Nirol, chaotic male erosator Augurer --#--## .....,,# |...|#,#---#-## ##-----------## ....|#,,|>%..,`## ----- #,-..........,# |..R',,,|...|#,,##|...|,## #,|.........|,# |...|##,|...|##`,,.....,,## ##,|.........|,# ----- #,|....,####|...|,,,,#####,,..........|,## #,....|,### ----- ,,,,,,`,,,|.........|,,######## #,|...|.,,#---|-------,,,,,,..........|,,,,,,,,,### #,-----##,#|..........,,,,,#-----------,,,,#,,,,,,# #,#######,,..........|,,,,,,,,,,,,,,,,,,##,%,,-.-|- #,,,,,,,,,,|...}.}<..|,##,#%#########,#######,....| ##########,..........|,##,,# #,# ##|...| ##|.........-,###,### #,# |...| -----------## #,,,--------.-- ####|...| ###,|.........|###,,,....| #,|^........-,,,,##----- #,..........|##### ##----------- [Nirol the Deviant Seer] St5 Dx5 Co9 In16 Wi16 Ch14 AugEroMalCha Dlvl:1 $32 HP0(18) Pw47(47) AC12 MC0 Xp3/59 Wt128/1060 T455 Latest messages The black chameleon hits you! [-2 -> 6] You miss the black chameleon. You hit the black chameleon. The black chameleon bites you! [-1 -> 5] The black chameleon claws you! [-1 -> 4] The black chameleon hits you! [-1 -> 3] Warning: HP low! The black chameleon bites you! [-1 -> 2] Warning: HP low! The black chameleon claws you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The black chameleon hits you! You die... Your inventory Weapons A - an uncursed thoroughly rusty +0 dart {0} B - a cursed corroded -2 orcish short sword {12} Armor a - an uncursed very burnt +0 leather armor (being worn) {60} u - an uncursed thoroughly greased rotted +0 robe of protection {16} w - an uncursed very rusty +0 magical shield {40} Scrolls f - an uncursed very burnt scroll of healing {0} g - an uncursed thoroughly rotted scroll of healing {0} h - an uncursed burnt scroll of healing {0} i - an uncursed very rotted scroll of healing {0} j - an uncursed thoroughly burnt very rotted scroll of mana {0} k - 2 uncursed very rotted scrolls of mana {0} l - an uncursed thoroughly burnt scroll of mana {0} m - an uncursed very burnt scroll of phase door {0} n - an uncursed very rotted scroll of phase door {0} o - an uncursed thoroughly rotted scroll of phase door {0} p - an uncursed very burnt scroll of standard id {0} q - an uncursed very burnt rotted scroll of standard id {0} r - an uncursed very rotted scroll of cure {0} v - an uncursed finalized burnt thoroughly rotted scroll of taming {0} z - a blessed burnt scroll of elementalism {0} Spellbooks c - a blessed finalized very rotted spellbook of cause fear (0:2) {0} s - an uncursed burnt very rotted spellbook of blood stream (0:1) {0} C - an uncursed finalized burnt spellbook of extra healing (7:5) {0} Potions t - an uncursed thoroughly burnt diluted potion of gain energy {0} x - a cursed finalized very burnt very rotted diluted potion of sickness {0} Wands D - an uncursed rotted wand of bubblebeam (3:0) {0} E - an uncursed burnt wand of extra healing (0:4) {0} Tools b - an uncursed burnt rotted blindfold {0} d - an uncursed thoroughly rotted tallow candle (2000) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: stunnopathy Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 73% Wand drop chance was reduced to 91% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 92% chance The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: implants The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 68661) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 65202 Monster spawn increase reached its maximum at turn 185207 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 320454 The monster class that cannot be genocided was (null) Today, this monster class was always generated invisible: jelly The monster species that spawned more often: boguxorn (freq bonus 6) The monster species that spawned more often: spike patch (freq bonus 12) The monster species that spawned more often: scalesmen undergo (freq bonus 3) The monster species that spawned more often: adopted course (freq bonus 4) The monster species that spawned more often: obsidian snake-woman (freq bonus 9) The monster species that spawned more often: drone warp fungus (freq bonus 2) The monster species that spawned more often: monadic deva (freq bonus 12) The monster species that spawned more often: litter ghost (freq bonus 8) The monster species that spawned more often: toner noncom (freq bonus 6) The monster species that spawned more often: pony (freq bonus 2) The monster species that spawned more often: watery jesse (freq bonus 1) The monster species that spawned more often: zeta metroid (freq bonus 6) The monster species that spawned more often: anonyma paperhanging (freq bonus 8) The monster species that spawned more often: blue force fungus (freq bonus 15) The monster species that spawned more often: tirade vexer (freq bonus 12) The monster species that spawned more often: shaped wort (freq bonus 6) The monster species that spawned more often: hidden gas spore (freq bonus 8) The monster species that spawned more often: sapphire dragom (freq bonus 18) The monster species that spawned more often: weaselly campaign (freq bonus 24) The monster species that spawned more often: apparat fluoresced (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 8) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 14) The monster species that never randomly spawned: chemoreceptive anticyclone The monster species that never randomly spawned: Inspector Kriminologist The monster species that never randomly spawned: reteaching recasting The monster species that never randomly spawned: emulate hyperirritable talmudist admitting junkmen deluge The monster species that never randomly spawned: shard warp patch The monster species that never randomly spawned: hobbit mummy The monster species that never randomly spawned: young adult mantidragon The monster species that never randomly spawned: chill The monster species that never randomly spawned: trap warp patch The monster species that never randomly spawned: sewer rat The RNG hath decreed that this item was never generated: movemork stone (gray) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 13) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 14) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: horse hop (birdy, freq bonus 16) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, freq bonus 6) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 7) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 5) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 15) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this trap was always invisible: brown spell trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 2) Trap randomization happened for 1 in 82 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 8268 Strength training was 7 Dexterity training was 3 Wisdom training was 2 Constitution training was 14 Your sanity was 0 You were resistant to fear You resisted hallucinations You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You saw invisible You leeched mana You were telepathic You had infravision You had 983 points of nutrition remaining You were stealthy You had stun resistance You had confusion resistance You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 0% 196% Techniques known in the end Name Level Status telekinesis 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons orcish short sword (crude short sword) Armor robe of protection (octarine robe) Scrolls scroll of healing (PALIM PALIM) scroll of mana (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of phase door (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (AMGEMS SLAK) * scroll of extra healing (HI GUYS IM ON MY TABLETTEN) * scroll of greater mana restoration (SEXY FARTING BUTT EDITION) scroll of taming (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) scroll of elementalism (BACKSLASH EM EXTENDED ESCAPE CHARACTER) Spellbooks spellbook of cause fear (multicolored) spellbook of blood stream (lunar) spellbook of extra healing (calligraphed) Potions potion of gain energy (peppermint) potion of sickness (fuming) Wands wand of bubblebeam (pokemon logo) wand of extra healing (driftwood) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures an ant 0 brown ants (1 created) 0 floating eyes (1 created) 2 pack kobolds 0 training kobolds (1 created) 0 large kobolds (1 created) 0 normal mimics (1 created) a small predator 2 imipigs 2 crawling worm masses (1 created) a one-winged bat 0 warings (1 created) a mean spore a hap snake 0 vampeyroids (1 created) a grid xorn (2 created) 0 kobold zombies (1 created) 0 black chameleons (1 created) 0 hielers (1 created) 0 spacewars fighters (1 created) 0 item masters (8 created) 0 division jedis (1 created) 0 shopkeepers (1 created) a twen 0 nuuts (1 created) an amulet of change 36 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 14 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (37 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Grand Master) (20 of 160) memorization [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Augurer... You died in The Dungeons of Doom on dungeon level 1 with 315 points, and 32 pieces of gold, after 455 moves. Killer: a monster (black chameleon) You were level 3 with a maximum of 18 hit points when you died. You reached the 65th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 63 401 krumch-Lib-Gig-Mal-Neu died in The Gnomish Mines on level 3. Killed by a monster (porter gnome warrior). - [40] 64 340 CHETROIA-Ota-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a bloodshot mewlip. - [40] *65 315 Nirol-Aug-Ero-Mal-Cha died in The Dungeons of Doom on * level 1 [max 2]. Killed by a monster (black chameleon). - [18] 66 288 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [15] 67 269 murmur-Elm-Gha-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]