Nirol, neutral female chiquai Dunmer #,, ---+----- B@###|........ ,,,,,-.......| #####|.......| |..<....| --------- [Nirol the Radical Elf] St15 Dx14 Co7 In13 Wi10 Ch5 DunChuFemNeu Dlvl:2 $16 HP-3(26) Pw19(19) AC5 MC0 Xp2/22 Wt83/1380 T472 Cnf FPo Latest messages The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. You cannot diagonally move out of a door! (2x) You kill the blob! You are splashed by the blob's acid! [-1 -> 25] Cliff Racer squeals! You hit Cliff Racer! You see here a pungent potion {0}. q - a pungent potion {0}. What do you want to drink? [q or ?*] You feel deathly sick. 1 points of your strength got sapped! CN(-) + HCl <==> HCN + Cl(-) You die... Your inventory Amulets l - a cursed amulet of change {0} Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} j - an uncursed +0 fly swatter {4} Armor i - an uncursed +0 leather armor (being worn) {60} Comestibles k - an uncursed eucalyptus leaf {0} Scrolls d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} g - an uncursed scroll of cure {0} Wands p - a blessed wand of cold (0:8) {0} Gems o - an uncursed +0 worthless piece of yellow glass called soft yellow {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 50% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 73% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: protection spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 17) The following skill became untrainable if you tried to train it too early: devices (turn 56) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 65163) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54439 Monster spawn increase reached its maximum at turn 223099 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2128657 The monster class that cannot be genocided was worm The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: tyrannosaur (freq bonus 54) The monster species that spawned more often: 5K guy (freq bonus 12) The monster species that spawned more often: brate golem (freq bonus 10) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 6) The monster species that spawned more often: toboggan hi (freq bonus 18) The monster species that spawned more often: petty vampire (freq bonus 36) The monster species that spawned more often: maneuvered daughter (freq bonus 24) The monster species that spawned more often: dire witch (freq bonus 9) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 40) The monster species that spawned more often: rat zombie (freq bonus 4) The monster species that spawned more often: helved statued extinguishable (freq bonus 96) The monster species that spawned more often: Maanzecorian (freq bonus 36) The monster species that spawned more often: glass golem (freq bonus 6) The monster species that spawned more often: petty big ghost (freq bonus 20) The monster species that spawned more often: grey reaver (freq bonus 12) The monster species that spawned more often: dark star (freq bonus 12) The monster species that spawned more often: nexus monster (freq bonus 20) The monster species that spawned more often: bright white warp fungus (freq bonus 8) The monster species that spawned more often: spore lichen (freq bonus 6) The monster species that spawned more often: sue force patch (freq bonus 18) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 6) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 6) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster species that never randomly spawned: centerboard bussing The monster species that never randomly spawned: lilac fungus The monster species that never randomly spawned: soft beetle The monster species that never randomly spawned: pitiful fiend The monster species that never randomly spawned: eel wrap The monster species that never randomly spawned: sexfault The monster species that never randomly spawned: lick spider The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: reanimated horde The monster species that never randomly spawned: time turret The monster class that more likely to generate with musable stuff: ant or other insect The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: powder spray (blooming) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 33) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 24) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 45) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 19) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 30) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 6) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 10) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 16) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: crystallization (ICY FRYGUY CAVE) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 6) Trap randomization happened for 1 in 439 traps Next attribute increase check would have come at turn 572 Strength training was 1 Dexterity training was 2 Wisdom training was 7 Constitution training was 35 Your sanity was 0 You were fire resistant You were confused (53) You were sick from food poisoning (20) You had not decided on your sexuality yet You saw invisible You had infravision You had 1250 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (485) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of change (hidden) Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (combat boots) * elven cloak (faded pall) Scrolls scroll of healing (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of mana (LOG POINTS ARE DUMB) scroll of phase door (TSCHAEAUBANG) scroll of standard id (THX 1138) scroll of cure (LONG YU DE LILIANG) * scroll of extra healing (FOX NAWAGU) * scroll of greater mana restoration (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) scroll of magic mapping (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Potions potion of confusion (anise seed) potion of extra healing (cyan) Wands wand of cold (barbed) Gems worthless piece of yellow glass called soft yellow (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a blob 0 Madeleine's calf-leather sandals (1 created) 2 jackals 0 mine kobolds (1 created) 0 mynocks (1 created) 0 sewer rats (1 created) 0 large rats (1 created) 0 dork unicorns (1 created) 0 sparrows (1 created) 0 zubats (1 created) 0 small sounders (1 created) a spit golem 0 shopkeepers (1 created) a baby boo 0 horned creatures (1 created) 0 colorless mushroom patches (1 created) a dungeon fern spore a perfume dispenser 19 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 6 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (29 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Dunmer... You died in The Dungeons of Doom on dungeon level 2 with 183 points, and 16 pieces of gold, after 472 moves. Killer: drinking cyanide You were level 2 with a maximum of 26 hit points when you died. You reached the 96th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 94 232 Winter-Poi-Hem-Mal-Neu quit in The Dungeons of Doom on level 2. 38 [38] 95 197 krumch-Pro-Vam-Fem-Law quit in The Dungeons of Doom on level 1. 27 [27] *96 183 Nirol-Dun-Chu-Fem-Neu died in The Dungeons of Doom on level 2. Killed by drinking cyanide. - [26] 97 167 krumch-Pol-Lep-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [14] 98 163 krumch-Spa-Umb-Mal-Cha quit in The Dungeons of Doom on level 1. 28 [28]