursed +1 orcish spear {12} S - an uncursed +0 bow {12} T - 16 cursed +2 bullets {0} V - 20 uncursed +0 bullets {0} X - an uncursed +1 sling {2} Z - 34 uncursed +0 elven arrows {0} Armor c - a blessed +2 small shield (being worn) {12} y - an uncursed greased +0 T-shirt (being worn) {2} D - an uncursed greased +0 pair of elven boots (being worn) {8} I - an uncursed +0 plate mail (being worn) {200} J - a cursed +0 pair of evil gloves (being worn) {4} K - an uncursed +1 elven cloak (being worn) {4} N - an uncursed +0 elven helm (being worn) {12} U - an uncursed +0 pair of leather gloves {4} Comestibles # - an uncursed candy bar {0} # - 2 uncursed carrots {0} # - an uncursed pancake {0} # - 3 uncursed tripe rations {0} e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} x - an uncursed cream pie {0} G - 2 uncursed pears {0} L - 3 uncursed fortune cookies {0} Scrolls # - an uncursed finalized scroll of taming {0} k - 8 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 4 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} s - an uncursed finalized scroll of food detection {0} A - 2 uncursed finalized scrolls of teleportation {0} C - 2 blessed scrolls of healing {0} P - an uncursed scroll of create monster {0} Spellbooks # - an uncursed spellbook of acid sphere (0:2) {0} b - an uncursed spellbook of knock (0:0) {0} Potions # - a blessed potion of ESP {0} # - an uncursed potion of acid {0} Wands # - an uncursed wand of magic missile (0:5) {0} g - an uncursed wand of dream eater (0:6) {0} B - an uncursed wand of teleportation (0:8) {0} E - a ! uncursed wand of remove resistance (0:1) {0} R - an uncursed wand of lightning (0:0) {0} W - an uncursed wand of death (0:0) {0} Y - an uncursed wand of trap disarming (0:1) {0} Tools h - 2 uncursed +0 torch (832)'s {40} i - a blessed leather saddle {0} j - 5 uncursed +0 torch (667)'s {100} r - a blessed oil lamp (1444) {0} w - a blessed lock pick {0} Q - 2 uncursed +0 torch (737)'s {40} Gems # - an uncursed +0 worthless piece of yellow glass {1} Final attributes You were piously aligned Your alignment was 37 Your max alignment was 37 You carried 1 sins You could not have this property extrinsically: free action You could not have this property intrinsically: magic resistance Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 185 Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 40% Wand drop chance was reduced to 97% Implant drop chance was reduced to 94% Weapon drop chance was reduced to 73% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: techniques The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 6) The following skill became untrainable after a while: polymorphing (turn 57867) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 48397) Number of artifacts generated was 2 Number of fake artifacts generated was 9 Monster spawn increase started at turn 79760 Monster spawn increase reached its maximum at turn 114792 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 518087 The monster class that cannot be genocided was vampire The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: blank force fungus (freq bonus 12) The monster species that spawned more often: farting girl (freq bonus 9) The monster species that spawned more often: burning brute (freq bonus 24) The monster species that spawned more often: edgy mold (freq bonus 12) The monster species that spawned more often: Annie (freq bonus 24) The monster species that spawned more often: wimpy red dragon (freq bonus 4) The monster species that spawned more often: queen gi-ant (freq bonus 16) The monster species that spawned more often: ucolyte (freq bonus 18) The monster species that spawned more often: plague elemental (freq bonus 48) The monster species that spawned more often: white mold (freq bonus 4) The monster species that spawned more often: aggravated vortex (freq bonus 9) The monster species that spawned more often: clear icky thing (freq bonus 120) The monster species that spawned more often: card patch (freq bonus 6) The monster species that spawned more often: wood elf priest (freq bonus 9) The monster species that spawned more often: water devil (freq bonus 4) The monster species that spawned more often: patriarch (freq bonus 18) The monster species that spawned more often: creeping stalk (freq bonus 54) The monster species that spawned more often: magic mandrake (freq bonus 4) The monster species that spawned more often: eroticity queen (freq bonus 21) The monster species that spawned more often: tschi (freq bonus 14) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 6) The monster trait that was more common: monsters that bark (freq bonus 4) The monster species that never randomly spawned: extra large scorpion The monster species that never randomly spawned: gray fungus The monster species that never randomly spawned: gnome adventuredin The monster species that never randomly spawned: nonbinary null The monster species that never randomly spawned: zelomp The monster species that never randomly spawned: undead nymph The monster species that never randomly spawned: ungoliant The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: operated alien clild The monster species that never randomly spawned: giant flycapturer The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 231) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 39) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 40) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 6) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 14) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of queeb butt (ass, freq bonus 2) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Trap randomization happened for 1 in 736 traps Next attribute increase check would have come at turn 12442 Strength training was 31 Dexterity training was 50 Wisdom training was 13 Constitution training was 50 Your sanity was 0 You had the following problem: Things that happened would play 'sound effects'. (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (25) You were being chased by the kops. (541) Your chance to block was 21% You had 1096 points of nutrition remaining You were stealthy You were a werejackal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (220) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 275% b - mimicry 2 occult 29% 175% c - dig 5 matter 87% 95% d - terror 8 occult 100% 108% e - magic missile 3 attack 0% 119% f - urine 3 elemental 84% 109% g - knock 1 matter 0% 119% Techniques known in the end Name Level Status turn undead 9X LIMIT(0) blessing 9X LIMIT(0) healing hands 9X LIMIT(1485) spirituality check 9X LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) disarm 2 O LIMIT(74) Discoveries Weapons dwarvish short sword (broad short sword) orcish dagger (crude dagger) orcish short sword (crude short sword) elven bow (runed bow) elven spear (runed spear) orcish spear (crude spear) elven arrow (runed arrow) Armor robe (octarine robe) gnomish helm (little red hat) iron shoes (hard shoes) orcish helm (iron skull cap) dwarvish cloak (hooded cloak) elven boots (feelgood heels) elven cloak (faded pall) leather gloves (graffiti gloves) helmet (engraved helmet) elven shield (blue and green shield) evil gloves (spanish gloves) elven helm (runed helm) Scrolls scroll of secure identify (COCKATRICE CORPSES ARE DELICIOUS) scroll of healing (CTRL ALT DEL) scroll of mana (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of phase door (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of standard id (OUCH THAT REALLY HURT MY FEFES) scroll of cure (IL NEMICO E STATO VENDUTO) * scroll of extra healing (TOBYFOXHACK NETTALE) * scroll of greater mana restoration (JUGEMJUGEMGOGOUNO) scroll of teleportation (CONGLATURATION) scroll of create monster (ELL HUROZUNTEL WHOTISPECI) scroll called confused (ROMHACK MADE BY HITLER) scroll of ice (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of grave (VITIO SUS) scroll of taming (UUM MAAMA MIA) scroll of food detection (EN PHYSIC POINTS IS USEMORE) Spellbooks spellbook of healing (scrawled) spellbook of mimicry (waving) spellbook of dig (green and white) spellbook of terror (hellish) spellbook of magic missile (turboboost) spellbook of urine (complicated) spellbook of knock (paperback) spellbook of acid sphere (failed) Potions * potion of water (clear) potion of full healing (dangerous) potion of acid (finicky) potion of healing (gaseous) potion of gain level (icy) potion called blood (blood-red) potion of heroism (emerald) potion of object detection (roast mate) potion called dizzy (dandelion) potion of ESP (greasy) Wands wand of lightning (holed) wand of magic missile (rusting) wand of death (palm) wand of trap disarming (contro) wand of remove resistance (asbestos) wand of dream eater (erroneous) wand of teleportation (silver) Tools leather saddle (saddle) mirror (looking glass) oil lamp (lamp) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 5: <- You are here Vanquished creatures a worker ant a giant ant a flea a tuch blob 2 balltrip blobs a radioactive blob 2 phasing acid blobs a chickatrice a cockatrice 0 werecockatrices (1 created) a checkal a jackal 0 werefoxes (1 created) 0 canermines (1 created) a wild dog 0 werejackals (2 created) 0 feneks (1 created) a gas spore 0 ego gas spores (1 created) 0 porter floating eyes (1 created) 0 deformed eyes (1 created) a panther cub a gobhoblin 2 dwarves a basher 0 pesky brain eaters (1 created) a hobbit lord 0 hobbit bandits (1 created) a dolgsman 0 dolgsman hunters (1 created) 0 dwarven wizards (1 created) 0 dog-men (1 created) 0 homunculi (1 created) 8 fighter imps (9 created) a scarlet jelly a kobold a pack kobold 2 restons 2 butchers a rapold a butcher shaman a mini leprechaun 0 geckechauns (1 created) a baby mimic a mynock 0 mimics (1 created) a greater mimic a fat mimic an inept nymph 0 wood nymphomaniacs (1 created) a group goblin a slowgoblin a porphyric hobgoblin a descent orc The Kisuke 0 orc infantries (2 created) 0 papier-mache cows (1 created) 0 lambs (1 created) a large rothe 2 rattatas 0 metallic green centipedes (1 created) 0 lame horses (1 created) 0 gray unicorns (1 created) 0 fog clouds (1 created) a nibble worm an evasive maggot a grid bug 0 sain bugs (2 created) 0 generic errors (2 created) an alien spore a one-winged bat a vulture a paradise bird (2 created) a mini centaur a baby yellow dragon a baby magic dragon 0 wimpy silver dragons (1 created) a wimpy red dragon 0 wimpy blood dragons (1 created) 0 young yellow dragons (1 created) 2 lichens a porter lichen (0 created) a digestolichen (0 created) 0 brown mushrooms (1 created) 4 warings (1 created) a yellow mold (0 created) an orange patch a golden stalk 0 green molds (1 created) a pale spore (0 created) a sparkling mushroom (0 created) 0 slow growths (1 created) a sucker mold a fake mold a spike patch (0 created) 3 grippers (0 created) 0 satanic gnomes (1 created) a gnome stalker 0 san gnomes (1 created) a bowme (2 created) a pat gnome a feel gnome 0 gnome lords (1 created) 0 gnome watchers (1 created) a gnomish wizard (2 created) 0 grabbers (1 created) 0 deep gnome diggers (1 created) 0 inscribed gnomes (1 created) 0 gnome pewers (1 created) 0 porter gnome warriors (1 created) 0 gnome kings (1 created) a New Kop 0 Kop Reinforcers (1 created) a Keystone Kop (4 created) 0 Uniform Kops (1 created) 0 Keystone Inspectors (1 created) a grab sergeant a Policeman Sergeant a Kop Lieutenant (2 created) 0 Inspector Lieutenants (1 created) a Korrupt Kop 0 Kop Kaptains (1 created) 0 EQ Kaptains (1 created) 0 Vampire Kaptains (1 created) 0 Inspector Kaptains (1 created) 0 freemason initiates (1 created) 0 Kop Kommissioners (1 created) 0 grab kommissioners (1 created) 0 rat mummies (1 created) a mummy (2 created) a chicken mummy 0 orc mummies (1 created) a wimpy naga hatchling a multi-hued naga hatchling a sea naga hatchling a baby ogre a sludtt 2 norming puddings a tapioca pudding a simply wrong alien a red putit 3 gray oozes 2 military putits a noncolored ooze a vat slime a green slame a bright green slime a wizard of elea a disenchanting thing a rattlesnake a garter snake (2 created) a cloll a dbl claw hulk an easy vamp a mini xorn 0 baby monkeys (1 created) a space monkey a kobold zombie 2 controllers 2 gnome zombies 0 bat zombies (1 created) a shattering skeleton 0 zombies (1 created) a grey cyborg a chimney sweep a vicar a boil-covered wretch a village idiot a mangy-looking leper a furry an ancipital a haxor a navi 2 werefoxes (1 created) a cutpurse a werejackal (0 created) 0 weregiantants (2 created) 0 water thieves (1 created) an enemy trooper 3 Woodland-elves (4 created) a novice ranger 0 item masters (4 created) a werecockatrice (0 created) 0 shopkeepers (8 created) 0 lieutenants (1 created) 0 captains (1 created) 0 watchmen (4 created) a watch captain (2 created) 0 angry watch captains (1 created) an eh ghost 0 eloghosts (1 created) a demonoid a bitty demon a will demon 0 eels (1 created) a newt a gray newt a twen a dwen a grey mushroom patch a pile of copper coins 0 +1 nm walls (1 created) a null 0 gold bells (1 created) a newborn rub monster 5 clear icky things 0 color turrets (5 created) a very warm fish a jumping jellyfish 0 jumping sabbelfish (1 created) 0 fire troves (1 created) a scroll trove 0 Oh, there is a starlit sky!'s (1 created) 264 creatures born. 171 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 20 times You eaten meat 20 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 237 times You killed 164 monsters You read items or engraved 53 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (176 of 540) general combat [Basic] (max Expert) (71 of 160) shield [Basic] (max Expert) (131 of 160) body armor [Basic] (max Expert) (131 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Basic) (22 of 1600) devices [Basic] (max Skilled) (108 of 160) searching [Unskilled] (max Basic) (13 of 20) spirituality [Skilled] (max Grand Master) (231 of 540) petkeeping [Basic] (max Skilled) (57 of 160) missile weapons [Basic] (max Skilled) (23 of 160) techniques [Basic] (max Skilled) (20 of 160) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Skilled) (89 of 160) martial arts [Skilled] (max Skilled) (181 of 5400) riding [Basic] (max Master) (55 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Skilled] (max Expert) (343 of 540) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (31 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Skilled) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (35 of 160) healing spells [Basic] (max Master) (23 of 160) divination spells [Basic] (max Master) (24 of 160) enchantment spells [Basic] (max Wizard) (22 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Fare thee well Nirol the Chevalier... You died in The Dungeons of Doom on dungeon level 5 with 17811 points, and 192 pieces of gold, after 7837 moves. Killer: a monster (Mr. Ballingeary, the shopkeeper) You were level 9 with a maximum of 108 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 11 23936 Andy-Mon-Hem-Fem-Law died in The Gnomish Mines on level 6 [max 10]. Killed by a shotgun shell. - [101] 12 21160 Andy-Mon-Hem-Fem-Law died in The Gnomish Mines on level 7. Killed by a soft sneaker to the hand. - [101] *13 17811 Nirol-Che-Snl-Fem-Cha died in The Dungeons of Doom on * level 5 [max 6]. Killed by a monster (Mr. Ballingeary, the shopkeeper). - [108] 14 17669 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 37. Killed by a monster (invisible phase shifter). - [69] 15 16979 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 39. Killed by a monster (weremimic). - [73]