Nirol, chaotic female lizard DQ Slime ---.------------ |..............| |......t........ |.....f:.......| +......._......+ |.......<......| |..............| ---------------- [Nirol the Globule] St16 Dx17 Co13 In7 Wi7 Ch11 SliLizFemCha Dlvl:2 $15 HP-1(11) Pw2(2) AC5 MC0 Xp2/23 Wt1628/1670 T552 Latest messages The kitten bites the kobold. The kobold is killed! m - 4 darts {0}. You hit the crawling worm mass. The crawling worm mass misses. The kitten misses the crawling worm mass. The crawling worm mass just misses! You hear some noises. The crawling worm mass is killed! You fall down the stairs. You lose your grip on the iron ball. The iron ball drags you downstairs! [-5 -> 6] [-1 -> 5] f - a heavy gold ball {1600}. The mutated plant bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Weapons j - an uncursed +0 long sword {16} m - 4 uncursed +0 darts {0} Comestibles i - 7 uncursed slime molds {0} k - an uncursed newt corpse {10} Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} l - a cursed scroll of healing {0} Gems g - 2 uncursed +0 worthless pieces of blue glass {2} Iron balls f - an uncursed +0 heavy gold ball {1600} Final attributes You have transgressed Your alignment was -16 Your max alignment was 13 You carried 0 sins You could not have this property at all: fear resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 240 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 49% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 69% Tool drop chance was reduced to 73% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable after a while: spirituality (turn 44739) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61433 Monster spawn increase reached its maximum at turn 157339 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 6880067 The monster class that cannot be genocided was elemental The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: repaired shadow (freq bonus 8) The monster species that spawned more often: Sigmund from DCSS (freq bonus 5) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 8) The monster species that spawned more often: piercebeak (freq bonus 42) The monster species that spawned more often: disint gurgler (freq bonus 9) The monster species that spawned more often: snow witch (freq bonus 6) The monster species that spawned more often: honed radian (freq bonus 8) The monster species that spawned more often: stone patch (freq bonus 20) The monster species that spawned more often: fiery effulgence (freq bonus 8) The monster species that spawned more often: goldentail scorpion (freq bonus 16) The monster species that spawned more often: Noemi (freq bonus 18) The monster species that spawned more often: hildaunt (freq bonus 14) The monster species that spawned more often: cyan growth (freq bonus 24) The monster species that spawned more often: Y[fx\@@1Z^D$@V;DIz1;r}A.lvVg;6 (freq bonus 16) The monster species that spawned more often: repricing sumptuously cite sponged (freq bonus 24) The monster species that spawned more often: nezeramon fighter (freq bonus 8) The monster species that spawned more often: basseted prolongation (freq bonus 8) The monster species that spawned more often: capybara rat (freq bonus 8) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 33) The monster species that spawned more often: centralize nubility (freq bonus 42) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 8) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster species that never randomly spawned: nether stalk The monster species that never randomly spawned: annaun-no The monster species that never randomly spawned: giant brown bear The monster species that never randomly spawned: Guardian Angel The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: tyrant of hell The monster species that never randomly spawned: woodman pithed width The monster species that never randomly spawned: javold The monster species that never randomly spawned: apprentice medium wall The monster species that never randomly spawned: personalized killer tripe ration The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 44) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 31) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 15) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 10) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 11) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 10) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 11) The RNG hath decreed that this item was generated more often: farming (NATURE PRESERVATION AND ALL THAT, freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 9) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: diving (CLAM DIVING) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 2) Trap randomization happened for 1 in 562 traps Next attribute increase check would have come at turn 738 Strength training was 1 Dexterity training was 5 Wisdom training was 5 Constitution training was 16 Your sanity was 329 You were acid resistant You were immune to petrification You were punished You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You had 929 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of phase door (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of standard id (REQUICO SIDES) scroll of cure (ELF IS FESTIVE FOR SPECIAL DAY) * scroll of extra healing (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) * scroll of greater mana restoration (23571113171923293137) scroll called strange (AD TENT IS LARIENTELRUNYAS BANE) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 bees (2 created) 0 effect butterflies (1 created) 0 radioactive blobs (1 created) a cockatoo chick 0 kittens (1 created) 0 hobbit slingerers (1 created) a kobold 0 baby leprechauns (1 created) a nolor rat 0 mutated plants (1 created) a black metroid a crawling worm mass a one-legged centaur a ble ogre an aggravating wallwalker 0 zero gunnhilds (1 created) an aaah aaah 0 blubbering idiots (1 created) a boil-covered wretch a newt a dwen a normal frog 0 novice roll walls (1 created) 0 hilted polearms (1 created) 25 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (4 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Nirol the DQ Slime... You died in The Dungeons of Doom on dungeon level 2 with 156 points, and 15 pieces of gold, after 552 moves. Killer: a monster (mutated plant) You were level 2 with a maximum of 11 hit points when you died. You reached the 98th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 96 167 krumch-Pol-Lep-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [14] 97 163 krumch-Spa-Umb-Mal-Cha quit in The Dungeons of Doom on level 1. 28 [28] *98 156 Nirol-Sli-Liz-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mutated plant). - [11] 99 155 Nirol-Gee-Ogr-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (black pudding). - [30] 100 142 krumch-Pol-Ame-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a wand of striking. - [20]