Nirol, neutral female leprechaun Knight ----- | |.l.| |...........$. ..<.| | |.I.| -.... |...| ----- [Nirol the Esquire] St14 Dx7 Co19 In10 Wi8 Ch7 KniLepFemNeu Dlvl:2 $0 HP0(47) Pw31(31) AC-6 MC2 Xp3/79 Wt403/1950 T795 Bli Latest messages You finish your dressing maneuver. What do you want to use or apply? [bop or ?*] You put 13 gold pieces {0} into the bag named $$$. There is a wall in the way! You suddenly get teleported! You cannot diagonally move through a door! There is a wall in the way! (3x) You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You feel an unseen monster! (3x) You hear a faint click. It is killed by the bolt of lightning! The bolt of lightning bounces! (2x) You see here an uncursed saddle {0}. You hear a soft click. The bolt of lightning hits you! [-15 -> 32] You are blinded by the flash! The bolt of lightning hits you! You die... Your inventory Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} r - an uncursed +0 sling {2} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed greased +0 pair of leather gloves (being worn) {4} w - an uncursed +0 gnomish helm {1} Comestibles g - 31 uncursed apples {0} h - 36 uncursed carrots {0} n - a cursed tripe ration {0} t - an uncursed pancake {0} v - 2 uncursed lichen corpses {40} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools o - a * uncursed mirror {0} p - an uncursed sack named $$$ {5} Gems u - 9 blessed +0 rocks {0} Contents of the sack named $$$: 20 gold pieces {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: curse resistance Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 81% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 75% Food drop chance was reduced to 81% Monster death drops spawned with only 90% chance The following skill was trained at half the usual rate: body spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: broadsword (turn 27) The following skill couldn't be trained before a certain turn number is reached: flail (turn 32545) Sticky curses were more common by 1% Heavy curses were more common by 50% Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23272 Monster spawn increase reached its maximum at turn 183892 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 305292 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: heretic (freq bonus 8) The monster species that spawned more often: Gheystone Kop (freq bonus 3) The monster species that spawned more often: Len-kind (freq bonus 6) The monster species that spawned more often: blank ray (freq bonus 12) The monster species that spawned more often: lullabying toledo knacker flier (freq bonus 4) The monster species that spawned more often: iron golem (freq bonus 3) The monster species that spawned more often: broken ray (freq bonus 24) The monster species that spawned more often: Bear-Man packleader (freq bonus 6) The monster species that spawned more often: ultra rust monster (freq bonus 2) The monster species that spawned more often: geyser lich (freq bonus 2) The monster species that spawned more often: grief causer (freq bonus 36) The monster species that spawned more often: mud elemental (freq bonus 9) The monster species that spawned more often: !Q?+c' (freq bonus 9) The monster species that spawned more often: lame naga (freq bonus 2) The monster species that spawned more often: juristic reverting (freq bonus 36) The monster species that spawned more often: mascoin (freq bonus 4) The monster species that spawned more often: notable growth (freq bonus 6) The monster species that spawned more often: veneered rubbishing (freq bonus 3) The monster species that spawned more often: thorn patch (freq bonus 18) The monster species that spawned more often: thorn force patch (freq bonus 12) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: acidic fungus The monster species that never randomly spawned: jeoparding hydro The monster species that never randomly spawned: evil patch minotaur The monster species that never randomly spawned: sideswiper dragon miscount The monster species that never randomly spawned: bugbear smacker The monster species that never randomly spawned: nasty warp fungus The monster species that never randomly spawned: haughty-looking elf The monster species that never randomly spawned: mirkily metropolitan The monster species that never randomly spawned: clay force fungus The monster species that never randomly spawned: platinum wort The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 12) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 16) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 19) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 13) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: purification (fresh, freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 9) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 2) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 5) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this trap was always invisible: exploding dice trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 2) Trap randomization happened for 1 in 526 traps Next attribute increase check would have come at turn 2241 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 5 Your sanity was 0 You were blinded (14) You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 27% You had 688 points of nutrition remaining You could jump You had teleportitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Brigit The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 3X LIMIT(0) healing hands 3X LIMIT(0) shield bash 3X LIMIT(1168) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * helmet (crested helmet) * leather gloves (nonexistant gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (viking helmet) * skullcap (poor helmet) * flack helmet (secret helmet) * crystal helm (masked helmet) * mining helm (padded helmet) * field helm (grunter helmet) * helm of safeguard (great helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (spacey gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (platform boots) * boots of safeguard (gentle sneakers) Scrolls scroll of healing (KEJU HIRWI) scroll of mana (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of phase door (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of standard id (MA ARACHNID) scroll of cure (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) * scroll of extra healing (LEGEND OF FH BREATH OF THE DANK) * scroll of greater mana restoration (KLATHA DATHA NY ARYATHA) scroll of identify (WEZZY WEZZAH) Tools mirror (looking glass) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a slow ant 0 jackals (2 created) 0 gas spores (1 created) 0 younger cat sisters (1 created) 0 baby permamimics (1 created) an inept nymph 0 teapot grannies (1 created) 0 easy piercers (1 created) 0 drains rats (2 created) 0 black rats (1 created) a pony a melee bug a water elemental 2 lichens (3 created) a mould 0 shopkeepers (1 created) a newt a stealer plant 0 fire troves (1 created) a disintegration trove 24 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 10 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Expert) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (38 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Nirol the Knight... You died in The Dungeons of Doom on dungeon level 2 with 614 points, and 20 pieces of gold, after 795 moves. Killer: bolt of lightning You were level 3 with a maximum of 47 hit points when you died. You reached the 84th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 82 665 krumch-Ast-Ske-Fem-Law died in Space Base on level 9. Killed by a fumarole spores. - [39] 83 636 krumch-Occ-Dev-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [35] *84 614 Nirol-Kni-Lep-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [47] 85 529 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 5. Killed by a monster (bullywug). - [41] 86 496 Winter-Ele-Red-Mal-Law quit in The Dungeons of Doom on level 2. 60 [60]